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CREATIVE IN MOBILE GAMING - UAC
A practical approach to creative testing & optimisation
Rovio © 2020 Confidential
Jussi Naapuri
- Senior performance marketing specialist
- Three years in the mobile Gaming Industry
- Based in Helsinki, Finland - Rovio
Rovio © 2020 Confidential
This presentation:
- Best practices we use at Rovio to optimise creatives on Google Ads
- What to keep in mind, and creative learnings we get from Google Ads
- How to approach ad groups and testing creative themes.
Rovio © 2020 Confidential
- Identify your best performing placements, where
are you finding the most performance?
- Admob, display, youtube, Google search
- Like any other network, each audience behaves in
a unique way, learn and work towards influencing
performance and spend in each placement
- What role do different creative formats play in
different inventory. Catering creatives
Google’s Networks and Inventory - Where is the value?
Rovio © 2020 Confidential
- Who is your audience? Are you specifically
targeting puzzle players or genre enthusiasts?
- Meta vs. Core: Do your creatives fall within the
core gameplay focus, or narrative and picker-style
destruction genre?
- Creative traits: Does your creative portfolio contain
a mix of both animated vs. static creatives?
Audience-focused ad groups - (Ideally) find similar variant and working themes
Rovio © 2020 Confidential
- Use orientations and lengths you know perform the
best by game otherwise and be careful about shifting
the subnetwork spend.
- “Adgroup A” usually give us more spend towards
admob but if you put non-theme or format-orientation
related creative, it could shift more spend to youtube
or play inventory.
- If you upload a new Adgroup X and see the inventory
spend, you will have a more controlled environment to
see which video drove spend where exactly
Where do you test? inside or outside your evergreen adgroup?
Rovio © 2020 Confidential
How do you test and optimise without absolute visibility?
- If you don’t have post install visibility, at the end of the day, spend is a good indicator of
a good ads. Wait until that (or your preferred) identified metric does not oscillate, look at
the evolution of the metrics throughout the 7-14 days of creative evaluation.
- Once data is matured, remove the lowest performance assets that adgroup. If this is a
testing adgroup, move the best performers to your evergreen adgroup (Probably the one
that has same share of spend towards the subnetworks so you keep the homogeneity)
Rovio © 2020 Confidential
Creative volume, performance categories upload frequency, declining performance?
- Google provides a large volume of creatives you can upload to each adgroup, but
more is not neccesarily more - questions you need to ask is does your scale permit
quick enough learnings and conversions per creative to optimise efficiently?
- This will also affect upload frequency: Generally 1-2 weeks
- Performance grouping: Take this with a grain of salt, identify your metrics and
benchmark the same creatives across different networks. Generally we see the same
creatives performing, but this isn’t always the case
Rovio © 2020 Confidential
What can we learn from Universal App Campaigns?
- Different creatives perform on different networks, apply learnings to UAC and vice versa,
apply learnings from adwords to other networks.
- Be in close touch with your account manager and support, he/she will guide you through
the issues that may plague campaigns, or explain certain phenomena that occur
Thank you! Questions?

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Practical approach to creative testing and creative optimisation at Google UAC ads

  • 1. CREATIVE IN MOBILE GAMING - UAC A practical approach to creative testing & optimisation
  • 2. Rovio © 2020 Confidential Jussi Naapuri - Senior performance marketing specialist - Three years in the mobile Gaming Industry - Based in Helsinki, Finland - Rovio
  • 3. Rovio © 2020 Confidential This presentation: - Best practices we use at Rovio to optimise creatives on Google Ads - What to keep in mind, and creative learnings we get from Google Ads - How to approach ad groups and testing creative themes.
  • 4. Rovio © 2020 Confidential - Identify your best performing placements, where are you finding the most performance? - Admob, display, youtube, Google search - Like any other network, each audience behaves in a unique way, learn and work towards influencing performance and spend in each placement - What role do different creative formats play in different inventory. Catering creatives Google’s Networks and Inventory - Where is the value?
  • 5. Rovio © 2020 Confidential - Who is your audience? Are you specifically targeting puzzle players or genre enthusiasts? - Meta vs. Core: Do your creatives fall within the core gameplay focus, or narrative and picker-style destruction genre? - Creative traits: Does your creative portfolio contain a mix of both animated vs. static creatives? Audience-focused ad groups - (Ideally) find similar variant and working themes
  • 6. Rovio © 2020 Confidential - Use orientations and lengths you know perform the best by game otherwise and be careful about shifting the subnetwork spend. - “Adgroup A” usually give us more spend towards admob but if you put non-theme or format-orientation related creative, it could shift more spend to youtube or play inventory. - If you upload a new Adgroup X and see the inventory spend, you will have a more controlled environment to see which video drove spend where exactly Where do you test? inside or outside your evergreen adgroup?
  • 7. Rovio © 2020 Confidential How do you test and optimise without absolute visibility? - If you don’t have post install visibility, at the end of the day, spend is a good indicator of a good ads. Wait until that (or your preferred) identified metric does not oscillate, look at the evolution of the metrics throughout the 7-14 days of creative evaluation. - Once data is matured, remove the lowest performance assets that adgroup. If this is a testing adgroup, move the best performers to your evergreen adgroup (Probably the one that has same share of spend towards the subnetworks so you keep the homogeneity)
  • 8. Rovio © 2020 Confidential Creative volume, performance categories upload frequency, declining performance? - Google provides a large volume of creatives you can upload to each adgroup, but more is not neccesarily more - questions you need to ask is does your scale permit quick enough learnings and conversions per creative to optimise efficiently? - This will also affect upload frequency: Generally 1-2 weeks - Performance grouping: Take this with a grain of salt, identify your metrics and benchmark the same creatives across different networks. Generally we see the same creatives performing, but this isn’t always the case
  • 9. Rovio © 2020 Confidential What can we learn from Universal App Campaigns? - Different creatives perform on different networks, apply learnings to UAC and vice versa, apply learnings from adwords to other networks. - Be in close touch with your account manager and support, he/she will guide you through the issues that may plague campaigns, or explain certain phenomena that occur