Hafiz Ammar Siddiqui
31
Followers
Personal Information
Unternehmen/Arbeitsplatz
Pakistan Pakistan
Beruf
Computer Scientist
Branche
Technology / Software / Internet
Webseite
http://www.sivisic.com
Info
A Pakistani Muslim who loves to participate in Global and Local affairs. Developer and Technology Geek/Freak who believe in Changing Lives.
Areas of interest:
> Visual Computing
---> Computer Graphics (Geometric Modelling, Animation, Simulation, CAD)
---> Visualization and Visual Analytics (Information, Scientific, Architectural)
---> Game Development
---> Computer Vision
---> Image Processing
---> Human Computer Interaction (Pervasive, Ubiquitous)
---> Virtual and Augmented Reality
> Mobile Computing
---> Mobile Application Development
> Artificial Intelligence
---> Machine Learning
---> Pattern Recognition
---> Neural Networks
---> Natural Language Processing
> Theoretical Computer...
Tags
game development
software engineering
game design
object oriented design
level design
software design
collision detection
rigidbody
game physics
game architecture
3d graphics
transformations
camera projections
texture mapping
shading
lighting
2d graphics
view points
camera perspectives
game platforms
introduction
game engines
game graphics
game mechanics
gameplay
software development
risk management
software project management
project management
project planning
white box testing
validation
verification
black box testing
software testing
aspect oriented
separation of concerns
class extract
method extract
refactoring
actions
mechanics
skills
goals
storyline
chance
space
rules
objects
formal technical design
informal design
software design reviews
class diagram
static models
uml modelling
object oriented analysis
user interface
diegetic interface
non-diegetic interface
sound
interactive sound
game sound
adaptive sound
object oriented design heuristics
heuristics
anti patterns
animation
procedural animation
keyframe animation
motion capture
skeletal animation
inheritance
association
polymorphism
composition
aggregation
kinematics
physics
kinetics
softbody
collision
main game loop
coloring
software quality
stake holders
game types
ending types
genres
temporal aspects
history
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