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HOW TO KEEP LEARNERS AWAKE?
A FEW POINTS TO NOTE
 This webinar is being recorded.
 Slides and video will be available at CommLab India website within a
week (we'll notify you by email).
 During the webinar presentation your phones are set to mute in order
to provide you the best possible sound quality without background
noise.
 If you have any question during the presentation, please use the chat
functionality of WebEx and type your question any time.
 We will answer your questions during the Q&A session.
AGENDA
 Introduction
 Myths of Interactivity
 What does interactivity mean?
 Criterions of Interactivity
 Importance of Interactivity
 Use of Interactivity
 How much interactivity is needed?
 Passive
 Limited Interaction
 Complex Interaction
 Real-Time Interaction
 Commonly used Interactivity
 Conclusion
 Q & A Session
INTRODUCTION
Boring E-learning
Interactive E-learning
AGENDA
 Introduction
 Myths of Interactivity
 What does interactivity mean?
 Criterions of Interactivity
 Importance of Interactivity
 Use of Interactivity
 How much interactivity is needed?
 Passive
 Limited Interaction
 Complex Interaction
 Real-Time Interaction
 Commonly used Interactivity
 Conclusion
 Q & A Session
MYTHS OF INTERACTIVITY
 Interactivity makes course too
long
 Interactivity is the Greek word for
“multiple-choice”
 Interactive E-learning courses
are too costly
AGENDA
 Introduction
 Myths of Interactivity
 What does interactivity mean?
 Criterions of Interactivity
 Importance of Interactivity
 How much interactivity is needed?
 Simple
 Limited Interaction
 Complex Interaction
 Real-Time Interaction
 Commonly used Interactivity
 Conclusion
 Q & A Session
WHAT DOES INTERACTIVITY MEAN?
 Interactivity is a process that will
help you to actively engage with
the course
 Interactivity helps you reflect on
the information and to grasp the
knowledge being taught
 It helps grab the learners
attention
 It helps the learners to retain the
complete information
 Easy knowledge transfer
 Can be used as an evaluation
method - both formative and
summative
AGENDA
 Introduction
 Myths of Interactivity
 What does interactivity mean?
 Criterions of Interactivity
 Importance of Interactivity
 How much interactivity is needed?
 Passive
 Limited Interaction
 Complex Interaction
 Real-Time Interaction
 Commonly used Interactivity
 Conclusion
 Q & A Session
CRITERIONS OF INTERACTIVITY
 The learners should face
some type of challenge
 Interactivities should bind to
take decisions
 They are allowed to explore
 They are allowed to make
mistakes without being
punished
 They must have fun
 The placement should be
apt to reduce confusion
AGENDA
 Introduction
 Myths of Interactivity
 What does interactivity mean?
 Criterions of Interactivity
 Importance of Interactivity
 How much interactivity is needed?
 Passive
 Limited Interaction
 Complex Interaction
 Real-Time Interaction
 Commonly used Interactivity
 Conclusion
 Q & A Session
IMPORTANCE OF INTERACTIVITY
 Keeps learners interested
and mentally simulated
 Learner can practice the
actual task
 Helps the learners
process information more
in-depth
 Never hurts to make the
experience a little fun
AGENDA
 Introduction
 Myths of Interactivity
 What does interactivity mean?
 Criterions of Interactivity
 Importance of Interactivity
 How much interactivity is needed?
 Passive
 Limited Interaction
 Complex Interaction
 Real-Time Interaction
 Commonly used Interactivity
 Conclusion
 Q & A Session
HOW MUCH INTERACTIVITY IS NEEDED?
It is important to use interactions only when and
where they are beneficial to the learning experience.
If an interaction does not fit well, do not include it.
LEVELS OF INTERACTION
 Can be 4 levels of interactions:
 Passive
 Limited Interaction
 Complex Interaction
 Real-Time Interaction
PASSIVE
 When learners are
Novice or they
receiver of the
information
 Introductory
interactions like
simple navigations,
roll-overs, on-clicks
etc.
LIMITED INTERACTION
 The learners make simple
responses to instructional
cues
 Adds a component of
scenario based Multiple
choice questions
 Simulation can exist like
Watch simulations
 Some animations where
the learners has to explore
COMPLEX INTERACTION
 The learners can
make multiple or
varied answers.
 Complex simulation
like: Watch-Try-Do
 Scenario based
learning
 Branching Assessment
learning
REAL-TIME INTERACTIONS
 The learner is engaged in real situation where it
exactly reflects the work situation
 Real time learning and assessment occurs
AGENDA
 Introduction
 Myths of Interactivity
 What does interactivity mean?
 Criterions of Interactivity
 Importance of Interactivity
 How much interactivity is needed?
 Passive
 Limited Interaction
 Complex Interaction
 Real-Time Interaction
 Commonly used Interactivity
 Conclusion
 Q & A Session
COMMONLY USED INTERACTIVITIES
 Distributed Steps
 Hot-spots
 True or False
 Using an Avatar
 Scenarios
CLICK ON IMAGES
HOT-SPOTS
TRUE OR FALSE
USE OF AVATARS
SCENARIOS
SOME BAD EXAMPLES
AGENDA
 Introduction
 Myths of Interactivity
 What does interactivity mean?
 Criterions of Interactivity
 Importance of Interactivity
 How much interactivity is needed?
 Passive
 Limited Interaction
 Complex Interaction
 Real-Time Interaction
 Commonly used Interactivity
 Conclusion
 Q & A Session
CONCLUSION
 There is an unrealized potential in
the use of interactivities.
 Interactivities boost learning
 People learns faster from it
 They help learners to apply on
their job
 Unlike simple instructions, which
pushes information into your head,
interactivities pulls you into the
instruction and engages you.
AGENDA
 Introduction
 Myths of Interactivity
 What does interactivity mean?
 Criterions of Interactivity
 Importance of Interactivity
 How much interactivity is needed?
 Passive
 Limited Interaction
 Complex Interaction
 Real-Time Interaction
 Commonly used Interactivity
 Conclusion
 Q & A Session
JOIN US!
If you enjoyed this webinar, join us
at on our pages at:
 LinkedIn
 Facebook
 Twitter
 Corporate training blog
OPEN HOUSE
 Your phones are set mute in order to
provide you best possible hearing
experience without background noise.
 Please ask your questions by using
the chat functionality of Webex .
NEXT STEPS
Register for upcoming webinars
http://www.commlabindia.com/elearning-
Contact CommLab India for your eLearning needs
(info@commlabindia.com)
THANK
YOU

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How Do You Keep Learners Awake?

  • 1. HOW TO KEEP LEARNERS AWAKE?
  • 2. A FEW POINTS TO NOTE  This webinar is being recorded.  Slides and video will be available at CommLab India website within a week (we'll notify you by email).  During the webinar presentation your phones are set to mute in order to provide you the best possible sound quality without background noise.  If you have any question during the presentation, please use the chat functionality of WebEx and type your question any time.  We will answer your questions during the Q&A session.
  • 3. AGENDA  Introduction  Myths of Interactivity  What does interactivity mean?  Criterions of Interactivity  Importance of Interactivity  Use of Interactivity  How much interactivity is needed?  Passive  Limited Interaction  Complex Interaction  Real-Time Interaction  Commonly used Interactivity  Conclusion  Q & A Session
  • 5. AGENDA  Introduction  Myths of Interactivity  What does interactivity mean?  Criterions of Interactivity  Importance of Interactivity  Use of Interactivity  How much interactivity is needed?  Passive  Limited Interaction  Complex Interaction  Real-Time Interaction  Commonly used Interactivity  Conclusion  Q & A Session
  • 6. MYTHS OF INTERACTIVITY  Interactivity makes course too long  Interactivity is the Greek word for “multiple-choice”  Interactive E-learning courses are too costly
  • 7. AGENDA  Introduction  Myths of Interactivity  What does interactivity mean?  Criterions of Interactivity  Importance of Interactivity  How much interactivity is needed?  Simple  Limited Interaction  Complex Interaction  Real-Time Interaction  Commonly used Interactivity  Conclusion  Q & A Session
  • 8. WHAT DOES INTERACTIVITY MEAN?  Interactivity is a process that will help you to actively engage with the course  Interactivity helps you reflect on the information and to grasp the knowledge being taught  It helps grab the learners attention  It helps the learners to retain the complete information  Easy knowledge transfer  Can be used as an evaluation method - both formative and summative
  • 9. AGENDA  Introduction  Myths of Interactivity  What does interactivity mean?  Criterions of Interactivity  Importance of Interactivity  How much interactivity is needed?  Passive  Limited Interaction  Complex Interaction  Real-Time Interaction  Commonly used Interactivity  Conclusion  Q & A Session
  • 10. CRITERIONS OF INTERACTIVITY  The learners should face some type of challenge  Interactivities should bind to take decisions  They are allowed to explore  They are allowed to make mistakes without being punished  They must have fun  The placement should be apt to reduce confusion
  • 11.
  • 12. AGENDA  Introduction  Myths of Interactivity  What does interactivity mean?  Criterions of Interactivity  Importance of Interactivity  How much interactivity is needed?  Passive  Limited Interaction  Complex Interaction  Real-Time Interaction  Commonly used Interactivity  Conclusion  Q & A Session
  • 13. IMPORTANCE OF INTERACTIVITY  Keeps learners interested and mentally simulated  Learner can practice the actual task  Helps the learners process information more in-depth  Never hurts to make the experience a little fun
  • 14. AGENDA  Introduction  Myths of Interactivity  What does interactivity mean?  Criterions of Interactivity  Importance of Interactivity  How much interactivity is needed?  Passive  Limited Interaction  Complex Interaction  Real-Time Interaction  Commonly used Interactivity  Conclusion  Q & A Session
  • 15. HOW MUCH INTERACTIVITY IS NEEDED? It is important to use interactions only when and where they are beneficial to the learning experience. If an interaction does not fit well, do not include it.
  • 16.
  • 17. LEVELS OF INTERACTION  Can be 4 levels of interactions:  Passive  Limited Interaction  Complex Interaction  Real-Time Interaction
  • 18. PASSIVE  When learners are Novice or they receiver of the information  Introductory interactions like simple navigations, roll-overs, on-clicks etc.
  • 19. LIMITED INTERACTION  The learners make simple responses to instructional cues  Adds a component of scenario based Multiple choice questions  Simulation can exist like Watch simulations  Some animations where the learners has to explore
  • 20. COMPLEX INTERACTION  The learners can make multiple or varied answers.  Complex simulation like: Watch-Try-Do  Scenario based learning  Branching Assessment learning
  • 21. REAL-TIME INTERACTIONS  The learner is engaged in real situation where it exactly reflects the work situation  Real time learning and assessment occurs
  • 22. AGENDA  Introduction  Myths of Interactivity  What does interactivity mean?  Criterions of Interactivity  Importance of Interactivity  How much interactivity is needed?  Passive  Limited Interaction  Complex Interaction  Real-Time Interaction  Commonly used Interactivity  Conclusion  Q & A Session
  • 23. COMMONLY USED INTERACTIVITIES  Distributed Steps  Hot-spots  True or False  Using an Avatar  Scenarios
  • 30. AGENDA  Introduction  Myths of Interactivity  What does interactivity mean?  Criterions of Interactivity  Importance of Interactivity  How much interactivity is needed?  Passive  Limited Interaction  Complex Interaction  Real-Time Interaction  Commonly used Interactivity  Conclusion  Q & A Session
  • 31. CONCLUSION  There is an unrealized potential in the use of interactivities.  Interactivities boost learning  People learns faster from it  They help learners to apply on their job  Unlike simple instructions, which pushes information into your head, interactivities pulls you into the instruction and engages you.
  • 32. AGENDA  Introduction  Myths of Interactivity  What does interactivity mean?  Criterions of Interactivity  Importance of Interactivity  How much interactivity is needed?  Passive  Limited Interaction  Complex Interaction  Real-Time Interaction  Commonly used Interactivity  Conclusion  Q & A Session
  • 33. JOIN US! If you enjoyed this webinar, join us at on our pages at:  LinkedIn  Facebook  Twitter  Corporate training blog
  • 34. OPEN HOUSE  Your phones are set mute in order to provide you best possible hearing experience without background noise.  Please ask your questions by using the chat functionality of Webex .
  • 35. NEXT STEPS Register for upcoming webinars http://www.commlabindia.com/elearning- Contact CommLab India for your eLearning needs (info@commlabindia.com)

Hinweis der Redaktion

  1. Welcome to this webinar on “How to keep learners awake?” The webinar will take about 30-40 minutes, including a Q&A session at the end. Let‘s begin.
  2. Now, let us look at the agenda. We will briefly look at the following: Introduction Myths of Interactivity What does interactivity mean? Criterions of Interactivity Importance of Interactivity Use of Interactivity How much interactivity is needed? Passive Limited Interaction Complex Interaction Real-Time Interaction 5 ways to use Interactivity Best Practices on developing Interactivity Conclusion Followed by its conclusion
  3. Training may sometimes become boring or even less productive. E learning can be even worse, because the learner himself looks to the topics and try to understand without any instructor. Basically, those online courses are more effective which provide plentiful opportunities to learner to interact with the content. Many of them assume as more interactive training means more animations resulting in more learning. It can be said that up to some extent the statement is correct, but you need to ensure that how much of interactivity is needed and what level of interactivity should be there so that the learners can be benefited.
  4. Many of the content creators think to avoid interactivities in the e-learning courses. But why so… generally because of the so called myths that surrounds the topics. The mistaken belief that creating interactivity is too complex and too time consuming. We at CommLab India design interactivities as per the content. Now let us have a look on some Myths of Interactivities: Myth 1: Interactivity makes course too long: Imagine a course without any interactivity. Are you able to connect with the content. Do you understand the importance of a particular topic. I guess, No? It is not necessary that one can’t learn from an information dump or a lecture format. But the material itself should be highly motivated to stay focused on the main content. In e-learning courses, interactivity not only engages the learners but also creates to learn and explore more. Here in CommLab India we accommodate both kinds of learners. Myth 2:Interactivity is the Greek word for “multiple-choice” Many of us believe that interactivity means multiple select or assessment. It is a misconception among many of them. But actually interactivity is to engage learners and get them processes. Myth 3:Interactive E-learning courses are too costly It’s a common myth that to create interactive course is too costly. If your goal is to make learning happen then spending time to create interactivities is the best investment you can make.
  5. Read the slide. After reading the slide read the text below: In CommLab India we take special care on the strategies to design interactivities. For example, here is the screenshot of one of our course, in that the client required that after taking this course the learners should immediately apply to their respected job. In this case we introduced test your knowledge in branching form. That strategy was like very easy knowledge transfer.
  6. Read the slide then read the below text: As in CommLab India, we ensure that the learner should get all the benefits from the interactivities. Either they are bound to take the decisions or they have to learn the particular topic in a easy manner. In one of our courses, all the topics were related to legal metrologies and in that the client want a highly interactive course. We decided to create stories and themes so that the learner can easily grasp the knowledge as will he will not feel bored during the course. Here is the screenshot of the same course.
  7. Here are few screenshot of our courses, where we ensure to fulfill all the criterions of interactivities. The first screenshot refer to the animation. Here we showed the objectives with their relevant image one-by-one.
  8. There are many courses which are replica of books presented in the form of e-learning course. They can be shortly called as page turners. Engaging interactions are necessary because they are more likely keep learners interested and mentally simulated during the course. It is ideal for any kind of task whether it is procedural or process based, so that the learner can practice the actual task in the virtual environment, which can increase the productivity of the learner. Interactivities also help the helps to process the information more in-depth, because they are bound to take decisions and after every unit there is an internal assessment which makes them think, resulting in an easy knowledge transfer. On a lighter mode, it never hurts to make the experience fun.
  9. Read Slide
  10. Here is an example of wrong placement of interactivity. We took this example from the internet.
  11. It is really important to be aware of levels of interactions because it can help you to select a better interaction strategy based on the type knowledge you are trying to teach. Basically there are 4 levels of interaction: simple, limited, complex and real-time interactions. Let us discuss this one-by-one.
  12. In this level, learners are the receiver of information. The learner may simply interact by using click on tabs, or just watching simple animation or even just navigating from one page to another. These kind of interactions are good when there is information transfer like changes in company policies or some historical data or we can say that nice to know concepts. Here is one example screenshot from our course, where the historical data is presented in the form of click-on-images.
  13. In this interaction, the learners can make simples responses. In passive level, learner can respond to multiple choice questions but here in this level they can respond to scenario based multiple questions or match the columns. Even watch simulations also comes under limited interaction where learners don’t need to try and act. Some simple animations can also be a part of limited interaction where the leaner has to explore themselves.
  14. Complex interactions include complex simulation where the learner must enter actual data in to the fields and experience the results of any errors or faults . The complex interaction also include the branching assessment where the learners experience some difficulty of incorrect response.
  15. Here the learner is engaged in the interaction where the situation is exactly same as the real one. Real time learning and assessment occurs.
  16. These are some commonly used but effective interactivities. Like click on’s, hot-spots, true or false scenarios, avatars. etc.
  17. Here is one example from our course. In that the learner has to click the images and learn.
  18. This screenshot is taken from one of our product training course, where the learners has to use the product in their job. So they should know each and every part of the product and its usage. So we opt for hotspot option, when the learners has to click the hotspot, they will know about the part as well as its usage.
  19. True or false is commonly used interactivity to assess the learner.
  20. Avatars are the On screen characters who help, guide the learning process during an e-learning course.
  21. Scenario based courses are highly engaging and interactive. It makes the learner to take actively part in the course. The learner gets feedback for his/her response for each scenario. In CommLab India we create scenarios based on the learner persona designed for the particular project. We also use all the information available (through the research conducted in the analysis phases) to us about their work environment.
  22. Here are some bad examples of interactivities which needs to be avoided while creating.
  23. Read the slide.