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Instructional Design
Instructional Design


Maximise the effectiveness, efficiency and
appeal of instruction and other learning
experiences.
Instructional Design


The process consists of determining the
current state and needs of the learner,
defining the end goal of instruction, and
creating some "intervention" to assist in the
transition.
Instructional Design


The outcome of this instruction may be
directly observable and scientifically
measured or completely hidden and
assumed.
Lev Vygotsky






Born Nov 17 1896
Died June 11, 1934
Bron in Orsha, in the
Russian Empire (today
in Belarus).
a Soviet psychologist
and the founder of
cultural-historical
psychology.
Zone of Proximal Development








Vygotsky’s term for the range of
tasks that are too difficult for the
student to master alone but that
can be learned with guidance and
assistance of adults or moreskilled children.
The lower limit of ZPD is the level
of skill reached by the child
working independently.
The upper limit is the level of
additional responsibility the child
can accept with the assistance of
an able instructor.
Scaffolding is changing the level
of support. Over the course of a
teaching session, a more-skilled
person adjusts the amount of
guidance to fit the child’s current
performance
Instructional Design


We can divide models of instructional
design broadly into two categories




MARCO: Models which concern
themselves with the design and planning
of an entire module or programme
MICRO: Models which concern
themselves with the design and planning
of an individual lecture or teaching
session
Instructional Design
Macro Models:
Program-level Design
Benjamin S. Bloom








Born Feb 21, 1913
Died Sept 13, 1999
Born in Lansford,
Pennsylvania.
Educational
psychologist
Editor of “Taxonomy of
Educational
Objectives, Handbook
1: Cognitive Domain”
Bloom’s Taxonomy







In the 1950s Bloom helped
developed a taxonomy of
cognitive objectives in
“Taxonomy of Educational
Objectives, Handbook 1:
Cognitive Domain”
Means of expressing qualitatively
different kinds of thinking
Been adapted for classroom use
as a planning tool and continues
to be one of the most universally
applied models
Provides a way to organise
thinking skills into six levels, from
the most basic to the more
complex levels of thinking
Bloom’s Taxonomy
Bloom’s Taxonomy
(Meaning)
•Evaluation: compare and discriminate between ideas, assess value
of theories, presentations make choices based on reasoned argument,
verify value of evidence, recognize subjectivity
•Synthesis: use old ideas to create new ones, generalize from given
facts, relate knowledge from several areas, predict, draw conclusions
•Analysis: seeing patterns, organization of parts, recognition of
hidden meanings, identification of components
•Application: use information use methods, concepts, theories in new
situations, solve problems using required skills or knowledge
•Comprehension: understanding information,grasp meaning,
translate knowledge into new context
•Knowledge: observation and recall of information,knowledge of
dates, events, places knowledge of major ideas
Bloom’s Taxonomy
(Verbs)
•Evaluation: appraise, argue, assess, attach, choose compare, defend
estimate, judge, predict, rate, score, select, support, value
•Synthesis: arrange, assemble, collect, compose, construct, create,
design, develop, formulate, manage, organize, plan, prepare
•Analysis: analyze, appraise, calculate, categorize, compare, contrast,
criticize, differentiate, discriminate, distinguish, examine
•Application: apply, choose, demonstrate, dramatize, employ,
illustrate, interpret, operate, practice, schedule, sketch, solve, use
•Comprehension: classify, describe, discuss, explain, express,
identify, indicate, locate, recognize, report, restate, review
•Knowledge: arrange, define, duplicate, label, list, memorize, name,
order, recognize, relate, recall, repeat, reproduce, state
Bloom’s Taxonomy Revised






In the 1990s Lorin
Anderson, a former
student of Bloom, led a
new assembly which met
for the purpose of
updating the taxonomy,
hoping to add relevance
for 21st century students
and teachers
Published in 2001, the
revision includes several
minor and major
changes.
The revised version of
the taxonomy is intended
for a much broader
audience.
Original Terms

New Terms

 Evaluation

•Creating

 Synthesis

•Evaluating

 Analysis

•Analysing

 Application

•Applying

 Comprehension
 Knowledge

•Understanding
•Remembering
Bloom’s Taxonomy Revised


Creating: Generating new ideas, products, or ways of viewing
things. Designing, constructing, planning, producing, inventing.



Evaluating: Justifying a decision or course of action. Checking,
hypothesising, critiquing, experimenting, judging



Analysing: Breaking information into parts to explore
understandings and relationships. Comparing, organising,
deconstructing, interrogating, finding



Applying: Using information in another familiar situation.
Implementing, carrying out, using, executing



Understanding: Explaining ideas or concepts. Interpreting,
summarising, paraphrasing, classifying, explaining



Remembering: Recalling information. Recognising, listing,
describing, retrieving, naming, finding
Bloom’s Taxonomy Revised
Creating

Green Hat, Construction Key, SCAMPER, Ridiculous
Key, Combination Key, Invention Key

Evaluating

Brick Wall Key, Decision Making Matrix, PMI,
Prioritising.

Analysing

Yellow Hat, Black Hat, Venn Diagram, Commonality
Key, Picture Key, Y Chart, Combination Key.

Applying

Blue Hat, Brainstorming, Different uses Key, Reverse
Listing Key, Flow Chart.

Understanding

Graphic Organisers, Variations Key, Reverse Listing,
PMI, Webs (Inspiration).

Remembering

White Hat, Alphabet Key, Graphic Organisers,
Acrostic, Listing, Brainstorming, Question Key.
ADDIE Model


The ADDIE model is used by instructional designers
and training developers. It is composed of five
phases








Analysis,
Design,
Development,
Implementation, and
Evaluation

Which represent a dynamic, flexible guideline for
building effective training and performance support
tools. This model attempts to save time and money
by catching problems while they are still easy to fix.
ADDIE Model
ADDIE Model :
A = Analysis


In analysis stage of ID process, want
to find out:


Who are the learners or audience




Audience analysis

What is the goal or intended outcome


Goal analysis
ADDIE Model :
D = Design


Content of the course




Steps of instruction




Subject matter analysis

Lesson planning-writing objectives

Type of media or presentation mode


Media selection
ADDIE Model :
D = Development


Development of instruction






Generate lesson plans (different from
lesson planning) and lesson materials.
Complete all media & materials for
instruction, and supporting documents.
End result is a course or workshop ready
for delivery.
ADDIE Model :
I = Implementation


The delivery of the instruction.




Purpose is effective & efficient delivery of
instruction.
Promote students’ understanding of
material & objectives, and ensure transfer
of knowledge.
ADDIE Model :
E = Evaluation


Two related evaluations going on
simultaneously in most ID situations.



Formative Evaluation
Summative Evaluation
ADDIE Model
The elusive origins of the
ADDIE Model




Remarkably it appears that the ADDIE
model wasn’t specifically developed by any
single author but rather to have evolved
informally through oral tradition.
The ADDIE Model is merely a colloquial
term used to describe a systematic
approach to instructional development.
ASSURE model









Analyze learners’ characteristics, competencies, and learning
styles
State objectives for what your lesson should accomplish
(ABCD format—audience/behavior/condition/degree)
Select, modify, and design methods, media, and materials
Utilize methods, media and materials—implement the lesson
Require learner participation in lesson
Evaluate learner outcomes with objectives and revise as
necessary
From “Instructional Media and Technologies for Learning”
by Robert Heinich, Michael Molenda, James D. Russell,
Sharon E. Smaldino
The ABCD Format










Audience: The audience is the group of individuals who are targeted for instruction.
While at first this seems straight forward, many times employees will ask “will I get
anything out of this training?” or “should I attend this training?” or “who is supposed to go
to this training?” Without a clear-cut audience in mind, it is difficult to pinpoint exactly
who gains from the training and who would be better served in a different class.
Behaviour: The behaviour element of the objective indicates the desired outcome of the
particular learning event. The behaviour will be stated in the following form “will be able
to detail properly” or “will be able to discuss the mechanism of action (MOA) with the
doctor.” The behaviour is what you want the person to be able to do as a result of the
training. It is important to clarify the behaviour because training programs can get off
track when the desired outcome of the training activity is not clearly defined.
Condition: The term “condition” describes circumstances under which the behaviour
should occur. An example would be “when calling on a doctor,” The condition describes
a trigger for the desired behaviour.
Degree: The term “degree” represents how well the employee must perform to be
considered acceptable. The degree of the objective is the measurable component.
Measures can be expressed as level of productivity, quantity, quality, time, internal or
external customer requirements, or other criteria gained from actual or anticipated work
practices.
From “Instructional Technology - A Systematic Approach to Education” by Frederick
G. Knirk, Kent L. Gustafson
Dick and Carey Model




The model was originally published in 1978
by Walter Dick and Lou Carey in their book
entitled “The Systematic Design of
Instruction”.
It champions a systems view of instruction
as opposed to viewing instruction as a sum
of isolated parts. The model addresses
instruction as an entire system, focusing on
the interrelationship between context,
content, learning and instruction.
Dick and Carey Model
Revise
Instruction

Conduct
Instructional
Analysis
Assess Need
to Identify
Goal(s)

Write
Performance
Objectives

Analyze
Learners and
Contexts

Develop
Assessment
Instruments

Develop
Instructional
Strategy

Develop
And Select
Instructional
Materials

Design and
Conduct
Formative
Evaluation

Design and
Conduct
Summative
Evaluation
Tripp and Bichelmeyer




Design that occurs in a rapid
prototyping environment, when
prototyping is specifically used as a
method for instructional design.
The analysis of needs and content
depends in part upon the knowledge
that is gained by actually building and
using a prototype instructional system.
Tripp and Bichelmeyer


Tripp,Steven, Bichelmeyer,Barbara, Rapid prototyping: An alternative
instructional design strategy, Educational Technology Research and
Development, 38, 1, 3/18/1990, Pages 31-44
Tripp and Bichelmeyer


Diagram needs additions
Other Macro Models


There are many other macro models
of instructional design, we won’t go
into them, but I’ve included a few
pictures for your viewing pleasure.
Hannafin & Peck Model
Knirk & Gustafson Model
Jerrold Kemp Model
Gerlach-Ely Model
Ausubel’s Assimilation Theory
Gilly Salmon




Professor of elearning and
Learning
Technologies at the
University of
Leicester
She has research
degrees in both
change management
and educational
technology.
Gilly Salmon’s Five Stage
Model of E-learning


Models of on-line learning are still
being developed and one model
presented by Gilly Salmon (2000) and
describing an individual learners
experience is presented here:
Stage 1:
Access and Motivation


Student Activities


Setting up system and accessing
Stage 1:
Access and Motivation


Tutor Activities



Welcome and encouragement
Guidance on where to find technical
support
Stage 2:
On-line socialization


Student Activities


Sending and receiving messages
Stage 2:
On-line socialization


Tutor Activities





Introductions
Ice-breakers
Ground rules
Netiquette
Stage 3:
Information exchange


Student Activities



Carrying out activities
Reporting and discussing findings
Stage 3:
Information exchange


Tutor Activities






Facilitate structured activities
Assign roles and responsibilities
Support use of learning materials
Encourage discussions
Summarize findings and/or outcomes
Stage 4:
Knowledge construction


Student Activities






Conferencing
Course-related discussions
Critical thinking applied to subject
material
Making connections between models and
work-based learning experiences
Stage 4:
Knowledge construction


Tutor Activities






Facilitate open activities
Facilitate the process
Asking questions
Encourage reflection.
Tutor is very active at this stage.
Stage 5:
Development


Student Activities






Use of conferencing in a strategic way
Integration of CMC into other forms of
learning
Reflection on learning processes
Students become critical of the medium
Stage 5:
Development


Tutor Activities





Support
Respond only when required
Encourage reflection
Tutor is less active and hands over to the
students
5 Stages of eModeration
Alessi and Trollip Design and
Development Model
Based on these criteria,
Alessi and Trollip created
a model for developing
interactive multimedia
materials that has three
attributes: standards,
ongoing evaluation and
project management; and
three phases: planning,
design and development.
The model is illustrated as
below:
Instructional Design
Micro Models:
Lesson-level Design
Robert Mills Gagné









Born in Aug 21, 1916
Died in April 28, 2002
Born in in North Andover,
Massachusetts
educational psychologist
best known for his
“Conditions of Learning”
involved in applying
instructional theory to the
design of computer based
learning.
Gagné’s Nine Events of
Instruction
1.
2.
3.
4.
5.
6.

7.
8.
9.

Gain attention - Curiosity motivates students to learn.
Inform learners of objectives - These objectives should form the
basis for assessment.
Stimulate recall of prior learning - Associating new information with
prior knowledge can facilitate the learning process.
Present the content - This event of instruction is where the new
content is actually presented to the learner.
Provide “learning guidance” - use of examples, non-examples, case
studies, graphical representations, mnemonics, and analogies.
Elicit performance (practice) - Eliciting performance provides an
opportunity for learners to confirm their correct understanding, and the
repetition further increases the likelihood of retention.
Provide feedback - guidance and answers provided at this stage are
called formative feedback.
Assess performance - take a final assessment.
Enhance retention and transfer to the job - Effective education will
have a "performance" focus.
Gagné’s Nine Events of
Instruction
Charles M. Reigeluth


Elaboration Theory


instruction is made out of
layers and that each layer of
instruction elaborates on the
previously presented ideas.
By elaborating on the
previous ideal, it reiterates,
thereby improving retention







Present overview of simplest
and most fundamental ideas
Add complexity to one
aspect
Review the overview and
show relationships to the
details
Provide additional
elaboration of details
Provide additional summary
and synthesis
Reigeluth’s Elaboration Theory
1.
2.
3.
4.
5.

6.
7.
8.

Organizing Course Structure: Single organisation for complete course
Simple to complex: start with simplest ideas, in the first lesson, and
then add elaborations in subsequent lessons.
Within-lesson sequence: general to detailed, simple to complex,
abstract to concrete.
Summarizers: content reviews presented in rule-example-practice
format
Synthesizers: Presentation devices that help the learner integrate
content elements into a meaningful whole and assimilate them into prior
knowledge, e.g. a concept hierarchy, a procedural flowchart or decision
table, or a cause-effect model .
Analogies: relate the content to learners' prior knowledge, use multiple
analogies, especially with a highly divergent group of learners.
Cognitive strategies: variety of cues - pictures, diagrams, mnemonics,
etc. - can trigger cognitive strategies needed for processing of material.
Learner control: Learners are encouraged to exercise control over
both content and instructional strategy. Clear labelling and separation of
strategy components facilitates effective learner control of those
components.
Reigeluth’s Elaboration Theory
First Principles of Instruction



Created by M. David
Merrill
Created with the goal of
establishing a set of
principles upon which
all instructional theories
and models are in
general agreement, and
several authors
acknowledge the
fundamental nature of
these principles.
First Principles of Instruction
1.
2.
3.
4.
5.

Task/Problem-Centered
Activation
Demonstration
Application
Integration
First Principles of Instruction


1. Task/Problem-Centered


Students learn more when the instruction is
centered on relevant real-world tasks or
problems, including a series of tasks or
problems that progress from simple to complex.
First Principles of Instruction


2. Activation




Students learn more when they are directed to
recall prior knowledge, to recall a structure for
organizing that knowledge, or are given a
structure for organizing new knowledge.
This activation can also include a foundational
learning experience upon which new learning
can be based.
First Principles of Instruction


3. Demonstration





Students learn more when new knowledge is
demonstrated to them in the context of realworld tasks or problems.
The knowledge that is demonstrated is both
informational and skill-based.
Demonstration is enhanced when it adheres to
research-based principles of e-learning.
First Principles of Instruction


4. Application


Students learn more when they perform realworld tasks or solve real-world problems and
receive feedback on and appropriate guidance
during that application.
First Principles of Instruction


5. Integration


Students learn more when they are encouraged
to integrate their new knowledge into their life
through reflection, discussion, debate, and/or
presentation of new knowledge.
Component Display Theory


Component Display Theory (CDT)
classifies learning along two
dimensions:


content




facts, concepts, procedures, and principles

performance


remembering, using, generalities
Component Display Theory


The theory specifies that instruction is more
effective to the extent that it contains all
necessary primary and secondary forms.
Thus, a complete lesson would consist of
objective followed by some combination of
rules, examples, recall, practice, feedback,
helps and mnemonics appropriate to the
subject matter and learning task. Indeed,
the theory suggests that for a given
objective and learner, there is a unique
combination of presentation forms that
results in the most effective learning
experience.
Component Display Theory
Fact

Use

Find

Remember

Concept

Procedure

Principle
Component Display Theory
Fact

Concept

Procedure

Principle

Use

Identify or
Classify

Demonstrate –
How to

Explain why or
predict

Find

State or Define

State steps

State
relationship

Recall or
Recognise
definition or
example

Recall or
Recognise
steps or
example

Recall or
Recognise
principles or
example

Remember

Recall or
Recognise
Component Display Theory
ICARE model


Based on the Dick and Carey Model
and pioneered by San Diego State
University in 1997, the model has
found a place in the higher education
sector.
ICARE model








Introduce learners to what is to be learned
Content of lesson is presented to learner
involving active participation
Apply new knowledge and skills with
practical activities
Reflect on what has been learned
Extend learning of lesson by providing
alternative resources
ICARE model
Active Learning


an umbrella term that refers to several
models of instruction that focus the
responsibility of learning on learners.








Think-Pair-Share
The Pause Procedure
Fact Rounding
Network Phasing
Learning Cell
Active Writing
Team Quizzes
Active Learning


Think-Pair-Share






learners take a short amount of time (e.g. one minute) to
ponder the previous lesson,
Then they discuss it with one or more of their peers,
finally to share it with the class as part of a formal
discussion.

It is during this formal discussion that the instructor
should clarify misconceptions. However students
need a background in the subject matter to
converse in a meaningful way. Therefore a "think
pair share" exercise is useful in situations where
learners can identify and relate what they already
know to others.
Active Learning



The Pause Procedure
We know that even the most motivated student's
concentration declines after 10-15 minutes.
Teaching often requires students to play passive
roles and assume all students need the same
information at the same pace. By using three twominute pauses during the lecture (about every 13 to
18 minutes), the students are given the chance to
clarify, assimilate, and retain the information
presented during the prior mini-class. The pause
procedure can be used as a vehicle to carry into the
traditional class a variety of active and collaborative
learning structures.
Active Learning



The Pause Procedure
Examples of things do to during the 'pause' include;










Ask students to turn to their neighbour and summarize the main ideas
the instructor has just presented (e.g., List three major points in the last
lecture and one point you're confused on).
Ask students to read over their notes of the materials covered today and
put a question mark beside anything they want either clarification on or
more details on.
Ask students to take out a blank sheet of paper, pose a question (either
specific or open-ended), and give them one (or perhaps two - but not
many more) minute(s) to respond. Some sample questions include:
"What are the countries in Europe?", "What are 'Human Rights'?", "What
is the different between adverbs and adjectives?" and so on (“one
minute paper”).
Ask students "What was the 'muddiest point' in today's class?" or,
perhaps, you might be more specific, asking, for example: "What (if
anything) do you find unclear about the lesson?" listing topics.
Ask students to report their reactions to some facet of the course
material - i.e., to provide an emotional or evaluative response to the
material.
Active Learning



Fact Rounding
The Fact rounding technique works as
follows, towards the end of a lesson the
students are asked to recall one fact from
the material covered. Another student
should not repeat a fact already mentioned
and the activity should continue until all the
lesson material has been covered.
Active Learning


Network Phasing






The activity of Phasing starts off with three groups in its first Phase.
These groups will each be assigned a particular section of a larger
problem. All groups are then given a specific amount of time to work on
either fact finding or a solution or both. The time frame most suitable for
Phasing is two hours but the approach taken can vary depending on the
needs of the particular problem. After a given period of time the group
elect a leader to present their findings. From this short presentation the
students will learn about the different sections of the larger problem.
Phase 2 begins with the original groups being split in two halves and
those halves coming to form two new groups. This formation ensures
that all students get exposure to all areas of the larger problem. The two
new groups will have a new solution or facts to find. Phase 2 develops in
the same way as Phase 1 and the elected leader of each group present
the findings.
Phase 3 takes the form of a group discussion bringing the findings of
Phase 2 together to form the solution to the larger problem. This
discussion should be lead by the teacher to ensure the student’s findings
are correct and to give suggested improvements.
Active Learning



Learning Cell
A learning cell is a process of learning where two students
alternate asking and answering questions on commonly read
materials. To prepare for the assignment, the students will
read the assignment and write down questions that they have
about the reading. At the next class meeting, the teacher will
randomly put the students in pairs. The process begins by
designating one student from each group to begin by asking
one of their questions to the other. Once the two students
discuss the question. The other student will ask a question
and they will alternate accordingly. During this time, the
teacher is going around the class from group to group giving
feedback and answering questions. This system is also
referred to as a “student dyad” (or pair).
Active Learning



Active Writing
The Active Writing technique is used as follows;





at the end of the lesson students are asked to submit
questions based on the material covered.
These questions are used as an introduction to the next
lesson.

The purpose of this activity is to ensure that the
students will have their questions answered and to
reflect on the material. This activity is different to
the other because it is spreads across two separate
lessons. This technique can also be used to gauge
students’ understanding of a subject based on the
questions they submit.
Active Learning



Team Quizzes
The team quizzes activity divides the class into two
groups (Group A and Group B). The groups are
given an amount of time to generate questions on
the material covered. The teacher aims Group A’s
questions to Group B and visa versa. If the group
give the correct answer a point is awarded,
otherwise the other group must give the answer.
The purpose of this approach is to promote the
generation of well thought out questions and
answers.
Six Thinking Hats
Six Hats Instructional Model
BLUE:

Introduction and overview of topic

WHITE:

Facts and Figures about the Topic

YELLOW:

Positive outcomes of Topic

BLACK:

Negative outcomes of Topic

GREEN:

Interesting outcomes of Topic

RED:

Personal, emotional and people-oriented
aspects of topic

WHITE:

Review of new facts uncovered

BLUE:

Summary and finish up
Other Micro Techniques








Learning by teaching
Problem-based learning
Project-based learning
Inquiry-based learning
Action learning
Progressive inquiry
Service-learning
Quiz
Put these in order of importance on student
achievement;
Quiz
Put these in order of importance on student
achievement;
Lecturer influence

Quiz

Student influence

Put these in order of importance on student
achievement;

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Instructional Design

  • 2. Instructional Design  Maximise the effectiveness, efficiency and appeal of instruction and other learning experiences.
  • 3. Instructional Design  The process consists of determining the current state and needs of the learner, defining the end goal of instruction, and creating some "intervention" to assist in the transition.
  • 4. Instructional Design  The outcome of this instruction may be directly observable and scientifically measured or completely hidden and assumed.
  • 5. Lev Vygotsky     Born Nov 17 1896 Died June 11, 1934 Bron in Orsha, in the Russian Empire (today in Belarus). a Soviet psychologist and the founder of cultural-historical psychology.
  • 6. Zone of Proximal Development     Vygotsky’s term for the range of tasks that are too difficult for the student to master alone but that can be learned with guidance and assistance of adults or moreskilled children. The lower limit of ZPD is the level of skill reached by the child working independently. The upper limit is the level of additional responsibility the child can accept with the assistance of an able instructor. Scaffolding is changing the level of support. Over the course of a teaching session, a more-skilled person adjusts the amount of guidance to fit the child’s current performance
  • 7. Instructional Design  We can divide models of instructional design broadly into two categories   MARCO: Models which concern themselves with the design and planning of an entire module or programme MICRO: Models which concern themselves with the design and planning of an individual lecture or teaching session
  • 9. Benjamin S. Bloom      Born Feb 21, 1913 Died Sept 13, 1999 Born in Lansford, Pennsylvania. Educational psychologist Editor of “Taxonomy of Educational Objectives, Handbook 1: Cognitive Domain”
  • 10. Bloom’s Taxonomy     In the 1950s Bloom helped developed a taxonomy of cognitive objectives in “Taxonomy of Educational Objectives, Handbook 1: Cognitive Domain” Means of expressing qualitatively different kinds of thinking Been adapted for classroom use as a planning tool and continues to be one of the most universally applied models Provides a way to organise thinking skills into six levels, from the most basic to the more complex levels of thinking
  • 12. Bloom’s Taxonomy (Meaning) •Evaluation: compare and discriminate between ideas, assess value of theories, presentations make choices based on reasoned argument, verify value of evidence, recognize subjectivity •Synthesis: use old ideas to create new ones, generalize from given facts, relate knowledge from several areas, predict, draw conclusions •Analysis: seeing patterns, organization of parts, recognition of hidden meanings, identification of components •Application: use information use methods, concepts, theories in new situations, solve problems using required skills or knowledge •Comprehension: understanding information,grasp meaning, translate knowledge into new context •Knowledge: observation and recall of information,knowledge of dates, events, places knowledge of major ideas
  • 13. Bloom’s Taxonomy (Verbs) •Evaluation: appraise, argue, assess, attach, choose compare, defend estimate, judge, predict, rate, score, select, support, value •Synthesis: arrange, assemble, collect, compose, construct, create, design, develop, formulate, manage, organize, plan, prepare •Analysis: analyze, appraise, calculate, categorize, compare, contrast, criticize, differentiate, discriminate, distinguish, examine •Application: apply, choose, demonstrate, dramatize, employ, illustrate, interpret, operate, practice, schedule, sketch, solve, use •Comprehension: classify, describe, discuss, explain, express, identify, indicate, locate, recognize, report, restate, review •Knowledge: arrange, define, duplicate, label, list, memorize, name, order, recognize, relate, recall, repeat, reproduce, state
  • 14.
  • 15. Bloom’s Taxonomy Revised    In the 1990s Lorin Anderson, a former student of Bloom, led a new assembly which met for the purpose of updating the taxonomy, hoping to add relevance for 21st century students and teachers Published in 2001, the revision includes several minor and major changes. The revised version of the taxonomy is intended for a much broader audience.
  • 16. Original Terms New Terms  Evaluation •Creating  Synthesis •Evaluating  Analysis •Analysing  Application •Applying  Comprehension  Knowledge •Understanding •Remembering
  • 17. Bloom’s Taxonomy Revised  Creating: Generating new ideas, products, or ways of viewing things. Designing, constructing, planning, producing, inventing.  Evaluating: Justifying a decision or course of action. Checking, hypothesising, critiquing, experimenting, judging  Analysing: Breaking information into parts to explore understandings and relationships. Comparing, organising, deconstructing, interrogating, finding  Applying: Using information in another familiar situation. Implementing, carrying out, using, executing  Understanding: Explaining ideas or concepts. Interpreting, summarising, paraphrasing, classifying, explaining  Remembering: Recalling information. Recognising, listing, describing, retrieving, naming, finding
  • 19. Creating Green Hat, Construction Key, SCAMPER, Ridiculous Key, Combination Key, Invention Key Evaluating Brick Wall Key, Decision Making Matrix, PMI, Prioritising. Analysing Yellow Hat, Black Hat, Venn Diagram, Commonality Key, Picture Key, Y Chart, Combination Key. Applying Blue Hat, Brainstorming, Different uses Key, Reverse Listing Key, Flow Chart. Understanding Graphic Organisers, Variations Key, Reverse Listing, PMI, Webs (Inspiration). Remembering White Hat, Alphabet Key, Graphic Organisers, Acrostic, Listing, Brainstorming, Question Key.
  • 20.
  • 21. ADDIE Model  The ADDIE model is used by instructional designers and training developers. It is composed of five phases       Analysis, Design, Development, Implementation, and Evaluation Which represent a dynamic, flexible guideline for building effective training and performance support tools. This model attempts to save time and money by catching problems while they are still easy to fix.
  • 23. ADDIE Model : A = Analysis  In analysis stage of ID process, want to find out:  Who are the learners or audience   Audience analysis What is the goal or intended outcome  Goal analysis
  • 24. ADDIE Model : D = Design  Content of the course   Steps of instruction   Subject matter analysis Lesson planning-writing objectives Type of media or presentation mode  Media selection
  • 25. ADDIE Model : D = Development  Development of instruction    Generate lesson plans (different from lesson planning) and lesson materials. Complete all media & materials for instruction, and supporting documents. End result is a course or workshop ready for delivery.
  • 26. ADDIE Model : I = Implementation  The delivery of the instruction.   Purpose is effective & efficient delivery of instruction. Promote students’ understanding of material & objectives, and ensure transfer of knowledge.
  • 27. ADDIE Model : E = Evaluation  Two related evaluations going on simultaneously in most ID situations.   Formative Evaluation Summative Evaluation
  • 29. The elusive origins of the ADDIE Model   Remarkably it appears that the ADDIE model wasn’t specifically developed by any single author but rather to have evolved informally through oral tradition. The ADDIE Model is merely a colloquial term used to describe a systematic approach to instructional development.
  • 30. ASSURE model        Analyze learners’ characteristics, competencies, and learning styles State objectives for what your lesson should accomplish (ABCD format—audience/behavior/condition/degree) Select, modify, and design methods, media, and materials Utilize methods, media and materials—implement the lesson Require learner participation in lesson Evaluate learner outcomes with objectives and revise as necessary From “Instructional Media and Technologies for Learning” by Robert Heinich, Michael Molenda, James D. Russell, Sharon E. Smaldino
  • 31. The ABCD Format      Audience: The audience is the group of individuals who are targeted for instruction. While at first this seems straight forward, many times employees will ask “will I get anything out of this training?” or “should I attend this training?” or “who is supposed to go to this training?” Without a clear-cut audience in mind, it is difficult to pinpoint exactly who gains from the training and who would be better served in a different class. Behaviour: The behaviour element of the objective indicates the desired outcome of the particular learning event. The behaviour will be stated in the following form “will be able to detail properly” or “will be able to discuss the mechanism of action (MOA) with the doctor.” The behaviour is what you want the person to be able to do as a result of the training. It is important to clarify the behaviour because training programs can get off track when the desired outcome of the training activity is not clearly defined. Condition: The term “condition” describes circumstances under which the behaviour should occur. An example would be “when calling on a doctor,” The condition describes a trigger for the desired behaviour. Degree: The term “degree” represents how well the employee must perform to be considered acceptable. The degree of the objective is the measurable component. Measures can be expressed as level of productivity, quantity, quality, time, internal or external customer requirements, or other criteria gained from actual or anticipated work practices. From “Instructional Technology - A Systematic Approach to Education” by Frederick G. Knirk, Kent L. Gustafson
  • 32. Dick and Carey Model   The model was originally published in 1978 by Walter Dick and Lou Carey in their book entitled “The Systematic Design of Instruction”. It champions a systems view of instruction as opposed to viewing instruction as a sum of isolated parts. The model addresses instruction as an entire system, focusing on the interrelationship between context, content, learning and instruction.
  • 33. Dick and Carey Model Revise Instruction Conduct Instructional Analysis Assess Need to Identify Goal(s) Write Performance Objectives Analyze Learners and Contexts Develop Assessment Instruments Develop Instructional Strategy Develop And Select Instructional Materials Design and Conduct Formative Evaluation Design and Conduct Summative Evaluation
  • 34. Tripp and Bichelmeyer   Design that occurs in a rapid prototyping environment, when prototyping is specifically used as a method for instructional design. The analysis of needs and content depends in part upon the knowledge that is gained by actually building and using a prototype instructional system.
  • 35. Tripp and Bichelmeyer  Tripp,Steven, Bichelmeyer,Barbara, Rapid prototyping: An alternative instructional design strategy, Educational Technology Research and Development, 38, 1, 3/18/1990, Pages 31-44
  • 37. Other Macro Models  There are many other macro models of instructional design, we won’t go into them, but I’ve included a few pictures for your viewing pleasure.
  • 43. Gilly Salmon   Professor of elearning and Learning Technologies at the University of Leicester She has research degrees in both change management and educational technology.
  • 44. Gilly Salmon’s Five Stage Model of E-learning  Models of on-line learning are still being developed and one model presented by Gilly Salmon (2000) and describing an individual learners experience is presented here:
  • 45. Stage 1: Access and Motivation  Student Activities  Setting up system and accessing
  • 46. Stage 1: Access and Motivation  Tutor Activities   Welcome and encouragement Guidance on where to find technical support
  • 47. Stage 2: On-line socialization  Student Activities  Sending and receiving messages
  • 48. Stage 2: On-line socialization  Tutor Activities     Introductions Ice-breakers Ground rules Netiquette
  • 49. Stage 3: Information exchange  Student Activities   Carrying out activities Reporting and discussing findings
  • 50. Stage 3: Information exchange  Tutor Activities      Facilitate structured activities Assign roles and responsibilities Support use of learning materials Encourage discussions Summarize findings and/or outcomes
  • 51. Stage 4: Knowledge construction  Student Activities     Conferencing Course-related discussions Critical thinking applied to subject material Making connections between models and work-based learning experiences
  • 52. Stage 4: Knowledge construction  Tutor Activities      Facilitate open activities Facilitate the process Asking questions Encourage reflection. Tutor is very active at this stage.
  • 53. Stage 5: Development  Student Activities     Use of conferencing in a strategic way Integration of CMC into other forms of learning Reflection on learning processes Students become critical of the medium
  • 54. Stage 5: Development  Tutor Activities     Support Respond only when required Encourage reflection Tutor is less active and hands over to the students
  • 55. 5 Stages of eModeration
  • 56. Alessi and Trollip Design and Development Model Based on these criteria, Alessi and Trollip created a model for developing interactive multimedia materials that has three attributes: standards, ongoing evaluation and project management; and three phases: planning, design and development. The model is illustrated as below:
  • 58. Robert Mills Gagné       Born in Aug 21, 1916 Died in April 28, 2002 Born in in North Andover, Massachusetts educational psychologist best known for his “Conditions of Learning” involved in applying instructional theory to the design of computer based learning.
  • 59. Gagné’s Nine Events of Instruction 1. 2. 3. 4. 5. 6. 7. 8. 9. Gain attention - Curiosity motivates students to learn. Inform learners of objectives - These objectives should form the basis for assessment. Stimulate recall of prior learning - Associating new information with prior knowledge can facilitate the learning process. Present the content - This event of instruction is where the new content is actually presented to the learner. Provide “learning guidance” - use of examples, non-examples, case studies, graphical representations, mnemonics, and analogies. Elicit performance (practice) - Eliciting performance provides an opportunity for learners to confirm their correct understanding, and the repetition further increases the likelihood of retention. Provide feedback - guidance and answers provided at this stage are called formative feedback. Assess performance - take a final assessment. Enhance retention and transfer to the job - Effective education will have a "performance" focus.
  • 60. Gagné’s Nine Events of Instruction
  • 61. Charles M. Reigeluth  Elaboration Theory  instruction is made out of layers and that each layer of instruction elaborates on the previously presented ideas. By elaborating on the previous ideal, it reiterates, thereby improving retention      Present overview of simplest and most fundamental ideas Add complexity to one aspect Review the overview and show relationships to the details Provide additional elaboration of details Provide additional summary and synthesis
  • 62. Reigeluth’s Elaboration Theory 1. 2. 3. 4. 5. 6. 7. 8. Organizing Course Structure: Single organisation for complete course Simple to complex: start with simplest ideas, in the first lesson, and then add elaborations in subsequent lessons. Within-lesson sequence: general to detailed, simple to complex, abstract to concrete. Summarizers: content reviews presented in rule-example-practice format Synthesizers: Presentation devices that help the learner integrate content elements into a meaningful whole and assimilate them into prior knowledge, e.g. a concept hierarchy, a procedural flowchart or decision table, or a cause-effect model . Analogies: relate the content to learners' prior knowledge, use multiple analogies, especially with a highly divergent group of learners. Cognitive strategies: variety of cues - pictures, diagrams, mnemonics, etc. - can trigger cognitive strategies needed for processing of material. Learner control: Learners are encouraged to exercise control over both content and instructional strategy. Clear labelling and separation of strategy components facilitates effective learner control of those components.
  • 64. First Principles of Instruction   Created by M. David Merrill Created with the goal of establishing a set of principles upon which all instructional theories and models are in general agreement, and several authors acknowledge the fundamental nature of these principles.
  • 65. First Principles of Instruction 1. 2. 3. 4. 5. Task/Problem-Centered Activation Demonstration Application Integration
  • 66. First Principles of Instruction  1. Task/Problem-Centered  Students learn more when the instruction is centered on relevant real-world tasks or problems, including a series of tasks or problems that progress from simple to complex.
  • 67. First Principles of Instruction  2. Activation   Students learn more when they are directed to recall prior knowledge, to recall a structure for organizing that knowledge, or are given a structure for organizing new knowledge. This activation can also include a foundational learning experience upon which new learning can be based.
  • 68. First Principles of Instruction  3. Demonstration    Students learn more when new knowledge is demonstrated to them in the context of realworld tasks or problems. The knowledge that is demonstrated is both informational and skill-based. Demonstration is enhanced when it adheres to research-based principles of e-learning.
  • 69. First Principles of Instruction  4. Application  Students learn more when they perform realworld tasks or solve real-world problems and receive feedback on and appropriate guidance during that application.
  • 70. First Principles of Instruction  5. Integration  Students learn more when they are encouraged to integrate their new knowledge into their life through reflection, discussion, debate, and/or presentation of new knowledge.
  • 71. Component Display Theory  Component Display Theory (CDT) classifies learning along two dimensions:  content   facts, concepts, procedures, and principles performance  remembering, using, generalities
  • 72. Component Display Theory  The theory specifies that instruction is more effective to the extent that it contains all necessary primary and secondary forms. Thus, a complete lesson would consist of objective followed by some combination of rules, examples, recall, practice, feedback, helps and mnemonics appropriate to the subject matter and learning task. Indeed, the theory suggests that for a given objective and learner, there is a unique combination of presentation forms that results in the most effective learning experience.
  • 74. Component Display Theory Fact Concept Procedure Principle Use Identify or Classify Demonstrate – How to Explain why or predict Find State or Define State steps State relationship Recall or Recognise definition or example Recall or Recognise steps or example Recall or Recognise principles or example Remember Recall or Recognise
  • 76. ICARE model  Based on the Dick and Carey Model and pioneered by San Diego State University in 1997, the model has found a place in the higher education sector.
  • 77. ICARE model      Introduce learners to what is to be learned Content of lesson is presented to learner involving active participation Apply new knowledge and skills with practical activities Reflect on what has been learned Extend learning of lesson by providing alternative resources
  • 79. Active Learning  an umbrella term that refers to several models of instruction that focus the responsibility of learning on learners.        Think-Pair-Share The Pause Procedure Fact Rounding Network Phasing Learning Cell Active Writing Team Quizzes
  • 80. Active Learning  Think-Pair-Share     learners take a short amount of time (e.g. one minute) to ponder the previous lesson, Then they discuss it with one or more of their peers, finally to share it with the class as part of a formal discussion. It is during this formal discussion that the instructor should clarify misconceptions. However students need a background in the subject matter to converse in a meaningful way. Therefore a "think pair share" exercise is useful in situations where learners can identify and relate what they already know to others.
  • 81. Active Learning   The Pause Procedure We know that even the most motivated student's concentration declines after 10-15 minutes. Teaching often requires students to play passive roles and assume all students need the same information at the same pace. By using three twominute pauses during the lecture (about every 13 to 18 minutes), the students are given the chance to clarify, assimilate, and retain the information presented during the prior mini-class. The pause procedure can be used as a vehicle to carry into the traditional class a variety of active and collaborative learning structures.
  • 82. Active Learning   The Pause Procedure Examples of things do to during the 'pause' include;      Ask students to turn to their neighbour and summarize the main ideas the instructor has just presented (e.g., List three major points in the last lecture and one point you're confused on). Ask students to read over their notes of the materials covered today and put a question mark beside anything they want either clarification on or more details on. Ask students to take out a blank sheet of paper, pose a question (either specific or open-ended), and give them one (or perhaps two - but not many more) minute(s) to respond. Some sample questions include: "What are the countries in Europe?", "What are 'Human Rights'?", "What is the different between adverbs and adjectives?" and so on (“one minute paper”). Ask students "What was the 'muddiest point' in today's class?" or, perhaps, you might be more specific, asking, for example: "What (if anything) do you find unclear about the lesson?" listing topics. Ask students to report their reactions to some facet of the course material - i.e., to provide an emotional or evaluative response to the material.
  • 83. Active Learning   Fact Rounding The Fact rounding technique works as follows, towards the end of a lesson the students are asked to recall one fact from the material covered. Another student should not repeat a fact already mentioned and the activity should continue until all the lesson material has been covered.
  • 84. Active Learning  Network Phasing    The activity of Phasing starts off with three groups in its first Phase. These groups will each be assigned a particular section of a larger problem. All groups are then given a specific amount of time to work on either fact finding or a solution or both. The time frame most suitable for Phasing is two hours but the approach taken can vary depending on the needs of the particular problem. After a given period of time the group elect a leader to present their findings. From this short presentation the students will learn about the different sections of the larger problem. Phase 2 begins with the original groups being split in two halves and those halves coming to form two new groups. This formation ensures that all students get exposure to all areas of the larger problem. The two new groups will have a new solution or facts to find. Phase 2 develops in the same way as Phase 1 and the elected leader of each group present the findings. Phase 3 takes the form of a group discussion bringing the findings of Phase 2 together to form the solution to the larger problem. This discussion should be lead by the teacher to ensure the student’s findings are correct and to give suggested improvements.
  • 85. Active Learning   Learning Cell A learning cell is a process of learning where two students alternate asking and answering questions on commonly read materials. To prepare for the assignment, the students will read the assignment and write down questions that they have about the reading. At the next class meeting, the teacher will randomly put the students in pairs. The process begins by designating one student from each group to begin by asking one of their questions to the other. Once the two students discuss the question. The other student will ask a question and they will alternate accordingly. During this time, the teacher is going around the class from group to group giving feedback and answering questions. This system is also referred to as a “student dyad” (or pair).
  • 86. Active Learning   Active Writing The Active Writing technique is used as follows;    at the end of the lesson students are asked to submit questions based on the material covered. These questions are used as an introduction to the next lesson. The purpose of this activity is to ensure that the students will have their questions answered and to reflect on the material. This activity is different to the other because it is spreads across two separate lessons. This technique can also be used to gauge students’ understanding of a subject based on the questions they submit.
  • 87. Active Learning   Team Quizzes The team quizzes activity divides the class into two groups (Group A and Group B). The groups are given an amount of time to generate questions on the material covered. The teacher aims Group A’s questions to Group B and visa versa. If the group give the correct answer a point is awarded, otherwise the other group must give the answer. The purpose of this approach is to promote the generation of well thought out questions and answers.
  • 89. Six Hats Instructional Model BLUE: Introduction and overview of topic WHITE: Facts and Figures about the Topic YELLOW: Positive outcomes of Topic BLACK: Negative outcomes of Topic GREEN: Interesting outcomes of Topic RED: Personal, emotional and people-oriented aspects of topic WHITE: Review of new facts uncovered BLUE: Summary and finish up
  • 90. Other Micro Techniques        Learning by teaching Problem-based learning Project-based learning Inquiry-based learning Action learning Progressive inquiry Service-learning
  • 91. Quiz Put these in order of importance on student achievement;
  • 92. Quiz Put these in order of importance on student achievement;
  • 93. Lecturer influence Quiz Student influence Put these in order of importance on student achievement;