SlideShare ist ein Scribd-Unternehmen logo
1 von 31
Indian Media & Entertainment Industry (INR Billion) 
Segment 2012 2017 (P) CAGR 
TV 371 848 18% 
Print 224 340 9% 
Movies 112 193 12% 
Radio 13 27 17% 
Music 11 23 16% 
OOH 18 27 8% 
Animation & 
VFX 
35 73 16% 
Gaming 15 42 22% 
Digital 
22 87 32% 
Advertising 
Total 821 1660 15% 
Source: KPMG-FICCI REPORT - 2013
Indian M&E Industry Size – 2012 (INR 821 
Billion) 
TV 
45% 
Animation & VFX 
4% Gaming 
Print 
27% 
Music 
1% 
OOH, 
2.5% 
Radio 
2% 
Movies 
14% 
2% 
Digital Advertising, 
2.5% 
TV 
Print 
Radio 
OOH 
Music 
Movies 
Animation & VFX 
Gaming 
Digital Advertising 
Source: KPMG FICCI REPORT - 2013
Indian M&E Industry Size – 2017 (P) (INR 1660 
Billion) 
TV 
51% 
Print 
20% 
Source: KPMG FICCI REPORT - 2013 
Movies 
12% 
Music 
1% 
OOH 
2% 
Radio, 
2% 
Animation & VFX 
4% 
Gaming, , 3% 
Digital Advertising, , 
4% 
TV 
Print 
Radio 
OOH 
Music 
Movies 
Animation & VFX 
Gaming 
Digital Advertising
Global Media & Entertainment Industry Size 
Segment USD Billion CAGR % 
Movie Entertainment 103 4.9 
TV -Networks & Distribution 480 7.5 
Music 40 2.3 
Radio & Out-of-Home 99 5.2 
Gaming 50 9.1 
Business Information 110 5.8 
Print 317 2.1 
Theme Parks and 
Amusement Parks 
30 4.6 
Casino and Other 
Regulated Gaming 
144 7.2 
Sports Entertainment 123 5.2 
Total 1496 6.4 
Source- PWC Report
Global Media & Entertainment Industry 
Theme & 
Amusement 
Parks 
2% 
Source- PWC Report 
Movies 
7% 
TV- Networks & 
Dist 
32% 
Music 
3% 
Radio & OOH 
7% 
Gaming 
3% 
Sports 
Entertainment 
Business Info. 
7% 
Print 
21% 
Casinos 
10% 
8% 
% Share
Top M&E markets 
Nation USD Billion 
1 USA 503 
2 Japan 186 
3 China 120 
4 Germany 96 
5 UK 82 
6 France 72 
7 Italy 45 
8 Canada 42.6 
9 Brazil 42.2 
10 South Korea 37 
11 Australia 35 
12 Spain 28 
India 12.6 
Source: PWC Report
Indian Advertising Industry 
Revenue (INR billion) 
Segment 2012 2017(P) CAGR 
TV 125 240 14% 
Print 150 248 10.6% 
Radio 13 27 16.6% 
OOH 18 27 8.4% 
Digital 
Advertising 
22 87 32% 
Total 328 629 14% 
Source: KPMG FICCI REPORT - 
2013
Indian Advertising Industry 
Revenue 
Advt. Revenue - 2012 
TV 
38% 
Print 
46% 
Digital 
7% 
Radio 
4% 
OOH 
5% 
TV 
38% 
Radio 
4% 
Advt. Revenue - 
Digita 
l 
14% 
Print 
40% 
2017 
OOH 
4%
Advertising v/s Pay Revenues for Indian M&E industry 
Segment Advertising Pay 
Print 79 % 21 % 
TV 43 % 57 % 
Film 1 % 99 % 
Internet 27 % 73 % 
Music & Home 
Video 
- 100 % 
OOH 100 % - 
Radio 100% - 
Total 40% 60% 
Source-The Indian Media Business – Vanita Kohli, 
Khandekar
TOP 10 COUNTRIES WITH HIGHEST INTERNET USERS 
# Country 
Population 
(Crs) 
Internet Users 
(Crs) 
Penetration 
(% Population) 
Users 
% World 
1 China 134 54 40 % 22% 
2 United States 31 25 78 % 10% 
3 India 120 14 11 % 6 % 
4 Japan 13 10 79 % 4 % 
5 Brazil 19 8.9 46 % 4 % 
6 Russia 14 6.8 48 % 3 % 
7 Germany 8 6.7 83 % 3 % 
8 Indonesia 25 5.5 22 % 2 % 
9 United Kingdom 6.3 5.3 83 % 2 % 
10 France 6.5 5.2 80 % 2 % 
Source: www.internetworldstats.com
Common Terms used in MEA 
sector 
Content 
ARPU (Avg. Revenue Per User) 
Subscriber base 
Cable Digitization (DAS) 
Viewership 
TRP (TAM rating) 
GRP (TAM rating) 
Circulation v/s readership (IRS / NRS / ABC ratings) 
Subscriber base 
Listenership 
Sq. Cm rate 
TVC (Television Commercial) 
Spot rate / air-time rate 
Traditional Media (Print, Television, Films) 
New Media (Internet, Mobiles, Gaming)
Key figures about Indian M&E 
industry 
14.6 crs TV households 
73 crs TV viewers. 
12 crs Cable & Satellite (C&S) 
households 
623 channels 
82,000 news papers 
30-35 crs newspaper readers 
13.7 crs internet users 
15.9 crs radio listeners 
1000 Indian films released every year
Key figs about Indian M&E 
industry 
Mission Impossible: Ghost Protocol and The Adventures Of 
Tintin: The Secret Of The Unicorn released in India before 
they did in the U.S. 
Digital sales of music contributes 42% of total revenues of the 
music industry in India and its share will be almost 80% by 
2015 
77 crs mobile phones , 55 crs active mobile subscribers and 8 
crs mobile internet users 
More than 35 million Indians are logged on to some kind of 
social network 
India has the 2nd highest number of Facebook users and 3rd 
highest number of internet users.
Key figures about Indian M&E 
industry 
Average time spent watching television is 2.55 hrs / day. 
One of the highest in the world. 
Advertising spends across all media to cross Rs 629 
billion by 2017 
40 million DTH households 
107 million copies of newspapers circulated daily 
accounting for than 20% of all dailies in the world. 
Indian film industry is pegged at 112 billion INR and 
produces more movies than Hollywood every year 
4 billion movie tickets sold across 12,500 screens
The India Story 
80% cinema screens are now digitized and 100% will be 
digitized by 2015. 
1000 Crs Box-Office mark not far 
DAS for TV digitization; Phase-1 completed in 4 metros and 
Phase –II in 38 cities under process. 
Govt. has announced new Radio licensees in 294 cities 
India is still largely a traditional media market with new media 
co-existing as an add-on distribution platform 
Regional Markets remain key centers of growth across print, TV 
and films. 
India is a language driven market due to increasing literacy in 
regional languages. 
Revenue models still advertising dependent as compared to 
global standards and hence susceptible to economic downturns. 
Piracy and transparency across value chain a concern 
Indian content being consumed worldwide albeit gradually eg: 
Zee TV in 169 countries, Chennai Express released in 35 
countries
Can India reach the Un-Reached !!! 
How to segment a diverse audience base and create 
customized content for each segment to ensure relevance 
with-out losing economies of scale ? 
Is there possibility of further zoning/ going hyper-local to 
create localized content? 
How do we engage the multi-tasking youth of today who 
experiences content on varied distribution platforms but forms 
a low ARPU segment ? 
How to leverage increasing penetration of mobile phones 
and increased band-width connectivity through 3G/4G 
technology? 
How to create content which has a global appeal for 
international markets?
Major Companies 
Print 
Bennett Coleman & Co (The Times of India) 
HT Media (Hindustan Times) 
Telegraph (ABP group) 
Dainik Bhaskar 
Dainik Jagran 
Deccan Herald 
Deccan Chronicle 
Gujarat Samachar 
Rajasthan Patrika 
Navbharat Times 
MaharashtraTimes
TV 
Colors ( Viacom 18 Group) 
MTV (Viacom 18 Group) 
Star TV 
ABP News 
Zee Group 
Sony (Multi Screen Media & Sony Group) 
SAB TV 
Life OK 
UTV (Movies/Bindaas/Action) 
Disney (Walt Disney Group) 
Cartoon Network (Turner Broadcasting/Time Warner) 
ESPN (Walt Disney Group) 
Ten Sports (Zee Group) 
ETV (Eanadu Group) 
Discovery 
Nat Geo 
Fox Traveler
Film Entertainment 
Disney UTV 
Eros Entertainment 
Reliance Big Entertainment 
Yashraj Films 
Viacom 18 
Fox Star Studios 
Sony Pictures Entertainment 
Warner Bros 
PVR 
Inox 
Shemaroo Entertainment 
Aamir Khan Productions 
Red Chillies Entertainment 
Dharma Production 
Vidhu Vinod Chopra Films 
Vishesh Films
Music & Home Video 
Saregama (RPG Group) 
BIG Music,Home Video & Games 
(Reliance Entertainment) 
Moser Baer Entertainment Ltd 
Shemaroo Entertainment Ltd 
Eros 
Yashraj Films 
T-Series
Gaming (PC /Console) 
Microsoft 
Sony 
Electronic Arts 
Activision 
Nintendo 
Take 2 
Sega 
Ubisoft 
Vivendi 
Indian Licensees 
• Milestone Interactive 
•BIG Music, Home Video & 
Games 
• WWE CD-ROMs
Gaming (Mobile/On-line) 
Indiagames (UTV) 
Dhruva Interactive 
Trine Games 
Mauj 
Mobile2win 
Ibibo 
Zapak 
Hungama
Animation/VFX/Post 
Production 
Toonz Animation 
Pentamedia Graphics 
UTV Toons 
Crest Animation 
Prime Focus 
Tata Elxsi 
Shemaroo Entertainment 
BIG Animation
Radio 
Radio Mirchi (Times Group) 
Fever 104 (HT Media) 
Big 92.7 (Reliance Entertainment) 
Radio City 
Red FM
OOH 
Lakshya 
Bright Outdoor 
BIG Street 
OOH Digital Media Co. 
TDI 
Times OOH
Digital Advertising 
Google-adwords 
Facebook 
Rediff 
Yahoo
DTH players 
Tata Sky (Tata + Sky Broadcasting) 
Dish (Zee Group) 
Airtel 
BIG TV 
Videocon D2H
Value Chain Presence 
Indian 
Company/ 
Group 
Film Prod 
/ Dist. 
Music 
/Home 
Video 
Label 
Film 
Exhibition 
Content 
Aggregation 
Retail 
Stores Gaming On-line 
Satellite 
Channel Print Radio 
Theme 
Parks 
Times Group 
UTV 
Eros 
Network 18 
Reliance 
(ADAG) 
Yashraj Films 
Shemaroo 
Moser Baer 
PVR 
RPG Group 
HT Media 
Hungama 
Mobile 
/ Mauj 
Zee Group
Value Chain Presence 
International 
Company/Group 
Film 
Production 
Theatrical 
Distribution 
Music/ Home 
Video Label Gaming 
Film 
Exhibition 
Theme 
Parks Merchandise 
TV 
Production 
/ Channel 
Warner Bros. 
Disney 
20th Century 
Fox 
Sony 
(Entertainment 
Div) 
Viacom 
Universal 
Studios 
Fox Star Studios 
Wanda/AMC
Key Trends 
Digital technology continues to 
revolutionalise media distribution 
Media on the go- Proliferation of New age 
Media Devices 
Regional Markets becoming increasingly 
attractive 
Digital advertising offers cost effective 
targeted advertising options to advertisers 
M&E industry still dependent largely on 
advertising revenues due to low ARPU 
(Average Revenue Per User)

Weitere ähnliche Inhalte

Was ist angesagt?

The Indian Media & Entertainment Industry 2015 (Revision1)
The Indian Media & Entertainment Industry 2015 (Revision1)The Indian Media & Entertainment Industry 2015 (Revision1)
The Indian Media & Entertainment Industry 2015 (Revision1)Chaitanya Chinchlikar
 
Fundamental analysis-of-media-and-entertainment-industry
Fundamental analysis-of-media-and-entertainment-industryFundamental analysis-of-media-and-entertainment-industry
Fundamental analysis-of-media-and-entertainment-industryranjitkakade2
 
Media and Entertainment Industry
Media and Entertainment IndustryMedia and Entertainment Industry
Media and Entertainment IndustryKapil Tirthani
 
Indian media industry
Indian media industryIndian media industry
Indian media industryRbk Asr
 
Media and entertainment Market Analysis
Media and entertainment Market AnalysisMedia and entertainment Market Analysis
Media and entertainment Market AnalysisShayan Bastani
 
The Indian Media & Entertainment Industry 2016
The Indian Media & Entertainment Industry 2016The Indian Media & Entertainment Industry 2016
The Indian Media & Entertainment Industry 2016Chaitanya Chinchlikar
 
Media and Entertainment Industry - 2016 By Roshni Trivedi
Media and Entertainment Industry - 2016 By Roshni TrivediMedia and Entertainment Industry - 2016 By Roshni Trivedi
Media and Entertainment Industry - 2016 By Roshni TrivediRoshni Trivedi
 
Final Media & Entertainment Industry_2506
Final Media & Entertainment Industry_2506Final Media & Entertainment Industry_2506
Final Media & Entertainment Industry_2506Tanushree Khanna
 
Can India Media Be Global
Can India Media Be GlobalCan India Media Be Global
Can India Media Be GlobalAnil Kumar
 
The Indian Media & Entertainment Industry in 2021
The Indian Media & Entertainment Industry in 2021The Indian Media & Entertainment Industry in 2021
The Indian Media & Entertainment Industry in 2021Chaitanya Chinchlikar
 
Arena career guide 2020 digital format -min
Arena career guide 2020  digital format -minArena career guide 2020  digital format -min
Arena career guide 2020 digital format -minSatyamDesai4
 
Television & News Industry: India
Television & News Industry: IndiaTelevision & News Industry: India
Television & News Industry: IndiaParul Gupta
 
Media & Entertainment Industry 2012
Media & Entertainment Industry 2012Media & Entertainment Industry 2012
Media & Entertainment Industry 2012Mayank Dixit
 
Television industry in india - Hindi General Entertainment Channel
Television industry in india  - Hindi General Entertainment Channel Television industry in india  - Hindi General Entertainment Channel
Television industry in india - Hindi General Entertainment Channel Manish Poddar
 
The Indian Media & Entertainment Industry 2019
The Indian Media & Entertainment Industry 2019The Indian Media & Entertainment Industry 2019
The Indian Media & Entertainment Industry 2019Chaitanya Chinchlikar
 
Indian Media Entertainment Industry Analysis
Indian Media Entertainment Industry AnalysisIndian Media Entertainment Industry Analysis
Indian Media Entertainment Industry AnalysisAmit Kumar
 
Indian Digital Content Industry 2016
Indian Digital Content Industry 2016Indian Digital Content Industry 2016
Indian Digital Content Industry 2016Chaitanya Chinchlikar
 

Was ist angesagt? (20)

The Indian Media & Entertainment Industry 2015 (Revision1)
The Indian Media & Entertainment Industry 2015 (Revision1)The Indian Media & Entertainment Industry 2015 (Revision1)
The Indian Media & Entertainment Industry 2015 (Revision1)
 
Fundamental analysis-of-media-and-entertainment-industry
Fundamental analysis-of-media-and-entertainment-industryFundamental analysis-of-media-and-entertainment-industry
Fundamental analysis-of-media-and-entertainment-industry
 
Media and Entertainment Industry
Media and Entertainment IndustryMedia and Entertainment Industry
Media and Entertainment Industry
 
Indian media industry
Indian media industryIndian media industry
Indian media industry
 
Media and Entertainment Sector Report - July 2018
Media and Entertainment Sector Report - July 2018Media and Entertainment Sector Report - July 2018
Media and Entertainment Sector Report - July 2018
 
Media and entertainment Market Analysis
Media and entertainment Market AnalysisMedia and entertainment Market Analysis
Media and entertainment Market Analysis
 
The Indian Media & Entertainment Industry 2016
The Indian Media & Entertainment Industry 2016The Indian Media & Entertainment Industry 2016
The Indian Media & Entertainment Industry 2016
 
Media and Entertainment Industry - 2016 By Roshni Trivedi
Media and Entertainment Industry - 2016 By Roshni TrivediMedia and Entertainment Industry - 2016 By Roshni Trivedi
Media and Entertainment Industry - 2016 By Roshni Trivedi
 
Final Media & Entertainment Industry_2506
Final Media & Entertainment Industry_2506Final Media & Entertainment Industry_2506
Final Media & Entertainment Industry_2506
 
Can India Media Be Global
Can India Media Be GlobalCan India Media Be Global
Can India Media Be Global
 
Entertainment Sectore Report - December 2016
Entertainment Sectore Report - December 2016Entertainment Sectore Report - December 2016
Entertainment Sectore Report - December 2016
 
The Indian Media & Entertainment Industry in 2021
The Indian Media & Entertainment Industry in 2021The Indian Media & Entertainment Industry in 2021
The Indian Media & Entertainment Industry in 2021
 
Entertainment Sector Reports November-2016
Entertainment Sector Reports November-2016Entertainment Sector Reports November-2016
Entertainment Sector Reports November-2016
 
Arena career guide 2020 digital format -min
Arena career guide 2020  digital format -minArena career guide 2020  digital format -min
Arena career guide 2020 digital format -min
 
Television & News Industry: India
Television & News Industry: IndiaTelevision & News Industry: India
Television & News Industry: India
 
Media & Entertainment Industry 2012
Media & Entertainment Industry 2012Media & Entertainment Industry 2012
Media & Entertainment Industry 2012
 
Television industry in india - Hindi General Entertainment Channel
Television industry in india  - Hindi General Entertainment Channel Television industry in india  - Hindi General Entertainment Channel
Television industry in india - Hindi General Entertainment Channel
 
The Indian Media & Entertainment Industry 2019
The Indian Media & Entertainment Industry 2019The Indian Media & Entertainment Industry 2019
The Indian Media & Entertainment Industry 2019
 
Indian Media Entertainment Industry Analysis
Indian Media Entertainment Industry AnalysisIndian Media Entertainment Industry Analysis
Indian Media Entertainment Industry Analysis
 
Indian Digital Content Industry 2016
Indian Digital Content Industry 2016Indian Digital Content Industry 2016
Indian Digital Content Industry 2016
 

Andere mochten auch

Building a roadmap for success in media and entertainment in China
Building a roadmap for success in media and entertainment in ChinaBuilding a roadmap for success in media and entertainment in China
Building a roadmap for success in media and entertainment in ChinaRaghav Mani
 
Final power point, group 4
Final power point, group 4Final power point, group 4
Final power point, group 4timcintolo
 
MKTG 6226 - Social Media Marketing and the Entertainment Industry
MKTG 6226 - Social Media Marketing and the Entertainment IndustryMKTG 6226 - Social Media Marketing and the Entertainment Industry
MKTG 6226 - Social Media Marketing and the Entertainment IndustryDavid Ng
 
The Indian Print Industry
The Indian Print IndustryThe Indian Print Industry
The Indian Print IndustryKevin Thomas
 

Andere mochten auch (20)

Tv news
Tv newsTv news
Tv news
 
Photography lession 04
Photography  lession  04Photography  lession  04
Photography lession 04
 
Building a roadmap for success in media and entertainment in China
Building a roadmap for success in media and entertainment in ChinaBuilding a roadmap for success in media and entertainment in China
Building a roadmap for success in media and entertainment in China
 
Final power point, group 4
Final power point, group 4Final power point, group 4
Final power point, group 4
 
Teacher Training Photo Competition Slides
Teacher Training Photo Competition SlidesTeacher Training Photo Competition Slides
Teacher Training Photo Competition Slides
 
MKTG 6226 - Social Media Marketing and the Entertainment Industry
MKTG 6226 - Social Media Marketing and the Entertainment IndustryMKTG 6226 - Social Media Marketing and the Entertainment Industry
MKTG 6226 - Social Media Marketing and the Entertainment Industry
 
The Indian Print Industry
The Indian Print IndustryThe Indian Print Industry
The Indian Print Industry
 
Consumer behaviour unit 1
Consumer behaviour unit 1Consumer behaviour unit 1
Consumer behaviour unit 1
 
Section 2 unit 3 cyber crime
Section  2 unit 3 cyber crimeSection  2 unit 3 cyber crime
Section 2 unit 3 cyber crime
 
Gerbner’s model of communication2
Gerbner’s model of communication2Gerbner’s model of communication2
Gerbner’s model of communication2
 
Consumer behaviour unit 6
Consumer behaviour unit 6Consumer behaviour unit 6
Consumer behaviour unit 6
 
Nv commn lecture 280714
Nv commn lecture 280714Nv commn lecture 280714
Nv commn lecture 280714
 
Photography lession 03
Photography  lession  03 Photography  lession  03
Photography lession 03
 
Intro to commn
Intro to commnIntro to commn
Intro to commn
 
Consumer behavior unit 10
Consumer behavior unit 10Consumer behavior unit 10
Consumer behavior unit 10
 
Consumer unit2 new
Consumer unit2 newConsumer unit2 new
Consumer unit2 new
 
Reporting section 2 unit 4
Reporting section  2 unit 4Reporting section  2 unit 4
Reporting section 2 unit 4
 
Dc214 sn orgcrime
Dc214 sn orgcrimeDc214 sn orgcrime
Dc214 sn orgcrime
 
Organising for brand building
Organising for brand buildingOrganising for brand building
Organising for brand building
 
Consumer behaviour unit 9
Consumer behaviour unit 9Consumer behaviour unit 9
Consumer behaviour unit 9
 

Ähnlich wie Size of m&e industry

World's Largest Indian Entertainment Industry : IBEF Report ($30.5 Billion)
World's Largest Indian Entertainment Industry : IBEF Report ($30.5 Billion)World's Largest Indian Entertainment Industry : IBEF Report ($30.5 Billion)
World's Largest Indian Entertainment Industry : IBEF Report ($30.5 Billion)Integrated Systems Management, Inc.
 
Media and Entertainment (1)-3.pptx
Media and Entertainment (1)-3.pptxMedia and Entertainment (1)-3.pptx
Media and Entertainment (1)-3.pptxNidhiSharnagat1
 
Media, markets and consumers
Media, markets and consumersMedia, markets and consumers
Media, markets and consumersKrunal Varia
 
Media and Entertainment Sector Report September 2017
Media and Entertainment Sector Report September 2017Media and Entertainment Sector Report September 2017
Media and Entertainment Sector Report September 2017India Brand Equity Foundation
 
Ficci frames/ KPMG Report 2013
Ficci frames/ KPMG Report 2013Ficci frames/ KPMG Report 2013
Ficci frames/ KPMG Report 2013vaibhav Dalvi
 
Ey a-billion-screens-of-opportunity
Ey a-billion-screens-of-opportunityEy a-billion-screens-of-opportunity
Ey a-billion-screens-of-opportunitySocial Samosa
 
Sports Channel Business Plan
Sports Channel Business PlanSports Channel Business Plan
Sports Channel Business PlanManish Poddar
 
Sports channel business plan
Sports channel business planSports channel business plan
Sports channel business planManish Poddar
 
The Indian Media & Entertainment Industry 2022
The Indian Media & Entertainment Industry 2022The Indian Media & Entertainment Industry 2022
The Indian Media & Entertainment Industry 2022Chaitanya Chinchlikar
 
Media and Entertainment Sector Report - January 2018
Media and Entertainment Sector Report - January 2018Media and Entertainment Sector Report - January 2018
Media and Entertainment Sector Report - January 2018India Brand Equity Foundation
 
Over the-top media service in india
Over the-top media service in indiaOver the-top media service in india
Over the-top media service in indiaKAPIL NIROLA
 
Idate fontaine - trends on the ott market - june 2013
Idate   fontaine - trends on the ott market - june 2013Idate   fontaine - trends on the ott market - june 2013
Idate fontaine - trends on the ott market - june 2013GIlles Fontaine
 
To study the zeel performance
To study the zeel performance To study the zeel performance
To study the zeel performance Dev Prakash Singh
 

Ähnlich wie Size of m&e industry (20)

World's Largest Indian Entertainment Industry : IBEF Report ($30.5 Billion)
World's Largest Indian Entertainment Industry : IBEF Report ($30.5 Billion)World's Largest Indian Entertainment Industry : IBEF Report ($30.5 Billion)
World's Largest Indian Entertainment Industry : IBEF Report ($30.5 Billion)
 
Media and Entertainment (1)-3.pptx
Media and Entertainment (1)-3.pptxMedia and Entertainment (1)-3.pptx
Media and Entertainment (1)-3.pptx
 
Media, markets and consumers
Media, markets and consumersMedia, markets and consumers
Media, markets and consumers
 
Media and Entertainment Sector Report September 2017
Media and Entertainment Sector Report September 2017Media and Entertainment Sector Report September 2017
Media and Entertainment Sector Report September 2017
 
Ficci frames/ KPMG Report 2013
Ficci frames/ KPMG Report 2013Ficci frames/ KPMG Report 2013
Ficci frames/ KPMG Report 2013
 
Ey a-billion-screens-of-opportunity
Ey a-billion-screens-of-opportunityEy a-billion-screens-of-opportunity
Ey a-billion-screens-of-opportunity
 
Entertainment Sector Report April-2017
Entertainment Sector Report April-2017Entertainment Sector Report April-2017
Entertainment Sector Report April-2017
 
Sports Channel Business Plan
Sports Channel Business PlanSports Channel Business Plan
Sports Channel Business Plan
 
Sports channel business plan
Sports channel business planSports channel business plan
Sports channel business plan
 
The Indian Media & Entertainment Industry 2022
The Indian Media & Entertainment Industry 2022The Indian Media & Entertainment Industry 2022
The Indian Media & Entertainment Industry 2022
 
Entertainment Sectoral Report - Septembe 2016
Entertainment  Sectoral Report - Septembe 2016Entertainment  Sectoral Report - Septembe 2016
Entertainment Sectoral Report - Septembe 2016
 
Media and Entertainment Sector Report - January 2018
Media and Entertainment Sector Report - January 2018Media and Entertainment Sector Report - January 2018
Media and Entertainment Sector Report - January 2018
 
Media and Entertainment Sector Report - April 2018
Media and Entertainment Sector Report - April 2018Media and Entertainment Sector Report - April 2018
Media and Entertainment Sector Report - April 2018
 
Entertainment Sector Report - March 2017
Entertainment Sector Report - March 2017Entertainment Sector Report - March 2017
Entertainment Sector Report - March 2017
 
Over the-top media service in india
Over the-top media service in indiaOver the-top media service in india
Over the-top media service in india
 
Entertainment Sectore Report - February 2017
Entertainment Sectore Report - February 2017Entertainment Sectore Report - February 2017
Entertainment Sectore Report - February 2017
 
Indian Digital Industry 2017
Indian Digital Industry 2017Indian Digital Industry 2017
Indian Digital Industry 2017
 
Idate fontaine - trends on the ott market - june 2013
Idate   fontaine - trends on the ott market - june 2013Idate   fontaine - trends on the ott market - june 2013
Idate fontaine - trends on the ott market - june 2013
 
Media and Entertainment Sector Report - March 2018
Media and Entertainment Sector Report - March 2018Media and Entertainment Sector Report - March 2018
Media and Entertainment Sector Report - March 2018
 
To study the zeel performance
To study the zeel performance To study the zeel performance
To study the zeel performance
 

Mehr von Deviprasad Goenka Management College of Media Studies

Mehr von Deviprasad Goenka Management College of Media Studies (20)

Managing brands overtime
Managing brands overtimeManaging brands overtime
Managing brands overtime
 
Introduction to branding
Introduction to brandingIntroduction to branding
Introduction to branding
 
Imc
ImcImc
Imc
 
Film exhibition
Film exhibitionFilm exhibition
Film exhibition
 
Film entertainment -value chain and revenue streams
Film entertainment -value chain and revenue streamsFilm entertainment -value chain and revenue streams
Film entertainment -value chain and revenue streams
 
Brand startegies ppt
Brand startegies pptBrand startegies ppt
Brand startegies ppt
 
Brand positioning
Brand positioningBrand positioning
Brand positioning
 
Brand personaity
Brand personaityBrand personaity
Brand personaity
 
Brand leveraging
Brand leveragingBrand leveraging
Brand leveraging
 
Brand identity traps
Brand identity trapsBrand identity traps
Brand identity traps
 
Brand equity
Brand equityBrand equity
Brand equity
 
Brand building on internet
Brand building on internetBrand building on internet
Brand building on internet
 
Section 2 yellow journalism
Section 2 yellow journalismSection 2 yellow journalism
Section 2 yellow journalism
 
Reporting beat unit 3
Reporting beat unit 3Reporting beat unit 3
Reporting beat unit 3
 
Reporting unit 6
Reporting unit  6Reporting unit  6
Reporting unit 6
 
Reporting unit 5 news sources
Reporting unit 5 news sourcesReporting unit 5 news sources
Reporting unit 5 news sources
 
Reporting unit 2
Reporting unit 2Reporting unit 2
Reporting unit 2
 
Reporting types of beat unit 3
Reporting types of beat unit 3Reporting types of beat unit 3
Reporting types of beat unit 3
 
Investigative reporting history
Investigative reporting historyInvestigative reporting history
Investigative reporting history
 
Unit 4 creative writing
Unit 4 creative writingUnit 4 creative writing
Unit 4 creative writing
 

Kürzlich hochgeladen

Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxRamakrishna Reddy Bijjam
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseAnaAcapella
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.christianmathematics
 
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfNirmal Dwivedi
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibitjbellavia9
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Jisc
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17Celine George
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - Englishneillewis46
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701bronxfugly43
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxDenish Jangid
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Association for Project Management
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the ClassroomPooky Knightsmith
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxEsquimalt MFRC
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxcallscotland1987
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxJisc
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptxMaritesTamaniVerdade
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxVishalSingh1417
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structuredhanjurrannsibayan2
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfPoh-Sun Goh
 

Kürzlich hochgeladen (20)

Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - English
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptx
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptx
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structure
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 

Size of m&e industry

  • 1. Indian Media & Entertainment Industry (INR Billion) Segment 2012 2017 (P) CAGR TV 371 848 18% Print 224 340 9% Movies 112 193 12% Radio 13 27 17% Music 11 23 16% OOH 18 27 8% Animation & VFX 35 73 16% Gaming 15 42 22% Digital 22 87 32% Advertising Total 821 1660 15% Source: KPMG-FICCI REPORT - 2013
  • 2. Indian M&E Industry Size – 2012 (INR 821 Billion) TV 45% Animation & VFX 4% Gaming Print 27% Music 1% OOH, 2.5% Radio 2% Movies 14% 2% Digital Advertising, 2.5% TV Print Radio OOH Music Movies Animation & VFX Gaming Digital Advertising Source: KPMG FICCI REPORT - 2013
  • 3. Indian M&E Industry Size – 2017 (P) (INR 1660 Billion) TV 51% Print 20% Source: KPMG FICCI REPORT - 2013 Movies 12% Music 1% OOH 2% Radio, 2% Animation & VFX 4% Gaming, , 3% Digital Advertising, , 4% TV Print Radio OOH Music Movies Animation & VFX Gaming Digital Advertising
  • 4. Global Media & Entertainment Industry Size Segment USD Billion CAGR % Movie Entertainment 103 4.9 TV -Networks & Distribution 480 7.5 Music 40 2.3 Radio & Out-of-Home 99 5.2 Gaming 50 9.1 Business Information 110 5.8 Print 317 2.1 Theme Parks and Amusement Parks 30 4.6 Casino and Other Regulated Gaming 144 7.2 Sports Entertainment 123 5.2 Total 1496 6.4 Source- PWC Report
  • 5. Global Media & Entertainment Industry Theme & Amusement Parks 2% Source- PWC Report Movies 7% TV- Networks & Dist 32% Music 3% Radio & OOH 7% Gaming 3% Sports Entertainment Business Info. 7% Print 21% Casinos 10% 8% % Share
  • 6. Top M&E markets Nation USD Billion 1 USA 503 2 Japan 186 3 China 120 4 Germany 96 5 UK 82 6 France 72 7 Italy 45 8 Canada 42.6 9 Brazil 42.2 10 South Korea 37 11 Australia 35 12 Spain 28 India 12.6 Source: PWC Report
  • 7. Indian Advertising Industry Revenue (INR billion) Segment 2012 2017(P) CAGR TV 125 240 14% Print 150 248 10.6% Radio 13 27 16.6% OOH 18 27 8.4% Digital Advertising 22 87 32% Total 328 629 14% Source: KPMG FICCI REPORT - 2013
  • 8. Indian Advertising Industry Revenue Advt. Revenue - 2012 TV 38% Print 46% Digital 7% Radio 4% OOH 5% TV 38% Radio 4% Advt. Revenue - Digita l 14% Print 40% 2017 OOH 4%
  • 9.
  • 10. Advertising v/s Pay Revenues for Indian M&E industry Segment Advertising Pay Print 79 % 21 % TV 43 % 57 % Film 1 % 99 % Internet 27 % 73 % Music & Home Video - 100 % OOH 100 % - Radio 100% - Total 40% 60% Source-The Indian Media Business – Vanita Kohli, Khandekar
  • 11. TOP 10 COUNTRIES WITH HIGHEST INTERNET USERS # Country Population (Crs) Internet Users (Crs) Penetration (% Population) Users % World 1 China 134 54 40 % 22% 2 United States 31 25 78 % 10% 3 India 120 14 11 % 6 % 4 Japan 13 10 79 % 4 % 5 Brazil 19 8.9 46 % 4 % 6 Russia 14 6.8 48 % 3 % 7 Germany 8 6.7 83 % 3 % 8 Indonesia 25 5.5 22 % 2 % 9 United Kingdom 6.3 5.3 83 % 2 % 10 France 6.5 5.2 80 % 2 % Source: www.internetworldstats.com
  • 12. Common Terms used in MEA sector Content ARPU (Avg. Revenue Per User) Subscriber base Cable Digitization (DAS) Viewership TRP (TAM rating) GRP (TAM rating) Circulation v/s readership (IRS / NRS / ABC ratings) Subscriber base Listenership Sq. Cm rate TVC (Television Commercial) Spot rate / air-time rate Traditional Media (Print, Television, Films) New Media (Internet, Mobiles, Gaming)
  • 13. Key figures about Indian M&E industry 14.6 crs TV households 73 crs TV viewers. 12 crs Cable & Satellite (C&S) households 623 channels 82,000 news papers 30-35 crs newspaper readers 13.7 crs internet users 15.9 crs radio listeners 1000 Indian films released every year
  • 14. Key figs about Indian M&E industry Mission Impossible: Ghost Protocol and The Adventures Of Tintin: The Secret Of The Unicorn released in India before they did in the U.S. Digital sales of music contributes 42% of total revenues of the music industry in India and its share will be almost 80% by 2015 77 crs mobile phones , 55 crs active mobile subscribers and 8 crs mobile internet users More than 35 million Indians are logged on to some kind of social network India has the 2nd highest number of Facebook users and 3rd highest number of internet users.
  • 15. Key figures about Indian M&E industry Average time spent watching television is 2.55 hrs / day. One of the highest in the world. Advertising spends across all media to cross Rs 629 billion by 2017 40 million DTH households 107 million copies of newspapers circulated daily accounting for than 20% of all dailies in the world. Indian film industry is pegged at 112 billion INR and produces more movies than Hollywood every year 4 billion movie tickets sold across 12,500 screens
  • 16. The India Story 80% cinema screens are now digitized and 100% will be digitized by 2015. 1000 Crs Box-Office mark not far DAS for TV digitization; Phase-1 completed in 4 metros and Phase –II in 38 cities under process. Govt. has announced new Radio licensees in 294 cities India is still largely a traditional media market with new media co-existing as an add-on distribution platform Regional Markets remain key centers of growth across print, TV and films. India is a language driven market due to increasing literacy in regional languages. Revenue models still advertising dependent as compared to global standards and hence susceptible to economic downturns. Piracy and transparency across value chain a concern Indian content being consumed worldwide albeit gradually eg: Zee TV in 169 countries, Chennai Express released in 35 countries
  • 17. Can India reach the Un-Reached !!! How to segment a diverse audience base and create customized content for each segment to ensure relevance with-out losing economies of scale ? Is there possibility of further zoning/ going hyper-local to create localized content? How do we engage the multi-tasking youth of today who experiences content on varied distribution platforms but forms a low ARPU segment ? How to leverage increasing penetration of mobile phones and increased band-width connectivity through 3G/4G technology? How to create content which has a global appeal for international markets?
  • 18. Major Companies Print Bennett Coleman & Co (The Times of India) HT Media (Hindustan Times) Telegraph (ABP group) Dainik Bhaskar Dainik Jagran Deccan Herald Deccan Chronicle Gujarat Samachar Rajasthan Patrika Navbharat Times MaharashtraTimes
  • 19. TV Colors ( Viacom 18 Group) MTV (Viacom 18 Group) Star TV ABP News Zee Group Sony (Multi Screen Media & Sony Group) SAB TV Life OK UTV (Movies/Bindaas/Action) Disney (Walt Disney Group) Cartoon Network (Turner Broadcasting/Time Warner) ESPN (Walt Disney Group) Ten Sports (Zee Group) ETV (Eanadu Group) Discovery Nat Geo Fox Traveler
  • 20. Film Entertainment Disney UTV Eros Entertainment Reliance Big Entertainment Yashraj Films Viacom 18 Fox Star Studios Sony Pictures Entertainment Warner Bros PVR Inox Shemaroo Entertainment Aamir Khan Productions Red Chillies Entertainment Dharma Production Vidhu Vinod Chopra Films Vishesh Films
  • 21. Music & Home Video Saregama (RPG Group) BIG Music,Home Video & Games (Reliance Entertainment) Moser Baer Entertainment Ltd Shemaroo Entertainment Ltd Eros Yashraj Films T-Series
  • 22. Gaming (PC /Console) Microsoft Sony Electronic Arts Activision Nintendo Take 2 Sega Ubisoft Vivendi Indian Licensees • Milestone Interactive •BIG Music, Home Video & Games • WWE CD-ROMs
  • 23. Gaming (Mobile/On-line) Indiagames (UTV) Dhruva Interactive Trine Games Mauj Mobile2win Ibibo Zapak Hungama
  • 24. Animation/VFX/Post Production Toonz Animation Pentamedia Graphics UTV Toons Crest Animation Prime Focus Tata Elxsi Shemaroo Entertainment BIG Animation
  • 25. Radio Radio Mirchi (Times Group) Fever 104 (HT Media) Big 92.7 (Reliance Entertainment) Radio City Red FM
  • 26. OOH Lakshya Bright Outdoor BIG Street OOH Digital Media Co. TDI Times OOH
  • 27. Digital Advertising Google-adwords Facebook Rediff Yahoo
  • 28. DTH players Tata Sky (Tata + Sky Broadcasting) Dish (Zee Group) Airtel BIG TV Videocon D2H
  • 29. Value Chain Presence Indian Company/ Group Film Prod / Dist. Music /Home Video Label Film Exhibition Content Aggregation Retail Stores Gaming On-line Satellite Channel Print Radio Theme Parks Times Group UTV Eros Network 18 Reliance (ADAG) Yashraj Films Shemaroo Moser Baer PVR RPG Group HT Media Hungama Mobile / Mauj Zee Group
  • 30. Value Chain Presence International Company/Group Film Production Theatrical Distribution Music/ Home Video Label Gaming Film Exhibition Theme Parks Merchandise TV Production / Channel Warner Bros. Disney 20th Century Fox Sony (Entertainment Div) Viacom Universal Studios Fox Star Studios Wanda/AMC
  • 31. Key Trends Digital technology continues to revolutionalise media distribution Media on the go- Proliferation of New age Media Devices Regional Markets becoming increasingly attractive Digital advertising offers cost effective targeted advertising options to advertisers M&E industry still dependent largely on advertising revenues due to low ARPU (Average Revenue Per User)