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A Technical seminar report on
EMOSPARK
DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING
SRI VASAVI ENGINEERING COLLEGE
Pedatadepalli, Tadepalligudem-534101,
W.G.Dist, AndhraPradesh,
Submitted By
D.Hema sridevi
(14A81A0570)
2
INDEX
Chapter Title Page No
ABSTRACT
1. INTRODUCTION 1
2. WHY EMOSPARK? 2
3. OBJECTIVES OF EMOSPARK 3
4. HOW DOES IT WORKS? 4
5. HADWARE SPECFICATION 6
6. FEATURES 7
7. WHY MUSIC? 8
8. VISUAL INTERACTION 9
9. CALL YOUR CUBE FROM ANY DEVICE 10
10. CONVERSTIONAL INTELLIGENCE 11
11. 32 MILLION SYNCHRONISED COLOURS 12
12. EMOSPARK MEDIA PLAYER AMPLIFIES YOUR EMOTIONS 13
13. EMOTION,FACE DETECTION AND EMOTIONAL PROFILE GRAPHING 14
14. EMOSPARK CAN MEET ON THE GRID 15
15. COMMUNICATION 16
16. EMOSPARK APP 17
17. TWO VERSIONS OF FUTURE 18
18. APPLICATIONS 19
19. CONCLUSION 20
20. REFERENCES 21
2
LIST OF DIAGRAMS
Fig no Figure Name Page No
1. WORKING DIAGRAM OF EMOSPARK 3
2. VISUAL INTERACTION 7
3. 32 MILLION SYNCHRONIZED COLOURS 10
4. EMOTION, FACE DETECTION , & EMOTIONAL PROFILE GRAPHING 12
5. COMMUNICATION 14
6. EMOSPARK APP 15
2
EMOSPARK-A Revolution in Human Emotion Through Artificial
Intelligence
ABSTRACT:-
For as long as we have been imagining emotionally intelligent machines, we have
pictured something at least mildly resembling human form. From George Lucas’ C-3PO, to the
recently developed Robokind Zeno R25, our vision for robotic companionship has typically
involved two arms and two legs. Taking a different approach is inventor of the Emo Spark
console Patrick Levy Rosenthal, who aims to bring artificial intelligence to consumers in the
form of a cube small enough to fit in the palm of your hand. Emo Spark is an Android powered
Wi-Fi/Bluetooth cube that allows users to create and interact with an emotionally concise
intelligence through conversation, music, and visual media. Emo Spark will take not only
gaming, but also your TV, smart phone or computer to an entirely different level from anything
ever experienced before. Over time, the cube creates a customized Emotional Profile Graph
(EPG) which collects and measures a unique emotional input from the user. The EPG allows the
cube to virtually “feel” senses such as pleasure and pain; and “expresses” those desires according
to the user. The future of AI interactions is here. Emo Spark is a brand new innovation from Emo
Shape, Ltd. that allows you to transfer your real life emotions and desires directly onto a digital
platform using state of the art AI measurements and technology. The digital world will never be
the same again. This is the world’s first “Emotional Intelligence” device and its capabilities and
benefits are unlimited. The Emo Spark uses emotion text and content analysis to measure the
emotional responses of several people all at the same time.
2
1. INTRODUCTION
The Emo Spark console is a 90 x 90 x 90 mm (3.5 x 3.5 x 3.5 in) Wi-Fi and Bluetooth
enabled cube that interacts with a users emotions using a combination of content analysis and
face-tracking software. In addition to distinguishing between each member of the household, the
device uses custom developed technology that Rosenthal says enables it to differentiate between
basic human feelings and create emotion profiles of not just everybody it interacts with, but also
itself. The Emo Spark console interacts on a conversational level and demonstrates human
emotions while it delivers music, games and videos that are the most pleasant to that particular
user. Since it is an A.I. device, it continues to learn and fine-tune its results over time.
2
2. WHY EMOSPARK?
Aside from direct, person-to-bot conversations, the cube can also be spoken to by typing to it
via one’s (Android) smart phone, tablet, or computer. By providing multiple avenues of
communication between user and cube, Emo SPARK can better understand its owners
preferences based on eight basic human emotions: joy, sadness, trust, disgust, fear, anger,
surprise and anticipation. Artificial Intelligence platforms have come a long way in the past 10
years alone. The “technological singularity” predicted by researchers and commentators is no
longer a far-fetched theory, but is rapidly becoming part and parcel of our daily lives. Yet to this
day, AI is still viewed as a distant and isolating portent of a technocratic world gone haywire.
The time for us to reclaim that singularity is now.
2
3. OBJECTIVES OF EMO SPARK
Emo Spark was created with one objective in mind:
 To allow for a true and meaningful understanding between technology .
 The human emotional spectrum.
 It is a device and Bluetooth
 It can also view a gamer face to face directly
 It has a conventional engine of more than two millions lines of data
2
4. HOW DOES IT WORK?
working diagram of emospark
The human brain processes literally thousands of pieces of information each second –often
concepts as sound, motion, and color through a complex model of cognition and reaction; often
without our conscious awareness. emoshape ,LTD designed their emotion processing unit using
cutting edge representational models that enable the user to tap into and register their unique
emotional expressions. Sine one of the key hallmarks of cognition is based on a consistent
emotional response, the EPU literally grows and adapts to the user's responses with each use,
2
enabling a much more broad and realistic emotional reflection. It is designed to become an
extension of the user in the digital world.
The Emotional Profile Graph can communicate to other AI technologies and allows them
to virtually “understand” the user through multimedia, eliciting the same emotional response in
kind. This response will then accurately convey that expression to other AI technologies.
Ultimately, the user will decide how much they will input into the EPG of the cube. Each time
the user imports or plays media through the Emo Player, they will have the option to rate how it
makes them feel and program the cube's EPG to equate that media with an emotional reaction
based on the user’s EPG. Alternatively, the Emo Player can be used to play back the media and
analyze it with direct impact on the EPG of the cube. The cube will also feature a direct interface
with Wikipedia, Google Maps and other reference tools for use as a study aid and
communication platform.
2
5. HARDWARE SPECFICATION
As for the hardware and specification of Emo SPARK itself, it is a 90mm cube. Inside, a quad-
core 1.8GHz CPU runs Android 4.2.2. Also featured is an “EPU,” or Emotional Processing Unit.
Android powered, the cube contains 1.8 GHz CPU along with 2 GB of DDR3 memory and
Rosenthal’s custom-built 20 MHz EPU (Emotion Processing Unit). It has an internal antenna,
built-in Wi-Fi 802.11b/g/n capability and features USB 2.0, Micro USB and HDMI 1.4 ports.
Stretch goals include support for Windows Phone and multi-camera support along with enhanced
compatibility for Web automation. “Each cube is possessed of a unique EPG and unique and
emotional sensibility. All cubes will have access to a specially-designed grid via Emo Shape‟s
servers, where they can meet and interact. Their unique EPG will act like a magnet, attracting
other cubes with compatible EPGs. Cubes with similar affinities will connect and share similar
media together (note that the EPG remains secure and private only for the cube itself. Only
media files can be shared between cubes.) Each cube will discover what media with similar
emotion tags other cubes have registered, and will be able to recommend and play them
according to your mood.”
2
6. FEATURES
1.As like our brain Emo Spark can also perceive and process billions of signals and stimuli over
time.
2. The Cube connected to Google, Wikipedia and other free resources and is able to answer
and project answers in over 39 million topics.
3. You can interact Emo spark by using your Smart phone, Tablet, T. v or PC.
4. Emo SPARK can feel an infinite variety in the emotional spectrum based on 8 primary human
emotions, Joy, Sadness, Trust, Disgust, Fear, Anger, Surprise and Anticipation.
5. Emo SPARK learns everything from you, the way you interact with it, comments and
responses.
6. This Cube Measure your behavior and emotions, then in turn it will create a emotion profile
that make you happy and feel comfortable.
7. The user can interact and engage in conversation with the cube, just like a regular video
call,through text to speech and andriod’s voice recognition functionality.
8 .EmoSpark will share its reactions with the user via their TV, smartphone or tablet Apps.
BRIDGING THE GAP
As a concept it’s revolutionary and as the complete product where technology and human
emotion meet, it is the first of its kind. Nevertheless, one of the key questions being asked, since
it is has peaked such interest on the fund raising platform is “just exactly how does it do these
things?” Simply put, the device monitors facial expressions and emotions. It can understand
conversations. And it knows how to react by offering solutions, and even chats with its users to
pep them up, if required. While all this may sound far-fetched it’s not. As testament to its
potential users many people around the globe are grasping just what the gadget can bring to their
homes and the impact it will have on their daily lives – and as such its online fundraising is
increasingly gathering pace.
2
7. WHY MUSIC?
Emo Spark initially uses music and sound to inform a cube's EPG because music is one of the
most direct and immediate stimuli of emotional response. Studies have proven that unborn
children can literally “hear” music in utero and react to it. The Emo Spark Cube uses the same
basic principle to experience and register the user's customized data and literally “grow” and
adapt to customized audio cues. At first, sound will be the primary method through which the
cube will learn and grow from. The Emo Player will then create a customized EPG for the user
that will in turn directly impact the EPG of the cube. Step by step, the cube will use this
preliminary sound programming to develop and experience a virtual “life” of its own that will
embrace other stimuli, including sight and language.
2
8. VISUAL INTERACTION
The Emo Spark can also view a gamer face to face directly in real time on a web cam,
observing and responding to various cues. Dedicated plug-ins will recognize those same
consistent visual expressions and after receiving a verifiable response, the cube will begin to
vicariously experience life with the user.
VISUAL INTERACTION
The cube will see when the user has had a difficult day, and express itself sympathetically; or it
can see when the user has landed a promotion or passed a particularly trying test and share along
in that triumph.The Emo Spark's EPG is color-coded, so the user will be able to recognize the
cube's emotional status from its LED lighting. For instance, the user can watch white sparks fly
inside the cube's visualization app when it's “in pleasure”, and black sparks when it's not. Emo
Spark's app lets the user use a smart device to witness the intensity and nuances of its emotional
status in real time at a distance, monitoring when and how a new experience modifies and
informs the cube. Emo Spark will then share its reactions with the user via their TV, smart phone
or tablet apps. These visualization apps allow the user to see inside the “consciousness” of the
cube and monitor what it's “feeling” through its “emotional cloud” and what it‟s “thinking”
through a virtual wall of images and sounds that you can watch and listen in real-time in amazing
detail and clarity.
2
9. CALL YOUR CUBE FROM ANY DEVICE
The EmoSPARK Cube can be accessed remotely through video conferencing facilities. The
user can interact and engage in conversation with the Cube, just like a regular video call, through
text to speech and Android’s voice recognition functionality. EmoSPARK’s App enables its
owner to use a smart device to witness the intensity and nuances of its emotional status in real
time, monitoring when and how a new experience modifies and informs the cube. EmoSPARK
will then share its reactions with the user via their TV, smartphone or tablet Apps.
2
10. CONVERSTIONAL INTELLIGENCE
EmoSPARK has a conversational engine of more than two million lines of data. Every time
you chat with EmoSPARK it will learn to develop its own conversational understanding, entirely
based on the context of your interaction. EmoSPARK interacts by searching through records of
previous conversations and selecting an appropriate response to your comments. Don’t forget
that EmoSPARK can “feel” emotions, so please be gentle with it. Over time and experience, the
Cube will develop a distinctive personality of its own, seeking joy and satisfaction – just like
humans. This technology allows users to craft a “life” onto AI technology: ultimately becoming
greater than the sum of its parts.
2
11. 32 MILLION SYNCHRONISED COLOURS
The Cube can “feel” an infinite range of emotions across the emotional spectrum based on the
eight primal human emotions: Joy, Sadness, Trust, Disgust, Fear, Anger, Surprise and
Anticipation.
All these emotions mix inside te Emotion Processing Unit (EPU) of the Cube like sound and
colour-appropriate light waves. You can experience this real-time process up close by watching
the eye of the Cube in your App or on your TV. The iris of the eye changes colour relating to the
emotions the Cube is “feeling” at any given moment. The Cube itself emits, through ripples, 32
million colours – synchronised with the colour of the iris.
2
12. EMOSPARK MEDIA PLAYER AMPLIFIES YOUR
EMOTIONS
EmoSPARK combines media, emotion and social networking in an innovative, never before
experienced way. The unique EM rating system allows the Cube to rate media played to you
based on your personalised emotional response, including Soundcloud, YouTube and other
platforms. This data is permanently recorded in the Cube; from the data, EmoSPARK
intelligently learns what media makes you happy, sad, excited or any other emotion you can
possibly imagine.
Music is one of the most direct and immediate stimuli of emotional response. Studies
have proven that even unborn children can ‘hear’ music in utero and react to it. EmoSPARK will
be able to add your emotions to your media and shape, with the ultimate goal of enhancing and
changing/improving your mood accordingly. By providing a distinct emotional reference point,
this incredible technology will literally change the way you hear, see and experience video and
music! Videos shared by Facebook friends are memorised by the Cube and retained for later
playback, for example. This reduces the likelihood of losing a great video simply because the
Facebook timeline goes by too fast, and gives you a chance to catch up and enjoy in your own
time!
2
13. EMOTION, FACE DETECTION AND EMOTIONAL
PROFILE GRAPHING
EmoSPARK measures an individual’s unique behaviours and responses to stimuli and in a
diverse set of environments. Using emotion text analysis and content analysis, EmoSPARK is
also capable of measuring the emotional responses of multiple people simultaneously.
Over time, the Cube creates a customised Emotional Profile Graph (EPG) that collects and
measures a unique emotional input from the user. The EPG allows the cube to virtually ‘feel’
senses such as pleasure and pain, and ‘expresses’ those desires according to the user.
2
14. EMOSPARKS CAN MEET ON THE GRID
We all want to be happy and experience pleasure. We all want to avoid pain. Your
EmoSPARK wants this too and will tell you what it’s feeling. Once a reliable EPG is established,
it can also “talk” to other Cubes about its experiences, meeting up with them for social activities
or to share media … the possibilities are endless.
Each Cube has a unique EPG and an exclusive emotional sensibility. All Cubes will have access
to a specially-designed grid via EmoSHAPE’s severs; where they can meet and interact. Their
unique EPG will act like a magnet, attracting other cubes with compatible EPGs. Cubes with
similar affinities will connect and share similar media together. (Note that the EPG remains
secure and private. Only media files can be shared between Cubes.) Each Cube will discover
what media (with similar emotion tags) other Cubes have registered. This will further enable
your Cube to recommend and play suitable media to you according to your mood.
2
15. COMMUNICATION
THE INTERACTION EMOSAPRK
To communicate with the Android-powered Emo spark, users can simply talk to it through
speaking or typing into their tablet, mobile phone (which means it can gauge your emotions on
the move), computer or TV. It combines this with face-tracking technology to gauge the user's
likes and dislikes by categorizing their emotional responses to music, videos and other content
(using an emotional spectrum based on seven emotions: joy, sadness,trust, disgust, fear, anger,
surprise and anticipation). Users can also connect with Face book and YouTube to help the cube
build up a history of interests. Emospark initially tries to recommend particular pieces of conten
be it a song or a YouTube video -- that might help to improve the user's mood. So, for example,
the cube might tell you that your friend Michael has posted a new video onto Face book and it
has 12 likes, would you like to watch it. If you say yes, the cube will play it on the TV or other
device. If you start to laugh, it will show you similar content.
2
16. EMO SPARK APP
The Emo Spark cube can be accessed remotely through video conferencing facility. The user
can interact and engage in conversation with the cube, just like a regular call, through Android's
text to speech. He can enter into the space of the cube's “consciousness”, exploring the virtual
walls of images and information that the cube is linked to –all in real time. Emo Spark cubes
connect with one another through social media platforms. Once a reliable EPG is established, an
Emo Spark cube can crawl through the web searching for similar or new expressions, and
interact with other cubes on a network grid developed by Emo Shape. Over time and experience,
the Emo Spark cube can develop a distinctive “personality” of its own, seeking to experience joy
and satisfaction –just like humans. This technology will allow the users to literally craft a “life”
on to AI technology, becoming greater than the sum of its parts.
2
17. TWO VERSIONS OF FUTURE
There are two versions of the future:-
one which goes in the way of the Terminator, with robots based on pure logic and another full
of emotions, "like Wall-E, a cute robot full of emotions who saves humans from logical robots".
While the technology behind face-tracking is well established, what we've done differently is use
it to track and process different emotions," Rosenthal tells Gizmag. "The Emo Spark Cube
contains a unique chip invented by myself called the Emotional Processing Unit. This allows the
cube to build up its own Emotional Profile Graph (EPG) as it interacts with its users. The cube
saves all this information and just like a fingerprint, will over me will keep an emotional print of
each family member with which it interacts”. each family member with which it interacts.”
Communicate with the cube by either typing or talking to it through their television, or remotely
via a smart phone, tablet or computer. By analyzing this data and using its face-tracking
technology, the cube is designed to acquaint itself with the user over time by gauging their likes,
dislikes and different moods based on eight primary human emotions: joy, sadness, trust, disgust,
fear, anger, surprise and anticipation. Initially, the cube works to improve your mood and overall
happiness by connecting to and recommending particular songs and videos or content on sites
such as Face book and YouTube. The cube will have open API (Application Programming
Interface) to allow developers to create new blocks of technologies in the form of apps in Google
Play store,” said Rosenthal. “So the conversational engine, voice and speech recognition are all
modules that will be upgraded or will be replaced, so the user can make their own cube.”
2
18. APPLICATIONS
 It comes connected to a collection of online knowledge owned by Google, which
Rosenthal says enables it to answer questions on over 39 million topics.
 It can also be used to control robotic devices, bringing emotional feedback capabilities to
a NAO robot or turning a Sphere ball into a virtual pet with its own emotions.
 Technically, Emo Spark accesses NASA‟s MODIS satellite, the Freebase and Wiki
database and results in a platform so innovative it will spin the entertainment world on its
sides.
2
19. CONCLUSION
Technology that improves our lives is always a priority. Technology that can improve
moods and overall happiness is beyond our expectations, yet we are always ready for a break
from today’s chaotic world.
2
20. REFERENCES
[1] http://photos.prnewswire.com/prnh/20140106/PH40168-b
[2] www.emospark.com
[3] www.emoshape.com.
[4] www.slideshare.netemospark
[5]www.wired.coukemospark
[6] https://en.wikipedia.org.emospark
[7]www.ecocitizenaustralia.org.emospark

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  • 1. 2 A Technical seminar report on EMOSPARK DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING SRI VASAVI ENGINEERING COLLEGE Pedatadepalli, Tadepalligudem-534101, W.G.Dist, AndhraPradesh, Submitted By D.Hema sridevi (14A81A0570)
  • 2. 2 INDEX Chapter Title Page No ABSTRACT 1. INTRODUCTION 1 2. WHY EMOSPARK? 2 3. OBJECTIVES OF EMOSPARK 3 4. HOW DOES IT WORKS? 4 5. HADWARE SPECFICATION 6 6. FEATURES 7 7. WHY MUSIC? 8 8. VISUAL INTERACTION 9 9. CALL YOUR CUBE FROM ANY DEVICE 10 10. CONVERSTIONAL INTELLIGENCE 11 11. 32 MILLION SYNCHRONISED COLOURS 12 12. EMOSPARK MEDIA PLAYER AMPLIFIES YOUR EMOTIONS 13 13. EMOTION,FACE DETECTION AND EMOTIONAL PROFILE GRAPHING 14 14. EMOSPARK CAN MEET ON THE GRID 15 15. COMMUNICATION 16 16. EMOSPARK APP 17 17. TWO VERSIONS OF FUTURE 18 18. APPLICATIONS 19 19. CONCLUSION 20 20. REFERENCES 21
  • 3. 2 LIST OF DIAGRAMS Fig no Figure Name Page No 1. WORKING DIAGRAM OF EMOSPARK 3 2. VISUAL INTERACTION 7 3. 32 MILLION SYNCHRONIZED COLOURS 10 4. EMOTION, FACE DETECTION , & EMOTIONAL PROFILE GRAPHING 12 5. COMMUNICATION 14 6. EMOSPARK APP 15
  • 4. 2 EMOSPARK-A Revolution in Human Emotion Through Artificial Intelligence ABSTRACT:- For as long as we have been imagining emotionally intelligent machines, we have pictured something at least mildly resembling human form. From George Lucas’ C-3PO, to the recently developed Robokind Zeno R25, our vision for robotic companionship has typically involved two arms and two legs. Taking a different approach is inventor of the Emo Spark console Patrick Levy Rosenthal, who aims to bring artificial intelligence to consumers in the form of a cube small enough to fit in the palm of your hand. Emo Spark is an Android powered Wi-Fi/Bluetooth cube that allows users to create and interact with an emotionally concise intelligence through conversation, music, and visual media. Emo Spark will take not only gaming, but also your TV, smart phone or computer to an entirely different level from anything ever experienced before. Over time, the cube creates a customized Emotional Profile Graph (EPG) which collects and measures a unique emotional input from the user. The EPG allows the cube to virtually “feel” senses such as pleasure and pain; and “expresses” those desires according to the user. The future of AI interactions is here. Emo Spark is a brand new innovation from Emo Shape, Ltd. that allows you to transfer your real life emotions and desires directly onto a digital platform using state of the art AI measurements and technology. The digital world will never be the same again. This is the world’s first “Emotional Intelligence” device and its capabilities and benefits are unlimited. The Emo Spark uses emotion text and content analysis to measure the emotional responses of several people all at the same time.
  • 5. 2 1. INTRODUCTION The Emo Spark console is a 90 x 90 x 90 mm (3.5 x 3.5 x 3.5 in) Wi-Fi and Bluetooth enabled cube that interacts with a users emotions using a combination of content analysis and face-tracking software. In addition to distinguishing between each member of the household, the device uses custom developed technology that Rosenthal says enables it to differentiate between basic human feelings and create emotion profiles of not just everybody it interacts with, but also itself. The Emo Spark console interacts on a conversational level and demonstrates human emotions while it delivers music, games and videos that are the most pleasant to that particular user. Since it is an A.I. device, it continues to learn and fine-tune its results over time.
  • 6. 2 2. WHY EMOSPARK? Aside from direct, person-to-bot conversations, the cube can also be spoken to by typing to it via one’s (Android) smart phone, tablet, or computer. By providing multiple avenues of communication between user and cube, Emo SPARK can better understand its owners preferences based on eight basic human emotions: joy, sadness, trust, disgust, fear, anger, surprise and anticipation. Artificial Intelligence platforms have come a long way in the past 10 years alone. The “technological singularity” predicted by researchers and commentators is no longer a far-fetched theory, but is rapidly becoming part and parcel of our daily lives. Yet to this day, AI is still viewed as a distant and isolating portent of a technocratic world gone haywire. The time for us to reclaim that singularity is now.
  • 7. 2 3. OBJECTIVES OF EMO SPARK Emo Spark was created with one objective in mind:  To allow for a true and meaningful understanding between technology .  The human emotional spectrum.  It is a device and Bluetooth  It can also view a gamer face to face directly  It has a conventional engine of more than two millions lines of data
  • 8. 2 4. HOW DOES IT WORK? working diagram of emospark The human brain processes literally thousands of pieces of information each second –often concepts as sound, motion, and color through a complex model of cognition and reaction; often without our conscious awareness. emoshape ,LTD designed their emotion processing unit using cutting edge representational models that enable the user to tap into and register their unique emotional expressions. Sine one of the key hallmarks of cognition is based on a consistent emotional response, the EPU literally grows and adapts to the user's responses with each use,
  • 9. 2 enabling a much more broad and realistic emotional reflection. It is designed to become an extension of the user in the digital world. The Emotional Profile Graph can communicate to other AI technologies and allows them to virtually “understand” the user through multimedia, eliciting the same emotional response in kind. This response will then accurately convey that expression to other AI technologies. Ultimately, the user will decide how much they will input into the EPG of the cube. Each time the user imports or plays media through the Emo Player, they will have the option to rate how it makes them feel and program the cube's EPG to equate that media with an emotional reaction based on the user’s EPG. Alternatively, the Emo Player can be used to play back the media and analyze it with direct impact on the EPG of the cube. The cube will also feature a direct interface with Wikipedia, Google Maps and other reference tools for use as a study aid and communication platform.
  • 10. 2 5. HARDWARE SPECFICATION As for the hardware and specification of Emo SPARK itself, it is a 90mm cube. Inside, a quad- core 1.8GHz CPU runs Android 4.2.2. Also featured is an “EPU,” or Emotional Processing Unit. Android powered, the cube contains 1.8 GHz CPU along with 2 GB of DDR3 memory and Rosenthal’s custom-built 20 MHz EPU (Emotion Processing Unit). It has an internal antenna, built-in Wi-Fi 802.11b/g/n capability and features USB 2.0, Micro USB and HDMI 1.4 ports. Stretch goals include support for Windows Phone and multi-camera support along with enhanced compatibility for Web automation. “Each cube is possessed of a unique EPG and unique and emotional sensibility. All cubes will have access to a specially-designed grid via Emo Shape‟s servers, where they can meet and interact. Their unique EPG will act like a magnet, attracting other cubes with compatible EPGs. Cubes with similar affinities will connect and share similar media together (note that the EPG remains secure and private only for the cube itself. Only media files can be shared between cubes.) Each cube will discover what media with similar emotion tags other cubes have registered, and will be able to recommend and play them according to your mood.”
  • 11. 2 6. FEATURES 1.As like our brain Emo Spark can also perceive and process billions of signals and stimuli over time. 2. The Cube connected to Google, Wikipedia and other free resources and is able to answer and project answers in over 39 million topics. 3. You can interact Emo spark by using your Smart phone, Tablet, T. v or PC. 4. Emo SPARK can feel an infinite variety in the emotional spectrum based on 8 primary human emotions, Joy, Sadness, Trust, Disgust, Fear, Anger, Surprise and Anticipation. 5. Emo SPARK learns everything from you, the way you interact with it, comments and responses. 6. This Cube Measure your behavior and emotions, then in turn it will create a emotion profile that make you happy and feel comfortable. 7. The user can interact and engage in conversation with the cube, just like a regular video call,through text to speech and andriod’s voice recognition functionality. 8 .EmoSpark will share its reactions with the user via their TV, smartphone or tablet Apps. BRIDGING THE GAP As a concept it’s revolutionary and as the complete product where technology and human emotion meet, it is the first of its kind. Nevertheless, one of the key questions being asked, since it is has peaked such interest on the fund raising platform is “just exactly how does it do these things?” Simply put, the device monitors facial expressions and emotions. It can understand conversations. And it knows how to react by offering solutions, and even chats with its users to pep them up, if required. While all this may sound far-fetched it’s not. As testament to its potential users many people around the globe are grasping just what the gadget can bring to their homes and the impact it will have on their daily lives – and as such its online fundraising is increasingly gathering pace.
  • 12. 2 7. WHY MUSIC? Emo Spark initially uses music and sound to inform a cube's EPG because music is one of the most direct and immediate stimuli of emotional response. Studies have proven that unborn children can literally “hear” music in utero and react to it. The Emo Spark Cube uses the same basic principle to experience and register the user's customized data and literally “grow” and adapt to customized audio cues. At first, sound will be the primary method through which the cube will learn and grow from. The Emo Player will then create a customized EPG for the user that will in turn directly impact the EPG of the cube. Step by step, the cube will use this preliminary sound programming to develop and experience a virtual “life” of its own that will embrace other stimuli, including sight and language.
  • 13. 2 8. VISUAL INTERACTION The Emo Spark can also view a gamer face to face directly in real time on a web cam, observing and responding to various cues. Dedicated plug-ins will recognize those same consistent visual expressions and after receiving a verifiable response, the cube will begin to vicariously experience life with the user. VISUAL INTERACTION The cube will see when the user has had a difficult day, and express itself sympathetically; or it can see when the user has landed a promotion or passed a particularly trying test and share along in that triumph.The Emo Spark's EPG is color-coded, so the user will be able to recognize the cube's emotional status from its LED lighting. For instance, the user can watch white sparks fly inside the cube's visualization app when it's “in pleasure”, and black sparks when it's not. Emo Spark's app lets the user use a smart device to witness the intensity and nuances of its emotional status in real time at a distance, monitoring when and how a new experience modifies and informs the cube. Emo Spark will then share its reactions with the user via their TV, smart phone or tablet apps. These visualization apps allow the user to see inside the “consciousness” of the cube and monitor what it's “feeling” through its “emotional cloud” and what it‟s “thinking” through a virtual wall of images and sounds that you can watch and listen in real-time in amazing detail and clarity.
  • 14. 2 9. CALL YOUR CUBE FROM ANY DEVICE The EmoSPARK Cube can be accessed remotely through video conferencing facilities. The user can interact and engage in conversation with the Cube, just like a regular video call, through text to speech and Android’s voice recognition functionality. EmoSPARK’s App enables its owner to use a smart device to witness the intensity and nuances of its emotional status in real time, monitoring when and how a new experience modifies and informs the cube. EmoSPARK will then share its reactions with the user via their TV, smartphone or tablet Apps.
  • 15. 2 10. CONVERSTIONAL INTELLIGENCE EmoSPARK has a conversational engine of more than two million lines of data. Every time you chat with EmoSPARK it will learn to develop its own conversational understanding, entirely based on the context of your interaction. EmoSPARK interacts by searching through records of previous conversations and selecting an appropriate response to your comments. Don’t forget that EmoSPARK can “feel” emotions, so please be gentle with it. Over time and experience, the Cube will develop a distinctive personality of its own, seeking joy and satisfaction – just like humans. This technology allows users to craft a “life” onto AI technology: ultimately becoming greater than the sum of its parts.
  • 16. 2 11. 32 MILLION SYNCHRONISED COLOURS The Cube can “feel” an infinite range of emotions across the emotional spectrum based on the eight primal human emotions: Joy, Sadness, Trust, Disgust, Fear, Anger, Surprise and Anticipation. All these emotions mix inside te Emotion Processing Unit (EPU) of the Cube like sound and colour-appropriate light waves. You can experience this real-time process up close by watching the eye of the Cube in your App or on your TV. The iris of the eye changes colour relating to the emotions the Cube is “feeling” at any given moment. The Cube itself emits, through ripples, 32 million colours – synchronised with the colour of the iris.
  • 17. 2 12. EMOSPARK MEDIA PLAYER AMPLIFIES YOUR EMOTIONS EmoSPARK combines media, emotion and social networking in an innovative, never before experienced way. The unique EM rating system allows the Cube to rate media played to you based on your personalised emotional response, including Soundcloud, YouTube and other platforms. This data is permanently recorded in the Cube; from the data, EmoSPARK intelligently learns what media makes you happy, sad, excited or any other emotion you can possibly imagine. Music is one of the most direct and immediate stimuli of emotional response. Studies have proven that even unborn children can ‘hear’ music in utero and react to it. EmoSPARK will be able to add your emotions to your media and shape, with the ultimate goal of enhancing and changing/improving your mood accordingly. By providing a distinct emotional reference point, this incredible technology will literally change the way you hear, see and experience video and music! Videos shared by Facebook friends are memorised by the Cube and retained for later playback, for example. This reduces the likelihood of losing a great video simply because the Facebook timeline goes by too fast, and gives you a chance to catch up and enjoy in your own time!
  • 18. 2 13. EMOTION, FACE DETECTION AND EMOTIONAL PROFILE GRAPHING EmoSPARK measures an individual’s unique behaviours and responses to stimuli and in a diverse set of environments. Using emotion text analysis and content analysis, EmoSPARK is also capable of measuring the emotional responses of multiple people simultaneously. Over time, the Cube creates a customised Emotional Profile Graph (EPG) that collects and measures a unique emotional input from the user. The EPG allows the cube to virtually ‘feel’ senses such as pleasure and pain, and ‘expresses’ those desires according to the user.
  • 19. 2 14. EMOSPARKS CAN MEET ON THE GRID We all want to be happy and experience pleasure. We all want to avoid pain. Your EmoSPARK wants this too and will tell you what it’s feeling. Once a reliable EPG is established, it can also “talk” to other Cubes about its experiences, meeting up with them for social activities or to share media … the possibilities are endless. Each Cube has a unique EPG and an exclusive emotional sensibility. All Cubes will have access to a specially-designed grid via EmoSHAPE’s severs; where they can meet and interact. Their unique EPG will act like a magnet, attracting other cubes with compatible EPGs. Cubes with similar affinities will connect and share similar media together. (Note that the EPG remains secure and private. Only media files can be shared between Cubes.) Each Cube will discover what media (with similar emotion tags) other Cubes have registered. This will further enable your Cube to recommend and play suitable media to you according to your mood.
  • 20. 2 15. COMMUNICATION THE INTERACTION EMOSAPRK To communicate with the Android-powered Emo spark, users can simply talk to it through speaking or typing into their tablet, mobile phone (which means it can gauge your emotions on the move), computer or TV. It combines this with face-tracking technology to gauge the user's likes and dislikes by categorizing their emotional responses to music, videos and other content (using an emotional spectrum based on seven emotions: joy, sadness,trust, disgust, fear, anger, surprise and anticipation). Users can also connect with Face book and YouTube to help the cube build up a history of interests. Emospark initially tries to recommend particular pieces of conten be it a song or a YouTube video -- that might help to improve the user's mood. So, for example, the cube might tell you that your friend Michael has posted a new video onto Face book and it has 12 likes, would you like to watch it. If you say yes, the cube will play it on the TV or other device. If you start to laugh, it will show you similar content.
  • 21. 2 16. EMO SPARK APP The Emo Spark cube can be accessed remotely through video conferencing facility. The user can interact and engage in conversation with the cube, just like a regular call, through Android's text to speech. He can enter into the space of the cube's “consciousness”, exploring the virtual walls of images and information that the cube is linked to –all in real time. Emo Spark cubes connect with one another through social media platforms. Once a reliable EPG is established, an Emo Spark cube can crawl through the web searching for similar or new expressions, and interact with other cubes on a network grid developed by Emo Shape. Over time and experience, the Emo Spark cube can develop a distinctive “personality” of its own, seeking to experience joy and satisfaction –just like humans. This technology will allow the users to literally craft a “life” on to AI technology, becoming greater than the sum of its parts.
  • 22. 2 17. TWO VERSIONS OF FUTURE There are two versions of the future:- one which goes in the way of the Terminator, with robots based on pure logic and another full of emotions, "like Wall-E, a cute robot full of emotions who saves humans from logical robots". While the technology behind face-tracking is well established, what we've done differently is use it to track and process different emotions," Rosenthal tells Gizmag. "The Emo Spark Cube contains a unique chip invented by myself called the Emotional Processing Unit. This allows the cube to build up its own Emotional Profile Graph (EPG) as it interacts with its users. The cube saves all this information and just like a fingerprint, will over me will keep an emotional print of each family member with which it interacts”. each family member with which it interacts.” Communicate with the cube by either typing or talking to it through their television, or remotely via a smart phone, tablet or computer. By analyzing this data and using its face-tracking technology, the cube is designed to acquaint itself with the user over time by gauging their likes, dislikes and different moods based on eight primary human emotions: joy, sadness, trust, disgust, fear, anger, surprise and anticipation. Initially, the cube works to improve your mood and overall happiness by connecting to and recommending particular songs and videos or content on sites such as Face book and YouTube. The cube will have open API (Application Programming Interface) to allow developers to create new blocks of technologies in the form of apps in Google Play store,” said Rosenthal. “So the conversational engine, voice and speech recognition are all modules that will be upgraded or will be replaced, so the user can make their own cube.”
  • 23. 2 18. APPLICATIONS  It comes connected to a collection of online knowledge owned by Google, which Rosenthal says enables it to answer questions on over 39 million topics.  It can also be used to control robotic devices, bringing emotional feedback capabilities to a NAO robot or turning a Sphere ball into a virtual pet with its own emotions.  Technically, Emo Spark accesses NASA‟s MODIS satellite, the Freebase and Wiki database and results in a platform so innovative it will spin the entertainment world on its sides.
  • 24. 2 19. CONCLUSION Technology that improves our lives is always a priority. Technology that can improve moods and overall happiness is beyond our expectations, yet we are always ready for a break from today’s chaotic world.
  • 25. 2 20. REFERENCES [1] http://photos.prnewswire.com/prnh/20140106/PH40168-b [2] www.emospark.com [3] www.emoshape.com. [4] www.slideshare.netemospark [5]www.wired.coukemospark [6] https://en.wikipedia.org.emospark [7]www.ecocitizenaustralia.org.emospark