4. • A Concept is made, all the animators and
directors come together to discuss the entire
film.
• Once the Concept is laid out, the dialogue is
recorded. This is done before animation, so
the animators know what the characters will
say.
5.
6.
7. • Goal of the Storyboard: The storyboarding
process determines the success of the project.
Storyboards increase in complexity according
to budget, and will show the key visual
elements at various points in the animation.
10. • the animators can make rough sketches of just
the characters. Usually these drawings are
quite messy, there is still no color, or
background.
11.
12. • With an approved storyboard, the project enters
the production phase
• During the modeling phase, assets for the
animation are drawn or modeled in two or three
dimensions.
• In the end, 3d models define the topology of the
objects that will eventually be animated. The
level of detail required for a given model is driven
by the resolution of the final image as well as
how close the camera gets to a model in the final
animation.
13. • Roughing out animation timing: We will do an
initiatial 'blocked out' rough animation called
a PLAYBLAST. This early version of the
animation will use untextured, low resolution
objects using correct timing.
• It allows us to focus on getting the scenes,
cameras, animations and object placements
fine-tuned without expending unneccessary
time on rendering high resolution movies.
14.
15. • Voice narration and music soundtracks are
added. It is sometimes necessary to change
the sequence of shots or trim the shot
durations of a given animation. This is often
done to synchronize the visuals with a
voiceover or to improve the timing of an
animation.
17. • Final Edit ( Colour, grading, edit image)
• Sound FX
• Music scoring
• Titles, credits and combined picture with
sound
• The final 3D Animation is rendered. Generally
this takes about 3 passes to correct all visual
errors, while also approving text spelling,
lighting.