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The new continuing education pass through
innovation, creativity and culture
2
Lateral Training is a method of management education based on the creation of educational and
training formats with the goal to bridge the individual psychology with the contemporary context, and to
stimulate creativity as a tool for personal growth.
Each format is a story based on a great metaphor, with the sensitivity to intercept new languages, the
awareness of businesses practices and the expertise incoordinate innovative training processes.
Lateral Training offers each customer a specific approach, the result of a reflection on contemporary,
from art to communication, from cultural trends to social behavior.
Lateral Training exploits the potential of non-linear, inter-connective thinking, and the interdisciplinarity
of topics and content.
Who weAre
Analysis of
Corporate
Necessites
Tailor Made
Creation
and Design
Implementation
Analysis of
Result
Assesment
Business
Development
How We Work
Our Services
CONSULTING
Corporate Training
Individual Training
Inter-corporate Training
INTERVENTION AREAS
Managerial Development
Staff Development and Management
5
Target
Continuous education today
6
Professional training is now radically changed. The success of new participatory technologies and
the dazzling explosion of media and social media led to a rapid and unprecedented intensity in the
transmission of information, to simplification of the means of content production, which in turn favored
the mutation of traditional consumers in active users (generating further contents).
This confronts us with the need to introduce new methods of teaching and to support new learning
opportunities.
It becomes necessary to discuss a very specific context:
What is complexity? What is reality? How do I perceive it? How do I move in it?
What is change? Change as life project. Change and mental patterns. Change and emotions
What are relationships? Relationship with others. Teamwork. Collective intelligence.
This first SET UP (which results in a series of specific seminars) corresponds to the idea of analyzing
the possible SCENARIO with respect to different ACTIONS to be taken in defining a project of tailor
made empowerment. Before a specific intervention for change, it is useful to frame the reality in which
we operate.
The Educational Context
7
Topics
Our formats use a creative methodology and include:
Leadership
E ective Communication
Public speaking
Creative Thinking
Flexible Thinking
Change Management
ConïŹ‚ict Management
Objectives Management
Time management
Project management
Team management
8
It has been scientifically verified that concepts and theories, once translated into metaphors and
concrete examples are easily transmitted from one individual to another. In some cases, such as
literature or cinema, the advantage of the narration is evident: it is a language that ontologically belongs
to us, and that is an epitome of our experiences, behaviors, actions, ideas, and values.
In some cases, experiences already lived are used as metaphors and, once shared, they become
examples of absolute importance.
As a metaphor, if we combine the goals of the educational purpose on the one hand, and personal,
creative and cultural growth on the other hand, we can refer to a number of topics of primary interest
today:
Visual Thinking - Think, plan, talk through images. The use of graphics, illustration, anddesign
is an approach facilitating the analysis and supporting the development of ideas. It is
fundamental for the individual growth;
Design Thinking - Applying a design-oriented approach to planning. Circumscribing theproblem,
analyzing the components in depth, stimulating possible solutions and openings of
sense,coordinating every step of organization. A method centered on problem solving and
creative thinking;
Storytelling - Stories are a compendium of human life. They summarize behaviors, values,
ideas, and changes. Through a story it is possible to suggest ideas for our personal and
professional life.
Subject and Metaphors
9
CINEMA and TV series can synthesize the change of a protagonist, from an initial state to a final
state, through a path characterized by behaviors, goals, choices
VIDEO GAME and ROLE GAMES, some excellent researchers in the U.S. (such as Jane MC
Gonigal) have been studying for long time positive psychology and neurophysiology through the
behavior of players
CONTEMPORARY ART, there are now many cases of application of artistic practices to
educational format in the field of management. Specifically, contemporary art is a form of know-
how.
Some Examples
10
The Value of Games
11
Role playing, team building, simulations are not just a hobby, rather they have an educational function
that could be decisive. It is now recognized that playing, for the vast majority of adults, is a great
learning tool. There are many factors to determine this: paradoxically, the game has rules that are taken
very seriously, stimulating people to feel motivated to put themselves on test.
Role playing, team building, and simulations also have the function to ease the tension, creating a
moment of relax through the use of metaphors that keep the attention on the issues or objectives to be
transmitted.
The game belongs to mankind since the dawn of our history. A game allows us to:
easily acquire new skills
ease the tension of the performance in an attractive way
work constructively with others
express our creativity and potential
enhance the motivational drive to competition and to achievement of goals.
The Ludic-Experencial Method
1212
The Organizational Dimension
13
Lateral Training believes in the educational mission as a tool able to fully exploit the individuals and
their talents. In particular, Lateral Training works using the creative input as a linking mechanism
between individual expression and the organizational dimension that involves interaction, discussion
and collaboration with others.
In such sense, the additional value is in the working method used:
REPRESENTATION - given a context, the group operate in defining a study model
TOOLS - concept maps, mental maps, flowcharts, storyboards
PLANNING - once the context has been studied, the group work in finding a solution
TOOLS - project management, team management
ACTION – once developed a program, the group
get to the operational stage, using talents and creative skills
TOOLS - storytelling, role playing, case stories
Value Proposition
14
Fields of Action
MANAGEMENT TRAINING
Personal Development
Organizational Development
COUNSELING
Coordination
Facilitation
CONSULTING
Management
15
For Information on Formats and Services:
davidepellegrini@thenextstop.eu

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A new way for training and education

  • 1. The new continuing education pass through innovation, creativity and culture
  • 2. 2 Lateral Training is a method of management education based on the creation of educational and training formats with the goal to bridge the individual psychology with the contemporary context, and to stimulate creativity as a tool for personal growth. Each format is a story based on a great metaphor, with the sensitivity to intercept new languages, the awareness of businesses practices and the expertise incoordinate innovative training processes. Lateral Training offers each customer a specific approach, the result of a reflection on contemporary, from art to communication, from cultural trends to social behavior. Lateral Training exploits the potential of non-linear, inter-connective thinking, and the interdisciplinarity of topics and content. Who weAre
  • 3. Analysis of Corporate Necessites Tailor Made Creation and Design Implementation Analysis of Result Assesment Business Development How We Work
  • 4. Our Services CONSULTING Corporate Training Individual Training Inter-corporate Training INTERVENTION AREAS Managerial Development Staff Development and Management
  • 6. 6 Professional training is now radically changed. The success of new participatory technologies and the dazzling explosion of media and social media led to a rapid and unprecedented intensity in the transmission of information, to simplification of the means of content production, which in turn favored the mutation of traditional consumers in active users (generating further contents). This confronts us with the need to introduce new methods of teaching and to support new learning opportunities. It becomes necessary to discuss a very specific context: What is complexity? What is reality? How do I perceive it? How do I move in it? What is change? Change as life project. Change and mental patterns. Change and emotions What are relationships? Relationship with others. Teamwork. Collective intelligence. This first SET UP (which results in a series of specific seminars) corresponds to the idea of analyzing the possible SCENARIO with respect to different ACTIONS to be taken in defining a project of tailor made empowerment. Before a specific intervention for change, it is useful to frame the reality in which we operate. The Educational Context
  • 7. 7 Topics Our formats use a creative methodology and include: Leadership E ective Communication Public speaking Creative Thinking Flexible Thinking Change Management ConïŹ‚ict Management Objectives Management Time management Project management Team management
  • 8. 8 It has been scientifically verified that concepts and theories, once translated into metaphors and concrete examples are easily transmitted from one individual to another. In some cases, such as literature or cinema, the advantage of the narration is evident: it is a language that ontologically belongs to us, and that is an epitome of our experiences, behaviors, actions, ideas, and values. In some cases, experiences already lived are used as metaphors and, once shared, they become examples of absolute importance. As a metaphor, if we combine the goals of the educational purpose on the one hand, and personal, creative and cultural growth on the other hand, we can refer to a number of topics of primary interest today: Visual Thinking - Think, plan, talk through images. The use of graphics, illustration, anddesign is an approach facilitating the analysis and supporting the development of ideas. It is fundamental for the individual growth; Design Thinking - Applying a design-oriented approach to planning. Circumscribing theproblem, analyzing the components in depth, stimulating possible solutions and openings of sense,coordinating every step of organization. A method centered on problem solving and creative thinking; Storytelling - Stories are a compendium of human life. They summarize behaviors, values, ideas, and changes. Through a story it is possible to suggest ideas for our personal and professional life. Subject and Metaphors
  • 9. 9 CINEMA and TV series can synthesize the change of a protagonist, from an initial state to a final state, through a path characterized by behaviors, goals, choices VIDEO GAME and ROLE GAMES, some excellent researchers in the U.S. (such as Jane MC Gonigal) have been studying for long time positive psychology and neurophysiology through the behavior of players CONTEMPORARY ART, there are now many cases of application of artistic practices to educational format in the field of management. Specifically, contemporary art is a form of know- how. Some Examples
  • 11. 11 Role playing, team building, simulations are not just a hobby, rather they have an educational function that could be decisive. It is now recognized that playing, for the vast majority of adults, is a great learning tool. There are many factors to determine this: paradoxically, the game has rules that are taken very seriously, stimulating people to feel motivated to put themselves on test. Role playing, team building, and simulations also have the function to ease the tension, creating a moment of relax through the use of metaphors that keep the attention on the issues or objectives to be transmitted. The game belongs to mankind since the dawn of our history. A game allows us to: easily acquire new skills ease the tension of the performance in an attractive way work constructively with others express our creativity and potential enhance the motivational drive to competition and to achievement of goals. The Ludic-Experencial Method
  • 13. 13 Lateral Training believes in the educational mission as a tool able to fully exploit the individuals and their talents. In particular, Lateral Training works using the creative input as a linking mechanism between individual expression and the organizational dimension that involves interaction, discussion and collaboration with others. In such sense, the additional value is in the working method used: REPRESENTATION - given a context, the group operate in defining a study model TOOLS - concept maps, mental maps, flowcharts, storyboards PLANNING - once the context has been studied, the group work in finding a solution TOOLS - project management, team management ACTION – once developed a program, the group get to the operational stage, using talents and creative skills TOOLS - storytelling, role playing, case stories Value Proposition
  • 14. 14 Fields of Action MANAGEMENT TRAINING Personal Development Organizational Development COUNSELING Coordination Facilitation CONSULTING Management
  • 15. 15 For Information on Formats and Services: davidepellegrini@thenextstop.eu