Click here to watch the video of this speech.
https://www.youtube.com/watch?v=Wr974MCYHSU
Presented by Hiroyuki Kobayashi (Epic Games Japan)
This slide is a presentation material from a study session "UE4 Environment Art Dive" held on December 15, 2019.
19. #UE4 | @UNREALENGINE
Outside water material
Opacity and Refraction pin are not used,
Translucent expression by inserting Scene Color in
Emissive.
Waves create texture sheets in Houdini.
31. #UE4 | @UNREALENGINE
Cross water material
The material is simply transparent.
Draw on Custom Depth and judge whether it is below
the water surface.
116. #UE4 | @UNREALENGINE
Inside water component
● Water reflection and refraction
● Caustics
● Color subtruction
● God ray
117. #UE4 | @UNREALENGINE
Inside water component
● Water reflection and refraction
● Caustics
● Color subtruction
● God ray
118. #UE4 | @UNREALENGINE
Water absorbs red light.
As light travels through the water, red light is absorbed, leaving blue.
Water and shallow water in cups appear colorless and transparent due to low absorption.
164. #UE4 | @UNREALENGINE
Lighting
Enter the latitude, longitude, time zone,
date and time and calculate the position of
the sun.
Sun Position Calculator