Weitere ähnliche Inhalte Ähnlich wie Production journal (20) Mehr von Collegeemailbrandon (20) Kürzlich hochgeladen (20) Production journal1. BTEC ExtendedDiplomainCreativeMediaProduction
IG4 Final MajorProject
ProductionDiary
Brandon Mcnamara PROGRESS UPDATE PLAN FOR NEXT MONTH / WEEK (IncludingPossible
Contingency Plans If ProblemsAnticipated)
Mon W/B 05/01/15
(Detailed Weekly Summary)
StartedbrainstormingIdeasforproject,decidedona2d game.
Plannedproduction schedule.Createdandplannedoutproject
timeline.
BeginTask1
Mon W/B 12/01/15
(Detailed Weekly Summary)
Workedon task1 Complete task1
Mon W/B 19/01/15
(Detailed Weekly Summary)
Completedtask1to a reasonable standard,addressingthe main
pointsoutlinedinthe assignmentbrief.
Look at other2d games,create mindmap of 2d game
ideas,setupquestionnaire anddistribute.
Mon W/B 26/01/15
(Detailed Weekly Summary)
Startedproductionof the tech demo,createdbasicspritesand
startedwork on playermovement.
Addin enemies,fix all currentbugs
Mon W/B 02/02/15
(Detailed Weekly Summary)
Fixedsome bugswithplayermovementandcollision,startedwork
on enemieswhichhurtthe player.
Complete afunctioningmelee attackwhichworksas
intendedinthe plan.
Mon W/B 09/02/15
(Detailed Weekly Summary)
Incorporatedsome interestingmechanicssuchascursor changing
and a melee attack.
Complete workonthe melee attackandfix bugswhich
cause the hitbox tofollowthe player
Mon W/B 16/02/15
(Detailed Weekly Summary)
Got the melee attackworkingonbothsidesof the character, also
fixedabug where the meleehitboxwouldnotfollowthe player.
Create an effectiverangedattack,whichuses physicsto
make the arrow flylike anarrow shouldasopposedto
flyingina straightline
Mon W/B 23/02/15
(Detailed Weekly Summary)
Startedworkon a ranged attack, spentmostof the weekworking
on makingarrowsarc correctly.
Finishworkingonarrowarcs
Mon W/B 02/03/15
(Detailed Weekly Summary)
Made the arrow objectscurve correctly, addedbettercontrolsfor
attackingat both ranges.
Fix enemiessotheycorrectlycollie withthe player.
Mon W/B 09/03/15
(Detailed Weekly Summary)
Made the enemieshit the playermore reliablyandmove more
predictably.
Expandthe playtestareato allowormore effective and
extensive playtests
Mon W/B 16/03/15
(Detailed Weekly Summary)
Workedon some smallerfeatureslikeexpandingthe playtestarea,
changingthe cursor sprite onmouse clicks,anda teleportfeature
Fix fatal errorspreventingthe game fromlaunching
correctly
2. BTEC ExtendedDiplomainCreativeMediaProduction
IG4 Final MajorProject
ProductionDiary
Mon W/B 23/03/15
(Detailed Weekly Summary)
to helpplaytest.
Mon W/B 30/03/15
(Detailed Weekly Summary)
Fixedafatal error regardingarrowflightandcollisionandanother
error whichwouldcrashthe game upon death.
Create A HP variable toallowthe playertotake damage
withenemiesandcreate alosscondition.
Mon W/B 06/04/15
(Detailed Weekly Summary)
Startedworkon playerHP,createda workingHPvariable and
startedworkon a HP sprite whichfollowsthe playeranddisplays
the healthbar.
Fix an error regardingthe playerdeathcrashingthe
game
Mon W/B 13/04/15
(Detailed Weekly Summary)
Fixedanerror whichwouldcrashthe game upon playerdeathdue
to the healthbar notbeingable tofollowthe player.
Create an immunityvariabletopreventthe player
gettinghittwice inone hit.
Mon W/B 20/04/15
(Detailed Weekly Summary)
Startedworkon an immunityvalue whichwouldstopthe player
gettinghitmultipletimesatonce whenclippingthroughanenemy,
thisfunctiondoesnotyetworkas intended.
Fix the immunityvariable
Mon W/B 27/04/15
(Detailed Weekly Summary)
Fixedanerror regardingthe immunityspriteandbeganworkon
enemyattackswhichwouldallowthe enemytoeffectively
threatenthe player.
Create betterenemies
Mon W/B 04/05/15
(Detailed Weekly Summary)
Addeddifferentenemy,slightlylargerandslightlyfaster,other
than those small differences,the same.Startedworkoncomplex
level designtorigorouslytestthe playercontrolsandenemyAI
Adddifferentattacksandmovementstothe second
enemy
Mon W/B 11/05/15
(Detailed Weekly Summary)
Triedto add a jumpingattackto the secondenemy,all attempts
failed.Resetthe enemybacktodefaultfornow.Startedtoimport
and assigncertainspritesfromthe restof my team.
Importall spritesandadd a backgroundas well asa final
level design.
Mon W/B 18/05/15
(Detailed Weekly Summary)
Importedmultiple spriteassets,spentamajorityof my time
puttingtogetheravariedbackgroundanda complex level design.
Setworkinganimations
Mon W/B 25/05/15
(Detailed Weekly Summary)
Modifiedsome spritestogive certaineffectslike immunityand
swordswingtiming.Modifiedmycurrentcode toincorporate the
newsprite assets.Setanimationsandanimationtimings.
Polishkeypointslikeenemymovementspeed,arrow
flightandattack timingstobalance m final product
Mon W/B 01/06/15
(Detailed Weekly Summary)
Fine-tunedmultiple variablesinmycode tobalance the game
betterandallowfora smootherplayingexperience.
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