Presentation for the "Cognition and Digitisation: Joint Futures in the Humanities?" workshop as part of the Cognitive Futures in the Humanities 2016 conference.
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
Playing with Digital Meaning: Video Games, Narrative, Cognition
1. Playing with Digital Meaning:
Video Games, Narrative, Cognition
Cody Mejeur
Department of English
Michigan State University
mejeurco@msu.edu
@cmejeur
2. My Work
New/Digital Media and
Narrative
Video games, Narrative and
Play
Digital Humanities
Cognition
Narratology vs Ludology
Lingering Issues
Separating Narrative and
Play portions of games
Game Narrative
Personal
Narrative
Collective
Narrative
Determined
Narrative
Authorial Source: PlayersAuthorial
Source:
Developers
3. Challenging the Narrative/Play Divide
Theory?
Jenkins, Ryan, Walsh, Prince
Degrees of Narrativity,
Embedded/Emergent/Experiential Narrative
Social Scientific Methods?
Interview players
Forums research
Problem of sample sizes-is this inevitable?
Cognitive Psychology/Cognitive Neuroscience?
4. Cognitive Solutions?
Allow one to find evidence for theories of
player/audience reception and interaction
Problem: Science “saving” the Humanities?
Benefit: Let’s us “call bullshit”
Allows a helpful generalizing, how humans
*generally* engage with narrative meaning
Problem: Are we eschewing neurodiversity? Enforcing
or reifying neurotypicality? Is our work in cognition,
narrative, etc., inherently exclusionary?
Need to recognize, acknowledge, work within
limitations
“A Cloud of Witnesses”-Seek other types of evidence
5. Designing a fMRI experiment
Test distinction/relationship between
narrative and play
Problem: Controls, Isolating
“Narrative”
Choice: Use First Person games
(shooters, exploration, etc.)
Mirror/Mimic Player
POV/Consciousness
Avoid character entanglements
Question of interface
Alexander Galloway–what
assumptions are built into the
interface?
What are the cognitive
implications of the interface?
6. Steps to Experiment
Screening Questionnaire
Control for experience, predisposition toward or
against narrative
fMRI Play
MRI compatible controller
Eye-tracking, video recording
Play segments of three games: Halo, Half-Life 2,
Bioshock. Similar play, different narrative
configurations.
Post Scanner Questionnaire and Oral Interview
Modified Game Experience Questionnaire, Eindhoven
University of Technology
7. Role of Digital/Digital Humanities
Method and Praxis for Cognitive Humanities
Questions
Data-driven
Building archives
Tools for organizing/cleaning data
Topic Modeling
Statistical Analysis
Other Methods for Analysis
E.g.: Manovich’s ImagePlot
Mapping out player playthroughs, visualizing what player
does and how they think
9. What does Cognitive give DH?
What do our DH tools
*mean*?
How do we make
meaning with our tools?
Give DH one type of
argument
DH *as* cognition
Our tools construct our
reality
Steven Jones and
“evergence”
• The Emergence of the
Digital Humanities
10. Final Suggestions/Questions
Scientific tools and methodologies, specifically
neuroscience and perhaps DH, cannot and
should not be viewed as ultimate validation,
objectivity, or “truth"
can’t be reductive
Not that the humanities need to become more
scientific. Rather, they need to focus on praxis
interrelated to theory and criticism.
What I’ve mentioned here isn’t the only or even the
best way to do that. It is *a* way to do that.
The digital and the cognitive are becoming
increasingly interrelated. Why limit our perspectives
and ability to talk about these issues?
11. Works Cited
Galloway, Alexander R. The Interface Effect.
Cambridge, UK ; Malden, MA: Polity, 2012. Print.
Jones, Steven E. The Emergence of the Digital
Humanities. New York: Routledge, 2014. Print.
Scheinfeldt, Tom. “Why Digital Humanities Is
‘Nice’”. In Debates in the Digital Humanities. Ed.
Matthew Gold. University of Minnesota Press,
2012. Print.
Hinweis der Redaktion
My work engages with the digital and digital humanities by its very nature–the digital founds and enables the inquiry. Digital tools are required to complete it. I’m interested in how we use games and play to create meaning too, and I’ll get more to the cognitive part of that in a moment.