Identifying Appropriate Test Statistics Involving Population Mean
Customer engagement on mobile application research
1. Combining the popular addictive form of
‘chance’ in video games with loyalty
programs in order to encourage users to
consistently revisit a mobile application.
5. Aim – To prove that an RNG system could
make a loyalty program within a mobile
application more effective.
Objective – Analyse the way people use
loyalty programs within mobile application
Objective – Compare traditional mobile
applications with those that use RNG
Objective – Implement RNG into existing
mobile applications with a loyalty program
and analyse its effectiveness.
6. The global Mobile Apps industry
Geography
segmentation
Asia-
Pacific216029
258605
303528
334065
375861
554828
0
5
10
15
20
25
0
100000
200000
300000
400000
500000
600000
2012 2013 2014 2015 2016 2021
Market value and forecast
$million
%Growth
7. Research Problem:
How can we improve the way companies use discounts
and promotions within mobile apps to build a better
user engagement?
Bad discounts/promotions: the waste of time and
resources
Recent studies have shown that consumers will join up
to 10 loyalty programs but only be active on 3 – 4 of
them. The same studies have also shown that, of any
one program the global benchmark is for, around 35% of
the base are active. - (DigitalAlchemy, 2017)
8. understanding different characteristics and
preferences of customers
providing common attribute of perceived
value to its customer
customer satisfaction creates loyal customer
9. How can companies use discounts and
promotions as advantage within mobile apps
to build a better user engagement?
- Why promotion is important in business
- Why do we have to do it in the mobile
application?
-How to get most customers attention?
14. Generation of random number has possibility to lead to customer
addiction with business engagement
15. Increasing customer engagement of the
product or services
Motivate user to keep using the mobile
application
Loyalty program with a use of RNG could
spread with the word of the mouth
16. Research Methodology Apply in this study
Research Approach Quantitative
Research Design Descriptive
Data Sources Primary
Research Strategy Survey
Data Collection Method Online Questionnaire & Hard Copy
Sampling Convenience Sampling
Snowball Sampling
Data Analysis Method Frequencies
Descriptive statistics
Reliability( Cronbach's alpha)& Normality
Inferential Analysis Person's Correlation
Linear Regression