2. Existing Product Pixel Piracy is an old fashioned game where it consists
of raiding and looting the enemy ship this game has a
simplistic platform and algorithm to were the colour
scheme in the game is simple.
The audience that would most likely play this game is
of age 0-14 years of age. The game is specifically
targeted at an younger audience to where primarily
the gender that will enjoy the entertainment is boys.
The sexuality targeted for this game Is of all sex the
game doesn't intend of singling out any of the sexes.
The audience class that would mostly inhabit the
game would be of grade A upper middle class, the
reason for this is that because this class will have
better and more access to these types of games
where its easy to influence and obtain from the
developers.
The psychographics for Pixel Piracy’s audience is that
its primarily targeted at Type B and Balanced people
the reason for this is that Pixel Piracy Is a well
immersed game that helps divide reality to the
pixelated world giving the audience a challenging and
optional way of playing the game.
3. Existing Product This existing product has a similar
structure to the pixel game I’ve
created the side scrolling view of
the game is an old fashioned game
style genre where it’s 2 dimensional
the objective of this game is to get
to the top without getting knocked
down by the barrels that Donkey
Kong throws down the hill. My game
has a similar concept to where he
starts under ground and tries to
work his way up towards to top of
the grass. The location of this game
doesn’t really show anything but the
black background possibly may
giving the audience their own
imagination.The color scheme of this pixel game,
has a simplistic structure and it looks
easy to play if your new to side
scrolling games,, the props this game
has looks quite limited to what could
happen in the atmosphere of the
game, the angle that the game
developer has wanted to give the
audience has a fast action pace
game to where there's action where
you decide to embark onto.
The target audience this game
would appeal to mostly would be
primarily ages of 9-15 and would
mostly fit male protagonists that
decide to play the game the stereo
type of men liking violent games
and women likeing games that you
mostly shop this game suits males
better
4. Existing Product Terraria in an open world atmospheric game with a
lot of activity; the aim of the game is to try and
survive, as days continue to go the levels in difficulty
increase and the gameplay starts to get more over
exaggerated as fantasy characters start to appear
often. The colour scheme of the game is very bright
and vibrant giving a more warm and inviting mood to
the game. The targeting audience for this is mostly
towards children of ages 0-14 this game would
mostly be viewed and played by male protagonist
who enjoy
the genre of survival. The social class in what
People who would buy the game is of working
class and above as to this game is targeted to all
ranges of social categories. The setting of the
game is based on an open field where there's
caves for the character to explore and to find
treasure the costumes of the characters a very
varied to what you can find the customisation of
the game is very flexible even still it has a 2d
retro slide scrolling game implemented into it.
5. Existing Product
Shovel Knight is a classic side scrolling game
featuring dozens of game modes from story
challenges to multi-player brawls, Shovel
Knight is a classic adventure game with
memorable characters and straight forward
missions. You complete each stage as the
game's hero "Shovel Knight" who has only
two goals: in defeating his enemies and saving
his beloved the Shovel Knight is based on an
old fashioned setting to where the weapons
aren't that advanced and their civilisation isn’t
as advance as modern day games. This games
target audience would mostly appeal to teens
of 13-18 the social classes that could and like
this game would be people of working class
mostly.
The psychographic audience that would like
an inherit this type of genre game would be
people of achieve as to this game focuses its
attention and gameplay to people who want
power and material wealth as they progress
in games like this genre. The props in this
game aren’t that different but the background
of the game does deliver on the setting to
what possibly may convey in the story of
Shovel Knight
6. Research Analysis
• What common features do the researched
products have?
The common features these games have is that they are
pixelated and that they have a side scrolling feature this type of
genre in most common to old fashioned games
• What aspects of the research will you include
within your on work?
I will in clued a similar genre type to my game but ill make more of a
platform genre to where the character will jumper onto other
platforms in the game.
7. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
0-14 The child friendly environment that the game
gives, gives more of an inviting mood to the
game
Gender
Male and female It’s a subtle game that both genders can play
and enjoy the game
Psychographic
Emulator As to the game ill be creating its mostly about
achieving and obtaining the most out of the
game
Social Status
Working class
above
People of this social grade will find that the
game will be easily accessible and easy to use
Hinweis der Redaktion
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a historical product (pre-1990) similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?