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Rubik’s cube solution
    By Ibrahem Batta
Rubik’s cube
Pieces

• There are three different kinds of pieces.




                     Centers
Pieces




Edges
Pieces




Corner
Mistake
• The stickers is the visible face of cube .

• Many people make the mistake to think that
  rubik’s cube has 54 stickers need to be solved .

• In fact it only has 20 pieces to be solved.
• 8 corners and 12 edges .
Notation

You will need to learn move notation in order to
use this solution.
                                          Right R
The six cube faces will be represented by Left L
                                           Up U
                                           Down D
  RLUDFB                                   Front F
  Turns that face clockwise                Back B
  R’ L’ U’ D’ F’ B’
  Turns that face counterclockwise
  R2 L2 U2 D2 F2 B2
  Turn that face 180 degrees
Method


This guide teaches the layer-by-layer (LBL) method.
The first layer is the most intuitive and the last
layer requires the most memorization.
The first layer

Solving the first layer is a two-step process:
• solve the edges to make a cross and
• solve the corners.

Remember that edges and corners have multiple
stickers and belong in a specific position!
First layer cont.

Solving the cross
• Define a goal and assume it the piece in the
   center the top surface in our example it is white .
• find the edge you want to solve , and this may be
   any edge.
• You can determine the correct position to piece
   by checking the two other faces of piece.
First layer cont.




 Let piece up layer by layer if it in last layer
First layer cont.

Solving the corners
• Figure out where the corner belongs by checking
   the two non-white stickers on the corner.
• bring the corner above the goal .
• Apply one of the following algorithms.
First layer cont.




Algorithm        Algorithm     Algorithm
(U R U’ R’)      (U’ F’ U F)   1. (R U’ R’ U2) to get the
                               white sticker on the
                               side
                               2. Use one of the
                               algorithms above to
                               solve.
First layer cont.




Algorithm        Algorithm     Algorithm
(U R U’ R’)      (U’ F’ U F)   1. (R U’ R’ U2) to get the
                               white sticker on the
                               side
                               2. Use one of the
                               algorithms above to
                               solve.
First layer cont.

By finishing the first layer the result well be like this
Second layer

The Second Layer
The second layer only has four edges that need to be
solved. The centers never move, so they are already
solved!
Second layer


- If the edge in last layer =>
      * check the 2 faces to determine its correct place.
      * Bring the edge next to the goal so that the front
       stickers match by using either a U, U’, or U2 move.
      * Apply one of the following algorithms.

  Algorithm                         Algorithm
  U (R U’ R’) (U’ F’ U F)           U’ (L’ U L) (U F U’ F’)
Second layer


- If the edge in second layer=>
     Algorithm
     1. (R U’ R’) (U’ F’ U F) to get the edge to the
     last layer.
     2. Use the method above to solve.
Second layer


- If the edge in second layer=>
     Algorithm
     1. (R U’ R’) (U’ F’ U F) to get the edge to the
     last layer.
     2. Use the method above to solve.
Second layer




The result of second layer solution
Last layer

Orienting the edges
The goal for this step is to make a yellow cross.
Algorithm (F R U) (R’ U’ F’)
Last layer
Orienting the corners
The goal for this step is to make all the corners yellow.

 The following diagrams are drawn as top-down views, so you must hold the yellow face on
top
Algorithm (R U) (R’ U) (R U2) R’
Last layer

Positioning the corners
The goal for this step is to move the corners into the right places
Algorithm
(R U2 R’ U’ R U2) (L’ U R’ U’ L)
Last layer

Positioning the edges
This is the final step in solving the cube
Algorithm F2 U’ (L R’) F2 (L’ R) U’ F2
Ai and rubick’s cube


• Kociemba's Algorithm.
• Thistlethwaite's Algorithm.

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Rubik’s cube

  • 1. Rubik’s cube solution By Ibrahem Batta
  • 3. Pieces • There are three different kinds of pieces. Centers
  • 6. Mistake • The stickers is the visible face of cube . • Many people make the mistake to think that rubik’s cube has 54 stickers need to be solved . • In fact it only has 20 pieces to be solved. • 8 corners and 12 edges .
  • 7. Notation You will need to learn move notation in order to use this solution. Right R The six cube faces will be represented by Left L Up U Down D RLUDFB Front F Turns that face clockwise Back B R’ L’ U’ D’ F’ B’ Turns that face counterclockwise R2 L2 U2 D2 F2 B2 Turn that face 180 degrees
  • 8. Method This guide teaches the layer-by-layer (LBL) method. The first layer is the most intuitive and the last layer requires the most memorization.
  • 9. The first layer Solving the first layer is a two-step process: • solve the edges to make a cross and • solve the corners. Remember that edges and corners have multiple stickers and belong in a specific position!
  • 10. First layer cont. Solving the cross • Define a goal and assume it the piece in the center the top surface in our example it is white . • find the edge you want to solve , and this may be any edge. • You can determine the correct position to piece by checking the two other faces of piece.
  • 11. First layer cont. Let piece up layer by layer if it in last layer
  • 12. First layer cont. Solving the corners • Figure out where the corner belongs by checking the two non-white stickers on the corner. • bring the corner above the goal . • Apply one of the following algorithms.
  • 13. First layer cont. Algorithm Algorithm Algorithm (U R U’ R’) (U’ F’ U F) 1. (R U’ R’ U2) to get the white sticker on the side 2. Use one of the algorithms above to solve.
  • 14. First layer cont. Algorithm Algorithm Algorithm (U R U’ R’) (U’ F’ U F) 1. (R U’ R’ U2) to get the white sticker on the side 2. Use one of the algorithms above to solve.
  • 15. First layer cont. By finishing the first layer the result well be like this
  • 16. Second layer The Second Layer The second layer only has four edges that need to be solved. The centers never move, so they are already solved!
  • 17. Second layer - If the edge in last layer => * check the 2 faces to determine its correct place. * Bring the edge next to the goal so that the front stickers match by using either a U, U’, or U2 move. * Apply one of the following algorithms. Algorithm Algorithm U (R U’ R’) (U’ F’ U F) U’ (L’ U L) (U F U’ F’)
  • 18. Second layer - If the edge in second layer=> Algorithm 1. (R U’ R’) (U’ F’ U F) to get the edge to the last layer. 2. Use the method above to solve.
  • 19. Second layer - If the edge in second layer=> Algorithm 1. (R U’ R’) (U’ F’ U F) to get the edge to the last layer. 2. Use the method above to solve.
  • 20. Second layer The result of second layer solution
  • 21. Last layer Orienting the edges The goal for this step is to make a yellow cross. Algorithm (F R U) (R’ U’ F’)
  • 22. Last layer Orienting the corners The goal for this step is to make all the corners yellow. The following diagrams are drawn as top-down views, so you must hold the yellow face on top Algorithm (R U) (R’ U) (R U2) R’
  • 23. Last layer Positioning the corners The goal for this step is to move the corners into the right places Algorithm (R U2 R’ U’ R U2) (L’ U R’ U’ L)
  • 24. Last layer Positioning the edges This is the final step in solving the cube Algorithm F2 U’ (L R’) F2 (L’ R) U’ F2
  • 25. Ai and rubick’s cube • Kociemba's Algorithm. • Thistlethwaite's Algorithm.