A quick talk on things we love: in this case, knitting while on phone calls (to "hack" the urge to multitask in a way that supports better focus), but most of the talk is on a new form of massively multi-designer brainstorming we're calling a "design swarm".
7. Find 10-15 designers.
Buy donuts.
Frame the problem carefully.
Split into groups of 3-4.
Present back as photos.
5x5 Our New Favorite UX Things June 16, 2014
8.
9. DESIGN SWARM | Schedule
11:00â11:20 Overview
11:20â11:30 Review Design Swarm Tasks
11:30â1:00 Break into groups & Brainswarm
1:00â1:10 Grab Lunch
1:10â1:30 Groups Present - 5min each
Healthagen Active Care Team February 3rd, 2014
10. DESIGN SWARM | Overview & Pain Points
Design Swarm Tasks
Come up with a solution to make the assessment process more
efficient. Try to think of novel UIs (we can always rein it back in
later)
Design Principles
âą We want to reduce the amount of time it takes to do
an initial assessment
âą Allow for non-linear workflow
âą Show progress of questions asked as well as
tasks accomplished
âą Note taking should be associated or independent to
a question and be easy to input
Healthagen Active Care Team February 3rd, 2014
14. Working on new problems with
new people.
No-risk makes new ideas possible.
Learn from one another.
Always get ideas (or confirmation).
SF Design Week 5x5 June 16, 2014
25. Working on new problems with
new people.
No-Same risk makes benefits, new ideas plus...
possible.
Learn from one another.
Always get ideas (or confirmation).
SF Design Week 5x5 June 16, 2014
26. Working on new problems office
with
new people.
the No-risk makes of new ideas possible.
Learn from one another.
Get out Always get ideas (or confirmation).
SF Design Week 5x5 June 16, 2014
27.
28.
29. First swarm hosted here:
4+ people from 3+ companies
no $!
audrey@designmap.com
SF Design Week 5x5 June 16, 2014