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Digital
Cultural heritage

DIGHUMLAB Launch,
University of Aarhus, Denmark,
10th September, 2012.

Prof., Dr. Lily Díaz




MEDIA LAB HELSINKI
Map of Mexico 1550
Map of Mexico 1550
Exploring Carta Marina
Exploring Modernism
Finnish Pavilion at the 1900 World Fair in Paris
About digital cultural heritage


  - The use of the use of digital technology and media by
    cultural heritage institutions.
  - A ‘landscape’ comprising services and products (Zorich,
    2003; Cameron & Kenderdine, 2007)
      - Websites and blogs documenting exhibition contents
      - Online and onsite tour guides
      - Diverse forms of digital simulations designed to augment the
        visitor’s experience
      - Games (serious and not) as well as social media platforms.
Re-discovering
Vrouw Maria




MEDIA LAB HELSINKI
About Re-discovering Vrouw Maria…


  - A multi-disciplinary project organized by the National
    Board of Antiquities, Vrouw Maria project and the Media
    Lab Helsinki, the Systems of Representation research
    group, and the Media Factory.
  - The objective was to create an interactive, real-time,
    virtual reality simulation of the Vrouw Maria shipwreck.
  - The simulation has been created as part of the exhibition
    Spoil of Riches – Stories of the Vrouw Maria and the St.
    Michel held at the Maritime Museum of Finland located in
    the grand Maritime Centre Vellamo in Kotka, from 25 April
    – 2 December, 2012.
Interactive installation


  • Virtual reality
          - 3m X 2m rear projection display device
          - Stereoscopic
  • Gesture-based interface
          - Kinect
          - Unity 3.0
  • 5.1 Surround sound system
Interactive installation
Interactive installation
Media Lab Team


  • Doctor of Arts: Cvijeta Miljak, Ferhat Sen
  • Master of Arts: Mikko Hovi, Jussi Muuttilainen, Minna
  Piirainen, Heikki Sillanpää.
  • Media Technology dept. graduate: Tommi Horttana
  • Faculty: Lily Díaz, Markku Reunanen.
Media Lab academic activities


  • Independent studies tutored by faculty where students had
  the opportunity to try their hand with doing research and
  development, as well as implementing design research
  methods such as scenario-based design, usability studies,
  user testing, experience design and fieldwork.
  • A lecture series on Digital Heritage was held at Media Lab
  in the spring of 2011 featuring speakers from both
  institutions.
Design and production timeline


  • Initial contact – Feb. 2010
  • Negotiations and project design
  • Creative workshop
  • Design – Modeling
  • Design - Prototyping
  • Design – System User testing & refining – at the Media Lab
  • Production of final application
  • Design – User testing & refining – at the National Museum
  • Delivery – Maritime Museum Finland, Kotka, 24 April 2012.
Creative workshop: role playing and bodystorming




    Enthusiasts           Tourists           School children
Design modeling: Concept space
Mediaspace
System
design space




               © Lily Díaz, 2011
Narrative space




                  © Lily Díaz, 2011
Results, so far…


  • Exhibition at the Maritime Museum of Finland, Vellamo Center in Kotka,
  until 2 December 2012. Afterwards in Sweden, The Netherlands?

  • Re-discovering Vrouw Maria. Notes on the creation of a virtual
  simulation reconstruction, essay in the exhibition catalog.

  • A Novel Gesture-based Interface for a VR Simulation: Re-discovering
  Vrouw Maria paper in Virtual Systems and Multimedia conference,
  VSMM 2012, 2-5 September, Milan.
Sources


  • Fiona Cameron & Sarah Kenderdine (eds.) (2007). Theorizing Digital
  Cultural Heritage. A Critical Discourse, The MIT Press, Cambridge, MA.

  • Zorich, Dianne (2003). A Survey of Digital Cultural Heritage Initiatives
  and Their Sustainability Concerns,
  http://www.clir.org/pubs/reports/pub118/contents.html. (Accessed on
  August 28, 2011.)
Thank you! Kiitos! ¡Gracias!




                   http://sysrep.uiah.fi
                    Lily.diaz@aalto.fi

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Lily Diaz-Kommonen: DIGHUMLAB launch 10 September 2012:1630

  • 1. Digital Cultural heritage DIGHUMLAB Launch, University of Aarhus, Denmark, 10th September, 2012. Prof., Dr. Lily Díaz MEDIA LAB HELSINKI
  • 4.
  • 7.
  • 8. Finnish Pavilion at the 1900 World Fair in Paris
  • 9. About digital cultural heritage - The use of the use of digital technology and media by cultural heritage institutions. - A ‘landscape’ comprising services and products (Zorich, 2003; Cameron & Kenderdine, 2007) - Websites and blogs documenting exhibition contents - Online and onsite tour guides - Diverse forms of digital simulations designed to augment the visitor’s experience - Games (serious and not) as well as social media platforms.
  • 11. About Re-discovering Vrouw Maria… - A multi-disciplinary project organized by the National Board of Antiquities, Vrouw Maria project and the Media Lab Helsinki, the Systems of Representation research group, and the Media Factory. - The objective was to create an interactive, real-time, virtual reality simulation of the Vrouw Maria shipwreck. - The simulation has been created as part of the exhibition Spoil of Riches – Stories of the Vrouw Maria and the St. Michel held at the Maritime Museum of Finland located in the grand Maritime Centre Vellamo in Kotka, from 25 April – 2 December, 2012.
  • 12. Interactive installation • Virtual reality - 3m X 2m rear projection display device - Stereoscopic • Gesture-based interface - Kinect - Unity 3.0 • 5.1 Surround sound system
  • 15. Media Lab Team • Doctor of Arts: Cvijeta Miljak, Ferhat Sen • Master of Arts: Mikko Hovi, Jussi Muuttilainen, Minna Piirainen, Heikki Sillanpää. • Media Technology dept. graduate: Tommi Horttana • Faculty: Lily Díaz, Markku Reunanen.
  • 16. Media Lab academic activities • Independent studies tutored by faculty where students had the opportunity to try their hand with doing research and development, as well as implementing design research methods such as scenario-based design, usability studies, user testing, experience design and fieldwork. • A lecture series on Digital Heritage was held at Media Lab in the spring of 2011 featuring speakers from both institutions.
  • 17. Design and production timeline • Initial contact – Feb. 2010 • Negotiations and project design • Creative workshop • Design – Modeling • Design - Prototyping • Design – System User testing & refining – at the Media Lab • Production of final application • Design – User testing & refining – at the National Museum • Delivery – Maritime Museum Finland, Kotka, 24 April 2012.
  • 18. Creative workshop: role playing and bodystorming Enthusiasts Tourists School children
  • 21. System design space © Lily Díaz, 2011
  • 22. Narrative space © Lily Díaz, 2011
  • 23. Results, so far… • Exhibition at the Maritime Museum of Finland, Vellamo Center in Kotka, until 2 December 2012. Afterwards in Sweden, The Netherlands? • Re-discovering Vrouw Maria. Notes on the creation of a virtual simulation reconstruction, essay in the exhibition catalog. • A Novel Gesture-based Interface for a VR Simulation: Re-discovering Vrouw Maria paper in Virtual Systems and Multimedia conference, VSMM 2012, 2-5 September, Milan.
  • 24.
  • 25. Sources • Fiona Cameron & Sarah Kenderdine (eds.) (2007). Theorizing Digital Cultural Heritage. A Critical Discourse, The MIT Press, Cambridge, MA. • Zorich, Dianne (2003). A Survey of Digital Cultural Heritage Initiatives and Their Sustainability Concerns, http://www.clir.org/pubs/reports/pub118/contents.html. (Accessed on August 28, 2011.)
  • 26. Thank you! Kiitos! ¡Gracias! http://sysrep.uiah.fi Lily.diaz@aalto.fi