128. Auto Instancing on Mobile のいいところ
事前セットアップが不要
Movable な Static Meshも Instancingの対象に!
Frame : 25.99 ms
Game : 13.64 ms
Draw : 27.70 ms
Mem : 319.6 MB
Draws : 6175
Prims : 301.6K
Frame : 16.68 ms
Game : 12.33 ms
Draw : 15.74 ms
Mem : 297.6 MB
Draws : 54
Prims : 295.9K
133. 参考資料
● Optimizing UE4 for Fortnite: Battle Royale - Part 1,2
● https://www.youtube.com/watch?v=KHWquMYtji0
● https://www.youtube.com/watch?v=1xiwJukvb60
● Epic Games Wang Wei:UE4のマルチプレイヤーゲームの最適化
● https://zhuanlan.zhihu.com/p/43742565
● Using UE4 to Develop for Oculus Rift and Oculus Quest
● https://www.youtube.com/watch?v=hEtu-ciPc7g
● ARK on iOS: Leveraging UE4 for 98% Content Reduction
● https://www.unrealengine.com/ja/events/unreal-fest-europe-2019/ark-on-ios-coding-and-design-tips-for-
truly-unreal-success-on-mobile?lang=ja
● ARK on iOS: Coding and Design Tips for Truly Unreal Success on Mobile
● https://www.unrealengine.com/ja/events/unreal-fest-europe-2019/ark-on-ios-leveraging-ue4-for-98-
content-reduction?lang=ja
● Developer Perspective: Improving Memory Usage and Load Times in UE4
● https://developer.oculus.com/blog/developer-perspective-improving-memory-usage-and-load-times-in-
ue4/
● Developer Perspective: UE4 Logging and Console Commands for Mobile VR
● https://developer.oculus.com/blog/developer-perspective-ue4-logging-and-console-commands-for-mobile-
vr/
134. 参考資料 <WWDC>
● Delivering Optimized Metal Apps and Games
● https://developer.apple.com/videos/play/wwdc2019/606/
● Metal Shader Debugging and Profiling
● https://developer.apple.com/videos/play/wwdc2018/608/
● Metal for Game Developers
● https://developer.apple.com/videos/play/wwdc2018/607/
● Metal 2 Optimization and Debugging
● https://developer.apple.com/videos/play/wwdc2017/607/