2. Process
At the start of the ghost game production It was easy to get the ground aspect of the game
done quickly after achieving this I started creating my pixelated floating islands with chunks
of land falling from it.
3. Process
As I completed the fist two
islands I then started on
creating the atmosphere of
the game creating clouds
to add more dynamic
effects the games world.
4. Process
After creating the clouds
I then progressed more
on creating more
floating clouds for the
ghost to do some
obstacles e.g. jumper of
and land on the clouds.
5. Process
After creating the obsticales I
then went onto character
desing creating one unicorn
and a ghost that would ride it,
into the sunset.
6. Process
After the design
productions the last
faze was to animate
the game
characters.
At the start I had the
ghost start onto the
left and jump over
the islands what
where falling down
after this was
achieved the ghost
would then hop on
the unicorn and fly
off into the distance.
Hinweis der Redaktion
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.