6. Smart Phones
Meta-Driver of Innovation
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7. Send or receive text messages
Take a picture
Access the internet
Send a photo or video to someone
Send or receive email
Download an app
Play a game
Play music
Record a video
Access a social networking site
Watch a video
Post a photo or video online
Check your bank balance or do any online banking
Access Twitter
Participate in a video call or video chat
0% 25% 50% 75% 100%
Activities when using Smart Phones - US 2011
Source: Pew Research Center via Statista.com
9. Smart Phone Users US by Education Level
50%
38%
25%
13%
0%
No high school diploma High school graduate Some college College or higher
Source: Pew Research Center via Statista.com
10. Smartphone Users by Age Group 2011
60%
45%
30%
15%
0%
18-29 30-49 50-64 65 and older
Source: Pew Research Center via Statista.com
11. Customer Retailer Manufacturer
information access control control
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12. Self-Shopping
The customer as the retail sales associate
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51. QR Codes
... if it links to regular page, it’s a crime!
All rights reserved
52. 3,700,000
in 2010
25,000,000
in 2011
Projections based on data just from scanlife.com
All rights reserved
53. 14 million
6.2% of U.S. population used QR codes in June 2011
Comscore
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54. Printed magazine or newspaper
Product packaging
Website on PC
Poster or flyer or kiosk
Business Card or brochure
Storefront
TV
0% 13% 25% 38% 50%
Sources of QR code scanning U.S. June 2011
Source: Comscore via Statista.com
55. QR Code users US June 2011 by age
40%
30%
20%
10%
0%
13-17 18-24 25-34 35-44 45-54 55-64 65+
Source: Pew Research Center via Statista.com
56. Customer Retailer Manufacturer
Information Customer Customer
Access Engagement Access
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57. Intelligent Content
Digital Signage is truly becoming interactive
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58. INTERACTION
• Usage & Playlist Defining
• Realtime
RESPONSE ANALYTICS
• Video Start & Stop
• Dwell Time Proximity Sensor
• Customer Driven Content
• Content Driven by Demographic
• Content Driven by Smartphone
• Content Driven by External Conditions
• QR Code Enabled
• Layout Design Driven by Data
• Augmented Reality Enabled
• Social Media Enabled
All rights reserved
59. Customer Retailer Manufacturer
Information Customer Customer
Access Engagement Access
All rights reserved
60. Social Media
Continuos Driver
All rights reserved
61. Businesses Using Social Media Mktg
100%
75%
50%
25%
0%
Businesses using social media marketing Businesses not using social media marketing
Source: Social Media Examiner via Statista.com
62. Customer Retailer Manufacturer
Empowerment Customer Customer
Engagement Access
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63. Less is More
Or: Combating the Terror of Choice
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64.
65. Whole Foods Trader Joes
SKU’s 50,000 4,000
Sales/ sq ft $800 $1,750
Annual Sales $9B $8B
Stores 304 344
Happiness ? ?
All rights reserved Source: money.cnn.com
66. From Goods to Services
The new Relevance of Service Design
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67. 1980’s 1990’s 2000’s
100%
service
%
GDP
goods
0%
All rights reserved
69. Amazon Air BnB Groupon Zifty
Twitter
Zipcar Delta Match.com
Facebook
Flickr
Times.com Red Laser Netflix
Youtube
All rights reserved
70.
71. "Service design is the planning of the interactions at
brand touch points. A customer's journey includes
interactions with environments, media, and products.
The results are more effective and more enjoyable
customer experiences"
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72. From Goods to Services
Key Concepts
• From Customer Journey to Touchpoint
• Service Design Blueprint
• Service in Beta
• Stakeholder Integration
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75. • Lower cost of entry (i.e. kickstarter iPhone holder)
• Shapeways et al
• 20% of all output for production, not prototype
• Remember the 9-dot matrix printer?
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78. Tectonic Shifts in Materials and Manufacturing
The Rising World of 3D Printing and Distributed Production
• New Methods
• New Possibilities
• New Business Models
• Impact on Traditional Industrial Design?
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79. Generation C
New Possibilities
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