Games have a deep history and were used for more than just entertainment. Ancient cultures played games involving boards, balls, and physical challenges. More recently, video games can provide interactive historical experiences when designed well using principles of flow, meaningful gameplay, and gamification. Building digital games allows historians to engage in a new form of knowledge creation and sharing history.
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
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Archaeology Games Guide
1. The Game’s Afoot! Archaeology, Cultural Heritage, & Gamification Shawn M Graham, RPA Carleton University, Ottawa, Canada @electricarchaeo electricarchaeologist.wordpress.com
2. Deep History of Play 950-900 BC – Kerameikos Archaeological Museum. Wikimedia Commons Archaic (early Iron Age), Louvre. Wikimedia Commons Middle Bronze Age, Louvre, Wikimedia Commons
4. Ancient Games Wikimedia Commons, “Lewis Chess Man”, Finlay McWalter 4 x 12, 4 x 14 – found in Petra Images: Nabataea.net
5. Basilica Julia, Roman Forum http://visitingtheancients.com/blog/2011/06/todays-photo-gameboard-in-the-roman-forum-rome/
6. ...and somewhat more elaborate Colosseum, Wikimedia Commons. Diliff Monte Alban, Oaxaca, Ball court. BobakHa’Eri.
7. Clockwise from topleft: Wikimedia Commons, Bull-leaping fresco from Knossos, Herakleion Museum Wikimedia Commons, Minoan Bull-leaper, British Museum, Mike Peel Wikimedia Commons, The Bull Leaper, Knossos, Chris 73 Top: Wikimedia Commons Xiuhtecuhtli, Codex Borgia, Madman2001 Bottom: Wikimedia Commons: Drawing from figures on a Maya vase in the Dallas Museum of Art, Madman2001
8. What’s a game? Chris Crawford: an interactive, goal-oriented activity, with active agents to play against, in which players (including active agents) can interfere with each other. Let’s have some sort of formal definition
9. and these are? Procedures are the rules encoded in the game; These are devices for expressing ideas, forming arguments: In literature, would be equivalent to metaphors, similes, other devices Rhetoric: the art of persuasion Thus: the art of persuasion through encoding arguments in the rules of the game Procedural Rhetorics
13. What would a perfect history game look like? Gamification Game based learning
14. I Love Bees http://www.youtube.com/watch?v=SNhurUnOWKQ -Viral mystery -Online, interactive story -Real-world missions -Collaborative, community-driven In other words: a real-life, personal, social experience of the Halo world. (Jane McGonical, 2005)
15. 10,000+ fans mobilized in public 600,000+ fans united online 2.3 million people watching over 1 million tracked blog and forum posts and comments $125 million dollars opening day sales of Halo 2 (Jane McGonigal 2005) Results:
16. Some games I’ve made... Some have worked well Some have not For some, it’s too early to tell yet. http://www.nuklearpower.com/2007/08/01/civilization-daydreams-failure/
21. Source of failure, success: The black box can be opened. Problem is: context of that action ... Beware the creepy treehouse.
22. So... Game’s afoot, eh? Yes: Simplicity in the rules leads to complexity of play Meaningful play is more successful than extrinsic rewards For historians, building games may be more successful than playing games The Digital Humanities: Building as a Way of Knowing.
23. By the way... AOSKKLSFVAFYGFLGHGXLZWVSEOALZXGJLQEWF, GJGMJFSEWKOADDJWKGMFVAFAFXSEQLZJGMYZLZWSYWK. OZWFAXWDLSEGLAGFDACWSFWSJLZIMSCW, WEHDGQWVAFLJQAFYLGKLGHLZWDWSC, SFVAFKLSFLDQGJVWJWVLZWEWFLGJMF,LZWKLGFWKXSDDAFYXJGE MFVWJEQXWWLSKAEGNWVGXX.OZSLZGJJGJ! DGFVGFEMKLFWNWJXAFVGML, ASESTJGCWFESF. SFVSDDXGJLZWDGNWGXDMUJW,SFVSOGESF
Hinweis der Redaktion
School has always been a game, even when people have forgotten that ludus means both) – Trevor Rogers
Scott Hutson:-problem of defining childhood – based on our own assumption of what childhood is like. We preload the question. Then, we look for things that match that assumption. So: sub-adult burials, artistic representations of people who are small or baby like in terms of body proportions, poor quality artefacts thought to be made by novices, artefacts occasionally interpreted as toys, such as figurines, miniature versions of tools.http://uky.academia.edu/ScottHutson/Papers/327493/Children_not_at_Chunchucmil_a_relational_approach_to_young_subjects
http://nabataea.net/games3.html – appears to be similar to Mancala, which may be of African origin.
Dora image http://www.ovguide.com/tv_season/dora-the-explorer-season-5-74697
an interactive, goal-oriented activity, with active agents to play against, in which players (including active agents) can interfere with each other.
Games & play tie to storytelling – Carys-note the performative aspect in this image
http://en.wikipedia.org/wiki/Game_studiesDebate is whether it’s the game, or the player, that matters most – essence of ludology/narratology debate. Procedural Rhetoric – focuses on the interface between the games rules and the player: game as performance of an argument embodied in the code.Roger Travis: argues that performing the game is v. similar to bardic performance of epic.In which case, William Urrichio’s ideas mean that games could be powerful media for public history
Mathblaster from http://transparenttigers.blogspot.com/