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Page 1Version 1.0
Learn how to create 3D text in Blender
DRAFT
DRAFT
Page 2Version 1.0
Create 3D Text in Blender -
Using the same parameters* that you
set-up for your video project, go to your
DEFAULT interface. You may need to
LOAD FACTORY SETTINGS to see the
original default screen.
You should see a 3D Cube.
After you set up your screen, you'll
want to view the cube via a camera. Use
your numberpad on your keyboard to
access the different camera point-of-
views.
Press "0" to look through the main
camera. Numbers 1 - 8 will give yo
different perspectives while "0" is the
default.
*LOAD FACTORY SETTINGS can be
found under the FILE menu at the top of
the interface.
DRAFT
DRAFT
Page 3 Video Editing in Blender
To begin, click the Cube to select.
Press DELETE on your keyboard. Then
click, DELETE.
Your space is now ready for text.
DRAFT
DRAFT
Page 4Version 1.0
Now, at the top of your screen, click:
ADD > TEXT
The default text will appear.
DRAFT
DRAFT
Page 5 Video Editing in Blender
Now to rotate the default text so it faces
your camera, click the ROTATE icon
located at the bottom of the screen.
The controls to rotate your text will
appear on screen. Each color represents
a different axis so you can position the
text as you see fit.
Red Green Blue White
DRAFT
DRAFT
Page 6Version 1.0
Now to edit the default text, select the EDIT
MODE from the menu. This will bring up
the cursor which allows you to type.
This is your opportunity to type the
text you need for your project.
Make sure to select the arrow.
Second from the left.
DRAFT
DRAFT
Page 7 Video Editing in Blender
To change the FONTS, note the panel
to the right of your screen. The "F"
stands for FONT.
Whatever your text is on screen, re-type
it in this window.
DRAFT
DRAFT
Page 8Version 1.0
Scroll down to the FONT section and
browse for the FONT of your choice by
clicking on the folder icon.
As soon as you select the FONT, your
text will change. It will then need to be
adjusted. In the example below, characters
that appear in the dark area will never be
seen by the camera.
To adjust your text, first select
OBJECT MODE. Then grab one of the
three arrows and move your text to the
proper position.
DRAFT
DRAFT
Page 9 Video Editing in Blender
With your text in position, it can now
be seen by your camera. This means,
your viewers will see the entire text as it
will appear in your video.
Now lets bring the text from 2D to 3D
by using the EXTRUDE control - located
in the right-hand panel above FONT.
Play with the depth of the EXTRUDE,
but keep in mind that it will still need to
be legible.
DRAFT
DRAFT
Page 10Version 1.0
Let's give the text some color. Click
on the MATERIAL icon to active the
panel you see on the right.
Click on DIFFUSE to access the
Color Palette where you'll be able to
select the color of your choice.
The Color Palette is where you select
the color for your text.
DRAFT
DRAFT
Page 11 Video Editing in Blender
Now that we have added color to the
text, let's ADD a light source. From the
menu, there are five choices: Point, Sun,
Spot, Hemi, and Area.
DRAFT
DRAFT
Page 12Version 1.0
Light sources help your text stand out.
Here is a side view of the "workshop" text
with one camera (on the right) and three
light sources. To acheive this view, press "1"
on your numberpad. To return to camera,
press, "0".
DRAFT
DRAFT
Page 13 Video Editing in Blender
Each item within your composition
can be access and manipulated via the
list of items on the right-hand side of
your screen. To begin, click on an item.
In this example, I have clicked on one of
the "Spot" lights.
Once selected, you'll instantly see where
you're light is in relation to your text. The
lite-grey area is what your camera's view,
while the dark areas will not be seen by
viewers.
DRAFT
DRAFT
Page 14Version 1.0
Use your numberpad to change your
point-of-view (POV) to give you a better
understanding on where your lights are
positioned. This will also help you to
better position your text.
Here is the 3D text as it rendered out
from Blender. You can toggle back and
forth between a Rendered view and the
Raw view by pressing F12 for Render
and ESC to go back to the Raw view to
continue working. We'll discuss
RENDERING later on in this workshop.
For now, let's save this file as
TITLE.blend. We'll come back to this file
to do some light animation.
You'll find tools and properties for
each item in your composition can be
adjusted and tweeked from the prompts
on the right of your screen. In this
example, since SPOT [light] was selected,
these are the prompts needed in order to
get the desired appeance and effect.
DRAFT
DRAFT
Page 15 Video Editing in Blender
NOTES:
DRAFT
DRAFT
Page 16Version 1.0
Page 17 Video Editing in Blender
Eddie Vega
Digital Media Specialist
phone: xxx­xxx­xxxx
email: eddie.vega@plattsburgh.edu
web: http://faculty.plattsburgh.edu/edwin.vega/

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Video Editing in Blender Workshop: 3D Text (DRAFT)

  • 1. Page 1Version 1.0 Learn how to create 3D text in Blender DRAFT DRAFT
  • 2. Page 2Version 1.0 Create 3D Text in Blender - Using the same parameters* that you set-up for your video project, go to your DEFAULT interface. You may need to LOAD FACTORY SETTINGS to see the original default screen. You should see a 3D Cube. After you set up your screen, you'll want to view the cube via a camera. Use your numberpad on your keyboard to access the different camera point-of- views. Press "0" to look through the main camera. Numbers 1 - 8 will give yo different perspectives while "0" is the default. *LOAD FACTORY SETTINGS can be found under the FILE menu at the top of the interface. DRAFT DRAFT
  • 3. Page 3 Video Editing in Blender To begin, click the Cube to select. Press DELETE on your keyboard. Then click, DELETE. Your space is now ready for text. DRAFT DRAFT
  • 4. Page 4Version 1.0 Now, at the top of your screen, click: ADD > TEXT The default text will appear. DRAFT DRAFT
  • 5. Page 5 Video Editing in Blender Now to rotate the default text so it faces your camera, click the ROTATE icon located at the bottom of the screen. The controls to rotate your text will appear on screen. Each color represents a different axis so you can position the text as you see fit. Red Green Blue White DRAFT DRAFT
  • 6. Page 6Version 1.0 Now to edit the default text, select the EDIT MODE from the menu. This will bring up the cursor which allows you to type. This is your opportunity to type the text you need for your project. Make sure to select the arrow. Second from the left. DRAFT DRAFT
  • 7. Page 7 Video Editing in Blender To change the FONTS, note the panel to the right of your screen. The "F" stands for FONT. Whatever your text is on screen, re-type it in this window. DRAFT DRAFT
  • 8. Page 8Version 1.0 Scroll down to the FONT section and browse for the FONT of your choice by clicking on the folder icon. As soon as you select the FONT, your text will change. It will then need to be adjusted. In the example below, characters that appear in the dark area will never be seen by the camera. To adjust your text, first select OBJECT MODE. Then grab one of the three arrows and move your text to the proper position. DRAFT DRAFT
  • 9. Page 9 Video Editing in Blender With your text in position, it can now be seen by your camera. This means, your viewers will see the entire text as it will appear in your video. Now lets bring the text from 2D to 3D by using the EXTRUDE control - located in the right-hand panel above FONT. Play with the depth of the EXTRUDE, but keep in mind that it will still need to be legible. DRAFT DRAFT
  • 10. Page 10Version 1.0 Let's give the text some color. Click on the MATERIAL icon to active the panel you see on the right. Click on DIFFUSE to access the Color Palette where you'll be able to select the color of your choice. The Color Palette is where you select the color for your text. DRAFT DRAFT
  • 11. Page 11 Video Editing in Blender Now that we have added color to the text, let's ADD a light source. From the menu, there are five choices: Point, Sun, Spot, Hemi, and Area. DRAFT DRAFT
  • 12. Page 12Version 1.0 Light sources help your text stand out. Here is a side view of the "workshop" text with one camera (on the right) and three light sources. To acheive this view, press "1" on your numberpad. To return to camera, press, "0". DRAFT DRAFT
  • 13. Page 13 Video Editing in Blender Each item within your composition can be access and manipulated via the list of items on the right-hand side of your screen. To begin, click on an item. In this example, I have clicked on one of the "Spot" lights. Once selected, you'll instantly see where you're light is in relation to your text. The lite-grey area is what your camera's view, while the dark areas will not be seen by viewers. DRAFT DRAFT
  • 14. Page 14Version 1.0 Use your numberpad to change your point-of-view (POV) to give you a better understanding on where your lights are positioned. This will also help you to better position your text. Here is the 3D text as it rendered out from Blender. You can toggle back and forth between a Rendered view and the Raw view by pressing F12 for Render and ESC to go back to the Raw view to continue working. We'll discuss RENDERING later on in this workshop. For now, let's save this file as TITLE.blend. We'll come back to this file to do some light animation. You'll find tools and properties for each item in your composition can be adjusted and tweeked from the prompts on the right of your screen. In this example, since SPOT [light] was selected, these are the prompts needed in order to get the desired appeance and effect. DRAFT DRAFT
  • 15. Page 15 Video Editing in Blender NOTES: DRAFT DRAFT
  • 17. Page 17 Video Editing in Blender Eddie Vega Digital Media Specialist phone: xxx­xxx­xxxx email: eddie.vega@plattsburgh.edu web: http://faculty.plattsburgh.edu/edwin.vega/