Darren Kall from Kall Consulting presents this humorous talk that explores the very serious topic of why businesses should be concerned with product and service user experience, the business value / ROI of user experience investments, how they increase revenues, reduce development and support costs, and decrease time to market. Darren gives examples of products that suck; explaining that at the root of all of them is that they were designed without the user/customer in mind.
17. Photo Credit One Dozen Products that Suck No Internet or Mobile Examples Even Though they Exist General Principles to Apply to your Product Problem Root Cause Prevention Know how to prevent products that suck
18. Problem 1: Triathlon scenario = running, biking, swimming Watch is ruined if you press buttons underwater Photo Credit
19. Root Cause: Implementation or technology did not meet up with user scenario Photo Credit
20.
21. Photo Credit Problem 2: Adaptive transmission not designed for a shared car or variable driving style
22. Photo Credit Root Cause: Designed for ideal-world case not real-world case
57. Root Cause: “We lost sight of our customers.” James Lentz Photo Credit
58. Photo Credit Root Cause: “Complaint investigations focused too narrowly on technical without considering HOW consumers USED their vehicles.” James Lentz
74. Stop picking on us! Photo Credit Greenpeace uses Nestle’s Facebook page to inform Nestle’s most loyal customers about Indonesian deforestation. Worst environmental impact in the world so Nestle can get cheap palm oil.
78. Analytics Cognitive Engineering Consumer Experience Consumer Insight Consumer Research Customer experience Customer Experience Customer-centric Design Design Experience Design Experience Planning Experience Strategy Human Computer Interaction Human Factors Human Machine Interface Information Architecture Innovation Design Interaction Design Interactive Systems Engineering Measurement Science Product Innovation Usability Engineering User Experience User Friendliness User Interface Design User Research User-Centered Design Etc. Many disciplines, many names User Experience Design
81. Photo Credit She knew her customers’ businesses and lives, annual needs, tasks, skills, their motivations and personal preferences
82. Photo Credit She stocked only the products that her customers needed and wanted
83. Photo Credit She mixed her own business imperative to sell, the available technologies and products, and her customer insight into a good experience
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85. UX design is a customer-centered approach to the innovation, design, engineering, development, and deployment of a product or service The 12 examples of products that suck could have been prevented if the companies had taken a UX approach UX design is a way to keep customer insight in mind during product development
86.
87. UX Investment Examples JP Morgan Chase: SOP to do 3 usability tests for each product eBay: 150 UX employees Microsoft: Ethnographers on staff. Over 52 persona researched World Usability Day: > 52,000 attendees Amazon: continual user analytics and A/B testing
88. How much to spend on UX? Here’s what other people are spending: 11.5% of overall product development budget in UX An average of 62% of products are tested with real users before shipping Photo Credit 13% of website design budgets on UX 9% of ongoing website management budget on UX
Though both of these could arguably be products that suck I’m only looking at one kind of sucky product
I recommend a tiered approach to introducing a user experience approach into your company. Do things at every level. Scale your investment to what you can afford. Step 1: Do something yourself – today: HAND OUT ********<<<<< Golden rule. All disciplines touch customers. Approach from start. Talk TO customer not FOR them. Step 2: Learn more on your own: Easy for customer not easy for you. Learn design rules. Workshops. Reading books, blogs, etc. Conferences. Become local expert. Step 3: Get a coach to teach you: Advice and counsel. Expert reviews. Coaching on techniques. Analysis before teaching. Teaching practical workshops. Step 4: Rent UX help through vendors: Credentials. Disciplines. Recognized standards. Breadth offering vs specialization. Personality fit. Neutrality. Clear goal setting. Step 5: Hire UX employees: SW Ohio difficult. Limited pool already in companies or vendors. Relocation. Many disciplines. Newcomers. Step 6: If you already have UX – Use them: Many companies already have staff. Go find them, engage them. Many not integrated into the places where they can help business and development processes. But that’s a whole other talk.