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THE GAMES OF ESPORTS 
Nicolas CERRATO – Gamoloco.com 
GAME CONNECTION PARIS 
October 2014
1999 
« Easy to learn, 
lifetime to master. » 
Zileas 
Starcraft Broodwar 
Beta Champion
2008 
Tom Cadwell 
aka Zileas 
is hired to lead the game 
design department for a new 
game called League of Legends
October 13th 2014 
STEAM daily concurrent players peaks : 
DotA 2 – 800 000 
#1 on Steam 
CS:GO – 200 000 
#2 on Steam 
TF2 – 90 000 
#3 on Steam 
CS – 30 000 
#9, released in 2000 
AC4 Black Flag – 3 700 
#62, released in 2013, peak at 16k on Day 1 
Source: SteamGraph.net
2010 - 2014 
League of Legends 
7 000 000 
6 000 000 
5 000 000 
4 000 000 
3 000 000 
2 000 000 
League of Legends 
7M CC Players daily peak 
27M players/day 
67M players/month
ESPORTS HISTORY 
1/ BEFORE 1998 
2/ 1998 – 2003 
A NEW HOPE 
3/ 2004 – 2009 
THE LONG SLIDE 
4/ 2010 – 2014 
TO INFINITY & BEYOND
BEFORE 1998 
Pong 
Street Fighter 
Any 1v1 game 
Birth 
of 
Esports 
In the 90’s: 
Warcraft 
Quake 
Doom 
Command & Conquer 
Age of Empires
A NEW HOPE: 1998-2003 
Starcraft, Counter-Strike & Quake 3 come out 
Communities grow in sizes and activities 
The Korean scene booms like crazy 
New dreams are born: 
« The NBA of video games » 
MAIN GAMES 
1/ Counter-Strike 2/ Starcraft 3/ Quake 3
THE LONG SLIDE: 2004-2009 
Warcraft 3 and CS:Source 
are disappointing games 
DotA is played A LOT 
but not considered for esports 
Still no TV Shows to air the best matches 
The 1st crisis for esports 
MAIN GAMES 
1/ Counter-Strike 2/ Warcraft 3 3/ COD
TO INFINITY & BEYOND: 2010-2014 
Starcraft 2 is the sparkle but the 
breakthrough comes with MOBA’s 
Counter-Strike finally comes back to life 
Console games start pushing hard 
Game makers start to understand 
what to do and how 
Add streaming platforms to the mix 
The NBA of video games is not so far
TO INFINITY & BEYOND: 2010-2014 
MAIN GAMES 
1/ League of Legends 
2/ DotA 
3/ Hearthstone 
4/ Counter-Strike 
5/ Call of Duty 
6/ Starcraft 
7/ Super Smash Bros 
8/ Street Fighter 
9/ Smite
THE GAMES OF ESPORTS 
Starcraft / Warcraft 
REAL-TIME STRATEGY 
Counter-Strike 
FIRST-PERSON SHOOTER 
DotA 
MULTIPLAYER ONLINE BATTLE ARENA 
League of Legends 
MULTIPLAYER ONLINE BATTLE ARENA
Starcraft/Warcraft 
(Real-Time Strategy) 
1994 - Warcraft: Orcs & Humans 
1996 - Warcraft 2: Tides of Darkness 
1998 – Starcraft 
1999 – The Korean Boom 
2002 - Warcraft 3: Reign of Chaos 
2010 - Starcraft 2: Wings of Liberty 
2010 – Hard talks with the Korean actors 
2012 – Launch of the WCS
Starcraft/Warcraft 
(Real-Time Strategy) 
 Blizzard didn’t expect the esports phenom, 
especially not the Korean burst 
 Esports-wise, Warcraft 3 is not as good as 
Starcraft 1 
 Starcraft 2 isn’t either 
 Starcraft 2 never got the same success as 
SC1 in Korea, League of Legends took over.
Counter-Strike 
(First-Person Shooter) 
1999 - Counter-Strike beta 
2000 - Valve buys CS, hires creator Gooseman 
#### - CS2 aborted, Gooseman leaves Valve 
2003 - Counter-Strike 1.6 
2004 – Counter-Strike: Source 
2007 - CS 1.6 has 85k CC Players on AVG 
2012 – Counter-Strike: Global Offensive 
2013 - CS:GO finally takes over CS 1.6
Counter-Strike 
(First-Person Shooter) 
 After they bought CS and hired its 
creator, Valve poorly handled the game and 
the man 
 Steam was built off of millions of CS fans 
in need for the next update 
 It took Valve 10 years to put CS back on 
track 
 The difference between failure & success 
lies in a few game design tweaks
DotA 
(Multiplayer Online Battle Arena) 
2003 – DotA is a custom map for WC3 
Designers: Eul / Guinsoo / Icefrog 
Community Manager: Pendragon 
2007 – DotA is played by millions each month 
2009 – Valve hires Icefrog 
2010 – Valve registers the DotA trademark 
2011 – DotA 2 Beta 
The International #1 by Valve 
2013 – DotA 2 
2014 – TI4 generates $40M+ in revenue
DotA 
(Multiplayer Online Battle Arena) 
 After they bought DotA, Valve got it right 
this time and let the Maestro do his work 
 DotA 2 has been growing constantly from 
Day 1 
 DotA 2 is a window for what the future of 
esports and « game as a hobby » looks like
League of Legends 
(Multiplayer Online Battle Arena) 
2005 - Beck & Merrill decide to create LoL 
2006 - Riot Games founded. Hires from the 
DotA core team + WoW’s Lead Systems 
Engineer + Zileas (2008) 
2009 - League of Legends 
2011 - Tencent acquires Riot Games for 
$300M 
2013 – 1K employees 
32M watch the World Finals live 
67M players/month
League of Legends 
(Multiplayer Online Battle Arena) 
« the most player-focused gaming 
company in the world » 
http://www.riotgames.com/about 
"Baseball has been around for 110 
years. I'm not saying League of 
Legends will be around that long, 
but we see the shelf life of LoL as 
hopefully decades." 
http://uk.ign.com/articles/2014/01/23/league-of-legends-will-last-decades- 
riot-says
League of Legends 
(Multiplayer Online Battle Arena) 
« An Average player has spent 
1 037 hours on League of Legends. 
3 641 022 players took the test. » 
www.wastedonlol.com
League of Legends 
(Multiplayer Online Battle Arena) 
 League of Legends has been constantly 
growing since release 
 Riot Games shows the kind of success 
« game as a hobby » and esports can 
achieve as a business 
 There’s a huge gap between the ways of AAA 
publishers and Riot Games’
SOME KEYS TO ESPORTS 
 MASTERPIECE: The game has to be LEGENDARY 
 GAME DESIGN: Powerful emotions generated 
through interactions more than graphics 
 CHALLENGE: Never-ending learning curve 
 TIME: Not a 1 night stand but a passionate 
life-long relationship 
 RESPECT: At the core of said relationship 
 MAGIC: Let the Maestro work the magic that 
touches hearts & unconscious minds
WHAT’S NEXT FOR 
ESPORTS? 
KICKING A BALL ISN’T 
EASY TO LEARN… 
IT’S 
INSTANT FUN! 
AND IT’S THE CORE GAMEPLAY FOR 
THE #1 SPORT IN THE WORLD
GAME MAKERS… 
WORK YOUR MAGIC!
THE GAMES OF ESPORTS 
Nicolas CERRATO – Gamoloco.com 
GAME CONNECTION PARIS 
October 2014

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Esports History and Top Games

  • 1. THE GAMES OF ESPORTS Nicolas CERRATO – Gamoloco.com GAME CONNECTION PARIS October 2014
  • 2. 1999 « Easy to learn, lifetime to master. » Zileas Starcraft Broodwar Beta Champion
  • 3. 2008 Tom Cadwell aka Zileas is hired to lead the game design department for a new game called League of Legends
  • 4. October 13th 2014 STEAM daily concurrent players peaks : DotA 2 – 800 000 #1 on Steam CS:GO – 200 000 #2 on Steam TF2 – 90 000 #3 on Steam CS – 30 000 #9, released in 2000 AC4 Black Flag – 3 700 #62, released in 2013, peak at 16k on Day 1 Source: SteamGraph.net
  • 5. 2010 - 2014 League of Legends 7 000 000 6 000 000 5 000 000 4 000 000 3 000 000 2 000 000 League of Legends 7M CC Players daily peak 27M players/day 67M players/month
  • 6. ESPORTS HISTORY 1/ BEFORE 1998 2/ 1998 – 2003 A NEW HOPE 3/ 2004 – 2009 THE LONG SLIDE 4/ 2010 – 2014 TO INFINITY & BEYOND
  • 7. BEFORE 1998 Pong Street Fighter Any 1v1 game Birth of Esports In the 90’s: Warcraft Quake Doom Command & Conquer Age of Empires
  • 8. A NEW HOPE: 1998-2003 Starcraft, Counter-Strike & Quake 3 come out Communities grow in sizes and activities The Korean scene booms like crazy New dreams are born: « The NBA of video games » MAIN GAMES 1/ Counter-Strike 2/ Starcraft 3/ Quake 3
  • 9. THE LONG SLIDE: 2004-2009 Warcraft 3 and CS:Source are disappointing games DotA is played A LOT but not considered for esports Still no TV Shows to air the best matches The 1st crisis for esports MAIN GAMES 1/ Counter-Strike 2/ Warcraft 3 3/ COD
  • 10. TO INFINITY & BEYOND: 2010-2014 Starcraft 2 is the sparkle but the breakthrough comes with MOBA’s Counter-Strike finally comes back to life Console games start pushing hard Game makers start to understand what to do and how Add streaming platforms to the mix The NBA of video games is not so far
  • 11. TO INFINITY & BEYOND: 2010-2014 MAIN GAMES 1/ League of Legends 2/ DotA 3/ Hearthstone 4/ Counter-Strike 5/ Call of Duty 6/ Starcraft 7/ Super Smash Bros 8/ Street Fighter 9/ Smite
  • 12. THE GAMES OF ESPORTS Starcraft / Warcraft REAL-TIME STRATEGY Counter-Strike FIRST-PERSON SHOOTER DotA MULTIPLAYER ONLINE BATTLE ARENA League of Legends MULTIPLAYER ONLINE BATTLE ARENA
  • 13. Starcraft/Warcraft (Real-Time Strategy) 1994 - Warcraft: Orcs & Humans 1996 - Warcraft 2: Tides of Darkness 1998 – Starcraft 1999 – The Korean Boom 2002 - Warcraft 3: Reign of Chaos 2010 - Starcraft 2: Wings of Liberty 2010 – Hard talks with the Korean actors 2012 – Launch of the WCS
  • 14. Starcraft/Warcraft (Real-Time Strategy)  Blizzard didn’t expect the esports phenom, especially not the Korean burst  Esports-wise, Warcraft 3 is not as good as Starcraft 1  Starcraft 2 isn’t either  Starcraft 2 never got the same success as SC1 in Korea, League of Legends took over.
  • 15. Counter-Strike (First-Person Shooter) 1999 - Counter-Strike beta 2000 - Valve buys CS, hires creator Gooseman #### - CS2 aborted, Gooseman leaves Valve 2003 - Counter-Strike 1.6 2004 – Counter-Strike: Source 2007 - CS 1.6 has 85k CC Players on AVG 2012 – Counter-Strike: Global Offensive 2013 - CS:GO finally takes over CS 1.6
  • 16. Counter-Strike (First-Person Shooter)  After they bought CS and hired its creator, Valve poorly handled the game and the man  Steam was built off of millions of CS fans in need for the next update  It took Valve 10 years to put CS back on track  The difference between failure & success lies in a few game design tweaks
  • 17. DotA (Multiplayer Online Battle Arena) 2003 – DotA is a custom map for WC3 Designers: Eul / Guinsoo / Icefrog Community Manager: Pendragon 2007 – DotA is played by millions each month 2009 – Valve hires Icefrog 2010 – Valve registers the DotA trademark 2011 – DotA 2 Beta The International #1 by Valve 2013 – DotA 2 2014 – TI4 generates $40M+ in revenue
  • 18. DotA (Multiplayer Online Battle Arena)  After they bought DotA, Valve got it right this time and let the Maestro do his work  DotA 2 has been growing constantly from Day 1  DotA 2 is a window for what the future of esports and « game as a hobby » looks like
  • 19. League of Legends (Multiplayer Online Battle Arena) 2005 - Beck & Merrill decide to create LoL 2006 - Riot Games founded. Hires from the DotA core team + WoW’s Lead Systems Engineer + Zileas (2008) 2009 - League of Legends 2011 - Tencent acquires Riot Games for $300M 2013 – 1K employees 32M watch the World Finals live 67M players/month
  • 20. League of Legends (Multiplayer Online Battle Arena) « the most player-focused gaming company in the world » http://www.riotgames.com/about "Baseball has been around for 110 years. I'm not saying League of Legends will be around that long, but we see the shelf life of LoL as hopefully decades." http://uk.ign.com/articles/2014/01/23/league-of-legends-will-last-decades- riot-says
  • 21. League of Legends (Multiplayer Online Battle Arena) « An Average player has spent 1 037 hours on League of Legends. 3 641 022 players took the test. » www.wastedonlol.com
  • 22. League of Legends (Multiplayer Online Battle Arena)  League of Legends has been constantly growing since release  Riot Games shows the kind of success « game as a hobby » and esports can achieve as a business  There’s a huge gap between the ways of AAA publishers and Riot Games’
  • 23. SOME KEYS TO ESPORTS  MASTERPIECE: The game has to be LEGENDARY  GAME DESIGN: Powerful emotions generated through interactions more than graphics  CHALLENGE: Never-ending learning curve  TIME: Not a 1 night stand but a passionate life-long relationship  RESPECT: At the core of said relationship  MAGIC: Let the Maestro work the magic that touches hearts & unconscious minds
  • 24. WHAT’S NEXT FOR ESPORTS? KICKING A BALL ISN’T EASY TO LEARN… IT’S INSTANT FUN! AND IT’S THE CORE GAMEPLAY FOR THE #1 SPORT IN THE WORLD
  • 25. GAME MAKERS… WORK YOUR MAGIC!
  • 26. THE GAMES OF ESPORTS Nicolas CERRATO – Gamoloco.com GAME CONNECTION PARIS October 2014