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Technology Programming 
and Services for Children 
Claire Moore 
Darien Library 
NELA Conference 2012
Agenda 
Intro/ About Darien Library 
Role of the library in 21st Century 
Technology in Services and Programs 
Resources for implementing tech in children's 
services 
Q&A and Sandbox
About Darien Library 
Located in Fairfield 
County, Connecticut 
New building opened 
January 2009 
Population is 19,607 
One of the highest 
circulation per capita 
155,000 books and 300 
newspaper/ magazine 
subscriptions
Why is 
technology 
vital to 
libraries? 
Flickr user mitikusa
Libraries provide 
access to 
information and 
tools for learning 
Primary location for 
informal learning 
Meet the needs of 
patrons 
71% of users say 
the library is their 
primary place for 
accessing 
computers and 
internet 
ALA access study 2007-2009 
Www.ala.org/ala/research/initiatives/plftas/index.cfm.
The New Digital Divide 
"Compared with their middle-income peers, low-income 
children are less likely to use digital media 
to build the type of knowledge and skills they will 
need to compete and cooperate in the global 
economy." 
Always Connected: The new digital media habits of young children. The Joan Ganz Cooney Center at 
Sesame Workshop, 2010.
52% of children 
have access to one 
of the newer mobile 
devices at home. 
Common Sense Media 
2011 Zero to Eight Study 
http://www.commonsensemedia.org/ 
sites/default/files/research/ 
zerotoeightfinal2011.pdf
21st Century Skills 
AASL Standards 
Technology 
necessary for future 
learning and growth 
Technology has 
impacted how we 
access information 
Definition of 
literacy has changed 
Standards of the 21st Century Learner, American Association for School Librarians, 2007
Effective uses of technology and media are: 
Active , hands- on, engaging 
Give the child control 
Used as one of many options to 
support children's learning 
Technology and Interactive Media as Tools in Early Childhood Programs. 
National Association for the Education of Young Children and 
the Fred Rogers Center
" Kids should have basic skills in 
technology operations and 
concepts by age five." 
The International Society for 
Technology in Education (2007). 
" Young children need opportunities to develop the 
early technology- handling skills associated with early 
digital literacy that are akin to the book handling 
skills associated with early literacy development." 
National Institute for Literacy (2008)
Multiple Literacies 
Textual 
Digital 
Visual 
Media
Technology in Services 
Self Check/ Surface Table 
Card Star 
Creation Station
Touchscreen 
Technology 
Multi-sensory tool 
for engaging a 
child 
Create a collaborate 
learning 
environment 
Moves beyond 
passive screen
Mounted iPad in Room 
IPad 2 $399/ 
Mac Lock $98.95 
Apps $0 +
IPads and Early 
Literacy 
Engages child on a 
multi- sensory level 
Involves Visual, Auditory, 
and Kinesthetic 
modalities 
Develops fine motor, 
language, cognitive, and 
social skills 
Promotes an enjoyment 
through interaction
Early Literacy IPad Kits 
- 6 pre-loaded iPad 2 
- Canvas Tote 
- Gumdrop Case 
- Tag with Bib 
and Item info 
- Liability form 
IPad 2 $399/ 
Gumdrop Case $59.95 
Tote $19.95 
Apps $0 +
What Makes a Great 
Early Literacy App? 
Be intuitive to use and 
easy to navigate 
Encourage the 
development of multiple 
Literacies 
Inspire active 
participation 
Balance between 
interactive features and 
getting lost in the story
Intro to Letters 
Builds Letter Knowledge 
by teaching the names 
of each letter 
Improves motor skills by 
having kids trace letter 
shapes. 
Makes the letter sounds 
for Phonological 
Awareness support
Moo, Baa, La La La 
Print Motivation supported by interactivity and 
fun add-ons. 
Print Awareness developed by allowing children 
to turn pages of actual book.
App Recommendations 
http://www.darienlibrary.org/children/first-five-years/ 
early-literacy/early-literacy-ipad-appsselected-childrens-librarians
Technology in Programs
Storytime Integration 
Keynote App for large groups 
Read aloud with e- Book 
Apps. Ex. Go Away Big 
Green Monster 
Bi-lingual apps for language 
learning activities 
Felt Board App for finger 
plays, rhymes, and songs
Bunny Fun: Head, Shoulders, 
Knees and Toes 
Auryn, Inc. 
$1.99 
Kids Spanish 
Serendipity Apps, LlC 
$1.99
Little Clickers 
Ages 3 to 5 
Week 1: Intro to 
Computers 
Week 2: Using Computers 
Week 3: Using a 
Keyboard 
Week 4: Applications 
Week 5: Internet 
Week 6: IPad and apps 
Boowa and Kwala's Undersea 
Adventure
IKids 
Ages 9 to 12 
Interactive program for 
Tweens focuses on using 
technology to express 
creativity 
Registered program for 6 
kids 
Digital photography, book 
trailers, videos, creation-based 
apps.
IKids Projects 
iMovie videos 
Digital Photography / 
photo manipulation 
Creation/ Art Websites 
Animation projects 
Stop-action movies
Websites 
Artisan Cam 
Scratch 
Professor Garfield 
Kerpoof 
Museums like the 
Tate, MOMA, 
Apps 
Photogene 
Pic Collage 
Art in Motion 
Animation HD 
IMotion
Animation Project 
Animation Creator HD 
mobile I Software, LLC 
$2.99
Visual Projects 
Pic Collage 
Cardinal Blue Software 
Free 
Auryn Cam 
Auryn Inc. 
Free
Stop-Motion Project 
IMotion App 
FingerLab SARL 
Free
Programs for Parents and 
Caregivers
21 Things for 
21st Century Parents 
Based on the 23 Things program 
created by Helene Blowers of 
Charlotte Mecklenburg Library 
Self-directed program for parents 
and caregivers 
Topics include Facebook, Twitter, 
Etsy, e-Readers, Gadgets, Apps and 
more!
Appy Hours and 
Tweet Ups 
Readers' Advisory 
format for App 
selection 
Twitter moms in 
community 
Opportunity to 
encourage dialogue 
within the community
Resources for Librarians 
and Patrons 
Children's Technology Review 
Common Sense Media 
Geek Dad, App Smitten 
School Library Journal - Touch and Go 
Kirkus Book App Reviews 
Other librarians: conferences, round tables, 
Twitter and Tweetups
Resources 
Technology and Interactive Media as Tools in early Childhood 
Programs Serving Children from Birth through Age 8. http:// 
www.naeyc.org/files/naeyc/file/positions/PS_technology_WEB2.pdf 
Learning: There's an App for that? Investigations do children's 
usage and learning with mobile devices. http:// 
www.joanganzcooneycenter.org/upload_kits/ 
learningapps_final_110410.pdf 
Technology and Literacy: 21st Century Programming for Children 
and Teens by Jennifer Nelson and Keith Braafladt, ALA Edition, 
2012. 
Standards of the 21st Century Learner, American 
Association for School Librarians, 2007
Thank you!

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New England Library Association Conference 2012: Claire Moore

  • 1. Technology Programming and Services for Children Claire Moore Darien Library NELA Conference 2012
  • 2. Agenda Intro/ About Darien Library Role of the library in 21st Century Technology in Services and Programs Resources for implementing tech in children's services Q&A and Sandbox
  • 3. About Darien Library Located in Fairfield County, Connecticut New building opened January 2009 Population is 19,607 One of the highest circulation per capita 155,000 books and 300 newspaper/ magazine subscriptions
  • 4. Why is technology vital to libraries? Flickr user mitikusa
  • 5. Libraries provide access to information and tools for learning Primary location for informal learning Meet the needs of patrons 71% of users say the library is their primary place for accessing computers and internet ALA access study 2007-2009 Www.ala.org/ala/research/initiatives/plftas/index.cfm.
  • 6. The New Digital Divide "Compared with their middle-income peers, low-income children are less likely to use digital media to build the type of knowledge and skills they will need to compete and cooperate in the global economy." Always Connected: The new digital media habits of young children. The Joan Ganz Cooney Center at Sesame Workshop, 2010.
  • 7. 52% of children have access to one of the newer mobile devices at home. Common Sense Media 2011 Zero to Eight Study http://www.commonsensemedia.org/ sites/default/files/research/ zerotoeightfinal2011.pdf
  • 8. 21st Century Skills AASL Standards Technology necessary for future learning and growth Technology has impacted how we access information Definition of literacy has changed Standards of the 21st Century Learner, American Association for School Librarians, 2007
  • 9. Effective uses of technology and media are: Active , hands- on, engaging Give the child control Used as one of many options to support children's learning Technology and Interactive Media as Tools in Early Childhood Programs. National Association for the Education of Young Children and the Fred Rogers Center
  • 10. " Kids should have basic skills in technology operations and concepts by age five." The International Society for Technology in Education (2007). " Young children need opportunities to develop the early technology- handling skills associated with early digital literacy that are akin to the book handling skills associated with early literacy development." National Institute for Literacy (2008)
  • 11. Multiple Literacies Textual Digital Visual Media
  • 12. Technology in Services Self Check/ Surface Table Card Star Creation Station
  • 13. Touchscreen Technology Multi-sensory tool for engaging a child Create a collaborate learning environment Moves beyond passive screen
  • 14. Mounted iPad in Room IPad 2 $399/ Mac Lock $98.95 Apps $0 +
  • 15. IPads and Early Literacy Engages child on a multi- sensory level Involves Visual, Auditory, and Kinesthetic modalities Develops fine motor, language, cognitive, and social skills Promotes an enjoyment through interaction
  • 16. Early Literacy IPad Kits - 6 pre-loaded iPad 2 - Canvas Tote - Gumdrop Case - Tag with Bib and Item info - Liability form IPad 2 $399/ Gumdrop Case $59.95 Tote $19.95 Apps $0 +
  • 17. What Makes a Great Early Literacy App? Be intuitive to use and easy to navigate Encourage the development of multiple Literacies Inspire active participation Balance between interactive features and getting lost in the story
  • 18. Intro to Letters Builds Letter Knowledge by teaching the names of each letter Improves motor skills by having kids trace letter shapes. Makes the letter sounds for Phonological Awareness support
  • 19. Moo, Baa, La La La Print Motivation supported by interactivity and fun add-ons. Print Awareness developed by allowing children to turn pages of actual book.
  • 20. App Recommendations http://www.darienlibrary.org/children/first-five-years/ early-literacy/early-literacy-ipad-appsselected-childrens-librarians
  • 22. Storytime Integration Keynote App for large groups Read aloud with e- Book Apps. Ex. Go Away Big Green Monster Bi-lingual apps for language learning activities Felt Board App for finger plays, rhymes, and songs
  • 23. Bunny Fun: Head, Shoulders, Knees and Toes Auryn, Inc. $1.99 Kids Spanish Serendipity Apps, LlC $1.99
  • 24. Little Clickers Ages 3 to 5 Week 1: Intro to Computers Week 2: Using Computers Week 3: Using a Keyboard Week 4: Applications Week 5: Internet Week 6: IPad and apps Boowa and Kwala's Undersea Adventure
  • 25. IKids Ages 9 to 12 Interactive program for Tweens focuses on using technology to express creativity Registered program for 6 kids Digital photography, book trailers, videos, creation-based apps.
  • 26. IKids Projects iMovie videos Digital Photography / photo manipulation Creation/ Art Websites Animation projects Stop-action movies
  • 27. Websites Artisan Cam Scratch Professor Garfield Kerpoof Museums like the Tate, MOMA, Apps Photogene Pic Collage Art in Motion Animation HD IMotion
  • 28. Animation Project Animation Creator HD mobile I Software, LLC $2.99
  • 29. Visual Projects Pic Collage Cardinal Blue Software Free Auryn Cam Auryn Inc. Free
  • 30. Stop-Motion Project IMotion App FingerLab SARL Free
  • 31. Programs for Parents and Caregivers
  • 32. 21 Things for 21st Century Parents Based on the 23 Things program created by Helene Blowers of Charlotte Mecklenburg Library Self-directed program for parents and caregivers Topics include Facebook, Twitter, Etsy, e-Readers, Gadgets, Apps and more!
  • 33. Appy Hours and Tweet Ups Readers' Advisory format for App selection Twitter moms in community Opportunity to encourage dialogue within the community
  • 34. Resources for Librarians and Patrons Children's Technology Review Common Sense Media Geek Dad, App Smitten School Library Journal - Touch and Go Kirkus Book App Reviews Other librarians: conferences, round tables, Twitter and Tweetups
  • 35. Resources Technology and Interactive Media as Tools in early Childhood Programs Serving Children from Birth through Age 8. http:// www.naeyc.org/files/naeyc/file/positions/PS_technology_WEB2.pdf Learning: There's an App for that? Investigations do children's usage and learning with mobile devices. http:// www.joanganzcooneycenter.org/upload_kits/ learningapps_final_110410.pdf Technology and Literacy: 21st Century Programming for Children and Teens by Jennifer Nelson and Keith Braafladt, ALA Edition, 2012. Standards of the 21st Century Learner, American Association for School Librarians, 2007