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The Story Mapping Game
[Collaborate]
Victoria Schiffer (Agile Coach at SEEK) @Erdbeervogel
Ilya Paripsa (Lead Developer at REA Group) @iparips
What did you have for breakfast?
Flickr (KathrynW1) https://www.flickr.com/photos/kathryn-wright/14278562863
User Story
User Story - A Conversation
A user story is a promise
to have a conversation
later.
User Story - Format
As a <user/role>
I want to <action>
so that <goal/benefit>.
User Story - Restaurant Finder
As a <restaurant guest>
I want to <call a restaurant>
so that <I can make a reservation>.
Created by
corpus delicti
from Noun Project
Product Backlog
User Story Y
User Story L
User Story A
User Story M
User Story X
User Story S
...
Product Backlog
1-Dimensional / Flat
Story Map
2-Dimensional
Prioritised
Stories
User Journey
& Prioritised Stories
Story Map
Story Map
Priority
User Journey
(Activities &
Stories)
Jeff Patton and Gary Levitt (2008)
Goal - Product Vision
Backbone - User Journey (Steps)
‘Walking Skeleton’ - Smallest end-2-end functionality
Feature Releases - ‘Flesh out’ whole user journey bit by bit
Story Map
Created by
Sebastian Langer
from Noun Project
Created by
Dinosoftlabs
from Noun Project
Created by
Delwar Hossain
from Noun Project
Created by
Baboon designs
from Noun Project
View
Results
View
Details
Enter
Criteria
Arrange
Dinner
BACKBONE
User Journey
Story Map - Restaurant Finder Created by
corpus delicti
from Noun Project
Created by
Delwar Hossain
from Noun Project
VR 3 VR 4EC 3 AD 2
2nd
Release
Marketable Feature Set
Created by
Baboon designs
from Noun Project
VR 5 VD 23rd
ReleaseCreated by
Baboon designs
from Noun Project
EC ...EC ...nth
Release VD ... AD ...VR ... VR ...
Created by
Baboon designs
from Noun Project
EC 2 VR 1 VD 1EC 1 AD 1VR 2
WALKING SKELETON
1st
Basic ReleaseCreated by
Sebastian Langer
from Noun Project
Created by
Dinosoftlabs
from Noun Project
Source: Henrik Kniberg
Let the fun begin! Let’s play the Game :o)
Context - Restaurant Finder
● You are a Product Team
● Developing & Marketing a Mobile Restaurant Finder
● 3 months for initial release (~ 6 iterations/sprints)
○ Decide on feature set
○ Target Group: restaurant guests
○ Basic flow (Backbone) as per below
Created by
corpus delicti
from Noun Project
View Results
(list of
restaurants)
View
(restaurant)
Details
Enter (search)
Criteria
Arrange Dinner
Created by
Delwar Hossain
from Noun Project
Set Up
● Form Groups (~ 5-6 people)
● Each group gets
○ a deck of cards
○ sticky notes & sharpies
● Roles
○ 1 facilitator per group
○ (1 observer if group has more than 5 people)
Created by
corpus delicti
from Noun Project
1. Focus: Business Value
2. Task:
a. Whole team goes through cards
b. Have a conversation: shared understanding
c. Create minimal 1st
slice: the Walking Skeleton
3. Goal:
a. NOT a fully releasable feature set
b. BUT a feature set that works and can be tested for early feedback
4. Attention:
a. A story map isn’t a matrix! Zero stories or multiple stories under an activity header are ok.
Exercise 1: Walking Skeleton
Created by
Sebastian Langer
from Noun Project
25 Mins
Get Started
● Team: read & order stories
● Facilitator: briefing
Created by
corpus delicti
from Noun Project
Exercise 1: Feedback 10 Mins
Exercise 2: More Slices
1. Task:
a. Create more slices under the Walking Skeleton
b. Write sticky note for each slice: the value it delivers
c. Write sticky notes for the why of the slices & ordering.
(Assumptions & Business Strategies)
2. Goal:
a. Flesh out the user journey, bit by bit → more functionality & early feedback.
3. Attention:
a. There is no right or wrong way of clustering & ordering! Make sure you can explain.
Created by
Baboon designs
from Noun Project
15 Mins
Exercise 2: Feedback 10 Mins
Benefits of Story Mapping
Benefits
● Shared Understanding (Communicate & Collaborate)
● Business Value Focus (Customer/User)
● Big Picture (Purpose & Context)
● Release Planning (Priorities & Adaptability)
● Transparency (Team, Stakeholders, Management)
● Information Radiator (past & future)
● Low Risk (early feedback)
● Continuous Discussion (collaboration)
Q & A
!?!
Further Reading & Acknowledgements
Further Reading
● “The New User Story Backlog is a Map”, Jeff Patton http://jpattonassociates.com/the-new-backlog/
● “Story Mapping in a Nutshell”, Arlen Bankston https://www.slideshare.net/VersionOne/story-mapping-in-a-nutshell
● “Story Mapping in Depth”, Arlen Bankston https://www.slideshare.net/lithespeed/story-mapping-in-a-nutshell-52106729
● “Story Mapping - Discover the whole Story”, Jeff Patton
https://www.slideshare.net/jeffpatton/user-story-mapping-discovery-the-whole-story
● “User Story Mapping - Discover the Whole Story, Build the Right Product”, Jeff Patton
Thanks!
● Xebia for providing us with their Story Mapping Games - https://xebia.com
● Sander Huijsen for introducing us to Xebia’s Story Mapping Game - @ahuijsen
Thanks!
Victoria Schiffer (Agile Coach at SEEK) @Erdbeervogel
Ilya Paripsa (Lead Developer at REA Group) @iparips

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The Story Mapping Game (1st Conf, Melbourne, Australia, 3rd March 2017)

  • 1. The Story Mapping Game [Collaborate] Victoria Schiffer (Agile Coach at SEEK) @Erdbeervogel Ilya Paripsa (Lead Developer at REA Group) @iparips
  • 2. What did you have for breakfast? Flickr (KathrynW1) https://www.flickr.com/photos/kathryn-wright/14278562863
  • 4. User Story - A Conversation A user story is a promise to have a conversation later.
  • 5. User Story - Format As a <user/role> I want to <action> so that <goal/benefit>.
  • 6. User Story - Restaurant Finder As a <restaurant guest> I want to <call a restaurant> so that <I can make a reservation>. Created by corpus delicti from Noun Project
  • 8. User Story Y User Story L User Story A User Story M User Story X User Story S ... Product Backlog 1-Dimensional / Flat Story Map 2-Dimensional Prioritised Stories User Journey & Prioritised Stories
  • 9.
  • 11. Story Map Priority User Journey (Activities & Stories) Jeff Patton and Gary Levitt (2008)
  • 12. Goal - Product Vision Backbone - User Journey (Steps) ‘Walking Skeleton’ - Smallest end-2-end functionality Feature Releases - ‘Flesh out’ whole user journey bit by bit Story Map Created by Sebastian Langer from Noun Project Created by Dinosoftlabs from Noun Project Created by Delwar Hossain from Noun Project Created by Baboon designs from Noun Project
  • 13. View Results View Details Enter Criteria Arrange Dinner BACKBONE User Journey Story Map - Restaurant Finder Created by corpus delicti from Noun Project Created by Delwar Hossain from Noun Project VR 3 VR 4EC 3 AD 2 2nd Release Marketable Feature Set Created by Baboon designs from Noun Project VR 5 VD 23rd ReleaseCreated by Baboon designs from Noun Project EC ...EC ...nth Release VD ... AD ...VR ... VR ... Created by Baboon designs from Noun Project EC 2 VR 1 VD 1EC 1 AD 1VR 2 WALKING SKELETON 1st Basic ReleaseCreated by Sebastian Langer from Noun Project Created by Dinosoftlabs from Noun Project
  • 15. Let the fun begin! Let’s play the Game :o)
  • 16. Context - Restaurant Finder ● You are a Product Team ● Developing & Marketing a Mobile Restaurant Finder ● 3 months for initial release (~ 6 iterations/sprints) ○ Decide on feature set ○ Target Group: restaurant guests ○ Basic flow (Backbone) as per below Created by corpus delicti from Noun Project View Results (list of restaurants) View (restaurant) Details Enter (search) Criteria Arrange Dinner Created by Delwar Hossain from Noun Project
  • 17. Set Up ● Form Groups (~ 5-6 people) ● Each group gets ○ a deck of cards ○ sticky notes & sharpies ● Roles ○ 1 facilitator per group ○ (1 observer if group has more than 5 people) Created by corpus delicti from Noun Project
  • 18. 1. Focus: Business Value 2. Task: a. Whole team goes through cards b. Have a conversation: shared understanding c. Create minimal 1st slice: the Walking Skeleton 3. Goal: a. NOT a fully releasable feature set b. BUT a feature set that works and can be tested for early feedback 4. Attention: a. A story map isn’t a matrix! Zero stories or multiple stories under an activity header are ok. Exercise 1: Walking Skeleton Created by Sebastian Langer from Noun Project 25 Mins
  • 19. Get Started ● Team: read & order stories ● Facilitator: briefing Created by corpus delicti from Noun Project
  • 21. Exercise 2: More Slices 1. Task: a. Create more slices under the Walking Skeleton b. Write sticky note for each slice: the value it delivers c. Write sticky notes for the why of the slices & ordering. (Assumptions & Business Strategies) 2. Goal: a. Flesh out the user journey, bit by bit → more functionality & early feedback. 3. Attention: a. There is no right or wrong way of clustering & ordering! Make sure you can explain. Created by Baboon designs from Noun Project 15 Mins
  • 23. Benefits of Story Mapping
  • 24. Benefits ● Shared Understanding (Communicate & Collaborate) ● Business Value Focus (Customer/User) ● Big Picture (Purpose & Context) ● Release Planning (Priorities & Adaptability) ● Transparency (Team, Stakeholders, Management) ● Information Radiator (past & future) ● Low Risk (early feedback) ● Continuous Discussion (collaboration)
  • 26. Further Reading & Acknowledgements Further Reading ● “The New User Story Backlog is a Map”, Jeff Patton http://jpattonassociates.com/the-new-backlog/ ● “Story Mapping in a Nutshell”, Arlen Bankston https://www.slideshare.net/VersionOne/story-mapping-in-a-nutshell ● “Story Mapping in Depth”, Arlen Bankston https://www.slideshare.net/lithespeed/story-mapping-in-a-nutshell-52106729 ● “Story Mapping - Discover the whole Story”, Jeff Patton https://www.slideshare.net/jeffpatton/user-story-mapping-discovery-the-whole-story ● “User Story Mapping - Discover the Whole Story, Build the Right Product”, Jeff Patton Thanks! ● Xebia for providing us with their Story Mapping Games - https://xebia.com ● Sander Huijsen for introducing us to Xebia’s Story Mapping Game - @ahuijsen
  • 27. Thanks! Victoria Schiffer (Agile Coach at SEEK) @Erdbeervogel Ilya Paripsa (Lead Developer at REA Group) @iparips