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BACK TO THE
FUTURE - TRAINING

 Soulla Stylianou
  Client Director
   Daden Limited


                    © 2010 www.daden.co.uk
Who are we?
                                       ©2010 www.daden.co.uk



 Virtualworlds & character solutions provider
 In industry since late 1990s

 In Second Life since 2004

 World-class  expertise and innovation in
  Integration, AI and virtual worlds
 Member, Serious Games Institute

 Based in Birmingham UK, and Second Life
Clients
          ©2010 www.daden.co.uk
What is a virtual world?
                                         ©2010 www.daden.co.uk



                        Real life but digital
                        Computer generated
                         3D environment
                        Use for learning,
                         building, visualising
                         and collaboration
                        You set own goals –
                         not a “game”
What is an avatar?
                           ©2010 www.daden.co.uk




    You!

    Or (sometimes)
     computer controlled
     chatbot
What We Do….
                                              ©2010 www.daden.co.uk


Training & Instruction   Collaboration   Design & Build
Key Products & Services
                                                                                             ©2010 www.daden.co.uk


      VIRTUAL                      VIRTUAL                       VIRTUAL
                                                                                             DISCOURSE
      TRAINING                  COLLABORATION                    BUILDING
Creating education and        Links systems and data                                    A chatbot engine
                                                          Helps organisations use
training exercises and        between the physical                                      developed by Daden
                                                          virtual spaces to visualise
environments within a         world, the web and                                        Allows the creation of
                                                          real-world builds and
virtual world to support      virtual worlds supporting                                 avatars with natural
                                                          support consultation
training                      collaboration, virtual                                    language capability,
                                                          processes
                              meetings and data                                         emotion and access to
 A key element is             visualisation and                                         web services such as
                                                          Allows users to walk
Daden's PIVOTE - an           analysis                                                  Amazon, Wikipedia and
                                                          through a 3D space and
open-source training                                                                    corporate systems etc.
                                                          leave virtual “post-it”
authoring system which        Provides access to live     notes with comments
allows training exercises     Google Maps, RSS,                                         Uses: virtual guides,
                                                          about the space, which
to be written on the web,     Twitter feeds, 3D real-                                   receptionists, actor.
                                                          others can add to and
but then played in            time object tracking, 3D                                  For role-playing,
                                                          vote on. All data is
multiple virtual worlds, on   graph plotting, slide                                     training, customer
                                                          exported to the web
the web and even on           shows, video & web                                        service both in virtual
mobile phones                 access                                                    worlds or on the web
Learning – Issues
                                ©2010 www.daden.co.uk




   Time
   Money
   Distance
   Availability
   Safety
   Not possible in real life
   Risk
Learning – Why Virtual Worlds?
                                           ©2010 www.daden.co.uk

   More immersive than most e-Learning
   Increases engagement
   Increases retention
   Better support for distance learning
    through better social bonds
   Ideal e-Learning environment for
    Problem Based Learning and similar
    pedagogies
   At own pace
   Allows simulation training “without
    risk”
   Allows more iterations - practice
    makes perfect
PIVOTE
                                                         ©2010 www.daden.co.uk



An exercise authoring system for virtual worlds which:

   Lets you write an exercise once, but play it in
    multiple virtual worlds, and on the web
   Clearly separates content, structure and
    appearance
   Allows you to create different experiences for the
    same content based on expertise and/or objectives
   Captures performance data and allows export to a
    VLE
   Based on an open XML standard (MVP) and is
    open-source - www.daden.co.uk/pivote.html
Training & Instruction
                                                                                       ©2010 www.daden.co.uk


ST George's University                                                             U.S. Federal Virtual
                                   Learn Direct           Coventry University
       London                                                                       World Challenge
JISCfunded “PRIEVIEW”        Customer Service skills                              Simulation to disarm a
                                                       JISC funded “PREVIEW”
project                      Speaking & listening                                 roadside Improvised
                                                       project
                             skills                                               Explosive Device (IED)
Uses Daden's PIVOTE                                                               & tend to injured
                                                       Uses Daden's PIVOTE
open source software         NVQ Level 1 students      open source software
                                                                                  Scenario set in
Training Paramedics          Pilot projects                                       Afghanistan
                                                       Scenarios in a care home
Increased retention &        Positive outcomes                                    Risk to do in real life
                                                       Chatbots used for role
learning
                                                       play simulation
                                                                                  Won 1st prize in the
Won Times Higher
                                                       Better care decisions      skills building category
Education Award 2009
Outstanding ICT initiative
Birmingham City University
                                                   ©2010 www.daden.co.uk

   Create duplicate of campus building to
    support Health & Safety eLearning in SL
   part of their BSc (Hons) Film Production and
    Technology degree course
   determines the resources and risks involved
    in shooting on location
   A virtual environment enables camera angles,
    scenery alignment, actor positions and other
    items to be planned and experimented in
    advance
   crucial health and safety considerations of
    location filming can also be tested and
    assessed without risk
Email: soulla.stylianou@daden.co.uk
Second Life: ImmortalitySou Ballinger

Web: www.daden.co.uk
YouTube: www.youtube.com/dadenmedia
Twitter: Soulla Stylianou
Second Life sim: Daden Prime
                                        © 2010 www.daden.co.uk

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Back to the Future Training (in Virtual Worlds)

  • 1. BACK TO THE FUTURE - TRAINING Soulla Stylianou Client Director Daden Limited © 2010 www.daden.co.uk
  • 2. Who are we? ©2010 www.daden.co.uk  Virtualworlds & character solutions provider  In industry since late 1990s  In Second Life since 2004  World-class expertise and innovation in Integration, AI and virtual worlds  Member, Serious Games Institute  Based in Birmingham UK, and Second Life
  • 3. Clients ©2010 www.daden.co.uk
  • 4. What is a virtual world? ©2010 www.daden.co.uk  Real life but digital  Computer generated 3D environment  Use for learning, building, visualising and collaboration  You set own goals – not a “game”
  • 5. What is an avatar? ©2010 www.daden.co.uk  You!  Or (sometimes) computer controlled chatbot
  • 6. What We Do…. ©2010 www.daden.co.uk Training & Instruction Collaboration Design & Build
  • 7. Key Products & Services ©2010 www.daden.co.uk VIRTUAL VIRTUAL VIRTUAL DISCOURSE TRAINING COLLABORATION BUILDING Creating education and Links systems and data A chatbot engine Helps organisations use training exercises and between the physical developed by Daden virtual spaces to visualise environments within a world, the web and Allows the creation of real-world builds and virtual world to support virtual worlds supporting avatars with natural support consultation training collaboration, virtual language capability, processes meetings and data emotion and access to A key element is visualisation and web services such as Allows users to walk Daden's PIVOTE - an analysis Amazon, Wikipedia and through a 3D space and open-source training corporate systems etc. leave virtual “post-it” authoring system which Provides access to live notes with comments allows training exercises Google Maps, RSS, Uses: virtual guides, about the space, which to be written on the web, Twitter feeds, 3D real- receptionists, actor. others can add to and but then played in time object tracking, 3D For role-playing, vote on. All data is multiple virtual worlds, on graph plotting, slide training, customer exported to the web the web and even on shows, video & web service both in virtual mobile phones access worlds or on the web
  • 8. Learning – Issues ©2010 www.daden.co.uk  Time  Money  Distance  Availability  Safety  Not possible in real life  Risk
  • 9. Learning – Why Virtual Worlds? ©2010 www.daden.co.uk  More immersive than most e-Learning  Increases engagement  Increases retention  Better support for distance learning through better social bonds  Ideal e-Learning environment for Problem Based Learning and similar pedagogies  At own pace  Allows simulation training “without risk”  Allows more iterations - practice makes perfect
  • 10. PIVOTE ©2010 www.daden.co.uk An exercise authoring system for virtual worlds which:  Lets you write an exercise once, but play it in multiple virtual worlds, and on the web  Clearly separates content, structure and appearance  Allows you to create different experiences for the same content based on expertise and/or objectives  Captures performance data and allows export to a VLE  Based on an open XML standard (MVP) and is open-source - www.daden.co.uk/pivote.html
  • 11. Training & Instruction ©2010 www.daden.co.uk ST George's University U.S. Federal Virtual Learn Direct Coventry University London World Challenge JISCfunded “PRIEVIEW” Customer Service skills Simulation to disarm a JISC funded “PREVIEW” project Speaking & listening roadside Improvised project skills Explosive Device (IED) Uses Daden's PIVOTE & tend to injured Uses Daden's PIVOTE open source software NVQ Level 1 students open source software Scenario set in Training Paramedics Pilot projects Afghanistan Scenarios in a care home Increased retention & Positive outcomes Risk to do in real life Chatbots used for role learning play simulation Won 1st prize in the Won Times Higher Better care decisions skills building category Education Award 2009 Outstanding ICT initiative
  • 12. Birmingham City University ©2010 www.daden.co.uk  Create duplicate of campus building to support Health & Safety eLearning in SL  part of their BSc (Hons) Film Production and Technology degree course  determines the resources and risks involved in shooting on location  A virtual environment enables camera angles, scenery alignment, actor positions and other items to be planned and experimented in advance  crucial health and safety considerations of location filming can also be tested and assessed without risk
  • 13. Email: soulla.stylianou@daden.co.uk Second Life: ImmortalitySou Ballinger Web: www.daden.co.uk YouTube: www.youtube.com/dadenmedia Twitter: Soulla Stylianou Second Life sim: Daden Prime © 2010 www.daden.co.uk