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© 2015 Dimensional Research.
All Rights Reserved.
www.dimensionalresearch.com
Introduction
Users are reaching for mobile devices numerous times every day specifically to use mobile apps. The power and
freedom of connected mobile computing continues to raise expectations but users have little patience for problematic
apps. Mobile device users heavily rely on peer reviews and star ratings to help them choose their apps. Once a
mobile app is installed, that app is judged for its speed, responsiveness and stability which define the user experience
and overall satisfaction. Yet this study finds that users are experiencing app issues regularly. Critically, this report
reveals that apps that exhibit issues are quickly abandoned after just a couple of occurrences.
For a company who creates mobile apps, while good performance can lead to satisfied user and app downloads,
poor performance will result in quick app abandonment. The findings indicate that the key to loyal customers from
mobile apps is directly related to the mobile app performance, stability and resource consumption. Metrics defining
the mobile app user experience must be measured from the customer’s perspective and ensure it meets or exceeds
expectations at all times. The consequence of failing to meet user expectations is not only app abandonment – it also
leads to a tarnished brand with lost revenue opportunities from both current and future users.
Key Findings
•	 Mobile App Users are impatient
-- 61% Expected apps to start in 4 seconds or less
-- 49% Expected apps to respond in 2 seconds or less
•	 Users are intolerant of issues and are quick to abandon mobile apps  
-- 80% Indicated they will only attempt to use a problematic app three times or less
-- 53% Uninstalled or removed a mobile app with severe issues like crashes, freezes or errors
-- 36% will stop using a mobile app due to heavy battery usage
•	 Users blame the mobile App and the company who made it
-- 55% Hold the app responsible for performance issues
-- 37% Stated that mobile app crashes or errors make them think less of a company’s brand
FAILING TO MEET MOBILE APP USER EXPECTATIONS
A MOBILE APP USER SURVEY
Dimensional Research | February 2015
Sponsored by
FAILING TO MEET MOBILE APP USER EXPECTATIONS
A MOBILE APP USER SURVEY
Dimensional Research | February 2015
www.dimensionalresearch.com
© 2015 Dimensional Research.
All Rights Reserved.
Page 2
Detailed Findings
While 80% of participants indicated that they reach for a mobile device up to 15 times a day, it was interesting to
note that 18% of users access their device up to 50 times daily. As mobile apps continue to mature and offer more
services, often with user specific context, the value of mobile apps will continue to rise. We expect the number of
apps used each day to rise in the future.
While many products are often chosen by price, in this study we find that price is only the third selection criteria.
Users stated that they initially search for mobile apps based on desired functionality, but the actual mobile app
choice is based on peer reviews and star ratings. Users want a 5-star mobile app more than they want the cheapest
one. This clearly indicates that functionality and user experience, as defined by stability and performance, directly
influence user satisfaction. This forms a product cycle in which apps that deliver a better user experience will
generate positive peer feedback – thereby driving more downloads.
80%	
  
18%	
  
2%	
  
0%	
  
10%	
  
20%	
  
30%	
  
40%	
  
50%	
  
60%	
  
70%	
  
80%	
  
90%	
  
1	
  –	
  15	
   15	
  –	
  50	
   More	
  than	
  50	
  
Approximately	
  how	
  many	
  1mes	
  each	
  day	
  do	
  you	
  use	
  a	
  
mobile	
  device	
  in	
  order	
  to	
  use	
  mobile	
  apps?	
  
Star	
  ra&ng	
  and	
  	
  
user	
  reviews	
  
34%	
  
Promised	
  func&onality	
  (what	
  the	
  app	
  is	
  
supposed	
  to	
  do)	
  
34%	
  
Price	
  
29%	
  
Number	
  indica&ng	
  how	
  many	
  &mes	
  an	
  
app	
  has	
  been	
  downloaded	
  
3%	
  
When	
  choosing	
  a	
  mobile	
  app,	
  which	
  of	
  the	
  following	
  most	
  influences	
  the	
  app	
  you	
  pick?	
  
FAILING TO MEET MOBILE APP USER EXPECTATIONS
A MOBILE APP USER SURVEY
Dimensional Research | February 2015
www.dimensionalresearch.com
© 2015 Dimensional Research.
All Rights Reserved.
Page 3
Nearly all users (96%) stated that performance is important, while over three quarters (76%) shared that it is very
important or critically important. This indicates that users’ satisfaction with an app is directly correlated to their
perception of the app’s performance. App performance is not only based on app load times but responsiveness to
selections as well as the speed at which it performs its actions.
Nearly half (49%) of those participating in the survey indicated they expect a mobile app to perform its actions in two
seconds or less. But only a small number of users (9%) would be willing to wait four or more seconds which redefines
the range of expected performance. This finding may also signal that long held “3 second rule” is being superseded
for mobile apps. Given the high importance participants placed on app performance, it is critical that developers
design and ensure the mobile apps they deploy should meet the two second threshold that half the market expects.
To understand the quality and performance of apps today, participants were asked how often they have issues with
mobile apps. 12% of the respondents indicated they have app issues daily, while 17% stated they have app problems
21%	
   55%	
   20%	
   3%	
  1%	
  
0%	
   10%	
   20%	
   30%	
   40%	
   50%	
   60%	
   70%	
   80%	
   90%	
   100%	
  
How	
  important	
  is	
  the	
  speed	
  and	
  responsiveness	
  of	
  mobile	
  apps?	
  	
  
Cri0cally	
  important	
  
Very	
  important	
  
Important	
  
Somewhat	
  important	
  
Unimportant	
  
7%	
  
14%	
  
28%	
  
23%	
  
19%	
  
0%	
  
5%	
  
10%	
  
15%	
  
20%	
  
25%	
  
30%	
  
Less	
  than	
  a	
  
second	
  
1	
  second	
   2	
  seconds	
   3	
  seconds	
   4	
  seconds	
   More	
  than	
  4	
  
seconds	
  
In	
  your	
  opinion,	
  how	
  fast	
  should	
  an	
  app	
  respond?	
  
FAILING TO MEET MOBILE APP USER EXPECTATIONS
A MOBILE APP USER SURVEY
Dimensional Research | February 2015
www.dimensionalresearch.com
© 2015 Dimensional Research.
All Rights Reserved.
Page 4
weekly. That means that over a quarter of the market (27%) are having at least one app issue every week. While
another 19% stated they have a problem at least once a month. Adding those three segments indicates that nearly
half (48%) of the users are having problems at least once a month.
Participants were further asked about severe app issues where the mobile app may have crashed, stopped working or
returned an error. Over the last six months over half the users indicated that they had experienced a severe app issue.
Having learned the importance of performance and now seeing the high frequency of issues users have with mobile
apps, developers need to ask themselves, what are the real world ramifications of users having issues?
In order to understand where users place responsibility for app performance and issues, we asked them what they
thought was the cause of mobile app issues. 55% placed the blame squarely on the mobile app itself, which means
that regardless of the actual cause, over half of all users will hold the app responsible. Many survey respondents
Never	
  
30%	
  
Mul,ple	
  ,mes	
  a	
  year	
  
22%	
  
Mul,ple	
  ,mes	
  a	
  month	
  
19%	
  
Mul,ple	
  ,mes	
  a	
  week	
  
17%	
  
Mul,ple	
  ,mes	
  a	
  day	
  
12%	
  
On	
  average	
  how	
  o,en	
  do	
  you	
  experience	
  issues	
  with	
  mobile	
  apps?	
  
Yes	
  
53%	
  
No	
  
47%	
  
Over	
  the	
  last	
  six	
  months,	
  have	
  you	
  experienced	
  a	
  mobile	
  app	
  that	
  
crashed,	
  stopped	
  responding	
  or	
  had	
  errors?	
  	
  
FAILING TO MEET MOBILE APP USER EXPECTATIONS
A MOBILE APP USER SURVEY
Dimensional Research | February 2015
www.dimensionalresearch.com
© 2015 Dimensional Research.
All Rights Reserved.
Page 5
(39%) indicated that they didn’t know what the cause was. But clearly device, the OS and mobile network share
much less of the user blame than the app. This means that those companies offering, managing and developing
mobile apps should expect the finger pointed at them more often, regardless of whether the app is really at fault or not.
When asked what they did with a mobile app that performed slowly, three of the top four answers were sobering
and indicated that users abandoned the app. 48% fully removed the app from the device, while 33% simply stopped
using it, and 32% looked for a replacement. 30% didn’t abandon the mobile app but shared they used the app less
often. However, 37% did take additional action by looking for an app update to remedy the performance issues.
29%	
  
13%	
  
18%	
  
22%	
  
55%	
  
0%	
   10%	
   20%	
   30%	
   40%	
   50%	
   60%	
  
I	
  really	
  don’t	
  know	
  
The	
  phone	
  or	
  tablet	
  
The	
  phone	
  or	
  tablet	
  opera=ng	
  system	
  (i.e.	
  iOS,	
  
Android,	
  Windows)	
  
The	
  mobile	
  network	
  
The	
  app	
  itself	
  
When	
  mobile	
  app	
  issues	
  arise,	
  what	
  do	
  you	
  think	
  is	
  the	
  cause?	
  
16%	
  
4%	
  
6%	
  
7%	
  
30%	
  
32%	
  
33%	
  
37%	
  
48%	
  
0%	
   5%	
   10%	
   15%	
   20%	
   25%	
   30%	
   35%	
   40%	
   45%	
   50%	
  
Nothing,	
  I	
  s6ll	
  use	
  the	
  app	
  
Other	
  
Wrote	
  a	
  bad	
  review	
  
Gave	
  nega6ve	
  ‘star’	
  ra6ngs	
  
Used	
  the	
  app	
  less	
  frequently	
  
Looked	
  for	
  an	
  alterna6ve	
  app	
  
Stopped	
  using	
  the	
  app	
  
Checked	
  for	
  an	
  app	
  update	
  
Uninstalled	
  or	
  removed	
  the	
  app	
  
What	
  have	
  you	
  done	
  when	
  you	
  experienced	
  a	
  	
  
mobile	
  app	
  that	
  regularly	
  ran	
  slowly?	
  
FAILING TO MEET MOBILE APP USER EXPECTATIONS
A MOBILE APP USER SURVEY
Dimensional Research | February 2015
www.dimensionalresearch.com
© 2015 Dimensional Research.
All Rights Reserved.
Page 6
Participants responded similarly when asked what actions they took with apps that had severe issues, such as
crashes, stopped responding and produced errors. Most users (53%) removed the app completely, and 37% stopped
using the app, while 28% looked for an alternative. But the findings are quite clear: companies that produce poor
performing mobile apps or apps with severe issues will not see those apps used for long, resulting in lost customers
and revenue opportunities.
This next question investigates how many chances a problematic app has before a user decides to abandon it.
Participant’s responses are striking in that users don’t have a lot of patience for mobile app issues, as 80% of users
indicated that an app will get a maximum of three chances before they stop using it. The result is three strikes and
you are out. Furthermore, more than half (56%) of users will only give an app two chances and 6% will abandon an
app at the first sign of an issue. Companies that offer mobile apps have a very tight window for remedying issues
before users depart.
14%	
  
4%	
  
7%	
  
8%	
  
21%	
  
28%	
  
34%	
  
37%	
  
53%	
  
0%	
   10%	
   20%	
   30%	
   40%	
   50%	
   60%	
  
Nothing,	
  I	
  s6ll	
  use	
  the	
  app	
  
Other	
  
Wrote	
  a	
  bad	
  review	
  
Gave	
  nega6ve	
  ‘star’	
  ra6ngs	
  
Used	
  the	
  app	
  less	
  frequently	
  
Looked	
  for	
  an	
  alterna6ve	
  app	
  
Checked	
  for	
  an	
  app	
  update	
  
Stopped	
  using	
  the	
  app	
  
Uninstalled	
  or	
  removed	
  the	
  app	
  
What	
  have	
  you	
  done	
  when	
  you	
  experienced	
  a	
  mobile	
  app	
  	
  
that	
  regularly	
  crashed,	
  stopped	
  responding	
  or	
  had	
  errors?	
  
6%	
  
15%	
  
35%	
  
24%	
  
6%	
   8%	
   6%	
  
0%	
  
5%	
  
10%	
  
15%	
  
20%	
  
25%	
  
30%	
  
35%	
  
40%	
  
I	
  won’t	
  try	
  the	
  
app	
  again	
  
1	
   2	
   3	
   4	
   5	
   More	
  than	
  5	
  
When	
  you	
  experience	
  a	
  problem	
  with	
  a	
  mobile	
  app,	
  how	
  
many	
  a5empts	
  will	
  you	
  make	
  to	
  retry	
  the	
  app?	
  	
  
FAILING TO MEET MOBILE APP USER EXPECTATIONS
A MOBILE APP USER SURVEY
Dimensional Research | February 2015
www.dimensionalresearch.com
© 2015 Dimensional Research.
All Rights Reserved.
Page 7
While much of the study focused on direct usage and performance of a mobile app, we wanted to understand if the
indirect effects of an app upon a mobile device mattered to users. Thus, participants were asked whether an app’s
impact on battery and data usage was important to them. Over a third of the users (36%) had actually stopped using
a mobile app because of heavy battery usage and 20% ceased using an app because of the amount of data consumed.
Mobile device users know that heavy battery usage means the risk of not having their device available when they
need it most – forcing them to frequently search for charging options. Data usage for most users has a direct
monetary impact given that mobile device plans are defined by data usage with stiff penalties for exceeding plan
limits. Thus users are showing that app choice and ongoing satisfaction is also affected by battery and data usage.
Mobile device users were asked if issues with devices negatively reflected on their opinion of the company who
made the app. 37% of the users who experienced a mobile app that crashed or froze thought less of the company
that made the app. Slightly behind, 36% of users who had experienced slow performance issues had a lower opinion
of the company. Users also showed that apps that are difficult to use (28%), are costly (25%) and have heavy battery
use (25%), all contribute to a negative perception of the company. Thus not only will a company lose customers
when an app has an issue but the company’s brand becomes tarnished as well.
54%	
  
20%	
  
36%	
  
0%	
   10%	
   20%	
   30%	
   40%	
   50%	
   60%	
  
None	
  of	
  these	
  issues	
  caused	
  me	
  to	
  stop	
  using	
  an	
  app	
  
Heavy	
  cellular	
  data	
  usage	
  
Heavy	
  ba@ery	
  usage	
  
Have	
  any	
  of	
  these	
  issues	
  ever	
  caused	
  you	
  to	
  stop	
  using	
  a	
  mobile	
  app?	
  
31%	
  
1%	
  
15%	
  
16%	
  
17%	
  
17%	
  
25%	
  
25%	
  
28%	
  
36%	
  
37%	
  
0%	
   5%	
   10%	
   15%	
   20%	
   25%	
   30%	
   35%	
   40%	
  
No	
  issues	
  change	
  my	
  opinion	
  of	
  the	
  company	
  
Other	
  
Heavy	
  cellular	
  data	
  usage	
  
Missing	
  features	
  
Consumes	
  significant	
  device	
  storage	
  
Low	
  user	
  reviews	
  
Heavy	
  baHery	
  usage	
  
Price	
  
Difficult	
  to	
  use	
  app	
  
Slow	
  performance	
  
Frequent	
  crashes	
  or	
  freezes	
  
Have	
  any	
  of	
  these	
  issues	
  caused	
  you	
  to	
  have	
  a	
  lower	
  opinion	
  of	
  the	
  
company	
  who	
  created	
  the	
  mobile	
  app?	
  
FAILING TO MEET MOBILE APP USER EXPECTATIONS
A MOBILE APP USER SURVEY
Dimensional Research | February 2015
www.dimensionalresearch.com
© 2015 Dimensional Research.
All Rights Reserved.
Page 8
Summary
Users are reaching for mobile apps numerous times each day, providing fertile opportunities for businesses. The
mobile apps users initially choose are heavily influenced by peer feedback, but we find the user satisfaction is
directly linked to performance, reliability and battery life. Apps that have slow performance as defined by a new two
second standard or exhibit issues such as crashes or errors are abandoned after just two or three incidents. Poor user
experience will not only make its way into peer feedback that results in a diminished number of new users for an
app, but it also negatively affects a company’s brand. Whether a company has mobile apps as their primary business
or as an added value service, they must take performance and stability of the app and other related user experience
seriously. Therefore, it is crucial to understand the user experience, specifically the performance and stability of an
app, but the metrics must be monitored from the user’s perspective.
Survey Methodology
Mobile device users from an independent database were invited to participate in a web survey on the topic of mobile
device apps. A total of 3011 respondents across Belgium, Canada, France, Germany, Netherlands, United Kingdom,
and United States who used mobile apps completed the survey. The survey was administered electronically and
participants were offered a token compensation for their participation.
United	
  States	
  
&	
  Canada,	
  
1502	
  
Europe,	
  1509	
   50% 50%
FAILING TO MEET MOBILE APP USER EXPECTATIONS
A MOBILE APP USER SURVEY
Dimensional Research | February 2015
www.dimensionalresearch.com
© 2015 Dimensional Research.
All Rights Reserved.
Page 9
About Dimensional Research
Dimensional Research®
provides practical marketing research to help technology companies make their customers
more successful. Our researchers are experts in the people, processes, and technology of corporate IT and understand
how IT organizations operate. We partner with our clients to deliver actionable information that reduces risks,
increases customer satisfaction, and grows the business. For more information visit www.dimensionalresearch.com.
About HP
HP creates a new style for IT and the possibility for technology to have a meaningful impact on people, businesses,
governments, and society. The world’s largest technology company, HP brings together a portfolio that spans
printing, personal computing, software, services, and IT infrastructure to solve customer problems. More information
about HP (NYSE: HPQ) is available at www.hp.com.

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Mobile app user_survey_failing_meet_user_expectations

  • 1. © 2015 Dimensional Research. All Rights Reserved. www.dimensionalresearch.com Introduction Users are reaching for mobile devices numerous times every day specifically to use mobile apps. The power and freedom of connected mobile computing continues to raise expectations but users have little patience for problematic apps. Mobile device users heavily rely on peer reviews and star ratings to help them choose their apps. Once a mobile app is installed, that app is judged for its speed, responsiveness and stability which define the user experience and overall satisfaction. Yet this study finds that users are experiencing app issues regularly. Critically, this report reveals that apps that exhibit issues are quickly abandoned after just a couple of occurrences. For a company who creates mobile apps, while good performance can lead to satisfied user and app downloads, poor performance will result in quick app abandonment. The findings indicate that the key to loyal customers from mobile apps is directly related to the mobile app performance, stability and resource consumption. Metrics defining the mobile app user experience must be measured from the customer’s perspective and ensure it meets or exceeds expectations at all times. The consequence of failing to meet user expectations is not only app abandonment – it also leads to a tarnished brand with lost revenue opportunities from both current and future users. Key Findings • Mobile App Users are impatient -- 61% Expected apps to start in 4 seconds or less -- 49% Expected apps to respond in 2 seconds or less • Users are intolerant of issues and are quick to abandon mobile apps -- 80% Indicated they will only attempt to use a problematic app three times or less -- 53% Uninstalled or removed a mobile app with severe issues like crashes, freezes or errors -- 36% will stop using a mobile app due to heavy battery usage • Users blame the mobile App and the company who made it -- 55% Hold the app responsible for performance issues -- 37% Stated that mobile app crashes or errors make them think less of a company’s brand FAILING TO MEET MOBILE APP USER EXPECTATIONS A MOBILE APP USER SURVEY Dimensional Research | February 2015 Sponsored by
  • 2. FAILING TO MEET MOBILE APP USER EXPECTATIONS A MOBILE APP USER SURVEY Dimensional Research | February 2015 www.dimensionalresearch.com © 2015 Dimensional Research. All Rights Reserved. Page 2 Detailed Findings While 80% of participants indicated that they reach for a mobile device up to 15 times a day, it was interesting to note that 18% of users access their device up to 50 times daily. As mobile apps continue to mature and offer more services, often with user specific context, the value of mobile apps will continue to rise. We expect the number of apps used each day to rise in the future. While many products are often chosen by price, in this study we find that price is only the third selection criteria. Users stated that they initially search for mobile apps based on desired functionality, but the actual mobile app choice is based on peer reviews and star ratings. Users want a 5-star mobile app more than they want the cheapest one. This clearly indicates that functionality and user experience, as defined by stability and performance, directly influence user satisfaction. This forms a product cycle in which apps that deliver a better user experience will generate positive peer feedback – thereby driving more downloads. 80%   18%   2%   0%   10%   20%   30%   40%   50%   60%   70%   80%   90%   1  –  15   15  –  50   More  than  50   Approximately  how  many  1mes  each  day  do  you  use  a   mobile  device  in  order  to  use  mobile  apps?   Star  ra&ng  and     user  reviews   34%   Promised  func&onality  (what  the  app  is   supposed  to  do)   34%   Price   29%   Number  indica&ng  how  many  &mes  an   app  has  been  downloaded   3%   When  choosing  a  mobile  app,  which  of  the  following  most  influences  the  app  you  pick?  
  • 3. FAILING TO MEET MOBILE APP USER EXPECTATIONS A MOBILE APP USER SURVEY Dimensional Research | February 2015 www.dimensionalresearch.com © 2015 Dimensional Research. All Rights Reserved. Page 3 Nearly all users (96%) stated that performance is important, while over three quarters (76%) shared that it is very important or critically important. This indicates that users’ satisfaction with an app is directly correlated to their perception of the app’s performance. App performance is not only based on app load times but responsiveness to selections as well as the speed at which it performs its actions. Nearly half (49%) of those participating in the survey indicated they expect a mobile app to perform its actions in two seconds or less. But only a small number of users (9%) would be willing to wait four or more seconds which redefines the range of expected performance. This finding may also signal that long held “3 second rule” is being superseded for mobile apps. Given the high importance participants placed on app performance, it is critical that developers design and ensure the mobile apps they deploy should meet the two second threshold that half the market expects. To understand the quality and performance of apps today, participants were asked how often they have issues with mobile apps. 12% of the respondents indicated they have app issues daily, while 17% stated they have app problems 21%   55%   20%   3%  1%   0%   10%   20%   30%   40%   50%   60%   70%   80%   90%   100%   How  important  is  the  speed  and  responsiveness  of  mobile  apps?     Cri0cally  important   Very  important   Important   Somewhat  important   Unimportant   7%   14%   28%   23%   19%   0%   5%   10%   15%   20%   25%   30%   Less  than  a   second   1  second   2  seconds   3  seconds   4  seconds   More  than  4   seconds   In  your  opinion,  how  fast  should  an  app  respond?  
  • 4. FAILING TO MEET MOBILE APP USER EXPECTATIONS A MOBILE APP USER SURVEY Dimensional Research | February 2015 www.dimensionalresearch.com © 2015 Dimensional Research. All Rights Reserved. Page 4 weekly. That means that over a quarter of the market (27%) are having at least one app issue every week. While another 19% stated they have a problem at least once a month. Adding those three segments indicates that nearly half (48%) of the users are having problems at least once a month. Participants were further asked about severe app issues where the mobile app may have crashed, stopped working or returned an error. Over the last six months over half the users indicated that they had experienced a severe app issue. Having learned the importance of performance and now seeing the high frequency of issues users have with mobile apps, developers need to ask themselves, what are the real world ramifications of users having issues? In order to understand where users place responsibility for app performance and issues, we asked them what they thought was the cause of mobile app issues. 55% placed the blame squarely on the mobile app itself, which means that regardless of the actual cause, over half of all users will hold the app responsible. Many survey respondents Never   30%   Mul,ple  ,mes  a  year   22%   Mul,ple  ,mes  a  month   19%   Mul,ple  ,mes  a  week   17%   Mul,ple  ,mes  a  day   12%   On  average  how  o,en  do  you  experience  issues  with  mobile  apps?   Yes   53%   No   47%   Over  the  last  six  months,  have  you  experienced  a  mobile  app  that   crashed,  stopped  responding  or  had  errors?    
  • 5. FAILING TO MEET MOBILE APP USER EXPECTATIONS A MOBILE APP USER SURVEY Dimensional Research | February 2015 www.dimensionalresearch.com © 2015 Dimensional Research. All Rights Reserved. Page 5 (39%) indicated that they didn’t know what the cause was. But clearly device, the OS and mobile network share much less of the user blame than the app. This means that those companies offering, managing and developing mobile apps should expect the finger pointed at them more often, regardless of whether the app is really at fault or not. When asked what they did with a mobile app that performed slowly, three of the top four answers were sobering and indicated that users abandoned the app. 48% fully removed the app from the device, while 33% simply stopped using it, and 32% looked for a replacement. 30% didn’t abandon the mobile app but shared they used the app less often. However, 37% did take additional action by looking for an app update to remedy the performance issues. 29%   13%   18%   22%   55%   0%   10%   20%   30%   40%   50%   60%   I  really  don’t  know   The  phone  or  tablet   The  phone  or  tablet  opera=ng  system  (i.e.  iOS,   Android,  Windows)   The  mobile  network   The  app  itself   When  mobile  app  issues  arise,  what  do  you  think  is  the  cause?   16%   4%   6%   7%   30%   32%   33%   37%   48%   0%   5%   10%   15%   20%   25%   30%   35%   40%   45%   50%   Nothing,  I  s6ll  use  the  app   Other   Wrote  a  bad  review   Gave  nega6ve  ‘star’  ra6ngs   Used  the  app  less  frequently   Looked  for  an  alterna6ve  app   Stopped  using  the  app   Checked  for  an  app  update   Uninstalled  or  removed  the  app   What  have  you  done  when  you  experienced  a     mobile  app  that  regularly  ran  slowly?  
  • 6. FAILING TO MEET MOBILE APP USER EXPECTATIONS A MOBILE APP USER SURVEY Dimensional Research | February 2015 www.dimensionalresearch.com © 2015 Dimensional Research. All Rights Reserved. Page 6 Participants responded similarly when asked what actions they took with apps that had severe issues, such as crashes, stopped responding and produced errors. Most users (53%) removed the app completely, and 37% stopped using the app, while 28% looked for an alternative. But the findings are quite clear: companies that produce poor performing mobile apps or apps with severe issues will not see those apps used for long, resulting in lost customers and revenue opportunities. This next question investigates how many chances a problematic app has before a user decides to abandon it. Participant’s responses are striking in that users don’t have a lot of patience for mobile app issues, as 80% of users indicated that an app will get a maximum of three chances before they stop using it. The result is three strikes and you are out. Furthermore, more than half (56%) of users will only give an app two chances and 6% will abandon an app at the first sign of an issue. Companies that offer mobile apps have a very tight window for remedying issues before users depart. 14%   4%   7%   8%   21%   28%   34%   37%   53%   0%   10%   20%   30%   40%   50%   60%   Nothing,  I  s6ll  use  the  app   Other   Wrote  a  bad  review   Gave  nega6ve  ‘star’  ra6ngs   Used  the  app  less  frequently   Looked  for  an  alterna6ve  app   Checked  for  an  app  update   Stopped  using  the  app   Uninstalled  or  removed  the  app   What  have  you  done  when  you  experienced  a  mobile  app     that  regularly  crashed,  stopped  responding  or  had  errors?   6%   15%   35%   24%   6%   8%   6%   0%   5%   10%   15%   20%   25%   30%   35%   40%   I  won’t  try  the   app  again   1   2   3   4   5   More  than  5   When  you  experience  a  problem  with  a  mobile  app,  how   many  a5empts  will  you  make  to  retry  the  app?    
  • 7. FAILING TO MEET MOBILE APP USER EXPECTATIONS A MOBILE APP USER SURVEY Dimensional Research | February 2015 www.dimensionalresearch.com © 2015 Dimensional Research. All Rights Reserved. Page 7 While much of the study focused on direct usage and performance of a mobile app, we wanted to understand if the indirect effects of an app upon a mobile device mattered to users. Thus, participants were asked whether an app’s impact on battery and data usage was important to them. Over a third of the users (36%) had actually stopped using a mobile app because of heavy battery usage and 20% ceased using an app because of the amount of data consumed. Mobile device users know that heavy battery usage means the risk of not having their device available when they need it most – forcing them to frequently search for charging options. Data usage for most users has a direct monetary impact given that mobile device plans are defined by data usage with stiff penalties for exceeding plan limits. Thus users are showing that app choice and ongoing satisfaction is also affected by battery and data usage. Mobile device users were asked if issues with devices negatively reflected on their opinion of the company who made the app. 37% of the users who experienced a mobile app that crashed or froze thought less of the company that made the app. Slightly behind, 36% of users who had experienced slow performance issues had a lower opinion of the company. Users also showed that apps that are difficult to use (28%), are costly (25%) and have heavy battery use (25%), all contribute to a negative perception of the company. Thus not only will a company lose customers when an app has an issue but the company’s brand becomes tarnished as well. 54%   20%   36%   0%   10%   20%   30%   40%   50%   60%   None  of  these  issues  caused  me  to  stop  using  an  app   Heavy  cellular  data  usage   Heavy  ba@ery  usage   Have  any  of  these  issues  ever  caused  you  to  stop  using  a  mobile  app?   31%   1%   15%   16%   17%   17%   25%   25%   28%   36%   37%   0%   5%   10%   15%   20%   25%   30%   35%   40%   No  issues  change  my  opinion  of  the  company   Other   Heavy  cellular  data  usage   Missing  features   Consumes  significant  device  storage   Low  user  reviews   Heavy  baHery  usage   Price   Difficult  to  use  app   Slow  performance   Frequent  crashes  or  freezes   Have  any  of  these  issues  caused  you  to  have  a  lower  opinion  of  the   company  who  created  the  mobile  app?  
  • 8. FAILING TO MEET MOBILE APP USER EXPECTATIONS A MOBILE APP USER SURVEY Dimensional Research | February 2015 www.dimensionalresearch.com © 2015 Dimensional Research. All Rights Reserved. Page 8 Summary Users are reaching for mobile apps numerous times each day, providing fertile opportunities for businesses. The mobile apps users initially choose are heavily influenced by peer feedback, but we find the user satisfaction is directly linked to performance, reliability and battery life. Apps that have slow performance as defined by a new two second standard or exhibit issues such as crashes or errors are abandoned after just two or three incidents. Poor user experience will not only make its way into peer feedback that results in a diminished number of new users for an app, but it also negatively affects a company’s brand. Whether a company has mobile apps as their primary business or as an added value service, they must take performance and stability of the app and other related user experience seriously. Therefore, it is crucial to understand the user experience, specifically the performance and stability of an app, but the metrics must be monitored from the user’s perspective. Survey Methodology Mobile device users from an independent database were invited to participate in a web survey on the topic of mobile device apps. A total of 3011 respondents across Belgium, Canada, France, Germany, Netherlands, United Kingdom, and United States who used mobile apps completed the survey. The survey was administered electronically and participants were offered a token compensation for their participation. United  States   &  Canada,   1502   Europe,  1509   50% 50%
  • 9. FAILING TO MEET MOBILE APP USER EXPECTATIONS A MOBILE APP USER SURVEY Dimensional Research | February 2015 www.dimensionalresearch.com © 2015 Dimensional Research. All Rights Reserved. Page 9 About Dimensional Research Dimensional Research® provides practical marketing research to help technology companies make their customers more successful. Our researchers are experts in the people, processes, and technology of corporate IT and understand how IT organizations operate. We partner with our clients to deliver actionable information that reduces risks, increases customer satisfaction, and grows the business. For more information visit www.dimensionalresearch.com. About HP HP creates a new style for IT and the possibility for technology to have a meaningful impact on people, businesses, governments, and society. The world’s largest technology company, HP brings together a portfolio that spans printing, personal computing, software, services, and IT infrastructure to solve customer problems. More information about HP (NYSE: HPQ) is available at www.hp.com.