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Mapic 2016 - 17 November
The Future of Retail
Entertainment
The first network of
Digital Theme Parks
dedicated to virtual
reality
and augmented reality games
and experiences, but also
music, education, events,
e-games, e-sports and food
VIRTUAL/AUGMENTED REALTY MARKET
o Market size by 2020 will worth 33.90 Bn €
o Surpassing the TV Market in 2015
o 658 Mn € raised by startups in 2015
THEME PARKS MARKET
o +37% growth in attendance
o +29% pro capita spending
GAME INDUSTRY
o Global entertainment ad video game market 2.14 T€
o AVG gaming time 25 min
o Annual household AVG spending 70€
meets the great
need by creating a
space where games
and technology
enthusiasts can
meet and socialize
Market data give evidence that gaming
has to go social.
Open places where to find people with
the same passion, enjoying and testing
new technologies, experiences and games.
GENERAL OVERVIEW
MARKET BACKGROUND
WEARENA
DEVELOPMENT STRATEGY
EUROPEAN LOCATIONS
Following a standard process aimed to
locate future parks into territories with
homogeneous commercial characteristics, the
initial main expansion is focused in
Europe, although the first three main
forecasted openings are located in Italy.
DEVELOPMENT OUTSIDE EUROPE
By the end of 2017, WeArena will widen its
development field outside Europe through
the search of local structured partners
able to find proper locations and build a
dedicated financial strategy while WeArena
will bring know-how, alliances and
top-notch experiences.
TARGET SITES
• SHOPPING AREAS (inside of existing sites or in stand-
alone positions) that already conveys important annual
visits flows (1,5mln of people in a catchment area of 60
minutes).
• COVERED AREAS of over 4000 sqm within GREAT SPORTING
ARENAS where to structure co-marketing agreements with
major leaders of the market.
EDUTAINMENT
Educational activities
Experiments, workshops
and entertaining
activities with real
and virtual
interactions
CONTEST & GAMING
Entertainment for
groups and individuals
eGames & eSports
Games, videogames and
experiences
LIVE & ENTERTAINMENT
Live events and
animation
Digital concerts or
performances
wearable devices
VR/AR
Virtual reality
Augmented reality
Consoles, headsets,
gaming stations
organized spaces
4 areas to
experience
breathtaking
moments
WEARENA TURIN S.r.l.
JUVENTUS VILLAGE
The first WeArena is strategically positioned nearby the city centre of Turin, in
a surface of more than 4000 sqm offering a unique and breathtaking experience
The Format is Declined in JV with a Strong brand as JUVENTUS Fc, that highlights the infinite possibilities
and Co-Branding Synergies
LOCATION
WEARENA POS
CITY CENTRE
External
rendering
KIDS & DISCOVERY AREA
Edutainment
Live &
Entertainment
Contest &
Gaming
Contest & gaming
VR/AR
Digital Theme Parks next to your door
GAME CHANGER
4000 to 10.000 sqm
Venues
500.000 to 1.500.000 visitors per
year per Location
Ebitda > 30% with Accessible Price
for Consumers
3 Market Master Franchisees to
be selected by the end of 2017
20 Openings in Europe By 2021
within Shopping Areas and Sporting
Venues
First Opening Summer 2017
in JVillage with Juventus FC
Thank You
www.wearena.eu com@wearena.eu

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161115_MAPIC WeArena Pitch

  • 1. Mapic 2016 - 17 November The Future of Retail Entertainment
  • 2. The first network of Digital Theme Parks dedicated to virtual reality and augmented reality games and experiences, but also music, education, events, e-games, e-sports and food
  • 3. VIRTUAL/AUGMENTED REALTY MARKET o Market size by 2020 will worth 33.90 Bn € o Surpassing the TV Market in 2015 o 658 Mn € raised by startups in 2015 THEME PARKS MARKET o +37% growth in attendance o +29% pro capita spending GAME INDUSTRY o Global entertainment ad video game market 2.14 T€ o AVG gaming time 25 min o Annual household AVG spending 70€ meets the great need by creating a space where games and technology enthusiasts can meet and socialize Market data give evidence that gaming has to go social. Open places where to find people with the same passion, enjoying and testing new technologies, experiences and games. GENERAL OVERVIEW MARKET BACKGROUND
  • 4. WEARENA DEVELOPMENT STRATEGY EUROPEAN LOCATIONS Following a standard process aimed to locate future parks into territories with homogeneous commercial characteristics, the initial main expansion is focused in Europe, although the first three main forecasted openings are located in Italy. DEVELOPMENT OUTSIDE EUROPE By the end of 2017, WeArena will widen its development field outside Europe through the search of local structured partners able to find proper locations and build a dedicated financial strategy while WeArena will bring know-how, alliances and top-notch experiences. TARGET SITES • SHOPPING AREAS (inside of existing sites or in stand- alone positions) that already conveys important annual visits flows (1,5mln of people in a catchment area of 60 minutes). • COVERED AREAS of over 4000 sqm within GREAT SPORTING ARENAS where to structure co-marketing agreements with major leaders of the market.
  • 5. EDUTAINMENT Educational activities Experiments, workshops and entertaining activities with real and virtual interactions CONTEST & GAMING Entertainment for groups and individuals eGames & eSports Games, videogames and experiences LIVE & ENTERTAINMENT Live events and animation Digital concerts or performances wearable devices VR/AR Virtual reality Augmented reality Consoles, headsets, gaming stations organized spaces 4 areas to experience breathtaking moments
  • 6. WEARENA TURIN S.r.l. JUVENTUS VILLAGE The first WeArena is strategically positioned nearby the city centre of Turin, in a surface of more than 4000 sqm offering a unique and breathtaking experience The Format is Declined in JV with a Strong brand as JUVENTUS Fc, that highlights the infinite possibilities and Co-Branding Synergies LOCATION WEARENA POS CITY CENTRE
  • 7.
  • 9. KIDS & DISCOVERY AREA Edutainment
  • 13. Digital Theme Parks next to your door GAME CHANGER 4000 to 10.000 sqm Venues 500.000 to 1.500.000 visitors per year per Location Ebitda > 30% with Accessible Price for Consumers 3 Market Master Franchisees to be selected by the end of 2017 20 Openings in Europe By 2021 within Shopping Areas and Sporting Venues First Opening Summer 2017 in JVillage with Juventus FC