This document discusses using the Microsoft Kinect depth camera for interactive 3D graphics in Cycling '74 Max. It provides background on Max as a visual patching environment, describes the Kinect's depth camera capabilities, and explains basic 3D computer graphics concepts like OpenGL. It then outlines several example patches that could be created to display OpenGL shapes, add color, and make the graphics interactive based on Kinect input. The goal is to demonstrate how these technologies can be combined for interactive 3D graphics applications.