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INSTRUCTIONAL
SOFTWARE FOR
CLASSROOM USE
CHAPTER 6
INSTRUCTIONAL SOFTWARE
 Defined as computer programs designed to
deliver instruction or to assist in the delivery
of instruction on a specific topic. This type
of software’s sole purpose is to support
instruction and/of learning
5 TYPES OF INSTRUCTIONAL
SOFTWARE
1. DRILL AND PRACTICE SOFTWARE
2. TUTORIALSOFTWARE
3. SIMULATION SOFTWARE
4. ISTRUCTIONAL GAMES
5. PROBLEM-SOLVING SOFTWARE
DRILL AND PRACTICE SOFTWARE
 Allows learners to work problems or
answer questions and get feedbacks and
correctness.
 Provides opportunities for students to work
on problems or examples one at a time and
then receive feedback on their
performance.
SELECTING
CONTROL OVER the
DRILL-and-
PRACTICE
ANSWER JUDGING
GIVES
APPROPRIATE
FEEDBACK
BENEFITS
IMMEDIATE
FEEDBACK
MOTIVATION
SAVING
TEACHER TIME
LIMITATIONS AND
PROBLEMS
PERCEIVED MISUSE
CRITICISM BY
CONSTRUCTIVENESS
TUTORIAL SOFTWARE
 Act like a human tutor by providing the all
information and instructional activities a learner
needs to master a topic, information, summaries,
explanation, practice routine, feedback and
assessment.
 Students access an entire instructional program
on a particular topic. It is a stand-alone unit and
does not supplement other instruction.
SELECTING
Thorough user
control
Adequate answer-
judging and feedback
capabilities
Extensive
interactivity
Appropriate
pedagogy
Appropriate
graphics
Adequate record
keeping
BENEFITS OF TUTORIAL SRE TO DRILL AND
PRACTICE
LIMITATIONS AND PROBLEMS
Criticism by
constructivism
Reflect only one
instructional
approach
Lock of good
products
SIMULATION SOFTWARE
 Models real or imaginary systems to show how
those systems or similar ones work or demonstrate
underlying concept.
 Educational software tools that simulate the live
learning experience of the students.
SELECTING
 There is a realistic and accurate representation of a
system. Clear set of directions must be present in
the software; models a real or imaginary system.
Can model physical phenomena, procedures, and
hypothetical situations. The impact of actions must
be clearly seen.
BENEFITS
 COMPRESS TIME
 SLOW DOWN PROCESS
 GET STUDENTS INVOLVED
 MAKE EXPERIMENTATION OF SOFTWARE
 MAKE THE IMPOSSIBLE POSSIBLE
 SAVE MONEY AND OTHER RESOURCES
 ALLOW REPETITION WITH VARIATIONS
 ALLOW OBSERVATION OF COMPLEX
PROCESSES
LIMITATIONS AND PROBLEMS
 CRITICISM OF VIRTUAL LAB SOFTWARE
 ACCURACY OF MODEL
 MISUSE OF SIMULATIONS
INSTRUCTIONAL GAMES
 Increases motivation by adding
game rules and/or competition to
learning activities to drill.
SELECTING
 APPEALING FORMATS AND ACTIVITIES
 INSTRUCTIONAL VALUE
 PHYSICAL DEXTERITY IS REASONABLE
 SOCIAL, SOCIETAL, and CULTURAL
CONSIDERATIONS
BENEFITS
 Games are more interesting than
traditional instruction (Randel et
al.,1992)
 Retention of information is longer
 Assists teachers to get students to
focus on the topic
 Makes learning more engaging and
motivational (Ash, 2011; Corbert,
2010; Squire, 2005)
LIMITATIONS AND
PROBLEMS
 LEARNING VERSUS
HAVING FUN
 CONFUSION OF GAME
RULES AND REAL-LIFE
RULES
INEFFICIENT LEARNING
CLASSROOM BARRIERS
PROBLEM-SOLVING SOFTWARE
 Teaches directly (through
explanation and practice) the steps
involve in solving problems.
 helps learner acquire problem-
solving skills by giving them
opportunities to solve problem…
 these are programs that focus on
developing or exercising critical
thinking skills by the user, rather
than a specific academic discipline.
SELECTING
 teachers should see to it that the
software should be able to
develop the skills of the students
in solving various kinds of content-
area problems. The software
should also have the feature that
would keep the interest of the
students in moving on in solving
problems. The problems should
be challenging to bring out the
level best in the students.
BENEFITS
 promotes visualization in
mathematics problem solving
 fosters better understanding
in visualization of abstract
concepts
 improves interest and
motivation in doing problem-
solving activities. This will
allow students to become
more active and impulsive
problem solvers.
LIMITATIONS AND
PROBLEMS
 EFFECTIVENESS OF
PROBLEM-SOLVING SOFTWARE
 SUITABILITY IN LEARNING OF
STUDENTS
SOFTWARE SUPPORT TOOLS
The productivity software like word processing, spread
sheets, presentation software, and the like, are helpful for
both teachers and students in accomplishing their
respective tasks in supporting and meeting the
requirements of teaching and learning.
SOFTWARE SUPPORT TOOLS ADVANTAGES
 Improved efficiency and productivity
 Enhanced product appearance
 More precise and aptness of information
 More support for collaboration
SOFTWARE SUPPORT
TOOL CATEGOORIES
1. MATERIALS GENERATORS
2. DATA COLLECTION AND ANALYSIS TOOLS
3. GRAPHIC TOOLS
4. PLANNING AND ORGANIZING TOOLS
5. RESEARCH AND REFERENCE TOOLS
6. CONTENT-AREA TOOLS

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Ed.tech.ii chapter 6 (instructional software for classroom use)

  • 2. INSTRUCTIONAL SOFTWARE  Defined as computer programs designed to deliver instruction or to assist in the delivery of instruction on a specific topic. This type of software’s sole purpose is to support instruction and/of learning
  • 3. 5 TYPES OF INSTRUCTIONAL SOFTWARE 1. DRILL AND PRACTICE SOFTWARE 2. TUTORIALSOFTWARE 3. SIMULATION SOFTWARE 4. ISTRUCTIONAL GAMES 5. PROBLEM-SOLVING SOFTWARE
  • 4. DRILL AND PRACTICE SOFTWARE  Allows learners to work problems or answer questions and get feedbacks and correctness.  Provides opportunities for students to work on problems or examples one at a time and then receive feedback on their performance.
  • 5. SELECTING CONTROL OVER the DRILL-and- PRACTICE ANSWER JUDGING GIVES APPROPRIATE FEEDBACK
  • 8. TUTORIAL SOFTWARE  Act like a human tutor by providing the all information and instructional activities a learner needs to master a topic, information, summaries, explanation, practice routine, feedback and assessment.  Students access an entire instructional program on a particular topic. It is a stand-alone unit and does not supplement other instruction.
  • 9. SELECTING Thorough user control Adequate answer- judging and feedback capabilities Extensive interactivity Appropriate pedagogy Appropriate graphics Adequate record keeping
  • 10. BENEFITS OF TUTORIAL SRE TO DRILL AND PRACTICE LIMITATIONS AND PROBLEMS Criticism by constructivism Reflect only one instructional approach Lock of good products
  • 11. SIMULATION SOFTWARE  Models real or imaginary systems to show how those systems or similar ones work or demonstrate underlying concept.  Educational software tools that simulate the live learning experience of the students.
  • 12. SELECTING  There is a realistic and accurate representation of a system. Clear set of directions must be present in the software; models a real or imaginary system. Can model physical phenomena, procedures, and hypothetical situations. The impact of actions must be clearly seen.
  • 13. BENEFITS  COMPRESS TIME  SLOW DOWN PROCESS  GET STUDENTS INVOLVED  MAKE EXPERIMENTATION OF SOFTWARE  MAKE THE IMPOSSIBLE POSSIBLE  SAVE MONEY AND OTHER RESOURCES  ALLOW REPETITION WITH VARIATIONS  ALLOW OBSERVATION OF COMPLEX PROCESSES
  • 14. LIMITATIONS AND PROBLEMS  CRITICISM OF VIRTUAL LAB SOFTWARE  ACCURACY OF MODEL  MISUSE OF SIMULATIONS
  • 15. INSTRUCTIONAL GAMES  Increases motivation by adding game rules and/or competition to learning activities to drill.
  • 16. SELECTING  APPEALING FORMATS AND ACTIVITIES  INSTRUCTIONAL VALUE  PHYSICAL DEXTERITY IS REASONABLE  SOCIAL, SOCIETAL, and CULTURAL CONSIDERATIONS
  • 17. BENEFITS  Games are more interesting than traditional instruction (Randel et al.,1992)  Retention of information is longer  Assists teachers to get students to focus on the topic  Makes learning more engaging and motivational (Ash, 2011; Corbert, 2010; Squire, 2005)
  • 18. LIMITATIONS AND PROBLEMS  LEARNING VERSUS HAVING FUN  CONFUSION OF GAME RULES AND REAL-LIFE RULES INEFFICIENT LEARNING CLASSROOM BARRIERS
  • 19. PROBLEM-SOLVING SOFTWARE  Teaches directly (through explanation and practice) the steps involve in solving problems.  helps learner acquire problem- solving skills by giving them opportunities to solve problem…  these are programs that focus on developing or exercising critical thinking skills by the user, rather than a specific academic discipline.
  • 20. SELECTING  teachers should see to it that the software should be able to develop the skills of the students in solving various kinds of content- area problems. The software should also have the feature that would keep the interest of the students in moving on in solving problems. The problems should be challenging to bring out the level best in the students.
  • 21. BENEFITS  promotes visualization in mathematics problem solving  fosters better understanding in visualization of abstract concepts  improves interest and motivation in doing problem- solving activities. This will allow students to become more active and impulsive problem solvers.
  • 22. LIMITATIONS AND PROBLEMS  EFFECTIVENESS OF PROBLEM-SOLVING SOFTWARE  SUITABILITY IN LEARNING OF STUDENTS
  • 23. SOFTWARE SUPPORT TOOLS The productivity software like word processing, spread sheets, presentation software, and the like, are helpful for both teachers and students in accomplishing their respective tasks in supporting and meeting the requirements of teaching and learning. SOFTWARE SUPPORT TOOLS ADVANTAGES  Improved efficiency and productivity  Enhanced product appearance  More precise and aptness of information  More support for collaboration
  • 24. SOFTWARE SUPPORT TOOL CATEGOORIES 1. MATERIALS GENERATORS 2. DATA COLLECTION AND ANALYSIS TOOLS 3. GRAPHIC TOOLS 4. PLANNING AND ORGANIZING TOOLS 5. RESEARCH AND REFERENCE TOOLS 6. CONTENT-AREA TOOLS