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The 4th EFQUEL Innovation Forum will take
place in Lisbon, Portugal in collaboration with
the Catholic University of Portugal (UCP) and
the National Institute for Public
Administration of Portugal (INA).
The annual assembly of eLearning and
education professionals will debate how
opening education can contribute to social
inclusion agendas and promote economic
wellfare through better equipping citizens
with necessary skills.
Souto Gina
@GimstSouto
The conference takes place at the Instituto
Nacional de Administração (INA), situated
in the gardens of the old Palace de
Marqueses de Pombal in Oeiras, close to
Lisbon, in Portugal.
The Forum will start on September 8th
with a pre-conference day, followed by the
main conference SEPT 9-10, 2010.
Contrary to a research based conference,
the EFQUEL Innovation Forum 2010 is
bridging the gap by opening debates
between different educational
stakeholders from Primary & Secondary
Education, to Higher Education,
Vocational Education & Training and
Adult Learning.
Photo: Rick Wilking/ Reuters 2009
In line with the "European Year for Combating
Poverty and Social Inclusion", the Lisbon Innovation
Forum is commonly answering fundamental
questions about the purpose of quality education for
individual, organizational and society level.
Open educational resources (OER) are high on the
agenda of social inclusion policies and supported by
many stakeholders of the educational sphere. User
Generated Content is more relevant than ever, and
co- and peer-production increasingly at the heart of
content development.
www.qualityfoundation.org
Photo: Giacomo Pirozzi
On September 8th you can take part in
the Workshop 3:
“Jogos Educativos e Recursos
Educativos Digitais no Ensino: novos
conceitos em contexto curricular para
uma escola de sucesso…? “
“We have been consistently impressed and
surprised at how leading educationalists have
been adapting off the shelf video games
to engage their students in rich leaning
experiences“.
David Yarnton, 2010, Nintendo UK
Nowadays pupils are digital natives: They are
growing up with internet, mobile devices and
computer games. On the other hand,
teachers are still basing their lessons on
textbooks and traditional learning material -
often because they are knowing rather little
about new technologies and how to use them
in the classroom.
The European Network for Growing Activity in
Game-based learning (GBL) in Education sees
the high potential of computer games in
particular to engage pupils in the school
lessons.
The objective of the workshop 3 is to train
teachers in introducing innovative technology
based ways of teaching such as OER and GBL
in order to improve the quality of Primary and
Secondary Education.
The workshop 3 is partly held in Portuguese and
English. Participants will get necessary skills to select
and use OER and GBL in their own environment.
Beside practical examples and showcases, the process
of embedding OER and GBL by convincing rectors,
colleagues and technical administrators is part of the
discussions as well.
In the end of the workshop 3, the participants are
drafting an individual roadmap how to progress using
technology for education.
Participants are getting a presence certification for the
attendance of the workshop.
text: Mr. Rolf Reinhardt (EFQUEL)
Facilitator: Ms. Gina Souto (Independent Expert), Mr.
Sébastien Reinders (TechnoFuturTIC), Mr. Rolf
Reinhardt (EFQUEL)
G-Souto Avatar
Presentation Lisboa Innovation Forum 2010 : Workshop 3
by Gina Souto is licensed under a Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0
International License.
Permissions beyond the scope of this license may be
available at http://creativecommons.org/licenses/by-
nc-nd/4.0/.
Images and Virtual Worlds mencioned here
belong to authors and companies.
It is not intended in any way infringe the
intellectual property rights that correspond to
the authors and companies here in.
The reproduction rights of the document
« Presentation Lisboa Innovation Forum
2010: workshop 3 » is distributed under
license "Creative Commons”
Gina Souto
Independent Consultant Learning & Digital
Media
Expert IT & Education, e-Evaluator Open
Educational Resources
@GimstSouto
http://gsouto-digitalteacher.blogspot.com/

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EFQUEL Innovation Forum 201: Presentation ENGAGE -Workshop 3

  • 1. The 4th EFQUEL Innovation Forum will take place in Lisbon, Portugal in collaboration with the Catholic University of Portugal (UCP) and the National Institute for Public Administration of Portugal (INA). The annual assembly of eLearning and education professionals will debate how opening education can contribute to social inclusion agendas and promote economic wellfare through better equipping citizens with necessary skills. Souto Gina @GimstSouto
  • 2. The conference takes place at the Instituto Nacional de Administração (INA), situated in the gardens of the old Palace de Marqueses de Pombal in Oeiras, close to Lisbon, in Portugal. The Forum will start on September 8th with a pre-conference day, followed by the main conference SEPT 9-10, 2010.
  • 3. Contrary to a research based conference, the EFQUEL Innovation Forum 2010 is bridging the gap by opening debates between different educational stakeholders from Primary & Secondary Education, to Higher Education, Vocational Education & Training and Adult Learning. Photo: Rick Wilking/ Reuters 2009
  • 4. In line with the "European Year for Combating Poverty and Social Inclusion", the Lisbon Innovation Forum is commonly answering fundamental questions about the purpose of quality education for individual, organizational and society level. Open educational resources (OER) are high on the agenda of social inclusion policies and supported by many stakeholders of the educational sphere. User Generated Content is more relevant than ever, and co- and peer-production increasingly at the heart of content development. www.qualityfoundation.org Photo: Giacomo Pirozzi
  • 5. On September 8th you can take part in the Workshop 3: “Jogos Educativos e Recursos Educativos Digitais no Ensino: novos conceitos em contexto curricular para uma escola de sucesso…? “ “We have been consistently impressed and surprised at how leading educationalists have been adapting off the shelf video games to engage their students in rich leaning experiences“. David Yarnton, 2010, Nintendo UK
  • 6. Nowadays pupils are digital natives: They are growing up with internet, mobile devices and computer games. On the other hand, teachers are still basing their lessons on textbooks and traditional learning material - often because they are knowing rather little about new technologies and how to use them in the classroom. The European Network for Growing Activity in Game-based learning (GBL) in Education sees the high potential of computer games in particular to engage pupils in the school lessons. The objective of the workshop 3 is to train teachers in introducing innovative technology based ways of teaching such as OER and GBL in order to improve the quality of Primary and Secondary Education.
  • 7. The workshop 3 is partly held in Portuguese and English. Participants will get necessary skills to select and use OER and GBL in their own environment. Beside practical examples and showcases, the process of embedding OER and GBL by convincing rectors, colleagues and technical administrators is part of the discussions as well. In the end of the workshop 3, the participants are drafting an individual roadmap how to progress using technology for education. Participants are getting a presence certification for the attendance of the workshop. text: Mr. Rolf Reinhardt (EFQUEL) Facilitator: Ms. Gina Souto (Independent Expert), Mr. Sébastien Reinders (TechnoFuturTIC), Mr. Rolf Reinhardt (EFQUEL)
  • 8. G-Souto Avatar Presentation Lisboa Innovation Forum 2010 : Workshop 3 by Gina Souto is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Permissions beyond the scope of this license may be available at http://creativecommons.org/licenses/by- nc-nd/4.0/. Images and Virtual Worlds mencioned here belong to authors and companies. It is not intended in any way infringe the intellectual property rights that correspond to the authors and companies here in. The reproduction rights of the document « Presentation Lisboa Innovation Forum 2010: workshop 3 » is distributed under license "Creative Commons” Gina Souto Independent Consultant Learning & Digital Media Expert IT & Education, e-Evaluator Open Educational Resources @GimstSouto http://gsouto-digitalteacher.blogspot.com/