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Erin Burns, Reference Librarian
Lartz Memorial Library
Penn State Shenango
eburns@psu.edu
   QR Codes in Libraries

   Poll Everywhere

   Augmented Reality

   Questions/Discussion
http://mashable.com/2011/07/23/creative-qr-codes
http://techcrunch.com/2012/03/25/facebook-rooftop-qr-code/
   Guide to online “shelves”
   Directly to “Help” (IM, chat, email, contact info)
   Mobile Tours
   Displays


http://www.libsuccess.org/index.php?title=QR_Codes
   Different and Innovative

   Reaching the students in a different way

   Dissipating fear of the library (and the
    librarian!)
QR codes and
academic libraries:
Reaching mobile
users, Robin
Ashford, C&RL
News, Nov 2010
   Mostly traditional
    undergraduate
    population
   Project
      Find Career Resources using the QR codes scattered about
       the library

   Question Sheet

   QR Codes would be the answers

   Made it easy on purpose
      Needed the students back in the classroom to discuss
       what they found where and why it was relevant
    3-4 hours
     Create a Question sheet
      ▪ where items are located 
      ▪ what the items that they found contain 
     Align with ACRL IL Standards
      ▪ Ex: What are the differences between academic 
        journals, popular magazines, and trade magazines?
   2-3 hours
     http://qrcode.kaywa.com/
     URL, text, phone number, or SMS

   Used text and URLs
    ▪ Place QR codes in strategic places around the library
    ▪ Physical and Digital Spaces
   10 minutes
       Figuring out who has a “smart phone”
       Downloading appropriate software
       Testing software and websites
       Groups

   20 Minutes in the library
     Finding the codes and answers

   20 minutes discussing what they found, why it
    was important
   Session 1                           Session 2
     20 students                         15 students
     7 had smart phones
                                          3 had smart phones
     1 iPhone, couple of
      Blackberries and a couple of        All iPhones
      Droids/Android devices




     None of the students knew what a QR Code was
       Immediate feedback            Next semester
        Liked being able to use        ENGL 015 students came
         their phones                   back “prepared”

       Dissemination of
        knowledge
        Telling other students
         about the project, QR
         codes, etc
   Library was LOUD                    Be aware and prepare for the
                                         inevitable wireless interruption
   Test the codes and webpages          or other technical issues. There
    on multiple devices and              will be some. It will be ok.
    platforms(if possible)
                                        Don’t be afraid of the new
   Have a good mobile webpages          technologies or to try
                                         something different.
   Personalized the experience
    for the students                    Need for digital literacy
                                           Which QR Code reader
   Students are more friendly and          should I download? Why is
    not afraid to talk to me                it not working? Do I have a
                                            smartphone?
Jemima McDonald, University of Technology, Sydney AU
     Library Day (AKA “Play Day”)
           Zombie “Missions” using QR codes
            ▪ Do your Research (find “The Zombie Survival Guide”)
            ▪ Find a Weapon (Get a big book)
            ▪ Weapons Practice (practice aim in the paper plane competition)
            ▪ Find Shelter (quietest room in the library)
            ▪ Work Together (“Like” on FB to connect with other survivors)
            ▪ Find Safety (go to the “help” section)
            ▪ Find Supplies (print, copy, scanning)
            ▪ Live or Die
           Everyone who completed the hunt got a fake tattoo

Email posted to the Information Literacy Instruction Discussion list (ili-
   QR Code Generators
    http://www.Redlaser.com
    http://qrcode.kaywa.com/
 Poll Everywhere
http://polleverywhere.com

Google Goggles (part of the Google App)
goo.gl/zabaK
   PollEverywhere
     To start a discussion on researching
     To gather feedback at the end of a session


   Google Goggles
     As part of a library hunt, can be used for searching
     books, reviews, etc.
Tagwhat
http://tagwhat.com

http://goo.gl/xnx5s
Social Media Tools
   Twitter
     Course hashtags
     Friendly library information

   Check-in apps
     Foursquare, FB

   Pinterest

   Flickr
How can we leverage these in instruction?

How would you use these technologies?
Slides will be available on Slideshare

http://www.slideshare.net/ErinBurns
Barocas, J. (2012). Why QR codes won’t last. Web. http://mashable.com/2012/02/15/qr-codes-rip
Chen, N., Teng, D., Lee, C., and Kinshuk. (2011). Augmenting paper-based reading activity with direct
access to digital materials and scaffolding questioning. Computers & Education, 57, 1705-1715.
Halvelka, S. and Verbovetskaya, A. (2012). Mobile information literacy: Let’s use an app for that!
C&RL News, January 2012, 22-23.
Hicks, A. and Sinkinson, C. (2011). Situated questions and answers: Responding to library users with
QR codes. Reference & User Services Quarterly, 51(1), 60-69.

Huang, H., Wu, C., and Chen, N. (2012). The effectiveness of using procedural scaffoldings in a paper-
plus-smartphone collaborative learning context. Computers & Education, 59, 250-259.
Little, G. (2011). Keeping moving: Smart phone and mobile technologies in the academic library. The
Journal of Academic Librarianship, 37(3), 267-269.
Johnson, L., Adams, S., and Cummins, M. (2012). The NMC Horizon Report: 2012 Higher Education
Edition. Austin, Texas: New Media Consortium.
Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K. (2011). The 2011 Horizon Report. Austin,
Texas: The New Media Consortium.
Ozcelik, E. and Acarurk, C. (2011). Reducing the spatial distance between printed and online
information sources by means on mobile technology enhances learning: Using 2D barcodes.
Computers & Education, 57, 2077-2085.
Shiller, K. (2010). Augmented reality comes to market. Information Today 26(11), 45-46.
Troutner, J. (2011). Web Wonders: QR codes, infographics, and a host of cool tools to impress your
colleagues and improve your work life. Teacher Librarian, 39(1), 43-45.
Walsh, A. (2010). Blurring the boundaries between our physical and electronic libraries: Location-
aware technologies, QR codes, and RFID tags. The Electronic Library, 29(4), 429-437.
Walsh, A. (2010). QR codes: using mobile phones to deliver library instruction and help at the point of
need. Journal of Information Literacy, 4(1), 55-64.
Whitchurch, M. J. (2011). QR codes and library engagement. Bulletin of the American Society for
Information Science and Technology, 38(1), 14-17.
Wisniewski, J. (2010). Bridging the other digital divide. Online, 34(5), 55-57.

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Mobile devices in library instruction

  • 1. Erin Burns, Reference Librarian Lartz Memorial Library Penn State Shenango eburns@psu.edu
  • 2.
  • 3. QR Codes in Libraries  Poll Everywhere  Augmented Reality  Questions/Discussion
  • 4.
  • 6.
  • 8. Guide to online “shelves”  Directly to “Help” (IM, chat, email, contact info)  Mobile Tours  Displays http://www.libsuccess.org/index.php?title=QR_Codes
  • 9.
  • 10.
  • 11. Different and Innovative  Reaching the students in a different way  Dissipating fear of the library (and the librarian!)
  • 12. QR codes and academic libraries: Reaching mobile users, Robin Ashford, C&RL News, Nov 2010
  • 13. Mostly traditional undergraduate population
  • 14. Project  Find Career Resources using the QR codes scattered about the library  Question Sheet  QR Codes would be the answers  Made it easy on purpose  Needed the students back in the classroom to discuss what they found where and why it was relevant
  • 15.  3-4 hours  Create a Question sheet ▪ where items are located  ▪ what the items that they found contain   Align with ACRL IL Standards ▪ Ex: What are the differences between academic  journals, popular magazines, and trade magazines?
  • 16. 2-3 hours  http://qrcode.kaywa.com/  URL, text, phone number, or SMS  Used text and URLs ▪ Place QR codes in strategic places around the library ▪ Physical and Digital Spaces
  • 17. 10 minutes  Figuring out who has a “smart phone”  Downloading appropriate software  Testing software and websites  Groups  20 Minutes in the library  Finding the codes and answers  20 minutes discussing what they found, why it was important
  • 18. Session 1  Session 2  20 students  15 students  7 had smart phones  3 had smart phones  1 iPhone, couple of Blackberries and a couple of  All iPhones Droids/Android devices None of the students knew what a QR Code was
  • 19. Immediate feedback  Next semester  Liked being able to use  ENGL 015 students came their phones back “prepared”  Dissemination of knowledge  Telling other students about the project, QR codes, etc
  • 20. Library was LOUD  Be aware and prepare for the inevitable wireless interruption  Test the codes and webpages or other technical issues. There on multiple devices and will be some. It will be ok. platforms(if possible)  Don’t be afraid of the new  Have a good mobile webpages technologies or to try something different.  Personalized the experience for the students  Need for digital literacy  Which QR Code reader  Students are more friendly and should I download? Why is not afraid to talk to me it not working? Do I have a smartphone?
  • 21. Jemima McDonald, University of Technology, Sydney AU Library Day (AKA “Play Day”)  Zombie “Missions” using QR codes ▪ Do your Research (find “The Zombie Survival Guide”) ▪ Find a Weapon (Get a big book) ▪ Weapons Practice (practice aim in the paper plane competition) ▪ Find Shelter (quietest room in the library) ▪ Work Together (“Like” on FB to connect with other survivors) ▪ Find Safety (go to the “help” section) ▪ Find Supplies (print, copy, scanning) ▪ Live or Die  Everyone who completed the hunt got a fake tattoo Email posted to the Information Literacy Instruction Discussion list (ili-
  • 22.
  • 23. QR Code Generators http://www.Redlaser.com http://qrcode.kaywa.com/
  • 24.  Poll Everywhere http://polleverywhere.com Google Goggles (part of the Google App) goo.gl/zabaK
  • 25. PollEverywhere  To start a discussion on researching  To gather feedback at the end of a session  Google Goggles  As part of a library hunt, can be used for searching books, reviews, etc.
  • 27. Social Media Tools  Twitter  Course hashtags  Friendly library information  Check-in apps  Foursquare, FB  Pinterest  Flickr
  • 28. How can we leverage these in instruction? How would you use these technologies?
  • 29. Slides will be available on Slideshare http://www.slideshare.net/ErinBurns
  • 30. Barocas, J. (2012). Why QR codes won’t last. Web. http://mashable.com/2012/02/15/qr-codes-rip Chen, N., Teng, D., Lee, C., and Kinshuk. (2011). Augmenting paper-based reading activity with direct access to digital materials and scaffolding questioning. Computers & Education, 57, 1705-1715. Halvelka, S. and Verbovetskaya, A. (2012). Mobile information literacy: Let’s use an app for that! C&RL News, January 2012, 22-23. Hicks, A. and Sinkinson, C. (2011). Situated questions and answers: Responding to library users with QR codes. Reference & User Services Quarterly, 51(1), 60-69. Huang, H., Wu, C., and Chen, N. (2012). The effectiveness of using procedural scaffoldings in a paper- plus-smartphone collaborative learning context. Computers & Education, 59, 250-259. Little, G. (2011). Keeping moving: Smart phone and mobile technologies in the academic library. The Journal of Academic Librarianship, 37(3), 267-269. Johnson, L., Adams, S., and Cummins, M. (2012). The NMC Horizon Report: 2012 Higher Education Edition. Austin, Texas: New Media Consortium.
  • 31. Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K. (2011). The 2011 Horizon Report. Austin, Texas: The New Media Consortium. Ozcelik, E. and Acarurk, C. (2011). Reducing the spatial distance between printed and online information sources by means on mobile technology enhances learning: Using 2D barcodes. Computers & Education, 57, 2077-2085. Shiller, K. (2010). Augmented reality comes to market. Information Today 26(11), 45-46. Troutner, J. (2011). Web Wonders: QR codes, infographics, and a host of cool tools to impress your colleagues and improve your work life. Teacher Librarian, 39(1), 43-45. Walsh, A. (2010). Blurring the boundaries between our physical and electronic libraries: Location- aware technologies, QR codes, and RFID tags. The Electronic Library, 29(4), 429-437. Walsh, A. (2010). QR codes: using mobile phones to deliver library instruction and help at the point of need. Journal of Information Literacy, 4(1), 55-64. Whitchurch, M. J. (2011). QR codes and library engagement. Bulletin of the American Society for Information Science and Technology, 38(1), 14-17. Wisniewski, J. (2010). Bridging the other digital divide. Online, 34(5), 55-57.