1. HA3 Task 8 Deliver The Goods
For this project I was tasked with researching Iphone and Tablet apps then using market
research techniques come up with my own App concept. Through my research I discovered
several main aspects on which I based my app. These were competitive play, playing on the
go, customizability and fast paced gameplay as you can see the aspects I have chosen are
based around a gaming app as they are extremely popular yet to break into the market it
was necessary to find something unique it was as I was researching themes and topics
around which to base my game that I came across something interesting “SteamPunk” is a
term referring to Victorian science fiction and is a very popular style as I was searching
forums for more information on the subject I came to realise that the steampunk
community is very large and in terms of gaming largely untapped so I set about coming up
with an app concept that I eventually named “Steam Legion” it is a game that focuses
around the main points of steampunk mainly steam mechs, Airships and crazy designs while
presenting them in a way that would appeal even to people new on the subject the game
requires the player to play fast paced minigames each with its own play style and
leaderboard which unlocks new features and earns resources and then use those features
and resources to construct a fully customisable army of steam tanks, mechs and airships
then use that army to fight in real time battles with other players or an AI which would
unlock more levels in minigames to play.
2. Steam Legions The Main Menu
I tried to keep the interface as consistent as possible
during production and the main menu is very
simplistic each button is labled clearly and also
provides some basic user stats it also allows access to
the players personalized and fully customizable
Airship as well as the options menu which contains
everything from sound controls to multiplayer
options such as filters. Though the main menu is very
simple I decided to include a help button which will
help new users get started and give basic directions
and descriptions of what the different buttons do.
3. The Build Screen
The Build Screen deals with the creation of new
mechs and designing the set up for battles the player
will be limited to 5 different unit types per battle.
The load button opens a small pop up menu which
allows the player to load, delete and edit other
designs and will also come with a few pre-sets to
start the player off every unit is fully customisable
and is made modularly allowing the player to choose
a hull, weapon, utility, movement (for example
wheels, legs or wings) as well as extra options for
specialized hulls.
4. The Resources Screen
Resource management is a small but important
aspect of the game each resource has its own
minigame and completing levels on the minigame will
supply short term boosts (and can be replayed) as
well as their own production facilities which produce
resources over time (completing higher levels of the
minigames allows the building of more production
facilities) the main use of resources are building
robots as they are permanently destroyed during
battle and must be rebuilt but every bot lost in battle
will be placed on the players scrap heap so that a
portion of the resources spent on them will be
recovered over time. Each resource has its own page
with more detailed information. The resources page
also has access to the Leader Boards for the
minigames and the Blue Prints page (blue prints are
how the player unlocks new parts for airship and unit
customization) Blue prints are earned at random after
minigames and battles regardless of whether the
player wins or looses however there is a greater
chance if the player wins.
5. The Battle Screen
The Battle Screen is where the player battles using his customized units in real time the
image below only has a minimap yet other interface features such as command bars are
under consideration. Aside from the minimap the screen also contains a menu button
which will allow the player to change various options or exit the battle and a timer
showing how long the battle has lasted. The player has a “Strength Cap” which they
cannot breach this cap means that those with stronger units must fight with fewer than
someone who has weaker units and many factors are considered when deciding a units
strength. Battles are won by catching the enemy Airship (the Airship being the only unit
that cannot be destroyed) the Airship also acts as a special unit with abilities varying
depending on its customizations
6. Biblography
Minimap - http://trekwar.org/Wiki.jsp?page=Devblog-22062009
Battle Background -
http://blog.humblebundle.com/post/18097074984/humble-
bundle-mojam-wrap-up
Interface wass all taken from Hogs Of War a game from the PS1
the screenshots were taken myself.
Build Screen Robot -
http://mutteringsfromtheoubliette.blogspot.co.uk/2012/04/stea
mpunk-z-i-is-for-insects.html