1. „gaming guidance competence“
locating objectives, desires, competencies in…..
WOW
FPS
Jump,n Run
Simulation
Action Games
Escape Games
Indie Games
Spiele Apps
e-SportsDungeonsAngry Birds
The Sim´s
Multyplayer
Rennspiele
Casual Games
Console
MMORPG
Online 3D
Cheats G33ksp33ch
easteregg
Mobile
Handheld
EA Sports
WorldOfWarcraft
Adventure
Game FrameRatePC gaming?
spawning
Campen
GTA
Pong 1972
XBOX
Marvel
Strategy
Smartphone PS2
Coop Mode
Open WorldFantasy
Point & Click
Survival
Arcade
Taktics
Action-PRG
Horror
Minecraft
Zombie Game
Stealth Mode
Crafting
PvP
KI NPC
Browser
Game
SingStar
Shoot
Em
Up
Teamplay
Si-Fi
Browser Game
gambling
Gamble
Solitaire
ARGE Berufliche Orientierung – Margit Voglhofer & Markus „Max“ Nemeth
2. Sales prognosis to the market of videogames worldwide 2013 to 2017 by
segment (in billion Euro)
Consoles Console games Handheld games Offline games
Online games Mobile games
ARGE Berufliche Orientierung – Margit Voglhofer & Markus „Max“ Nemeth
4. Approximately ½ of the european population are gamers, or 2/3rd of the online
population…these are more than 336 Billion people around us…
ARGE Berufliche Orientierung – Margit Voglhofer & Markus „Max“ Nemeth
5. Fees for online
networks
Subscribtion fees
Microtransactions
(virtual goods &
additional content
Classic sale
German market panel of GfK 2015/2016
ARGE Berufliche Orientierung – Margit Voglhofer & Markus „Max“ Nemeth
8. Types of player, according to motivations and interests
„3 Component Model, with Subcomponent“
(Daedalus Projekt, 2003-2009, survey of 40.000 MMORPG gamers)
Quelle: „Motivations of Play in MMORPGs“ Nick Yee, 2006, Standford Univ.
ARGE Berufliche Orientierung – Margit Voglhofer & Markus „Max“ Nemeth
9. Gaming genres
(User behavior of digital games in Germany 2015/2016)
Casual Games
Strategy/ Brain
games
Action Games
Social Games
Racing/Sport
Games
ARGE Berufliche Orientierung - Margit Voglhofer &
Markus "Max" Nemeth
ARGE Berufliche Orientierung – Margit Voglhofer & Markus „Max“ Nemeth
10. Big Players in Gaming industry
?
….even in lil Austria, there are 800 companies (150 developers) employing 3.000
people. The revenue is app. € 360 mio./year
ARGE Berufliche Orientierung – Margit Voglhofer & Markus „Max“ Nemeth
11. Branches, that developet out of the gaming industry
Media, TV-Stations, News, Gaming plattforms, Let´s Play
Events, exhibitions, Conventions,
Cologne, Aug.2017
355.000 visitors
Vienna, Aug.2016
80.000 visitors
12 Mio. $ in 2015 Quelle: Forbes
ARGE Berufliche Orientierung - Margit Voglhofer &
Markus "Max" Nemeth
ARGE Berufliche Orientierung – Margit Voglhofer & Markus „Max“ Nemeth
12. e-Sports
„The International“ 2016 in Seattle trophy money: 18 Mio. US $
(Dota & LoL)
In Europe 22 mio. people participate in esports…..amateurs as well as high
professionals
Like in any other professional sport, the focus is on training, teamplay, strategy,
physical and mental performance, endurance…and learning.
ARGE Berufliche Orientierung – Margit Voglhofer & Markus „Max“ Nemeth
13. Gamification
Gamification means „Game based learning by game-based design“.
Adding gamedesign and elements of game-motivation to non-gaming
applications and prozesses.
Gamification in…
..Marketing!...
...politics?......
...recruiting??...
...job service???...
...adult education????...
...and in school...
...integration efforts?????...
ARGE Berufliche Orientierung – Margit Voglhofer & Markus „Max“ Nemeth
14. Gaming is a….?•
l global,
l socio-economic,
l industrial,
l and cultural dimension and mainstram culture
•……firmly established in the modern society and
especially in the youth culture
„Each culture is initially played“
(Huizinga/„Homo ludens“, 1938)
ARGE Berufliche Orientierung – Margit Voglhofer & Markus „Max“ Nemeth
16. What´s so cool on gaming?
Ø Playing fun instead of boredom (tension)
Ø Common game experience (team)
Ø Challence instead of over-demand
Ø Success instead of failure
Ø Power instead of impotence
Ø Fairness instead of injustice
Ø Flow instead of frustration
Ø creativity
ARGE Berufliche Orientierung – Margit Voglhofer & Markus „Max“ Nemeth
17. The chance on gaming:
u To learn from mistakes
u understanding systems
u getting better, better and even better
(Caution: illusion of learning / work)
u Be allowed to be a hero
u learning potential
u skills acquisition
u Creative problem
solution
ARGE Berufliche Orientierung – Margit Voglhofer & Markus „Max“ Nemeth
18. Exercised competences in gaming:
u patience
u persistence
u Fast reactions
u Strategic thinking
u Business skill
u imagination
u A good memory
u Cooperative ability (can
interact well with others)
u Creativity (you have to
invent something again
and again)
Ø Creative problem solving (can solve
tricky situations)
Ø leadership qualities
Ø Management (keep an overview,
make decisions, ...)
Ø Complexity management (many
things can be kept in mind at the
same time)
Ø Dexterity (hand-eye coordination,
accuracy, ...)
Ø Estimate situations
Ø Making decisions ….
ARGE Berufliche Orientierung – Margit Voglhofer & Markus „Max“ Nemeth
19. At work
Mini-mecompanionship
In relationship
In private
MYSELF
ARGE Berufliche Orientierung - Margit Voglhofer &
Markus "Max" Nemeth
ARGE Berufliche Orientierung – Margit Voglhofer & Markus „Max“ Nemeth
20. Many thanks to you for your time
and attention.
Please have a pleasant time.
• For questions
and inquiries,
please
contact: Markus Nemeth
Weissenböckstrasse 13
1110 Vienna
Tel: +43 699 18194622
: info@herr-max.at
Margit Voglhofer
Gassergasse 41/4/32
1050 Vienna
Tel.: +43 664/513 16 49
margit.voglhofer@aon.at
ARGE Berufliche Orientierung – Margit Voglhofer & Markus „Max“ Nemeth