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Augmented Reality
                  in the Library

                     Eliot Boden
                  Emerging Technologies
                    October 15, 2012



slideteam.net
What is Augmented Reality?
• Overlay of computer-
  generated images onto
  real-world scenes
• Displayed between our
  eyes and the real world.
  Interactive in real-time        threeminds.organic.com



• Often in 3D
• An “information layer”:
  often encoded onto real-
  life “targets”
   – Location, Pattern, Outline
                                           gizmodo.com
Real or Virtual Worlds?
Metroid Prime 2: Echoes, 2004          Scope, 2009




                         gamespy.com                        slashgear.com


• Virtual reality brings the user to the virtual world.
• Augmented reality brings the virtual world to the user.
• Blurs boundary between real and virtual.
Not Science Fiction Anymore
The Terminator, 1984     mototechwake.com      Minority Report, 2002   pocket-lint.com




Iron Man, 2008         provideocoalition.com   Avatar, 2009             pocket-lint.com
The Future is Here
                      • NFL first down line
                      • Fighter jet HUD
                      • Mobile Device Browsers:
                         – Layar, Wikitude, Junaiao, Yelp!
                           Monocle, Culture
                           Clic,TwittARound
                      • Augmented ID –facial
                        recognition links to social
                        media content
                      • Hoppala Augmentation –
                        create and publish AR on
    pocket-lint.com
                        major browsers
The Library of Tomorrow
• ShelvAr @ Miami University
• Wolf Walk @ NCSU

• Promote Digital Content
   – Link to on-shelf resources   businessinsider.com

• Library Use Instruction
   – Explore cataloging system
• Enhance resources
   – Add multimedia “layers”
• Patron/library discussions
   – Book reviews, social media

                                          zehno.com
Should Reality be Augmented?
        Benefits                    Concerns
                               • Digital divide
• Supports contextual and   • Privacy of Augmented ID
  situational learning      • Limited by mobile device
• Ubiquitous and timely       technology (GPS, screen)
  access to information     • No established standards
• Streamlines workflows     • Lack of interoperability
• Patrons engage with new   • Unavailable to non-
  technologies                smartphone users
★ Information is provided
                            ★ Could become dependent
  at the point of need
                              and miss out on reality
Questions? Comments?
Futurama, 2010         agigante.it




                                     inhabitat.com
References
Online Presentations:
•   Li, Kai (Nalsi). (2010). Augmented Reality @ Libraries [PowerPoint slides]. Retrieved
    from slideshare http://www.slideshare.net/islanderlee/augmented-reality-libraries
•   Moore, Derek. (2010). Augmented Reality in the Library [PowerPoint slides]. Retrieved
    from slideshare http://www.slideshare.net/weblearning/augmented-reality-for-libraries
•   Vacek, Rachel and Anita Riley. (2011). Seeing the Library Through the Terminator’s
    Eyes: Augmented Reality [PowerPoint slides]. Retrieved from slideshare
    http://www.slideshare.net/vacekrae/terminator-amigos

Online Magazine Articles
•   Davies, Chris. (2009, December 17). Scope Augmented Reality Game is Too Good for
    Kids. Slash Gear. Retrieved from http://bit.ly/8OFq40
•   Hamburger, Ellis. (2011, April 21). This Augmented Reality App Will Make Being a
    Librarian a Whole Lot Cooler. Business Insider. Retrieved from http://read.bi/gAC3gi
•   Sung, Dan. (2011, February 28). What is Augmented Reality? Pcoket-lint. Retrieved
    from http://pocket-lint.com/news/38795/what-is-augmented-reality-ar
References
Blog Posts
•   Crossfield, Jonathan. (2010, August 1). Augmented Reality: Minority Report Isn’t
    Going to Happen! [blog comment]. Retrieved from Atomik Soapbox at
    http://www.jonathancrossfield.com/blog
•   Nakorchevska, Oksana and Rainer Helin. (2012, April 15). Welcome Augmented
    Reality Enthusiasts! [blog comment] Retrieved from Crossmedia Production Seminar
    at http://crossmediaaugmentedreality.wordpress.com
•   Pressley, Lauren. (2010, January 19). Lauren’s Top Tech Trend [blog comment].
    Retrieved from http://www.laurenpressley.com/library
•   Rawlinson, Duncan. (2009). Augmented Reality Category [blog comment]. Retrieved
    from http://www.thefutureisawesome.com
•   Schnell, Eric. (2012, April 5). Augmented Reality and Libraries [blog comment].
    Retrieved from The Medium is the Message at http://ericschnell.blogspot.com
•   Strange, Julie. (2010, January 26). (geolocation + augmented reality + QR codes)
    libraries [blog comment]. Retrieved from http://strangelibrarian.org

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Augmented Reality in the Library

  • 1. Augmented Reality in the Library Eliot Boden Emerging Technologies October 15, 2012 slideteam.net
  • 2. What is Augmented Reality? • Overlay of computer- generated images onto real-world scenes • Displayed between our eyes and the real world. Interactive in real-time threeminds.organic.com • Often in 3D • An “information layer”: often encoded onto real- life “targets” – Location, Pattern, Outline gizmodo.com
  • 3. Real or Virtual Worlds? Metroid Prime 2: Echoes, 2004 Scope, 2009 gamespy.com slashgear.com • Virtual reality brings the user to the virtual world. • Augmented reality brings the virtual world to the user. • Blurs boundary between real and virtual.
  • 4. Not Science Fiction Anymore The Terminator, 1984 mototechwake.com Minority Report, 2002 pocket-lint.com Iron Man, 2008 provideocoalition.com Avatar, 2009 pocket-lint.com
  • 5. The Future is Here • NFL first down line • Fighter jet HUD • Mobile Device Browsers: – Layar, Wikitude, Junaiao, Yelp! Monocle, Culture Clic,TwittARound • Augmented ID –facial recognition links to social media content • Hoppala Augmentation – create and publish AR on pocket-lint.com major browsers
  • 6. The Library of Tomorrow • ShelvAr @ Miami University • Wolf Walk @ NCSU • Promote Digital Content – Link to on-shelf resources businessinsider.com • Library Use Instruction – Explore cataloging system • Enhance resources – Add multimedia “layers” • Patron/library discussions – Book reviews, social media zehno.com
  • 7. Should Reality be Augmented? Benefits Concerns • Digital divide • Supports contextual and • Privacy of Augmented ID situational learning • Limited by mobile device • Ubiquitous and timely technology (GPS, screen) access to information • No established standards • Streamlines workflows • Lack of interoperability • Patrons engage with new • Unavailable to non- technologies smartphone users ★ Information is provided ★ Could become dependent at the point of need and miss out on reality
  • 8. Questions? Comments? Futurama, 2010 agigante.it inhabitat.com
  • 9. References Online Presentations: • Li, Kai (Nalsi). (2010). Augmented Reality @ Libraries [PowerPoint slides]. Retrieved from slideshare http://www.slideshare.net/islanderlee/augmented-reality-libraries • Moore, Derek. (2010). Augmented Reality in the Library [PowerPoint slides]. Retrieved from slideshare http://www.slideshare.net/weblearning/augmented-reality-for-libraries • Vacek, Rachel and Anita Riley. (2011). Seeing the Library Through the Terminator’s Eyes: Augmented Reality [PowerPoint slides]. Retrieved from slideshare http://www.slideshare.net/vacekrae/terminator-amigos Online Magazine Articles • Davies, Chris. (2009, December 17). Scope Augmented Reality Game is Too Good for Kids. Slash Gear. Retrieved from http://bit.ly/8OFq40 • Hamburger, Ellis. (2011, April 21). This Augmented Reality App Will Make Being a Librarian a Whole Lot Cooler. Business Insider. Retrieved from http://read.bi/gAC3gi • Sung, Dan. (2011, February 28). What is Augmented Reality? Pcoket-lint. Retrieved from http://pocket-lint.com/news/38795/what-is-augmented-reality-ar
  • 10. References Blog Posts • Crossfield, Jonathan. (2010, August 1). Augmented Reality: Minority Report Isn’t Going to Happen! [blog comment]. Retrieved from Atomik Soapbox at http://www.jonathancrossfield.com/blog • Nakorchevska, Oksana and Rainer Helin. (2012, April 15). Welcome Augmented Reality Enthusiasts! [blog comment] Retrieved from Crossmedia Production Seminar at http://crossmediaaugmentedreality.wordpress.com • Pressley, Lauren. (2010, January 19). Lauren’s Top Tech Trend [blog comment]. Retrieved from http://www.laurenpressley.com/library • Rawlinson, Duncan. (2009). Augmented Reality Category [blog comment]. Retrieved from http://www.thefutureisawesome.com • Schnell, Eric. (2012, April 5). Augmented Reality and Libraries [blog comment]. Retrieved from The Medium is the Message at http://ericschnell.blogspot.com • Strange, Julie. (2010, January 26). (geolocation + augmented reality + QR codes) libraries [blog comment]. Retrieved from http://strangelibrarian.org