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September 2018
Emilia Palaveeva, F Collective
Beyond the Cult of Human
Centered Design
2
About me
I work at the intersection of technology, business,
and design, to help companies identify areas
where innovation can make a difference.
• Acting as a marketing communications
director for Interaction Design Association’s
Interaction conference.
• Advisor at the UW Innovation lab.
• Former VP of marketing and business
development at design consultancy Artefact.
• Additional writings: https://medium.com/f-
collective
Emilia Palaveeva
Principal, F Collective
emilia@fcollective.co
@epalaveeva
33
What is the
problem with
human-centered
design?
4
“This $1,500 toaster oven
is everything that’s
wrong with Silicon Valley
design: Automated yet
distracting. Boastful yet
mediocre. Confident yet
wrong.”
FastCo Design on June
smart oven
Design is not enough for a problem not worh solving
5
Human centered design
adds value, when it not
only focuses on the user,
but aims to solve a real
problem.
Meaningful wearables:
• eSight glasses
• Athena safety wearable
• Kid Power fitness
bracelet
• Apple Watch 4, EKG
Problems worth solving augment the value of design
6
Even when the problem is
worth solving, if design fails
to recognize unintended
consequences, or
prioritizes the short term
needs of the individual
user rather than the
broader, longer term
impact, it can become a
synonym for disruption
gone wrong.
Beyond a problem worth solving
7
When you
design for a
human unless
you think
about her
interactions
with the
world, you are
designing for
biases.
Humans are imperfect1. Humans are imperfect
8
Consequences
and costs spill
before they can
be contained.
The cost of the
Arab Spring has
been calculated
to $614 billion in
lost growth to
Arab countries
according to a
UN survey.
Faster change, interconnected
world
9
New technologies are
fundamentally
changing how we
interact with the world
around us. Mixed reality
and virtual reality can
treat PTSD but they can
also create
unbridgeable gaps in
our shared experiences.
New tech is upending the fundamentals3. New technologies are upending the fundamentals
10
AI is helping us discover
and treat cancer better,
but does not necessarily
improve our
understanding of the
disease. It can predict
depression, but it can
also reinforce biases.
New technology is not inherently good or bad
1111
Human Centered Design:
Once Hot, No Longer Enough
1212
Humanity Centered Design:
• Addressing users’ needs
• Solving a real problem
• In the context of users’
relationships, environment,
long term well being
1313
Sidenote: Why design?
14
• Design is the connective tissue between
complex tech capabilities to human needs
• Its recognized business impact gives
designers license to initiate a new way of
thinking
• Roots in humanistic ideals, empathy,
behavioral science, cognitive psychology
make it a good driving force for change
Why design?
1515
Design: Leading the New
Enlightenment
1616
How do we evolve
towards humanity-
centered design?
17
New perspectives New focus New methodology
1818
New Perspectives:
Beyond the 1-1 Interaction
19
Before we focus on individual interactions, we need to
look at the system as a whole, in order to understand
how parts are connected and will be impacted by
change. Speculative design is often the sandbox where
we explore these relationships between users, products
and environments.
New perspectives
20
Would you kill one person to save five? The experiment
has become relevant again with the imminent advent
of self-driving cars.
FastCompany asked design companies to explore
possible solitions…
The Trolley problem: An ethical thought experiment and a design challenge
21
A dashboard dial that lets
passengers decide how much they
want their car to prioritize their own
safety over that of other people.
Challenges:
• Exclusively focused on user-
product interaction and
individual benefits.
• No exploration on additional
stakeholders, broader implications
• By quickly zeroing in on a solution
paths to explore this further are
eliminated
Solution A: MAP Project Office
22
A platform for citizens of a certain
area/community to vote collectively
on what kind of morality they want
their vehicles to have.
Challenges:
• No exploration on additional
stakeholders, broader
implications
• Allows for biases
• By rushing to come up with a
single interaction design solution,
may create worse problems.
Solution B: Teague
23
The world in 15 years will be vastly
more connected than it is today.
Proliferation of digital devices–be
they sensors or cameras or
smartphones–provide a huge
amount of data to a giant AI system
that coordinates all the data and
reacts in such a way that no one
gets hurt.
Challenges:
• Overindexes on the system’s
thinking approach, not providing
enough detail to ground the idea
to solutions.
Solution C: Artefact
2424
Sidenote: What makes good
speculative design?
25
• Balance of systems thinking and craft.
• Based on a framework of design/humanistic
principles.
• The concept is the means to an end.
• It highlights the danger zones as much as the
opportunity areas.
26
New perspectives New focus New methodology
2727
New Focus:
Problems Worth Solving
28
Starting late last year, we [Facebook] set out to explore how we
could make News Feed more readable, conversational, and
easier to navigate.
• How might we improve News Feed to be easier to read and
distinguish key areas of content?
• How might we make the content itself more engaging and
immersive?
• How might we make it easier to leave feedback?
“Evolving the Facebook News Feed to Serve You Better”
2929
The purpose of
[redesigning the Facebook news feed]
is to
[make it more immersive and engaging]
so that
[people spend more time on the platform]
so that
[Facebook can collect more data on its users and
make more advertising money.]
Source: Sheryl Cababa, Artefact
3030
Sidenote: How to challenge
and change the focus?
31
• Beyond design thinking: critical thinking.
• Watch out for goals that are masked as
benefits: engagement, ease of use,
disruption, personalization etc.
• Stay focused on humanistic ideals principles:
• Knowledge and science
• Transparency and fairness
• Human agency and decision making
Tips to false positivity
32
New perspectives New focus New methodology
3333
New Methodology
34
The cost of open ended exploration without evaluating
consequences can be steep.
fcl
35
• What if?
• At what cost?
• At whose expense?
• For how long
• ...?
New Methodology
Tarot Cards of tech by Artefact
36
• Design, design thinking, development is not enough à Critical
thinking
• To augment design principles and values à Philosophy & Ethics
• To go beyond ndividual behavior impact à Behavioral
economics & cognitive psychology
• To forecast large scale impact à Political
science/sociology/Economics
• To influence stakeholders in the organization à Business
management and organizational development
• Do design for systems à Domain expertise
From pixel pushers to new enlightenment luminaries
3737
Are There Any Good News?
38
“If you have design in the C-suite
you are more likely to be the
disruptor, not the disrupted.”
Joanna Peña-Bickley, head of design for Amazon AWS Internet of Things
The impact of design is growing: Design as a craft, a process, an organizational principle.
39
“If we get a button wrong at Uber,
entire economies get disrupted. You
have to think about all these
repercussions, because little mistakes
can have incredible downstream
consequences.”
Michael Gough, VP Design, Uber
Design leaders are embracing responsibility
40
Further reading
41
Emilia@fcollective.co @epalaveeva
Questions?

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Humanity Centered Design: Why human centered design is no longer enough and what to do about it.

  • 1. 1 September 2018 Emilia Palaveeva, F Collective Beyond the Cult of Human Centered Design
  • 2. 2 About me I work at the intersection of technology, business, and design, to help companies identify areas where innovation can make a difference. • Acting as a marketing communications director for Interaction Design Association’s Interaction conference. • Advisor at the UW Innovation lab. • Former VP of marketing and business development at design consultancy Artefact. • Additional writings: https://medium.com/f- collective Emilia Palaveeva Principal, F Collective emilia@fcollective.co @epalaveeva
  • 3. 33 What is the problem with human-centered design?
  • 4. 4 “This $1,500 toaster oven is everything that’s wrong with Silicon Valley design: Automated yet distracting. Boastful yet mediocre. Confident yet wrong.” FastCo Design on June smart oven Design is not enough for a problem not worh solving
  • 5. 5 Human centered design adds value, when it not only focuses on the user, but aims to solve a real problem. Meaningful wearables: • eSight glasses • Athena safety wearable • Kid Power fitness bracelet • Apple Watch 4, EKG Problems worth solving augment the value of design
  • 6. 6 Even when the problem is worth solving, if design fails to recognize unintended consequences, or prioritizes the short term needs of the individual user rather than the broader, longer term impact, it can become a synonym for disruption gone wrong. Beyond a problem worth solving
  • 7. 7 When you design for a human unless you think about her interactions with the world, you are designing for biases. Humans are imperfect1. Humans are imperfect
  • 8. 8 Consequences and costs spill before they can be contained. The cost of the Arab Spring has been calculated to $614 billion in lost growth to Arab countries according to a UN survey. Faster change, interconnected world
  • 9. 9 New technologies are fundamentally changing how we interact with the world around us. Mixed reality and virtual reality can treat PTSD but they can also create unbridgeable gaps in our shared experiences. New tech is upending the fundamentals3. New technologies are upending the fundamentals
  • 10. 10 AI is helping us discover and treat cancer better, but does not necessarily improve our understanding of the disease. It can predict depression, but it can also reinforce biases. New technology is not inherently good or bad
  • 11. 1111 Human Centered Design: Once Hot, No Longer Enough
  • 12. 1212 Humanity Centered Design: • Addressing users’ needs • Solving a real problem • In the context of users’ relationships, environment, long term well being
  • 14. 14 • Design is the connective tissue between complex tech capabilities to human needs • Its recognized business impact gives designers license to initiate a new way of thinking • Roots in humanistic ideals, empathy, behavioral science, cognitive psychology make it a good driving force for change Why design?
  • 15. 1515 Design: Leading the New Enlightenment
  • 16. 1616 How do we evolve towards humanity- centered design?
  • 17. 17 New perspectives New focus New methodology
  • 19. 19 Before we focus on individual interactions, we need to look at the system as a whole, in order to understand how parts are connected and will be impacted by change. Speculative design is often the sandbox where we explore these relationships between users, products and environments. New perspectives
  • 20. 20 Would you kill one person to save five? The experiment has become relevant again with the imminent advent of self-driving cars. FastCompany asked design companies to explore possible solitions… The Trolley problem: An ethical thought experiment and a design challenge
  • 21. 21 A dashboard dial that lets passengers decide how much they want their car to prioritize their own safety over that of other people. Challenges: • Exclusively focused on user- product interaction and individual benefits. • No exploration on additional stakeholders, broader implications • By quickly zeroing in on a solution paths to explore this further are eliminated Solution A: MAP Project Office
  • 22. 22 A platform for citizens of a certain area/community to vote collectively on what kind of morality they want their vehicles to have. Challenges: • No exploration on additional stakeholders, broader implications • Allows for biases • By rushing to come up with a single interaction design solution, may create worse problems. Solution B: Teague
  • 23. 23 The world in 15 years will be vastly more connected than it is today. Proliferation of digital devices–be they sensors or cameras or smartphones–provide a huge amount of data to a giant AI system that coordinates all the data and reacts in such a way that no one gets hurt. Challenges: • Overindexes on the system’s thinking approach, not providing enough detail to ground the idea to solutions. Solution C: Artefact
  • 24. 2424 Sidenote: What makes good speculative design?
  • 25. 25 • Balance of systems thinking and craft. • Based on a framework of design/humanistic principles. • The concept is the means to an end. • It highlights the danger zones as much as the opportunity areas.
  • 26. 26 New perspectives New focus New methodology
  • 28. 28 Starting late last year, we [Facebook] set out to explore how we could make News Feed more readable, conversational, and easier to navigate. • How might we improve News Feed to be easier to read and distinguish key areas of content? • How might we make the content itself more engaging and immersive? • How might we make it easier to leave feedback? “Evolving the Facebook News Feed to Serve You Better”
  • 29. 2929 The purpose of [redesigning the Facebook news feed] is to [make it more immersive and engaging] so that [people spend more time on the platform] so that [Facebook can collect more data on its users and make more advertising money.] Source: Sheryl Cababa, Artefact
  • 30. 3030 Sidenote: How to challenge and change the focus?
  • 31. 31 • Beyond design thinking: critical thinking. • Watch out for goals that are masked as benefits: engagement, ease of use, disruption, personalization etc. • Stay focused on humanistic ideals principles: • Knowledge and science • Transparency and fairness • Human agency and decision making Tips to false positivity
  • 32. 32 New perspectives New focus New methodology
  • 34. 34 The cost of open ended exploration without evaluating consequences can be steep. fcl
  • 35. 35 • What if? • At what cost? • At whose expense? • For how long • ...? New Methodology Tarot Cards of tech by Artefact
  • 36. 36 • Design, design thinking, development is not enough à Critical thinking • To augment design principles and values à Philosophy & Ethics • To go beyond ndividual behavior impact à Behavioral economics & cognitive psychology • To forecast large scale impact à Political science/sociology/Economics • To influence stakeholders in the organization à Business management and organizational development • Do design for systems à Domain expertise From pixel pushers to new enlightenment luminaries
  • 37. 3737 Are There Any Good News?
  • 38. 38 “If you have design in the C-suite you are more likely to be the disruptor, not the disrupted.” Joanna Peña-Bickley, head of design for Amazon AWS Internet of Things The impact of design is growing: Design as a craft, a process, an organizational principle.
  • 39. 39 “If we get a button wrong at Uber, entire economies get disrupted. You have to think about all these repercussions, because little mistakes can have incredible downstream consequences.” Michael Gough, VP Design, Uber Design leaders are embracing responsibility