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The Current State of VR and AR
Hardware
by Dialexa
https://by.dialexa.com/the-current-state-of-augmented-reality-virtual-reality-hardware
Dialexa
We are on a mission to make every
company a great technology company.
We work with organizations to define and
execute digital transformation strategies to
improve business operations and customer
experiences. Our services include:
• Multi-Year Technology Roadmap
• Platform Engineering
• User Experience Design
• Custom Software Development
• Hardware Prototyping /IoT
We’re far from a mature
virtual reality (VR) and
augmented reality (AR)
market, but the buzz is
certainly growing in
these early stages.
Between July 2015 and
July 2016, VR and AR
startups received over
$2 billion in VC funding
—and the growth is only
expected to continue.
Get the full write up of
this slideshare HERE
While there are plenty of potential use
cases for VR and AR technology, the reality
is that virtual/augmented reality applications
require more maturity at the hardware level
to truly take off. The VR/AR hardware
landscape started to take shape in the first
half of 2016. Let’s look at what we can
expect in the second half of the year.
Get the full write up of
this slideshare HERE
Get the full write up of
this slideshare HERE
A BRIEF OVERVIEW OF VR/AR
HARDWARE
Get the full write up of
this slideshare HERE
Get the full write up of
this slideshare HERE
There are a few
hardware leaders
that have emerged
in the early stages
of the VR/AR
market. Here’s a
simplified overview
of how the VR
hardware leaders
stack up against
one another:
Get the full write up of
this slideshare HERE
Get the full write up of
this slideshare HERE
As far as augmented
reality goes, there are
really just two players to
watch—Microsoft HoloLens
and Magic Leap. While
Magic Leap has garnered a
lot of excitement (thanks to
its incredible demo videos),
the mysterious technology
does not yet have public
specifications. However,
here are the technical
details for HoloLens:
Get the full write up of
this slideshare HERE
Get the full write up of
this slideshare HERE
• Display: 2 HD 16:9 light
engines with 2.3 million
total light points
holographic resolution
•     Processor: Custom
Microsoft Hologrpahic
Processing Unit HPU 1.0
•     RAM: 2GB
•     Storage: 64GB
•     Connectivity: 802.11ac
WiFi, Bluetooth 4.1 LE,
MicroUSB 2.0
Get the full write up of
this slideshare HERE
Get the full write up of
this slideshare HERE
All of these comparisons and
specifications tell you where we stand
with VR/AR hardware now. But what can
we expect as we get through the second
half of 2016?
Get the full write up of
this slideshare HERE
Get the full write up of
this slideshare HERE
To read more you can find the full article at
https://by.dialexa.com/the-current-state-of-augmented-
reality-virtual-reality-hardware
EXPECTATIONS AND
ANALYSIS OF THE VR
HARDWARE MARKET
Get the full write up of
this slideshare HERE
Get the full write up of
this slideshare HERE
While the Samsung Gear VR exists in a middle class of the
VR hardware market, it’s Samsung Galaxy platform approach
hasn’t yet matched the offerings from Oculus and HTC.
Get the full write up of
this slideshare HERE
Get the full write up of
this slideshare HERE
From a sales perspective,
the HTC Vive is  fast-
approaching the 100,000-
unit mark. This is an
impressive achievement
in the young VR market,
but rumors indicate that
Facebook’s backing of
Oculus Rift has resulted
in greater sales (though
there hasn’t been a public
confirmation).
Get the full write up of
this slideshare HERE
Get the full write up of
this slideshare HERE
One reason for the HTC
Vive’s sales success is
its technical superiority.
With support for a 15’x15’
room scale experience
and its own gesture
controllers, HTC Vive
currently offers a unique
user experience.
However, this might not
be the case for long.
Get the full write up of
this slideshare HERE
Get the full write up of
this slideshare HERE
In the second half of 2016, Oculus Rift was
expected to include room scaling (for rooms
around 8’x7’) and far superior gesture
controllers—ones that can sense specific
gestures via infrared dots. This kind of gesture
recognition can enhance many use cases, such
as including hand motions in VR social apps.
Get the full write up of
this slideshare HERE
Get the full write up of
this slideshare HERE
The innovation in the VR hardware
market is also driving sales and
innovation in the console gaming
industry. VR is creating new
customers and extending console
platform product life and increasing
sales.  At this year’s E3, Microsoft
unveiled a new iteration of its Xbox
One—the Xbox One S. This is a
significant change in the console
gaming industry which has
traditionally upgraded platforms
alongside hardware (think Xbox
360 to Xbox One). It is widely
believed that this incremental
upgrade gives Xbox One S the
ability to support VR gaming.
Get the full write up of
this slideshare HERE
Get the full write up of
this slideshare HERE
The question now becomes
whether Microsoft will choose to
include an HTC Vive or the Oculus
Rift in future Xbox One S sales—a
choice that will have a massive
impact on the VR hardware
market. While rumors have swirled
around each option, Oculus has a
significant advantage because of
the existing partnership between
Microsoft and the VR hardware
company. By the time Black Friday
2016 rolls around, we’ll likely have
our answer.
Get the full write up of
this slideshare HERE
Get the full write up of
this slideshare HERE
Sony’s PS4 has announced it’s
own VR iteration of its PS4
platform will be available by
October 13th at a price of $399
(not including the sony camera or
motion controllers).  This will be
a very accessible price point for
the many owners of Sony’s
console.  Early specs are for
slightly lower resolution and field
of view than the Rift or the Vive.
This is the tradeoff that Sony is
making to beat Microsoft to the
market.  As the Xbox One and
PS4 push virtual reality gaming
and applications, the market will
mature at a rapid pace.
Get the full write up of
this slideshare HERE
Get the full write up of
this slideshare HERE
AR & VR are here to stay, but do you know what
they mean to your business and technology
transformation needs?
Download or free eBook:
11 Tasty VR/AR Recipes
EXPECTATIONS AND ANALYSIS FOR THE
AUGMENTED REALITY HARDWARE
MARKET
Get the full write up of
this slideshare HERE
Get the full write up of
this slideshare HERE
Consumer gaming is
accelerating the VR
hardware market, but
augmented reality
seems to be growing in
the enterprise space at
the moment. Microsoft
is already offering
HoloLens in pre-order
versions in the hopes
that it can beat Magic
Leap to mind share in
the enterprise
community.
Get the full write up of
this slideshare HERE
Get the full write up of
this slideshare HERE
However, Magic Leap is
closing massive rounds of
funding, the latest of
which valued the
company at $4.5 billion.
This kind of valuation puts
a lot of pressure on Magic
Leap, so it’s unlikely we’ll
see the company come
out of stealth mode by the
end of 2016.
Get the full write up of
this slideshare HERE
Get the full write up of
this slideshare HERE
The Magic Leap delay
gives HoloLens a
significant advantage,
but the reality is
that 2016 was not the
year of augmented
reality. As VR
continues to mature,
we’ll see AR lag behind
slightly and start
maturing this time next
year and beyond.
Get the full write up of
this slideshare HERE
Get the full write up of
this slideshare HERE
DON’T LET YOUR
COMPANY MISS OUT
ON VIRTUAL/
AUGMENTED REALITY
Get the full write up of
this slideshare HERE
Get the full write up of
this slideshare HERE
We’re probably 18 months to 3 years away from seeing millions
of people using virtual reality—and potentially even further from
seeing augmented reality gain traction in the enterprise space.
Get the full write up of
this slideshare HERE
Get the full write up of
this slideshare HERE
However, keeping
up with the latest
hardware
releases and
updates will give
you a better idea
of the kind of use
cases you can
start taking
advantage of in
the coming years.
Get the full write up of
this slideshare HERE
Get the full write up of
this slideshare HERE
PROPERTY OF DIALEXA LLC ©2018 - CONFIDENTIAL & PROPRIETARY
Thank You
Doug Platts
VP of Marketing
marketing@dialexa.com
If you are looking to undertake a
digital transformation initiative,
contact Dialexa today and see how
we can help make your company a
great technology company.
Get the full write up of this slideshare at https://
by.dialexa.com/evolution-ux-virtual-reality

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The Current State of VR and AR Hardware

  • 1. The Current State of VR and AR Hardware by Dialexa https://by.dialexa.com/the-current-state-of-augmented-reality-virtual-reality-hardware
  • 2. Dialexa We are on a mission to make every company a great technology company. We work with organizations to define and execute digital transformation strategies to improve business operations and customer experiences. Our services include: • Multi-Year Technology Roadmap • Platform Engineering • User Experience Design • Custom Software Development • Hardware Prototyping /IoT
  • 3. We’re far from a mature virtual reality (VR) and augmented reality (AR) market, but the buzz is certainly growing in these early stages. Between July 2015 and July 2016, VR and AR startups received over $2 billion in VC funding —and the growth is only expected to continue. Get the full write up of this slideshare HERE
  • 4. While there are plenty of potential use cases for VR and AR technology, the reality is that virtual/augmented reality applications require more maturity at the hardware level to truly take off. The VR/AR hardware landscape started to take shape in the first half of 2016. Let’s look at what we can expect in the second half of the year. Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  • 5. A BRIEF OVERVIEW OF VR/AR HARDWARE Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  • 6. There are a few hardware leaders that have emerged in the early stages of the VR/AR market. Here’s a simplified overview of how the VR hardware leaders stack up against one another: Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  • 7. As far as augmented reality goes, there are really just two players to watch—Microsoft HoloLens and Magic Leap. While Magic Leap has garnered a lot of excitement (thanks to its incredible demo videos), the mysterious technology does not yet have public specifications. However, here are the technical details for HoloLens: Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  • 8. • Display: 2 HD 16:9 light engines with 2.3 million total light points holographic resolution •     Processor: Custom Microsoft Hologrpahic Processing Unit HPU 1.0 •     RAM: 2GB •     Storage: 64GB •     Connectivity: 802.11ac WiFi, Bluetooth 4.1 LE, MicroUSB 2.0 Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  • 9. All of these comparisons and specifications tell you where we stand with VR/AR hardware now. But what can we expect as we get through the second half of 2016? Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  • 10. To read more you can find the full article at https://by.dialexa.com/the-current-state-of-augmented- reality-virtual-reality-hardware
  • 11. EXPECTATIONS AND ANALYSIS OF THE VR HARDWARE MARKET Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  • 12. While the Samsung Gear VR exists in a middle class of the VR hardware market, it’s Samsung Galaxy platform approach hasn’t yet matched the offerings from Oculus and HTC. Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  • 13. From a sales perspective, the HTC Vive is  fast- approaching the 100,000- unit mark. This is an impressive achievement in the young VR market, but rumors indicate that Facebook’s backing of Oculus Rift has resulted in greater sales (though there hasn’t been a public confirmation). Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  • 14. One reason for the HTC Vive’s sales success is its technical superiority. With support for a 15’x15’ room scale experience and its own gesture controllers, HTC Vive currently offers a unique user experience. However, this might not be the case for long. Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  • 15. In the second half of 2016, Oculus Rift was expected to include room scaling (for rooms around 8’x7’) and far superior gesture controllers—ones that can sense specific gestures via infrared dots. This kind of gesture recognition can enhance many use cases, such as including hand motions in VR social apps. Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  • 16. The innovation in the VR hardware market is also driving sales and innovation in the console gaming industry. VR is creating new customers and extending console platform product life and increasing sales.  At this year’s E3, Microsoft unveiled a new iteration of its Xbox One—the Xbox One S. This is a significant change in the console gaming industry which has traditionally upgraded platforms alongside hardware (think Xbox 360 to Xbox One). It is widely believed that this incremental upgrade gives Xbox One S the ability to support VR gaming. Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  • 17. The question now becomes whether Microsoft will choose to include an HTC Vive or the Oculus Rift in future Xbox One S sales—a choice that will have a massive impact on the VR hardware market. While rumors have swirled around each option, Oculus has a significant advantage because of the existing partnership between Microsoft and the VR hardware company. By the time Black Friday 2016 rolls around, we’ll likely have our answer. Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  • 18. Sony’s PS4 has announced it’s own VR iteration of its PS4 platform will be available by October 13th at a price of $399 (not including the sony camera or motion controllers).  This will be a very accessible price point for the many owners of Sony’s console.  Early specs are for slightly lower resolution and field of view than the Rift or the Vive. This is the tradeoff that Sony is making to beat Microsoft to the market.  As the Xbox One and PS4 push virtual reality gaming and applications, the market will mature at a rapid pace. Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  • 19. AR & VR are here to stay, but do you know what they mean to your business and technology transformation needs? Download or free eBook: 11 Tasty VR/AR Recipes
  • 20. EXPECTATIONS AND ANALYSIS FOR THE AUGMENTED REALITY HARDWARE MARKET Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  • 21. Consumer gaming is accelerating the VR hardware market, but augmented reality seems to be growing in the enterprise space at the moment. Microsoft is already offering HoloLens in pre-order versions in the hopes that it can beat Magic Leap to mind share in the enterprise community. Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  • 22. However, Magic Leap is closing massive rounds of funding, the latest of which valued the company at $4.5 billion. This kind of valuation puts a lot of pressure on Magic Leap, so it’s unlikely we’ll see the company come out of stealth mode by the end of 2016. Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  • 23. The Magic Leap delay gives HoloLens a significant advantage, but the reality is that 2016 was not the year of augmented reality. As VR continues to mature, we’ll see AR lag behind slightly and start maturing this time next year and beyond. Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  • 24. DON’T LET YOUR COMPANY MISS OUT ON VIRTUAL/ AUGMENTED REALITY Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  • 25. We’re probably 18 months to 3 years away from seeing millions of people using virtual reality—and potentially even further from seeing augmented reality gain traction in the enterprise space. Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  • 26. However, keeping up with the latest hardware releases and updates will give you a better idea of the kind of use cases you can start taking advantage of in the coming years. Get the full write up of this slideshare HERE Get the full write up of this slideshare HERE
  • 27. PROPERTY OF DIALEXA LLC ©2018 - CONFIDENTIAL & PROPRIETARY Thank You Doug Platts VP of Marketing marketing@dialexa.com If you are looking to undertake a digital transformation initiative, contact Dialexa today and see how we can help make your company a great technology company. Get the full write up of this slideshare at https:// by.dialexa.com/evolution-ux-virtual-reality