2. What’s makes a (good)
game
• Amusing & fun, An engagement one
engages in for amusement and fun
• Challenging. Something new or
challenging, control a car in Mario
Kart
• Manipulate a situation, ex collect
something for points
• Goal. There’s a goal, ex win the race
• Opponents, human and computer
controlled
3. Make anything a game
1+ 1
Make it harder
1+ 1 * 2
• Add a time element, how fast can you answer
• Add an opponent, can you answer faster than an opponent
• Add a goal, best of 3
14. Quake
• 3d shooter, first with actual 3d
(Duke Nukem and Doom faked 3d
but is actually 2d)
• Defeat monsters
• Complete levels
• Beat bosses and final boss
16. Quake, game mechanics, characters
• Avatar, you
• Enemies
• Other human controller players (your team mates and enemies)
17. Quake, game mechanics, challenges
• Defeat enemies
• Collection weapons, armor, ammo
• Find keys to unlock areas
18. Summary so far
• Player controlled (or it’s a simulation)
• Obstacles (Enemies and locked areas, cliff edges, environment)
• Objective, get to the end of a level, collect things
• A conflict (usually), Bowser kidnapped the princess, bad guy did
something usually and you need to save the day
21. Exercise
• Let’s do workshop at
• Now for next time, use MakeCode arcade and build your own game,
based on these elements that was introduced in Summary