2. INSTRUCTIONAL SOFTWARE
Defined as computer programs designed to
deliver instruction or to assist in the delivery
of instruction on a specific topic. This type
of software’s sole purpose is to support
instruction and/of learning
3. 5 TYPES OF INSTRUCTIONAL
SOFTWARE
1. DRILL AND PRACTICE SOFTWARE
2. TUTORIALSOFTWARE
3. SIMULATION SOFTWARE
4. ISTRUCTIONAL GAMES
5. PROBLEM-SOLVING SOFTWARE
4. DRILL AND PRACTICE SOFTWARE
Allows learners to work problems or
answer questions and get feedbacks and
correctness.
Provides opportunities for students to work
on problems or examples one at a time and
then receive feedback on their
performance.
8. TUTORIAL SOFTWARE
Act like a human tutor by providing the all
information and instructional activities a learner
needs to master a topic, information, summaries,
explanation, practice routine, feedback and
assessment.
Students access an entire instructional program
on a particular topic. It is a stand-alone unit and
does not supplement other instruction.
10. BENEFITS OF TUTORIAL SRE TO DRILL AND
PRACTICE
LIMITATIONS AND PROBLEMS
Criticism by
constructivism
Reflect only one
instructional
approach
Lock of good
products
11. SIMULATION SOFTWARE
Models real or imaginary systems to show how
those systems or similar ones work or demonstrate
underlying concept.
Educational software tools that simulate the live
learning experience of the students.
12. SELECTING
There is a realistic and accurate representation of a
system. Clear set of directions must be present in
the software; models a real or imaginary system.
Can model physical phenomena, procedures, and
hypothetical situations. The impact of actions must
be clearly seen.
13. BENEFITS
COMPRESS TIME
SLOW DOWN PROCESS
GET STUDENTS INVOLVED
MAKE EXPERIMENTATION OF SOFTWARE
MAKE THE IMPOSSIBLE POSSIBLE
SAVE MONEY AND OTHER RESOURCES
ALLOW REPETITION WITH VARIATIONS
ALLOW OBSERVATION OF COMPLEX
PROCESSES
14. LIMITATIONS AND PROBLEMS
CRITICISM OF VIRTUAL LAB SOFTWARE
ACCURACY OF MODEL
MISUSE OF SIMULATIONS
16. SELECTING
APPEALING FORMATS AND ACTIVITIES
INSTRUCTIONAL VALUE
PHYSICAL DEXTERITY IS REASONABLE
SOCIAL, SOCIETAL, and CULTURAL
CONSIDERATIONS
17. BENEFITS
Games are more interesting than
traditional instruction (Randel et
al.,1992)
Retention of information is longer
Assists teachers to get students to
focus on the topic
Makes learning more engaging and
motivational (Ash, 2011; Corbert,
2010; Squire, 2005)
18. LIMITATIONS AND
PROBLEMS
LEARNING VERSUS
HAVING FUN
CONFUSION OF GAME
RULES AND REAL-LIFE
RULES
INEFFICIENT LEARNING
CLASSROOM BARRIERS
19. PROBLEM-SOLVING SOFTWARE
Teaches directly (through
explanation and practice) the steps
involve in solving problems.
helps learner acquire problem-
solving skills by giving them
opportunities to solve problem…
these are programs that focus on
developing or exercising critical
thinking skills by the user, rather
than a specific academic discipline.
20. SELECTING
teachers should see to it that the
software should be able to
develop the skills of the students
in solving various kinds of content-
area problems. The software
should also have the feature that
would keep the interest of the
students in moving on in solving
problems. The problems should
be challenging to bring out the
level best in the students.
21. BENEFITS
promotes visualization in
mathematics problem solving
fosters better understanding
in visualization of abstract
concepts
improves interest and
motivation in doing problem-
solving activities. This will
allow students to become
more active and impulsive
problem solvers.
23. SOFTWARE SUPPORT TOOLS
The productivity software like word processing, spread
sheets, presentation software, and the like, are helpful for
both teachers and students in accomplishing their
respective tasks in supporting and meeting the
requirements of teaching and learning.
SOFTWARE SUPPORT TOOLS ADVANTAGES
Improved efficiency and productivity
Enhanced product appearance
More precise and aptness of information
More support for collaboration
24. SOFTWARE SUPPORT
TOOL CATEGOORIES
1. MATERIALS GENERATORS
2. DATA COLLECTION AND ANALYSIS TOOLS
3. GRAPHIC TOOLS
4. PLANNING AND ORGANIZING TOOLS
5. RESEARCH AND REFERENCE TOOLS
6. CONTENT-AREA TOOLS