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Augmented Reality

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Augmented Reality
Augmented Reality
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Augmented Reality

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Introduction about Augmented Reality. This slides will provide knowledge about how Augmented Reality will work virtually using VR Glasses, Google Glass,etc.

Introduction about Augmented Reality. This slides will provide knowledge about how Augmented Reality will work virtually using VR Glasses, Google Glass,etc.

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Augmented Reality

  1. 1. Prepared by Deepak Upadhyay Augmented Reality
  2. 2. Agenda  Introduction  History  Application  Popular Examples  Working of Augmented Reality  Software  Hardware  Challenges
  3. 3. What is Augmented Reality ? A combination of a real world scene viewed by a user And A virtual scene generated by a computer that augments the scene with additional information.
  4. 4. History of Augmented Reality Sword of Damocles The first AR device was born in the late 60s.
  5. 5. Application of AR Education Medical Entertainment Military Engineering Manufacturing Tourism
  6. 6. Popular Example of Augmented Reality Microsoft HoloLensPokémon Go
  7. 7. Augmented Reality
  8. 8. Augmented Reality vs Virtual Reality System augments the real world scene User maintains a sense of presence in real world Totally immersive environment Visual senses are under control of system
  9. 9. How Augmented Reality Works ? An AR system adds virtual computer-generated objects, audio and other sense enhancements to a real-world environment in real time.
  10. 10. Software and algorithms A key measure of AR systems is how realistically they integrate augmentations with the real world. The software must derive real world coordinates, independent from the camera, from camera images.
  11. 11. Image Registration Image Registration uses different methods of Computer Vision. Many computer vision methods of augmented reality are inherited from Visual Odometry.
  12. 12. Visual Odometry It Consist of Two Part The first stage Detect interest points
  13. 13. Visual Odometry It Consist of Two Part The second stage Restore Real world
  14. 14. Key Component of AR App Development  Targets  Content  Texture  Java Native Interface  Occlusion  OpenGL ES
  15. 15. Hardware  Two Camera for calculation of stereoscopic depth more easily.  Enough Computational power.  GPU & CPU Power as one can possible.  Example: Phone Tablet Eyewear HMD(Head Mounted Devise)
  16. 16. Challenges & issues Hardware Portability Battery life GPS Content
  17. 17. Currently Available AR Product  Lenovo Phab2 Pro  Microsoft HoloLens  Meta 2
  18. 18. Thank you

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