Weitere ähnliche Inhalte Ähnlich wie Collaborating with Customers using Innovation Game (20) Mehr von Enthiosys Inc (19) Kürzlich hochgeladen (20) Collaborating with Customers using Innovation Game1. Customer Collaboration With
Innovation Games®
Presented to EMC Innovation and
Leadership Series
April 22nd, 2009
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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2. Tonight's Flow
• I talk about me
• I talk about Enthiosys
• I talk about gifts for you
• We talk about customer collaboration
• We talk about Innovation Games
• You play a game
• You get gifts
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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3. Customer Collaboration
lets talk about why
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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4. Some Questions
• What is collaboration?
– How do you do it?
– Why do you do it?
– Who do you do it with?
• What is market research?
– How do you do it?
– Why do you do it?
– Who do you do it to?
• Can we combine them?
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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5. Traditional vs. Collaborative
• Traditional techniques often can
– Be highly constrained and overly precise
– Assume people have answers
• Collaborative techniques
– Allow you to explore alternatives
– Answers can be discovered during process
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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6. Innovations & Decisions
• Innovation requires (among other things):
– deep insight and understanding
– willingness to explore
– creativity
• Good decisions require
– Data
– Buy-in
– Minimal bias
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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7. Collaborative Research
Traditional
Research
Collaborative
Research
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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8. The Innovation Horizon
IBM Global Business Services
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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9. Different Decisions in Time
5+ Years
Strategy
3-5 Years
Portfolio
Execs
18-24 Months
Product
Release
Mgrs 2-9 Months
2-4 Weeks
Sprint
Daily
Staff
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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10. New Product Categories
• Goal: imagining truly new solutions
• Question: “Would prospects be interested in…”
• Process:
– Rapidly generate and filter many proposals
– Complex intersection of market, technology, price…
• Research tools are expansive and generative
– Ethnography
– Market gap analysis
– Blue sky thinking
– Storyboarding
• Vast majority of new ideas are discards
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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11. Expand Product Portfolio
• Goal: find new opportunities in existing product line
– New customer groups, segment by pricing/features…
• Question: “Can we grow revenue, share, audience?”
• Research tools require market experience/knowledge
– Idea management from customers, marketing, sales, etc.
– Win/loss analysis
– Prospect interviews
– Competitive offerings
– Segmentation analysis
• Challenges: cannibalization, complexity, resources, focus
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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12. New Features in Next Release
• Goal: prioritize infinite list of good suggestions
• Questions:
– What features will drive incremental revenue?
– What features are mandatory? Committed?
– What’s on our roadmap?
– How do we manage trade-offs?
• Research tools are tied to sales and development
– Customer requests
– Support requests
– Executive mandates
– The next big deal in the pipeline
• Challenges: breakthrough features, commitments, agility
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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13. Geoffrey Moore
Dealing With Darwin
In the complex-systems model, market research has a qualitative bias because each
customer constitutes a market reality unto itself. Statistically averaging insights across
such a modest customer population makes no sense. Instead, you want to delve
deeply into the specific circumstances of each account, seeking out unique patterns,
not mathematical correlations. This is where war stories and hypothetical scenarios,
even just the occasional apt metaphor, can prove so insightful.”
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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14. Innovation Games
what are these things?
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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15. Innovation Games Are:
• Proven techniques for collaborating
with groups of customers.
• Alternatives to traditional research
techniques.
• Among the trends of
– Open Innovation
– Co-Development &
– Serious Games
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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16. Our Goal is to Provide a
• Creative
• Effective
• Low Cost
• Customer Collaboration
• Option that can…
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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17. Enhance what you do today
Programs Systems
Functions
• CAB / TAB • Idea Mgt.
• Sales
• User Groups • ALM Tools
• Service
– Closed/Open
• Industry Conf.
• Support
• Open Forums
• Dev Comm.
• Marketing
• Social Media
• Research
• Product Mgt.
– Focus Groups • MSFT
• R&D
– Surveys
• Executives – Observations
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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18. Innovate & Decide
Portfolio
Product Ind. Conf.
Divest/ Invest/
EOL Maintain
Forums
Evaluate Plan
CABs
Social
Media
Design
Develop Communities
Launch
Research On & Off-Line
NPD
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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19. IG’s Accomplish This By
• A structured approach to exploration
that allows creative thinking to occur
in a relaxed, fun environment
• Utilizing verbal, written, visual and
non-verbal forms of communication
• Creating greater volumes of rich
information
• Provide customer artwork which can
be retained and shared with others
• Putting customers in control
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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20. Range of Options
• A Book
• A Class
• A Small Consulting Service
• A Big Consulting Service
• An Online Service
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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21. Product Box
Ask your customers to imagine
that they’re selling your product
at a tradeshow, retail outlet, or
public market. Give them a few
cardboard boxes and ask them
to literally design a product box
that they would buy. The box
should have the key marketing
slogans that they find
interesting. When
Goal: finished, pretend that you’re a
Identify skeptical prospect and ask your
customer to use their box to sell
exciting, sellable
your product to you.
features and desired
benefits
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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22. Product Box In Action
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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23. Speed Boat
Draw a boat on a whiteboard or
sheet of butcher paper. You’d like
the boat to really move fast.
Unfortunately, the boat has a few
anchors holding it back. The boat is
your system, and the features that
your customers don’t like are its
anchors.
Customers write what they don’t
like on an anchor. They can also
Goal:
estimate how much faster the boat
Identify what customers
would go when that anchor was
don’t like about your cut. Estimates of speed are really
products and services estimates of pain.
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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24. Speed Boat In Action
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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25. Prune The Product Tree
Start by drawing a very large tree on a
whiteboard. Thick limbs represent
major areas of functionality within
your system. The edge of the tree –
its outermost branches – represent
the features available in the current
release. Write potential new features
on several index cards, ideally shaped
as leaves. Ask your customers to
place desired features around the
tree. Observe how the tree gets
structured – does one branch get the
Goal:
bulk of the growth? Does an
Find out what to Add or underutilized aspect become
Remove from the Product stronger?
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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26. Prune The Product Tree In Action
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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27. Spider Web
Put the name of your product or
service in the center of a circle. Ask
your customers to draw other
products and services, ask them to
tell you when, how, and why these are
used. Ask them to draw lines between
the different products and services.
As your customers reviews when and
where they user your offering, you can
Goal: capture the various inter-relationships
Clarify the operating that exist between the different
context for your products products and service that they use
throughout the day.
and services
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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28. Spider Web In Action
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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29. Start Your Day
Ask your customer to describe the
daily, weekly, monthly , and yearly
events that are related to their use of
your product on pre-printed, poster-
sized calendars or a simple timeline on
poster paper. Ask them to describe
events in time frames appropriate for
your project. Special event that are
unique to an industry or sector (like a
conference), or days in which
Goal: everything goes horribly wrong and
Understand how and they’re looking for help. While they’re
when your customer doing this, be alert for how your product
helps – or hinders – their day.
uses your product
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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30. Start Your Day In Action
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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31. Give Them A Hot Tub
Write several features on note cards,
one feature per card. Include several
completely outrageous features. If
you’re making a portable MP3 player,
try adding features like “heats coffee”,
“cracks concrete” or “conditions dog
hair”. If you’re making a system that
manages payroll, try adding features
like “plans family reunions” or
“refinishes wooden floors”. If you’re
Goal: building an office building, add a hot
tub in the lobby. Observe what happens
Use outrageous
with a customer uncovers one of these
features to discover
outrageous features.
hidden breakthroughs
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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32. 20/20 Vision
When you’re getting fitted for glasses,
your optometrist will often ask you to
compare between two potential lenses by
alternately showing each of them.
Start by writing one feature each on large
index cards. Shuffle the pile and put them
face down. Take the first one form the top
and put it on the wall. Take the next one
and ask your customers if it is more or
less important than the one on the wall.
Place it above or below, depending on its
Goal: relative importance. Repeat this with all of
your feature cards.
Prioritize features
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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33. Remember the Future
Hand each of your customers a few
pieces of paper. Ask them to imagine
that it is sometime in the future and that
they’ve been using your product almost
continuously between now and that
future date. Then ask them to write
down exactly what your product will
have done to help them accomplish
their goals.
Key point – ask “What will the product
Goal:
have done?” not “What should the
Understand how your
product do?”
customer defines success
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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34. Show and Tell
Ask your customers to bring examples
of artifacts created or modified by your
product or service. Ask them to tell you
why these artifacts are important, and
when and how they’re used.
Pay careful attention to anything that
surprises you – artifacts you expected
them to create or modify that they have
Goal: ignored, artifacts that aren’t used, or
Identify important artifacts used in unexpected ways.
artifacts created by
your product
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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35. Me and My Shadow
Shadow your customer while they use
your product or service. Literally. Sit
next to them and watch what they do.
Periodically ask them “Why are you
doing that?” and “What are you
thinking?” Take along a camera or
camcorder and record key activities.
Ask for copies of important artifacts
created or used by your customer while
Goal: they are doing the work.
Identify customer’s
hidden needs
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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36. The Apprentice
Ask your engineers and product
developers to perform the “work” of the
system that they are building. If they’re
building a new data entry system, have
them do the work of the current data
entry operators. If they’re building
workflow management software for
furniture delivery people, have them
deliver furniture. If they’re building a
system to analyze vehicle performance
data, ask them to change the oil in the
car. They gain knowledge of the
Goal: customer experience and some degree
Create empathy for the of empathy for the real problem that
your customer is trying to solve.
customer experience
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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37. Buy a Feature
Create a list of features with an
estimated cost. The cost can be
development effort or actual cost you
intend to charge for the feature.
Customers buy features that they
want.
Features are priced high enough that
no singe customer can buy the
features. This helps motivate
customers to negotiate between
themselves as to which features are
Goal:
most important. Observation of this
Prioritize features negotiation provides great insight into
what customers are willing to pay for.
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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38. Buy A Feature Online - Plan
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39. Buy A Feature Online - Play
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40. Buy A Feature Online - Processed
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41. Buy A Feature Online – Chat Log
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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42. Case Study: VeriSign
• Customer support organization of $1.5B tech firm
– ~200 customer support reps on 3 continents
– 46 proposed improvement projects
($10M backlog)
– Which are worth implementing first? Why?
• Buy A Feature Online
– Tournament model, 30% of organization participated
– Priced using T-shirt sizing (S/M/L/XL)
– Top 7 projects identified after 3 tournaments (15 games)
– Negotiation/chat helped managers understand needs
– Process created buy-in and was fun
– Results in days, not months
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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43. Case Study:
Qualcomm Enterprise Solutions
Problem Explore business intelligence product viability
Games Product Box, Start Your Day, Spider Web
Team 1 facilitator/leader from Enthiosys
Some games by internal QES
Engagement Multiple games have been played by QES over the past
several years.
• Creation of DataVisor, a Business Intelligence platform
Results
• Creation of the FleetAdvisor Value Added Applications
(FA-VAA) a suite of enhanced reporting tools
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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44. Case Study:
Aladdin Knowledge Systems, Inc.
Problem Obtain strategic and lead customer feedback to determine
future product choices and roadmap decisions.
Games Speed Boat, Buy a Feature
Team 1 facilitator/leader from Enthiosys
The games are held as part of Aladdin’s quarterly Security
Engagement
Council.
Results Implemented two key changes:
• Creation of a developer portal
• Created educational programs to address customer’s
complaints about lack of high quality knowledge on how to
use the product
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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45. Case Study:
Wyse Technology, Inc.
Problem Understand complex product relationships to create a larger
solution footprint
Games Spider Web
Team 1 facilitator/leader from Enthiosys
The games were held as part of Wyse’s Customer Advisory
Engagement
Board. The CAB was created by John Kish, CEO, who
believes in customer interaction.
Results The game identified key areas in which Wyse needed to
improve their solution offering and value propositions
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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46. Case Study:
Emerson Climate Technology
Problem Better understand complex product relationships to create a
larger solution footprint
Games Spider Web, Speedboat
Team 1 facilitator/leader from Enthiosys
Games are part of Emerson’s annual Technology Advisory
Engagement
Council (TAC) meetings.
Results Incorporated results into strategic plans for products over
the next 2 –3 years
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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47. Let’s Play Product Box
you too can do
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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48. Our Scenario
• I am from Acme Clock Co.
• You are clock users
• You have agree to help me
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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49. Our Process
• Imagine you are at any national retail chain store
• Build a box that would cause you to buy a clock
on sheer impulse
• When you are done, sell your box to me
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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50. Our Rules
• You have to collaborate
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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51. Additional Resources
• www.innovationgames.com
• Product Development and Management
Association www.pdma.org
• Center for Creative Leadership www.ccl.org
• MIT Center for Innovation in Product
Development http://cipd.mit.edu
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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52. Contact Information
Enthiosys, Inc.
615 National Ave., Suite 220
Mountain View, CA 94043
650.528.4000 Office
650.528.4004 Fax
follow us at www.twitter.com/Enthiosys
follow me at www.twitter.com/AgileProductMgr
www.enthiosys.com/insights-tools for Books, Bytes, Blogs
www.InnovationGames.com for Innovation Games Online
© 2009, Enthiosys Inc. All rights reserved. www.enthiosys.com or 650.528.4000
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