In 2012 Team Lumo was formed within Blitz Games Studio and created their first mobile title Kumo Lumo - Apple Editors Choice in 72 countries, and winner of Mac World Game of the Year 2014. Over the next 2 years Blitz Games went bust, and the team, alongside many others, lost their jobs. Now the team has reunited as equal partners, formed their own studio [Lumo Developments], and helped create a co-working space for other like minded game developers. In this frank and honest session Lumo Developments will share the highs and lows of the past two years. Sharing valuable insights into their creative process, the commercial realities of developing for a saturated market, monetisation lessons learnt, and innovative studio models for the future of game development.