SlideShare ist ein Scribd-Unternehmen logo
1 von 17
In what ways does my media product
use, develop or challenge forms and
conventions of real media products?
Front Cover Comparison
The color scheme difference between my
magazine and a traditional gaming one is
that my front cover is mostly a
composition of red and white however a
professional one uses more than two main
types.
The mastheads are also completely
different as mine is spread across the
whole width of the page in a single design
style with the addition of a graphical
element in order to grab the consumers
attention, however the PC gamer one uses
a double design style with three different
colors and does not use the while width
but leaves some space for additional
articles.
However my main image is innovative in
the gaming magazine industry as they
always use graphical images of the main
characters fro the most popular games, I
have used a live model in order to promote
my main article and get more personal
with my audience. Both layouts are
around the main image as it is the main
selling point.
My background is not a part of my image
and inspires a geeky feeling, while the
professional ones is a part of the
characters image.
Content Page Comparison
The difference in the masthead is
huge as my magazine challenges it
as it uses a much more captivating
and striking design, and also
includes magazine information and
the editors photo in order to
become more personal with my
audience, while the regular
gaming magazine doesn’t focus on
its content page mast head.
The whole layout style different as
my magazine uses the left and
lower right to promote articles
however the professional only uses
the left side for articles and focuses
on promoting three specific
features by including their images
on the right side. My magazine
only promotes one feature article.
Use three snapshots to support my
articles however the other
magazine used a graphical insert of
a gaming controller.
The three main images all
represent game reviews and use
game play images however mine
promotes the gaming interview
and is much more personal as a
model is used.
Double Spread Article Comparison
The difference in the masthead is clearly visible as I tried to
break away from the conventional use by putting it on the same
page as the article, and by using an eye-catching background
and attractive font. The other magazine put it in the center of
its main image using a easily readable font with a special design
in one letter to make it more interesting. Its introduction
started under the at head while mine started in the indented
part of mine.
The professional article uses no quotes as it is not an interview,
which is rare in the gaming magazine industry, however I did
one in order to have my magazine stand out from the rest. It
does however have a red circle with special information.
The two layout are somewhat similar as they both use a
whole page for the main image, with the actual gaming
magazine being more engaging while mine is more personal.
I have only used one photo while the gaming magazine used
a series of smaller ones in order to show of the games game
play and graphics.
I have used and entire page to promote my article as I have
arranged the interview in two columns which are easy to read
and follow. However the other magazine contains much less
text and information as it is mostly image based, splitting its
two paragraphs to be on both sides so the reader would look
and both of the and so it wouldn’t fell cramped
How does my magazine represent
a social group?
My masthead appeals to my main demographic
which is late teen and young adult males from
the ages of 16-22. They will be attracted to the
stylish font and strong contrast between red
and white as red is a dominant color. The name
OutSider helps the chosen demographics
identify themselves as gaming is not a part of
popular culture and they might feel like out by
modern society.
The articles are all relevant to gaming and also
use a combination of red and white which
helps maintain consistency and a stylish
appearance. Three different fonts are used in
order to keep the articles exciting as the late
teens can very easily get bored and distracted.
The main
image appeals
to my targeted
demographic
the most as the
model is
around their
age and has the
same interest
so they are
easily able to
identify
themselves and
look up to the
person.
Audience Feed Back
As I have already carried out my research and have decide to make the late teen
and young adult males my target audience for my gaming magazine OutSider.
However as it is still a gaming magazine targeting all the gamers market I have
conducted research and found out that 80% of my consumer base is males and
that 90% is 16-22 years old I have decide to keep my design modern and
contemporary and my color scheme gender neutral but striking as red is a
unisex color.
I have decide to ask 20 Gamers from a nearby high school what they have though
of my magazine and I have collected and analyzed the information.
Audience Feed Back
75%
25%
Do you approve of
the magazine
name?
yes no
From the data I have collected and critically analyzed I have concluded that my magazine is
accepted by the readers however I must further improve it. The most criticized point was the
main image as the consumers were not used to a photo being chosen over a graphical image.
The data also shows that some of my articles are not relevant or attractive which I will do my
best to fix in the next issue. The color scheme and name have mostly been approves so I will
not be changing them.
60%
40%
Do you think the
articles are
attractive and
relevant?
yes no
50%50%
Do you like the
main image?
yes no
90%
10%
Would you change
the magazines
color scheme?
yes no
What kind of media institutions might
distribute my media product?
Through my previous research I have already learned about two major magazine institutions that I would
consider to publish my magazine under.. They are Future plc. Whit hold PC Gamer and International Data
Group which hold GamePro.
Future plc publishes more than 30 magazines in fields such as video games, technology, films, photography,
and sport. This shows that it is a well versed and experienced publishing company that is an expert in all the
different types of markets. It was ranked as the sixth-largest media corporation in the United Kingdom in
2006. this is beneficial as it shows they have power and influence which my magazine could use when it
makes its debut. However Future plc had economic problems and a huge decline in profits in 2009 by 61%,
which might mean they could not publish to the extent that I wish and might cancel my magazine if the first
issue doesn’t sell really well.
IDG is an international parent company located in Boston with several publications such as Channel world,
PC world, PC advisor, Computerworld, Macworld, CIO,CSO, Network world and GamePro that are produced
on a national level., which shows a clear level of expertise in the gaming and technology magazine industry.
They also own other ventures and publish their magazines online, which is another medium through which
I can target my audience so therefore I choose IDG as my publisher.
Who would be the audience for my product?
•Typical teenager or young adult
•Age 16-22
•Plays video games in his free time
•Follows latest gaming trends and is
up to date on the latest game releases
•Watches e-sports
•Likes to also read comics and watch
TV shows
•Likes to read about his favorite pro
gamers and gaming companies
•Watches different games on YouTube
channels
How I attracted and addressed my target audience?
Codes
And
Conventions
Used
Attractive Masthead-
through the use of an
original masthead
design that stands out
from the rest due to its
unique and visually
attractive font, red and
white contrast and
graphical elements I
have created masthead
that appeals to my
target demographic.
Engaging Article- for
my main article I have
interviewed a person in
which my main target
audience can get
personal and identify
themselves as they also
aspire to become
professional game. It is
different from the
classical articles which
are only game reviews.
Cool color scheme- I have
used the red white and black
color scheme as these three
colors compliment each other
yet they are still strong colors
so they are striking attractive.
Language- I have used modern
and contemporary language as
gaming is a modern hobby that
is mostly performed by
teenagers and young adults.
What have you learnt about technologies from
the process of constructing this product?
Through the process of creating my magazine have learnt how to properly
handle a camera by conducting my own photo shoots in order to get original
mages I would use for my magazine.
The most valuable skill I have gained s that I have learnt how to use Adobe
Photoshop while designing my magazine. I have learnt how to resize images
through the transform scale tool, use a rectangular marquee tool to add the
white stripes for my front cover masthead, and the lasso tool to delete my first
background.
How I Created The Front Cover
Final Front Cover
Looking back at my preliminary
task, what do you feel you have
learnt in the progression from it to
the full product?
Personal development
As the comparison between the
final product on the left and my
preliminary task on the right can
be seen it is mostly due to my
personal development.
I have learned how to make a
proper magazine thanks to
researching existing gaming
magazine front covers, through
this I have been able to take a
medium shot that is targeting
the audience much more directly
than in my preliminary task.
I have also achieved new design
skills as I have learned the codes
and conventions of designing
and applied them to my final
front cover. On the left I have
only used two colors and three
fonts in order to achieve a
visually pleasing look and style,
however on the rights I have
used many different colors and
designs making it look very
amateurish and childish.
Evaluation
Analyzing my two content pages
there are obvious signs of
improvement as my final version
on the left looks much more
organized and professional.
Unlike in the content page on the
right where there was no image but
rather a cluster of snapshots in
order to make it more exciting, the
version on the left has a clear main
image that relates to the main
article, as well as supporting
secondary images.
Unlike in the right version where
there is too much unused space
due to the lack of articles and
proper organization, the final
content page design looks very neat
as there is almost no unused space
and the articles are all easy to read.
There is also the special section
heading to attract the readers
attention.
A much more striking color scheme
is used with the red as it is more
eye-catching than the passive blue
and grey from the preliminary task.

Weitere ähnliche Inhalte

Was ist angesagt?

Was ist angesagt? (18)

Magazine resarch
Magazine resarch Magazine resarch
Magazine resarch
 
3. research(1)
3. research(1)3. research(1)
3. research(1)
 
3. research(1)
3. research(1)3. research(1)
3. research(1)
 
Research
ResearchResearch
Research
 
Research
ResearchResearch
Research
 
As media studies magazine design rough drafts
As media studies magazine design rough draftsAs media studies magazine design rough drafts
As media studies magazine design rough drafts
 
1. research fanzine
1. research fanzine1. research fanzine
1. research fanzine
 
As Media Studies Production Diary
As Media Studies Production DiaryAs Media Studies Production Diary
As Media Studies Production Diary
 
Codes and conventions of regional magazines
Codes and conventions of regional magazinesCodes and conventions of regional magazines
Codes and conventions of regional magazines
 
Pitch
PitchPitch
Pitch
 
3. research(1)
3. research(1)3. research(1)
3. research(1)
 
3. research(1)
3. research(1)3. research(1)
3. research(1)
 
Unit 13 p2 power point
Unit 13   p2 power pointUnit 13   p2 power point
Unit 13 p2 power point
 
Your Life Your Times planning
Your Life Your Times planningYour Life Your Times planning
Your Life Your Times planning
 
2. fmp research(1)(1)
2. fmp research(1)(1)2. fmp research(1)(1)
2. fmp research(1)(1)
 
Rugby world
Rugby world Rugby world
Rugby world
 
Research ppt 1
Research ppt 1Research ppt 1
Research ppt 1
 
My magazine pitch
My magazine pitchMy magazine pitch
My magazine pitch
 

Andere mochten auch

A Level Media Studies Pre-Production
A Level Media Studies Pre-ProductionA Level Media Studies Pre-Production
A Level Media Studies Pre-ProductionFilipstojcic
 
Final short film idea
Final short film ideaFinal short film idea
Final short film ideaFilipstojcic
 
Development of Potential Short Film Ideas
Development of Potential Short Film IdeasDevelopment of Potential Short Film Ideas
Development of Potential Short Film IdeasFilipstojcic
 
Short Film Survey Analysis
Short Film Survey AnalysisShort Film Survey Analysis
Short Film Survey AnalysisFilipstojcic
 
Website analysis final
Website analysis finalWebsite analysis final
Website analysis finalmarija2703
 
History of Short Film
History of Short FilmHistory of Short Film
History of Short FilmFilipstojcic
 
Mixtape Short Film Analysis
Mixtape Short Film AnalysisMixtape Short Film Analysis
Mixtape Short Film AnalysisFilipstojcic
 
Initial short film ideas
Initial short film ideasInitial short film ideas
Initial short film ideasFilipstojcic
 
Codes & conventions of short film posters
Codes & conventions of short film postersCodes & conventions of short film posters
Codes & conventions of short film posterstds14
 
A2 Level Media Studies Production Planning
A2 Level Media Studies Production PlanningA2 Level Media Studies Production Planning
A2 Level Media Studies Production PlanningGeorginaMediaStudies
 
Media Studies A2 Preliminary Task
Media Studies A2 Preliminary Task Media Studies A2 Preliminary Task
Media Studies A2 Preliminary Task GeorginaMediaStudies
 
Initial short film ideasppt
Initial short film ideaspptInitial short film ideasppt
Initial short film ideaspptmarija2703
 

Andere mochten auch (20)

A Level Media Studies Pre-Production
A Level Media Studies Pre-ProductionA Level Media Studies Pre-Production
A Level Media Studies Pre-Production
 
Final short film idea
Final short film ideaFinal short film idea
Final short film idea
 
Development of Potential Short Film Ideas
Development of Potential Short Film IdeasDevelopment of Potential Short Film Ideas
Development of Potential Short Film Ideas
 
Short Film Survey Analysis
Short Film Survey AnalysisShort Film Survey Analysis
Short Film Survey Analysis
 
Website analysis final
Website analysis finalWebsite analysis final
Website analysis final
 
History of Short Film
History of Short FilmHistory of Short Film
History of Short Film
 
Mixtape Short Film Analysis
Mixtape Short Film AnalysisMixtape Short Film Analysis
Mixtape Short Film Analysis
 
A2 Meida Studies Minor tasks
A2 Meida Studies Minor tasksA2 Meida Studies Minor tasks
A2 Meida Studies Minor tasks
 
A2 Media Studies Evaluation
A2 Media Studies EvaluationA2 Media Studies Evaluation
A2 Media Studies Evaluation
 
Initial short film ideas
Initial short film ideasInitial short film ideas
Initial short film ideas
 
Poster
PosterPoster
Poster
 
A2 Media Studies Production Diary
A2 Media Studies Production DiaryA2 Media Studies Production Diary
A2 Media Studies Production Diary
 
Codes & conventions of short film posters
Codes & conventions of short film postersCodes & conventions of short film posters
Codes & conventions of short film posters
 
A2 Level Media Studies Production Planning
A2 Level Media Studies Production PlanningA2 Level Media Studies Production Planning
A2 Level Media Studies Production Planning
 
A2 Media Studies Preproduction
A2 Media Studies PreproductionA2 Media Studies Preproduction
A2 Media Studies Preproduction
 
A2 Secondary Film Research
A2 Secondary Film ResearchA2 Secondary Film Research
A2 Secondary Film Research
 
Media Studies A2 Preliminary Task
Media Studies A2 Preliminary Task Media Studies A2 Preliminary Task
Media Studies A2 Preliminary Task
 
A2 Media Studies Pitch
A2 Media Studies PitchA2 Media Studies Pitch
A2 Media Studies Pitch
 
Survey
SurveySurvey
Survey
 
Initial short film ideasppt
Initial short film ideaspptInitial short film ideasppt
Initial short film ideasppt
 

Ähnlich wie Media Product Analysis

Ähnlich wie Media Product Analysis (20)

As Media Studies Evaluation
As Media Studies EvaluationAs Media Studies Evaluation
As Media Studies Evaluation
 
1. fmp initial plans (1)
1. fmp initial plans (1)1. fmp initial plans (1)
1. fmp initial plans (1)
 
Print powerpoint
Print powerpointPrint powerpoint
Print powerpoint
 
As media research and planning
As media research and planningAs media research and planning
As media research and planning
 
Print powerpoint
Print powerpointPrint powerpoint
Print powerpoint
 
Unit 30 LO4
Unit 30 LO4Unit 30 LO4
Unit 30 LO4
 
Evaluation
EvaluationEvaluation
Evaluation
 
Media evaluation
Media evaluationMedia evaluation
Media evaluation
 
Media evaluation
Media evaluationMedia evaluation
Media evaluation
 
Proposal magazine
Proposal magazineProposal magazine
Proposal magazine
 
Proposal
ProposalProposal
Proposal
 
Print powerpoint
Print powerpointPrint powerpoint
Print powerpoint
 
Evalutaion mag
Evalutaion magEvalutaion mag
Evalutaion mag
 
4. FMP Proposal
4. FMP Proposal4. FMP Proposal
4. FMP Proposal
 
Unit 14 learning aims b&c
Unit 14  learning aims b&cUnit 14  learning aims b&c
Unit 14 learning aims b&c
 
3. research(1)
3. research(1)3. research(1)
3. research(1)
 
Factual planning pro forma
Factual planning pro formaFactual planning pro forma
Factual planning pro forma
 
First draft front cover analysis
First draft front cover analysisFirst draft front cover analysis
First draft front cover analysis
 
Production
ProductionProduction
Production
 
5. proposal
5. proposal5. proposal
5. proposal
 

Mehr von Filipstojcic

Production diary a level
Production diary a levelProduction diary a level
Production diary a levelFilipstojcic
 
A level media studies evaluation
A level media studies evaluationA level media studies evaluation
A level media studies evaluationFilipstojcic
 
Postcard and website final
Postcard and website finalPostcard and website final
Postcard and website finalFilipstojcic
 
Pitch presentation
Pitch presentationPitch presentation
Pitch presentationFilipstojcic
 
Film pre-production
Film pre-productionFilm pre-production
Film pre-productionFilipstojcic
 
The Majestic Plastic Bag
The Majestic Plastic BagThe Majestic Plastic Bag
The Majestic Plastic BagFilipstojcic
 
Short film and mockumentary genre codes and conventions
Short film and mockumentary genre codes and conventionsShort film and mockumentary genre codes and conventions
Short film and mockumentary genre codes and conventionsFilipstojcic
 

Mehr von Filipstojcic (8)

Production diary a level
Production diary a levelProduction diary a level
Production diary a level
 
A level media studies evaluation
A level media studies evaluationA level media studies evaluation
A level media studies evaluation
 
Postcard and website final
Postcard and website finalPostcard and website final
Postcard and website final
 
Post production
Post productionPost production
Post production
 
Pitch presentation
Pitch presentationPitch presentation
Pitch presentation
 
Film pre-production
Film pre-productionFilm pre-production
Film pre-production
 
The Majestic Plastic Bag
The Majestic Plastic BagThe Majestic Plastic Bag
The Majestic Plastic Bag
 
Short film and mockumentary genre codes and conventions
Short film and mockumentary genre codes and conventionsShort film and mockumentary genre codes and conventions
Short film and mockumentary genre codes and conventions
 

Kürzlich hochgeladen

Call Girls Satellite 7397865700 Ridhima Hire Me Full Night
Call Girls Satellite 7397865700 Ridhima Hire Me Full NightCall Girls Satellite 7397865700 Ridhima Hire Me Full Night
Call Girls Satellite 7397865700 Ridhima Hire Me Full Nightssuser7cb4ff
 
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一F La
 
PORTAFOLIO 2024_ ANASTASIYA KUDINOVA
PORTAFOLIO   2024_  ANASTASIYA  KUDINOVAPORTAFOLIO   2024_  ANASTASIYA  KUDINOVA
PORTAFOLIO 2024_ ANASTASIYA KUDINOVAAnastasiya Kudinova
 
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024CristobalHeraud
 
Mookuthi is an artisanal nose ornament brand based in Madras.
Mookuthi is an artisanal nose ornament brand based in Madras.Mookuthi is an artisanal nose ornament brand based in Madras.
Mookuthi is an artisanal nose ornament brand based in Madras.Mookuthi
 
Passbook project document_april_21__.pdf
Passbook project document_april_21__.pdfPassbook project document_april_21__.pdf
Passbook project document_april_21__.pdfvaibhavkanaujia
 
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services DubaiDubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubaikojalkojal131
 
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证nhjeo1gg
 
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一Fi L
 
FiveHypotheses_UIDMasterclass_18April2024.pdf
FiveHypotheses_UIDMasterclass_18April2024.pdfFiveHypotheses_UIDMasterclass_18April2024.pdf
FiveHypotheses_UIDMasterclass_18April2024.pdfShivakumar Viswanathan
 
Call In girls Bhikaji Cama Place 🔝 ⇛8377877756 FULL Enjoy Delhi NCR
Call In girls Bhikaji Cama Place 🔝 ⇛8377877756 FULL Enjoy Delhi NCRCall In girls Bhikaji Cama Place 🔝 ⇛8377877756 FULL Enjoy Delhi NCR
Call In girls Bhikaji Cama Place 🔝 ⇛8377877756 FULL Enjoy Delhi NCRdollysharma2066
 
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...katerynaivanenko1
 
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts ServiceCall Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Servicejennyeacort
 
Design Portfolio - 2024 - William Vickery
Design Portfolio - 2024 - William VickeryDesign Portfolio - 2024 - William Vickery
Design Portfolio - 2024 - William VickeryWilliamVickery6
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Rndexperts
 
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档208367051
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIyuj
 
Architecture case study India Habitat Centre, Delhi.pdf
Architecture case study India Habitat Centre, Delhi.pdfArchitecture case study India Habitat Centre, Delhi.pdf
Architecture case study India Habitat Centre, Delhi.pdfSumit Lathwal
 
CREATING A POSITIVE SCHOOL CULTURE CHAPTER 10
CREATING A POSITIVE SCHOOL CULTURE CHAPTER 10CREATING A POSITIVE SCHOOL CULTURE CHAPTER 10
CREATING A POSITIVE SCHOOL CULTURE CHAPTER 10uasjlagroup
 

Kürzlich hochgeladen (20)

Call Girls Satellite 7397865700 Ridhima Hire Me Full Night
Call Girls Satellite 7397865700 Ridhima Hire Me Full NightCall Girls Satellite 7397865700 Ridhima Hire Me Full Night
Call Girls Satellite 7397865700 Ridhima Hire Me Full Night
 
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
 
PORTAFOLIO 2024_ ANASTASIYA KUDINOVA
PORTAFOLIO   2024_  ANASTASIYA  KUDINOVAPORTAFOLIO   2024_  ANASTASIYA  KUDINOVA
PORTAFOLIO 2024_ ANASTASIYA KUDINOVA
 
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
 
Call Girls in Pratap Nagar, 9953056974 Escort Service
Call Girls in Pratap Nagar,  9953056974 Escort ServiceCall Girls in Pratap Nagar,  9953056974 Escort Service
Call Girls in Pratap Nagar, 9953056974 Escort Service
 
Mookuthi is an artisanal nose ornament brand based in Madras.
Mookuthi is an artisanal nose ornament brand based in Madras.Mookuthi is an artisanal nose ornament brand based in Madras.
Mookuthi is an artisanal nose ornament brand based in Madras.
 
Passbook project document_april_21__.pdf
Passbook project document_april_21__.pdfPassbook project document_april_21__.pdf
Passbook project document_april_21__.pdf
 
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services DubaiDubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
Dubai Calls Girl Tapes O525547819 Real Tapes Escort Services Dubai
 
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
 
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
 
FiveHypotheses_UIDMasterclass_18April2024.pdf
FiveHypotheses_UIDMasterclass_18April2024.pdfFiveHypotheses_UIDMasterclass_18April2024.pdf
FiveHypotheses_UIDMasterclass_18April2024.pdf
 
Call In girls Bhikaji Cama Place 🔝 ⇛8377877756 FULL Enjoy Delhi NCR
Call In girls Bhikaji Cama Place 🔝 ⇛8377877756 FULL Enjoy Delhi NCRCall In girls Bhikaji Cama Place 🔝 ⇛8377877756 FULL Enjoy Delhi NCR
Call In girls Bhikaji Cama Place 🔝 ⇛8377877756 FULL Enjoy Delhi NCR
 
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
 
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts ServiceCall Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
 
Design Portfolio - 2024 - William Vickery
Design Portfolio - 2024 - William VickeryDesign Portfolio - 2024 - William Vickery
Design Portfolio - 2024 - William Vickery
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025
 
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AI
 
Architecture case study India Habitat Centre, Delhi.pdf
Architecture case study India Habitat Centre, Delhi.pdfArchitecture case study India Habitat Centre, Delhi.pdf
Architecture case study India Habitat Centre, Delhi.pdf
 
CREATING A POSITIVE SCHOOL CULTURE CHAPTER 10
CREATING A POSITIVE SCHOOL CULTURE CHAPTER 10CREATING A POSITIVE SCHOOL CULTURE CHAPTER 10
CREATING A POSITIVE SCHOOL CULTURE CHAPTER 10
 

Media Product Analysis

  • 1.
  • 2. In what ways does my media product use, develop or challenge forms and conventions of real media products?
  • 3. Front Cover Comparison The color scheme difference between my magazine and a traditional gaming one is that my front cover is mostly a composition of red and white however a professional one uses more than two main types. The mastheads are also completely different as mine is spread across the whole width of the page in a single design style with the addition of a graphical element in order to grab the consumers attention, however the PC gamer one uses a double design style with three different colors and does not use the while width but leaves some space for additional articles. However my main image is innovative in the gaming magazine industry as they always use graphical images of the main characters fro the most popular games, I have used a live model in order to promote my main article and get more personal with my audience. Both layouts are around the main image as it is the main selling point. My background is not a part of my image and inspires a geeky feeling, while the professional ones is a part of the characters image.
  • 4. Content Page Comparison The difference in the masthead is huge as my magazine challenges it as it uses a much more captivating and striking design, and also includes magazine information and the editors photo in order to become more personal with my audience, while the regular gaming magazine doesn’t focus on its content page mast head. The whole layout style different as my magazine uses the left and lower right to promote articles however the professional only uses the left side for articles and focuses on promoting three specific features by including their images on the right side. My magazine only promotes one feature article. Use three snapshots to support my articles however the other magazine used a graphical insert of a gaming controller. The three main images all represent game reviews and use game play images however mine promotes the gaming interview and is much more personal as a model is used.
  • 5. Double Spread Article Comparison The difference in the masthead is clearly visible as I tried to break away from the conventional use by putting it on the same page as the article, and by using an eye-catching background and attractive font. The other magazine put it in the center of its main image using a easily readable font with a special design in one letter to make it more interesting. Its introduction started under the at head while mine started in the indented part of mine. The professional article uses no quotes as it is not an interview, which is rare in the gaming magazine industry, however I did one in order to have my magazine stand out from the rest. It does however have a red circle with special information. The two layout are somewhat similar as they both use a whole page for the main image, with the actual gaming magazine being more engaging while mine is more personal. I have only used one photo while the gaming magazine used a series of smaller ones in order to show of the games game play and graphics. I have used and entire page to promote my article as I have arranged the interview in two columns which are easy to read and follow. However the other magazine contains much less text and information as it is mostly image based, splitting its two paragraphs to be on both sides so the reader would look and both of the and so it wouldn’t fell cramped
  • 6. How does my magazine represent a social group? My masthead appeals to my main demographic which is late teen and young adult males from the ages of 16-22. They will be attracted to the stylish font and strong contrast between red and white as red is a dominant color. The name OutSider helps the chosen demographics identify themselves as gaming is not a part of popular culture and they might feel like out by modern society. The articles are all relevant to gaming and also use a combination of red and white which helps maintain consistency and a stylish appearance. Three different fonts are used in order to keep the articles exciting as the late teens can very easily get bored and distracted. The main image appeals to my targeted demographic the most as the model is around their age and has the same interest so they are easily able to identify themselves and look up to the person.
  • 7. Audience Feed Back As I have already carried out my research and have decide to make the late teen and young adult males my target audience for my gaming magazine OutSider. However as it is still a gaming magazine targeting all the gamers market I have conducted research and found out that 80% of my consumer base is males and that 90% is 16-22 years old I have decide to keep my design modern and contemporary and my color scheme gender neutral but striking as red is a unisex color. I have decide to ask 20 Gamers from a nearby high school what they have though of my magazine and I have collected and analyzed the information.
  • 8. Audience Feed Back 75% 25% Do you approve of the magazine name? yes no From the data I have collected and critically analyzed I have concluded that my magazine is accepted by the readers however I must further improve it. The most criticized point was the main image as the consumers were not used to a photo being chosen over a graphical image. The data also shows that some of my articles are not relevant or attractive which I will do my best to fix in the next issue. The color scheme and name have mostly been approves so I will not be changing them. 60% 40% Do you think the articles are attractive and relevant? yes no 50%50% Do you like the main image? yes no 90% 10% Would you change the magazines color scheme? yes no
  • 9. What kind of media institutions might distribute my media product? Through my previous research I have already learned about two major magazine institutions that I would consider to publish my magazine under.. They are Future plc. Whit hold PC Gamer and International Data Group which hold GamePro. Future plc publishes more than 30 magazines in fields such as video games, technology, films, photography, and sport. This shows that it is a well versed and experienced publishing company that is an expert in all the different types of markets. It was ranked as the sixth-largest media corporation in the United Kingdom in 2006. this is beneficial as it shows they have power and influence which my magazine could use when it makes its debut. However Future plc had economic problems and a huge decline in profits in 2009 by 61%, which might mean they could not publish to the extent that I wish and might cancel my magazine if the first issue doesn’t sell really well. IDG is an international parent company located in Boston with several publications such as Channel world, PC world, PC advisor, Computerworld, Macworld, CIO,CSO, Network world and GamePro that are produced on a national level., which shows a clear level of expertise in the gaming and technology magazine industry. They also own other ventures and publish their magazines online, which is another medium through which I can target my audience so therefore I choose IDG as my publisher.
  • 10. Who would be the audience for my product? •Typical teenager or young adult •Age 16-22 •Plays video games in his free time •Follows latest gaming trends and is up to date on the latest game releases •Watches e-sports •Likes to also read comics and watch TV shows •Likes to read about his favorite pro gamers and gaming companies •Watches different games on YouTube channels
  • 11. How I attracted and addressed my target audience? Codes And Conventions Used Attractive Masthead- through the use of an original masthead design that stands out from the rest due to its unique and visually attractive font, red and white contrast and graphical elements I have created masthead that appeals to my target demographic. Engaging Article- for my main article I have interviewed a person in which my main target audience can get personal and identify themselves as they also aspire to become professional game. It is different from the classical articles which are only game reviews. Cool color scheme- I have used the red white and black color scheme as these three colors compliment each other yet they are still strong colors so they are striking attractive. Language- I have used modern and contemporary language as gaming is a modern hobby that is mostly performed by teenagers and young adults.
  • 12. What have you learnt about technologies from the process of constructing this product? Through the process of creating my magazine have learnt how to properly handle a camera by conducting my own photo shoots in order to get original mages I would use for my magazine. The most valuable skill I have gained s that I have learnt how to use Adobe Photoshop while designing my magazine. I have learnt how to resize images through the transform scale tool, use a rectangular marquee tool to add the white stripes for my front cover masthead, and the lasso tool to delete my first background.
  • 13. How I Created The Front Cover
  • 15. Looking back at my preliminary task, what do you feel you have learnt in the progression from it to the full product?
  • 16. Personal development As the comparison between the final product on the left and my preliminary task on the right can be seen it is mostly due to my personal development. I have learned how to make a proper magazine thanks to researching existing gaming magazine front covers, through this I have been able to take a medium shot that is targeting the audience much more directly than in my preliminary task. I have also achieved new design skills as I have learned the codes and conventions of designing and applied them to my final front cover. On the left I have only used two colors and three fonts in order to achieve a visually pleasing look and style, however on the rights I have used many different colors and designs making it look very amateurish and childish.
  • 17. Evaluation Analyzing my two content pages there are obvious signs of improvement as my final version on the left looks much more organized and professional. Unlike in the content page on the right where there was no image but rather a cluster of snapshots in order to make it more exciting, the version on the left has a clear main image that relates to the main article, as well as supporting secondary images. Unlike in the right version where there is too much unused space due to the lack of articles and proper organization, the final content page design looks very neat as there is almost no unused space and the articles are all easy to read. There is also the special section heading to attract the readers attention. A much more striking color scheme is used with the red as it is more eye-catching than the passive blue and grey from the preliminary task.