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31
The swashbuckler is a romantic fantasy staple,
a warrior that relies on his agility and wits rather
than heavy armor, shields and crushing weapons.
The swashbuckling style is particularly suited to
environments where heavy armor would be a
liability, such as in deserts, tropical locales, and
the high seas. Swashbucklers are also prevalent
in advanced societies, where gunpowder or magic
has made the wearing of armor less desirable.
Adventures
Swashbucklers have a reputation for seeking
adventure. Some, especially noble swashbucklers,
become duelists. Others take to the high seas as
pirates or privateers. Some seek justice for the
oppressed (or at least give it lip service), while
others use their abilities against jealous lovers
when pursuing adventures of a salacious sort.
Many bandits are swashbucklers, as their training
involves taking down opponents quickly and having
the mobility to flee.
Characteristics
Swashbucklers are warriors, although like rangers
they tend to be more dexterous and light on
their feet than their armored fighter cousins. A
swashbuckler also relies on his wits, as he often
prefers to negotiate his way out of situations
rather than fight. Don’t mistake parley for
weakness, however. When pressed,
the swashbuckler is a formidable
opponent.
Alignment
Swashbucklerscomefrom
all walks of life. Freedom-
loving swashbucklers tend
to be chaotic, often traveling
the wilderness or high seas to seek their fortunes.
Lawful swashbucklers are often bodyguards or
duelists, upholding the law and protecting the
weak.
Background
Many swashbucklers come from civilized
backgrounds, where technology has advanced to
the point of making good light weapons and urban
society frowns on carrying heavy weapons and
armor. Such swashbucklers tend to be affluent,
learning new techniques from fencing masters or
even a swordsman school. Other swashbucklers
learn their tricks for more practical reasons, such
as serving aboard a naval or pirate ship. These
swashbucklers tend to come from lower class or
outlaw backgrounds.
Races
It is said that swashbuckling began as an elven
fighting style. Swashbucklers are also common
amongst half-elves and humans. Halflings also tend
to be swashbucklers rather than fighters. Gnomish
swashbucklers are almost unheard of and the class
tends to be shunned by the dwarves. Half-orcs
raised in human societies sometimes choose to be
swashbucklers, especially on the high seas.
32
Role
Swashbucklers work well with bards and rogues,
especially in pirate settings. Swashbucklers also
make good leaders, as their social skills are often
more developed than other martial characters in
the group.
Alignment: Any.
Hit Die: d10.
The swashbuckler’s class skills (and the key ability
for each skill) are Acrobatics (Dex), Bluff (Cha),
Climb (Str), Craft (Int), Diplomacy (Cha), Escape
Artist (Dex), Handle Animal (Cha), Intimidate (Cha),
Profession (Wis), Ride (Dex), Sense Motive (Wis),
and Swim (Str).
Skill Points at Each Additional Level: 4 + Int
modifier.
Table: The Swashbuckler
Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +2 +2 +0 Evade +1, Weapon Finesse
2nd +2 +3 +3 +0 Thrust +1d6, Uncanny Dodge
3rd +3 +3 +3 +1 Bonus Feat
4th +4 +4 +4 +1 Evade +2
5th +5 +4 +4 +1 Evasion, Thrust +2d6
6th +6/+1 +5 +5 +2 Bonus Feat
7th +7/+2 +5 +5 +2 Improved uncanny Dodge
8th +8/+3 +6 +6 +2 Find the Mark, Thrust +3d6
9th +9/+4 +6 +6 +3 Bonus Feat, Evade +3
10th +10/+5 +7 +7 +3 Improved Evasion
11th +11/+6/+1 +7 +7 +3 Thrust +4d6
12th +12/+7/+2 +8 +8 +4 Bonus Feat
13th +13/+8/+3 +8 +8 +4 Deflect Arrows
14th +14/+9/+4 +9 +9 +4 Evade +4, Thrust +5d6
15th +15/+10/+5 +9 +9 +5 Bonus Feat
16th +16/+11/+6/+1 +10 +10 +5 Improved Mark
17th +17/+12/+7/+2 +10 +10 +5 Thrust +6d6
18th +18/+13/+8/+3 +11 +11 +6 Bonus Feat
19th +19/+14/+9/+4 +11 +11 +6 Evade +5
20th +20/+15/+10/+5 +12 +12 +6 Thrust +7d6
33
All of the following are class features of
the swashbuckler. Class features with
an asterisk (*) cannot be used if the
swashbuckler is carrying a medium load or
greater or wearing any armor heavier than
light armor.
Weapon and Armor Proficiency: A
swashbuckler is proficient with all simple
and martial weapons and light armor.
Evade (Ex): A swashbuckler is a fluid
combatant, relying on quickness rather
than heavy armor to deflect blows. When
wearing no or light armor, the swashbuckler
adds his Evade bonus to his armor class.
This is considered a Dodge bonus and
whenever the swashbuckler is denied his
Dexterity bonus to armor class he also loses
his Evade bonus.
Evade may be substituted for the Dodge
feat as a prerequisite for other feats (for
example, a swashbuckler with Evade +1
need not take the Dodge feat in order to
select the Mobility feat).
Weapon Finesse (Ex): While proficient in all
martial weapons, dexterous swashbucklers
are particularly effective with light weapons.
The swashbuckler gets weapon finesse as
a bonus feat.
Thrust (Ex): At 2nd
level, the swashbuckler
learns how to exploit an opening, dealing
extra damage. The swashbuckler may
thrust whenever his opponent is denied her
Dexterity bonus to her armor class (whether
the target actually has a Dexterity bonus or
not)orwhenheflankshisopponent.Thisextra
damage is indicated on the Swashbuckler
Table. Should the swashbuckler score a
critical hit with a thrust, this extra damage is
not multiplied.
A swashbuckler may only thrust with a
piercing melee weapon that is covered
under the weapon finesse feat. The thrust
bonus stacks with the rogue’s sneak attack
and similar abilities.
34
Uncanny Dodge (Ex):At 2nd
level the swashbuckler
retains his Dexterity bonus to armor class even
when he is considered flat-footed.
Bonus Feat: At 3rd
level and every 3 levels
thereafter, the swashbuckler gains a bonus feat
from the following list:
Blind-Fight, Catcht Off-Guard, Combat Expertise,
Combat Reflexes, Dazzling Display, Deadly
Stroke, Double Slice, Greater Two-Weapon
Fighting, Greater Weapon Focus, Greater
Weapon Specialization, Improved Disarm,
Improved Critical, Improved Feint, Improved
Initiative, Improved Trip, Improved Two-Weapon
Fighting, Improved Vital Strike, Improvised
Weapon Mastery, Intimidating Prowess, Lightning
Stance, Mobility, Quick Draw, SpringAttack,Throw
Anything, Two-Weapon Defense, Two-Weapon
Fighting, Two-Weapon Rend, Vital Strike, Weapon
Focus, Weapon Specialization, Whirlwind Attack,
Wind Stance.
The swashbuckler must meet all prerequisites in
order to select a bonus feat.
Evasion (Ex): At 5th
level the swashbuckler is
adept at avoiding unusual attacks. If he makes a
successful Reflex saving throw against an attack
that normally deals half damage on a successful
save, he instead takes no damage. Evasion can
only be used if the swashbuckler is wearing light or
no armor. A helpless swashbuckler does not gain
the benefit of evasion.
WeaponTraining(Ex):At5th
level,theswashbuckler
receives weapon training as per the fighter special
ability.
Improved Uncanny Dodge (Ex): At 7th
level the
swashbuckler’s uncanny ability to dodge is honed
to the point where he can no longer be flanked.
Find the Mark (Ex): At 8th
level, the swashbuckler
increases his threat range by one when using any
melee weapon with which he has Weapon Finesse.
A weapon that would threaten a critical on 20 would
now do so on a 19 or 20, and one which threatens
on a 19 or 20 would now do so on an 18 to 20.
This ability works with other abilities which increase
threat ranges.
Improved Evasion (Ex): At 10th
level, the
swashbuckler’s evasion improves. In addition
to taking no damage on successful saves, the
swashbuckler now takes only half damage on failed
saves.
DeflectArrows (Ex): At 13th
level, the swashbuckler
may use any weapon covered under the weapon
finesse feat to deflect ranged attacks. This ability
functions exactly as the feat of the same name,
except that the swashbuckler uses a weapon
instead of his bare hands.
Improved Mark (Ex):At 16th
level, the swashbuckler
becomes even more adept at finding marks.
The threat range now improves by two when the
swashbuckler uses his Find the Mark ability.

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31131351

  • 1. 31 The swashbuckler is a romantic fantasy staple, a warrior that relies on his agility and wits rather than heavy armor, shields and crushing weapons. The swashbuckling style is particularly suited to environments where heavy armor would be a liability, such as in deserts, tropical locales, and the high seas. Swashbucklers are also prevalent in advanced societies, where gunpowder or magic has made the wearing of armor less desirable. Adventures Swashbucklers have a reputation for seeking adventure. Some, especially noble swashbucklers, become duelists. Others take to the high seas as pirates or privateers. Some seek justice for the oppressed (or at least give it lip service), while others use their abilities against jealous lovers when pursuing adventures of a salacious sort. Many bandits are swashbucklers, as their training involves taking down opponents quickly and having the mobility to flee. Characteristics Swashbucklers are warriors, although like rangers they tend to be more dexterous and light on their feet than their armored fighter cousins. A swashbuckler also relies on his wits, as he often prefers to negotiate his way out of situations rather than fight. Don’t mistake parley for weakness, however. When pressed, the swashbuckler is a formidable opponent. Alignment Swashbucklerscomefrom all walks of life. Freedom- loving swashbucklers tend to be chaotic, often traveling the wilderness or high seas to seek their fortunes. Lawful swashbucklers are often bodyguards or duelists, upholding the law and protecting the weak. Background Many swashbucklers come from civilized backgrounds, where technology has advanced to the point of making good light weapons and urban society frowns on carrying heavy weapons and armor. Such swashbucklers tend to be affluent, learning new techniques from fencing masters or even a swordsman school. Other swashbucklers learn their tricks for more practical reasons, such as serving aboard a naval or pirate ship. These swashbucklers tend to come from lower class or outlaw backgrounds. Races It is said that swashbuckling began as an elven fighting style. Swashbucklers are also common amongst half-elves and humans. Halflings also tend to be swashbucklers rather than fighters. Gnomish swashbucklers are almost unheard of and the class tends to be shunned by the dwarves. Half-orcs raised in human societies sometimes choose to be swashbucklers, especially on the high seas.
  • 2. 32 Role Swashbucklers work well with bards and rogues, especially in pirate settings. Swashbucklers also make good leaders, as their social skills are often more developed than other martial characters in the group. Alignment: Any. Hit Die: d10. The swashbuckler’s class skills (and the key ability for each skill) are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str). Skill Points at Each Additional Level: 4 + Int modifier. Table: The Swashbuckler Level Base Attack Bonus Fort Save Ref Save Will Save Special 1st +1 +2 +2 +0 Evade +1, Weapon Finesse 2nd +2 +3 +3 +0 Thrust +1d6, Uncanny Dodge 3rd +3 +3 +3 +1 Bonus Feat 4th +4 +4 +4 +1 Evade +2 5th +5 +4 +4 +1 Evasion, Thrust +2d6 6th +6/+1 +5 +5 +2 Bonus Feat 7th +7/+2 +5 +5 +2 Improved uncanny Dodge 8th +8/+3 +6 +6 +2 Find the Mark, Thrust +3d6 9th +9/+4 +6 +6 +3 Bonus Feat, Evade +3 10th +10/+5 +7 +7 +3 Improved Evasion 11th +11/+6/+1 +7 +7 +3 Thrust +4d6 12th +12/+7/+2 +8 +8 +4 Bonus Feat 13th +13/+8/+3 +8 +8 +4 Deflect Arrows 14th +14/+9/+4 +9 +9 +4 Evade +4, Thrust +5d6 15th +15/+10/+5 +9 +9 +5 Bonus Feat 16th +16/+11/+6/+1 +10 +10 +5 Improved Mark 17th +17/+12/+7/+2 +10 +10 +5 Thrust +6d6 18th +18/+13/+8/+3 +11 +11 +6 Bonus Feat 19th +19/+14/+9/+4 +11 +11 +6 Evade +5 20th +20/+15/+10/+5 +12 +12 +6 Thrust +7d6
  • 3. 33 All of the following are class features of the swashbuckler. Class features with an asterisk (*) cannot be used if the swashbuckler is carrying a medium load or greater or wearing any armor heavier than light armor. Weapon and Armor Proficiency: A swashbuckler is proficient with all simple and martial weapons and light armor. Evade (Ex): A swashbuckler is a fluid combatant, relying on quickness rather than heavy armor to deflect blows. When wearing no or light armor, the swashbuckler adds his Evade bonus to his armor class. This is considered a Dodge bonus and whenever the swashbuckler is denied his Dexterity bonus to armor class he also loses his Evade bonus. Evade may be substituted for the Dodge feat as a prerequisite for other feats (for example, a swashbuckler with Evade +1 need not take the Dodge feat in order to select the Mobility feat). Weapon Finesse (Ex): While proficient in all martial weapons, dexterous swashbucklers are particularly effective with light weapons. The swashbuckler gets weapon finesse as a bonus feat. Thrust (Ex): At 2nd level, the swashbuckler learns how to exploit an opening, dealing extra damage. The swashbuckler may thrust whenever his opponent is denied her Dexterity bonus to her armor class (whether the target actually has a Dexterity bonus or not)orwhenheflankshisopponent.Thisextra damage is indicated on the Swashbuckler Table. Should the swashbuckler score a critical hit with a thrust, this extra damage is not multiplied. A swashbuckler may only thrust with a piercing melee weapon that is covered under the weapon finesse feat. The thrust bonus stacks with the rogue’s sneak attack and similar abilities.
  • 4. 34 Uncanny Dodge (Ex):At 2nd level the swashbuckler retains his Dexterity bonus to armor class even when he is considered flat-footed. Bonus Feat: At 3rd level and every 3 levels thereafter, the swashbuckler gains a bonus feat from the following list: Blind-Fight, Catcht Off-Guard, Combat Expertise, Combat Reflexes, Dazzling Display, Deadly Stroke, Double Slice, Greater Two-Weapon Fighting, Greater Weapon Focus, Greater Weapon Specialization, Improved Disarm, Improved Critical, Improved Feint, Improved Initiative, Improved Trip, Improved Two-Weapon Fighting, Improved Vital Strike, Improvised Weapon Mastery, Intimidating Prowess, Lightning Stance, Mobility, Quick Draw, SpringAttack,Throw Anything, Two-Weapon Defense, Two-Weapon Fighting, Two-Weapon Rend, Vital Strike, Weapon Focus, Weapon Specialization, Whirlwind Attack, Wind Stance. The swashbuckler must meet all prerequisites in order to select a bonus feat. Evasion (Ex): At 5th level the swashbuckler is adept at avoiding unusual attacks. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can only be used if the swashbuckler is wearing light or no armor. A helpless swashbuckler does not gain the benefit of evasion. WeaponTraining(Ex):At5th level,theswashbuckler receives weapon training as per the fighter special ability. Improved Uncanny Dodge (Ex): At 7th level the swashbuckler’s uncanny ability to dodge is honed to the point where he can no longer be flanked. Find the Mark (Ex): At 8th level, the swashbuckler increases his threat range by one when using any melee weapon with which he has Weapon Finesse. A weapon that would threaten a critical on 20 would now do so on a 19 or 20, and one which threatens on a 19 or 20 would now do so on an 18 to 20. This ability works with other abilities which increase threat ranges. Improved Evasion (Ex): At 10th level, the swashbuckler’s evasion improves. In addition to taking no damage on successful saves, the swashbuckler now takes only half damage on failed saves. DeflectArrows (Ex): At 13th level, the swashbuckler may use any weapon covered under the weapon finesse feat to deflect ranged attacks. This ability functions exactly as the feat of the same name, except that the swashbuckler uses a weapon instead of his bare hands. Improved Mark (Ex):At 16th level, the swashbuckler becomes even more adept at finding marks. The threat range now improves by two when the swashbuckler uses his Find the Mark ability.