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Interaction and OpenGL®
3D
graphics using Microsoft®
Kinect®
and Cycling ’74 Max®
Dale Phurrough
Hello World:
Procedural Languages
#include <stdio.h>
int main()
{
printf("Hello World");
return 0;
}
program Hello;
begin
write('Hello World');
end.
do
puts "Hello World"
end
<?
echo "Hello World";
?>
Hello World:
Visual Patching Languages
Cycling '74 Max
● Visual patching environment/language with 23
year history
● Original ancestor from IRCAM; French institute
for science about music and sound
● World-wide use by musicians, developers,
researchers, and visual artists
● Enhancements (extensions) are both open
source and commercial
● Available for Windows and OS X
Microsoft Kinect
●
Released Nov 2010 for Xbox 360®
gaming
● Quickly hacked for art and robotics
● Microsoft responded with hardware refresh and
SDK
● Includes 4 sensors
– Depth camera for 3D
– Color camera
– Accelerometer (gravity rotation)
– Audio microphone array
Depth Camera for Kinect
● Position in real
distance (meters)
● Coordinates in X, Y, Z
● Head = 0.0, 0.8, 2.0
2.0 m
0.8m
3D Computer Graphics
● Commonly used
today in all media
● Range of power from
handys clusters of→
computers
● Two common
programming
standards: OpenGL
and Direct3D
OpenGL 3D graphics
● Cross-platform
(Windows, Android,
Linux®
, OS X, and
more)
● Coordinates in X, Y, Z
Max OpenGL Kinect↔ ↔
X
Y
Z
Time to Code...Time to Patch
Patching time...
Patch 1: Hello World
Patch 2: Hello World in OpenGL
Path 3: OpenGL shapes and color
Path 4: Kinect Interactive OpenGL
Cycling '74 Max
Slides and code are available on my website:
http://hidale.com  Seminars
Credit Notices
● Max/MSP and Jitter are trademarks of Cycling '74
● Mac, Mac OS, and OS X are trademarks of Apple Inc.
● Windows is a registered trademark of Microsoft
Corporation in the United States and other countries.
● Linux is the registered trademark of Linus Torvalds in the
U.S. and other countries.
● OpenGL is a registered trademark of Silicon Graphics, Inc.
● All other product and company names are trademarks or
registered trademarks of their respective owners.

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Interaction and OpenGL 3D graphics using Microsoft Kinect and Cycling ’74 Max by Dale Phurrough

  • 1. Interaction and OpenGL® 3D graphics using Microsoft® Kinect® and Cycling ’74 Max® Dale Phurrough
  • 2. Hello World: Procedural Languages #include <stdio.h> int main() { printf("Hello World"); return 0; } program Hello; begin write('Hello World'); end. do puts "Hello World" end <? echo "Hello World"; ?>
  • 4. Cycling '74 Max ● Visual patching environment/language with 23 year history ● Original ancestor from IRCAM; French institute for science about music and sound ● World-wide use by musicians, developers, researchers, and visual artists ● Enhancements (extensions) are both open source and commercial ● Available for Windows and OS X
  • 5. Microsoft Kinect ● Released Nov 2010 for Xbox 360® gaming ● Quickly hacked for art and robotics ● Microsoft responded with hardware refresh and SDK ● Includes 4 sensors – Depth camera for 3D – Color camera – Accelerometer (gravity rotation) – Audio microphone array
  • 6. Depth Camera for Kinect ● Position in real distance (meters) ● Coordinates in X, Y, Z ● Head = 0.0, 0.8, 2.0 2.0 m 0.8m
  • 7. 3D Computer Graphics ● Commonly used today in all media ● Range of power from handys clusters of→ computers ● Two common programming standards: OpenGL and Direct3D
  • 8. OpenGL 3D graphics ● Cross-platform (Windows, Android, Linux® , OS X, and more) ● Coordinates in X, Y, Z
  • 10. Time to Code...Time to Patch Patching time...
  • 11. Patch 1: Hello World
  • 12. Patch 2: Hello World in OpenGL
  • 13. Path 3: OpenGL shapes and color
  • 14. Path 4: Kinect Interactive OpenGL
  • 15. Cycling '74 Max Slides and code are available on my website: http://hidale.com  Seminars
  • 16. Credit Notices ● Max/MSP and Jitter are trademarks of Cycling '74 ● Mac, Mac OS, and OS X are trademarks of Apple Inc. ● Windows is a registered trademark of Microsoft Corporation in the United States and other countries. ● Linux is the registered trademark of Linus Torvalds in the U.S. and other countries. ● OpenGL is a registered trademark of Silicon Graphics, Inc. ● All other product and company names are trademarks or registered trademarks of their respective owners.