2. Photo Shoot Call Sheet
Model Cast-
•Filip Stojcic 063 777 2375
Crew-
•Creative Director- Filip Stojcic
•Photographer- Abu Hurairah and Ross Richardson
•Props Manager- Marko Djuricic
•Assistant Director- Tomislav Milikic
Props-
•First Gamins Headset- Marko
•Second Headset- Filip
•Computer and Mouse- Marko
Equipment-
•Camera
•Battery x2
•Tripod
•Memory card
•IPod Touch Camera
Locations-
• Location One – Prima International School of Belgrade
•Location Two- Vracar, Jovana Rajica 5e
6. Front Cover Image
Shot Type- I have chosen to
do a medium shot to show
the whole upper body and
face as it is the most personal
type of shot that connects
with the readers that is not
too intrusive. I have chosen
this simple background as I
intend to change it for my
final production of the front
cover. There are spaces
around the main subjects so
there is space to place the
cover lines.
Subject- The focus of the main
image is a typical teenage
gamer to appeal to my
magazines main demographic
which is late teen males as they
will most easily connect and
identify with the image. Since
it is the related to the article I
will be writing about, a new
young face entering the
competitive gaming scene may
interest other readers who are
interested to also turn
professional, it may be
inspiring for them.
Body Language- The pose I
have chosen is a strong and
confident one, the cross
arms symbolize accepting
any challenge given and
being prepared to
overcome it.
Facial Expression- the facial
expression shown by the
model is a sincere smile, in
order to signify that he loves
his career choice and is
having fun while making a
living.
7. Content Page Image
Shot type- I have
chosen to do a
medium shot of
myself and the
chosen props, the
computer. This is
done in order to
relate the picture to
my articles well as
get more personal
as the readers will
see me playing
games for this
photo.
Props- for my props I
used a computer and
headphones to
simulate playing a
video game. This
picture is relevant
since I'm making a
gaming magazine
and it helps convince
the readers I know
what I'm talking
about. The image on
the computers is that
of a game suited for
late teens which
appeals my target
audienceBody Language and Facial Expression- the body
language in this photo is very simple as it is my
typical gaming pose when I play. The Facial
expression of the model is very focused into the
computer screen to show he is very serious about
gaming.
8. Double Spread Article Image
Shot Type- for this shot I
have chosen to do a close-up
shot without any props to get
very personal with my
magazine readers as I have
chosen to do an interview as
my double spread article. To
get on a personal level they
can identify the most with
what the interview contains
with a close-up shot as they
will feel like they know the
real person behind the
interview.
Facial Expression and Pose- the
facial expression of the article
subject is a very serious one as
the interview deals with his
gaming career as well as personal
life. He looks like he is about to
confess and is deep in thought,
making his seem more honest to
the readers. The model does not
look straight into the camera but
rather looks down as if he's
reflecting from the past, showing
sincerity which the consumers
will appreciate. He has rested on
his hand for this photo in order
to give off the impression that he
is looking back at his career and
the struggle he had to get to the
point where he is now.
9. Breakdown Of The Front Cover
Original image was resized and resolution
was increased to 300 dots per inch.
New file was setup with accurate scale and
resolution.
Original front cover image was copied and
pasted into front cover page. Image was
resized edit edit transform scale.
Masthead was placed in desired position
using Incised901 BDcn Bt.
10. Graphical heartbeat feature was copied using
lasso select inverse option
This feature was rescaled and positioned
over masthead as a new layer.
Using rectangular marquee tool within new
layer to white stripes were created and placed
on top and bottom of the masthead
Additional graphical elements such as
website, price and issue date were added.
11. Following a set of design steps game cover
image was added with appropriate article
title.
Front cover main image background was
removed using lasso tool.
New graphical background was added and
rescaled and masthead color background
was changed to achieve contrast.
Using text and rectangular marquee tool two
additional article titles were positioned
around the main image.
12. As main article tittles featured on the front
cover were created I have started rearranging
and positioning them to achieve visually
pleasing outcome.
In addition circular graphical elements were
added to create interest with textual
elements.
13. Final Front Cover
The masthead is in the EXCESS
font as it is a visually exciting one
and will attract the readers. For the
masthead and the rest of the front
cover articles I have chosen a red
and white color scheme as I believe
they are a great mix due to their
contrast and mutual
complementary nature, standing
out and catching the potential
readers attention. I have included
the graphical element , the lifeline,
as a part of my masthead design in
order to show that gaming is an
essential part of life for those who
choose to purchase my magazine. I
have also included necessary
information about the magazine on
top and under the masthead such
as the website, issue date and
number and price tag.
For my background I have chosen a
very geeky design idea with the
technological matrix style in order
to appeal to my target audience
more. The green background also
looks alright with the red and white
color scheme.
For my main image I have chosen a
medium shot of the model, smiling in
order to show the audience how
much fun he is having while gaming
as a career. I have put him in the
centre of this issue with the article
left or right aligned as the main image
is the main selling point of my article.
The model is wearing gaming
headphones to confirm the theme of
the magazine.
The secondary image is that of the
popular game that came out recently.
It shows article variety and the
different aspects the gaming
magazine has.
The articles have the red background
in order to stand out and show the
main side articles of this issue. There
are three fonts I have used in order to
have some variety and less
monotony.
The graphical feature in the left
corner is used to showcase more
review articles about games as this is
a gaming magazine, it helps the
magazine attract the audience who
might not be interested in the main
article.
14. Development Process- First Content Page Draft
For my content page
masthead I have decided to
use the same font style,
EXCESS, that I used in my
front cover masthead in
order to create a sense of
familiarity and to make the
magazine are structures
and serious.
The color scheme style I
have chosen is very similar
to modern gaming
magazine content pages as
it focuses on three colors.
For my selection I have
chosen red, white and
black as they are very
contrasting and
complimentary style that is
visually attractive and eye-
catching due to the
strength of red, but also
well balanced because of
the black and white.
The main image of my
magazines content page is placed
in the most eye-catching
position in the content page as it
will be used as an important
device to interest the readers
about what the magazine
contains.
The left side of my content page
is devoted to articles that are
game reviews. I have used
different fonts for page numbers
and articles to make it easier to
read and more amusing. There is
also a relevant image above the
articles.
However for the layout and
articles on the left side I would
change them to make more space
by rearranging and deleting
some as they seem to be to
cramped and it makes the
magazine seem amateurish.
15. Development Process- Second Content Page Draft
In this draft I have fixed
my top part of the content
page as I have extended the
red strapline width to also
include the image of the
editor. I have included the
position of the person in
the picture as well as his
name, and chosen the red
color in order to make it
visible. I have also
included information
through which the readers
can contact me through by
including the magazine
website, email and
publishers name. this
shows that the magazine is
serious and wishes to
improve relations and take
suggestions from
consumers.
I have added the article
information about my
double spread article
under the main image. I
have used the same OCR
STD font for the page
number, however I used
two different fonts for the
text, myriad pro and
Incised BDcn dt. I have
included a quote from my
article in order to interest
the readers by showing the
ambitions of the
interviewee. I have also
used the red color on the
word interview to make it
obvious its my main article
as the color red is eye-
catching and strong so it
easily stands out compared
to the other black text.
16. Development Process- Final Content Page Draft
My final version is very
similar to my first two drafts
as the top part, main article
feature and left side of the
layout have already been
designed and approved in
the previous drafts only the
right side under the main
article feature was
remodeled in order to be
more visually appealing and
easier to understand as the
previous version was too
crowded which ruined
design appeal by trying to
input too many articles and
pictures.
The layout has been
improved as I have taken
out 3 articles in order to
create more space and make
it more organized. I have
also properly transformed
the articles in Photoshop
use the transform scale tool
in order to make them
proportional. In addition to
that I have excluded and
image as three was too
much and would make the
magazine seem amateurish.
Instead of three columns I
have decide to arrange the
articles into two columns as
it is much more spacious
and compatible with the
readers as they will get
discouraged to read it is it is
too difficult and demanding
to do so.
17. Development Process-First Double Spread Article Draft
For my masthead I
have chosen an
indented style that
will allow me to
input a short
introduction under
it. The font I have
used is the same as
the front cover and
content page
mastheads in order
to keep consistency
and show off
professionalism.
The bottom of the
pages show the
page numbers as
well as the website
information so the
readers can contact
the magazine
publishers.
For the image I have
chosen a negative
image of the model
as it works with my
chosen color scheme
of red white and
black .the pose of the
model shows he is
serious about this
interview and has a
felling as if he was
looking back into the
past. The glasses are
there to show off the
models geeky side.
The quotes are
placed on the same
page as the image in
order to avoid blank
spaces and to make
the image itself more
involving.
18. Development Process-Second Double Spread Article Draft
Compared to the first
draft I have input my
article and short
introduction in this
draft. The short
introduction in
located in the
indented part of the
masthead and is easy
to begin due to the
huge red A which
helps the consumers
clearly see that this is
where the article
begins. The whole
intro is also in italic to
distinguish itself from
the article and make
itself more visually
intriguing.
The article itself
fits on the page
in two columns
separated by a
inserted
graphical line so
the readers can
follow the article
easily. The
questions are
identified as they
are red in order
to grab the
readers
attentions. The
article is relevant
as it was from a
real interview so
all the answers
are authentic.
19. Development Process- Final Double Spread Article Draft
The masthead was
designed like this in
order to have a clear
starting point in the
article due to the
indentation and because
of its visual appeal. The
title of the article s
designed in a way that
stands out and captivate
the readers.
The left side is
completely the same as
in the previous second
draft with the exception
of a graphical image in
the background which is
a gaming console made
up all different types of
other gaming consoles.
This is to make it still
obvious that the
interview is gaming
relevant.
The main image
covers the whole
page mimicking the
modern style for
interview article,
this is done in order
to create a personal
connection between
the audience and
interviewee. There
are no gaming props
on the model in
order to make it
seem more honest
and person based
rather than gaming
based.
The quote “living
the dream” is put in
the hand that’s
pointing upward to
show that the
person has even
more ambitions and
wishes to achieve
them.