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Use of games puzzle and magic tricks for health education
1. Use of Games, Puzzle
& Magic Tricks
for
Health Education
By
Manish Kumar
Masters in Social Work (TISS, Mumbai)
Director-Creative Learning & Communication-Innovations
Fellow, Fund for Leadership Program, MacArthur Foundation
General Secretary, Indian Institute of Young Inspirers
Director, Entertainment Education Resource Centre
Member, Council of Sex Education Parenthood International, Mumbai
2. Why Games
Easy to involve people
Easy to channalize the energies of people
Fun loving in nature
Able to discuss issues related to health
Able to overcome stigma related to various health
issues.
13. Why Board Games
1. It provides joyful environment
2. Familiar board games formats
3. Easy to use
4. Can explain complex concepts in easy
formats
5. Can be used during leisure activities
6. Participatory in nature
7. Scope for dialogue and discussion
8. Ability to attain participants attention
9. Traditional presence
14. Board Games
Board Games are generally played on a predefined
surface (board) with the help of pieces/counters
and/or dice. The surface (board) can be made of
various types of material like –
1. Paper
2. Hardboard
3. Plastic or Raccine
4. Cloth
5. Metal
18. Use of Board Games at different Levels
of Developmental Programs
1. Individual
2. Group
3. Trainings
4. Mass Education
19. Various Board Games for Health
Education Programs
1. Kite and Parachute
2. Musical square
3. Male/Female Reproductive System - Coin Game
4. Opportunity and Obstacle
5. Chaupar
25. Why Game Shows
1. Schools and Community provide very little time
2. Competitive in nature
3. Scope for mass interactions
4. Very good for Social Sanctions
32. Methodology can be used for
1. HIV/AIDS
2. Substance Abuse
3. Sexuality Education
4. Gender Issues
5. Early Marriage and Pregnancy
6. Violence against Women
7. Adolescent Health & Nutrition
33. Do’s and Don'ts in Entertainment Education
1. Language
2. Cultural literacy
3. Respect the audience
4. Combination of awareness messages and
entertainment
5. Use of analogy
6. Role modeling
7. Involvement of Community