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Alaska Library Association 2014
All apps in this presentation
are listed at LittleeLit.com
(search for AKLA)
Access,Content & Engagement
Cen Campbell
LittleeLit.com & Bookboard.com

Claudia Haines
LittleeLit.com & Homer Public Library
@claudiahaines
Have a seat & grab a survey!
What’s on all of our minds…

1. When do we get snacks?
2. Where is the bathroom?
3. Will you give us a list of apps?
Goals for the workshop
1. Confidence to begin (or continue!) using
new media in storytime
2. Evaluate Apps & eBooks (appvisory)
3. Traditional storytelling in the digital age
4. Model positive media behaviors
5. Build personal network for sharing
information about new media and kids
Morning Program Overview
● Who are you and what do you want to
know?
● Who is Little eLit?
● What is new media?
● New Media and Kids- Concerns
● What is screen time?
● The role of librarians in the new media
conversation
Afternoon Program Overview
● Media and device demos (E-books, Book
Apps, Game/Activity Apps, and…)
● Evaluating apps and other digital media
● Free apps and apps for free
● App reviews- where do you find them?
● Positive media behaviors
● Anything we didn’t get to!
Making Friends
1.
2.
3.
4.

Name
Position
Library
Experience or Interest in New Media &
Young Children
5. Do you have a device here today?
A Little about LittleeLit
Young Children, New Media &
Libraries
● Promising practices for the
incorporation of new media
into library collections,
services & programs for
children 0-5
Stretch
What is new media?
● Not just iPads & apps!
● Any kind of emergent technology
● Content creation: camera, video,
book-making, writing, drawing,
audio
● Multi & transmedia
● Wearable tech
What are some concerns about new
media & young children?
●
●
●
●
●
●
●
●

Commercial messages
Displacement of time doing other things
Eye/Neck/Body/Brain strain
Less creative and open-ended play
Less time running around outside
Sleep disruptions
Age inappropriate content
Under 2s (AAP)
These concerns are all valid.
How can children’s librarians provide guidance
for the use of new formats given that we have
no long term research on the effects of mobile
media with young children?
Apps & eBooks
Example & Demo: Sandra Boynton
“The Sock Puppet Video”
Free Apps to Download
●
●
●
●
●
●
●
●

Felt Board- Mother Goose on the Loose
Bean’s Baby
The Artist Who Stole Bits of the World
Grow a Reader
Amazing Xylophone
Animal Sounds- Fun Toddler Game
MOMA Color Lab
Exploratorium
Stretch!
Children’s Librarians Must Engage
with New Media for Young Children
● Ubiquity of tablet technology
● Whether it’s good for kids or not, parents
are handing the devices over
● Access to content (multilingual, diverse,
high quality)
● Societal need for Media Mentorship
● Potential to increase the overall quality of
content
So how do we engage in the new
media marketplace?
1. Access: media mentor, physical space,
devices & recommendations
2. Content: age appropriate & curated
(appvisory)
3. Engagement: caregiver & child, child &
content, librarian & content
Pioneering Literacy
Screen Time Poll
How much time is appropriate per day for the
following age groups:
1. 0-2 year olds
2. 3 year olds
3. 4 year olds
4. 5 year olds
Model for Young Children, New Media
& Libraries is a combination of...
Pediatrics

Pedagogy
American Academy of Pediatrics
Parent Recommendations from the
AAP Guidelines
● Limit “entertainment” screen time to <1-2
hours a day
● Discourage screen media for children <2
● Keep screen media out of child’s bedroom
● Monitor media usage
● Coview
● Establish family media plan
National Association for the
Education of Young Children & Fred
Rogers Center
Guidelines for Educators
● Select, use, integrate & evaluate media in
intentional & age-appropriate ways
● Balance of tech & non-tech
● Prohibit use of passive media
● Limit use for <2 year olds
● Consider recommendations from health orgs
● Equitable access to technology
LittleeLit Guidelines for New Media
in Storytime
● Access: Act as media mentor to your
community & support equitable access to
information
● Content: Content should be high quality &
age appropriate
● Engagement: Any technology use should
support the development of relationships
What Does it Look Like?
3 Cs of Screen Time by Lisa Guernsey
● Content
● Context
● Individual
Child
Personal Media Use

How does it affect our professional practice?
The Best App For Young Children...
...is one that supports the development of a
relationship with another human being.
International Children’s Digital Library
E-Books from over
60 countries in a
wide variety of
languages
Access to otherwise
inaccessible titles
Designed to provide
books to
underserved kids
with limited library
access
Keynote
Using
presentation
slides in
storytime

Salmonberry Photo Courtesy of Nomemade
Lunch!
Every Child Ready to Read 2(.0)
Practices (ECRR2)
Talk, Sing, Read, Write, Play

Skills (ECRR)
Print Awareness, Letter Knowledge, Phonological
Awareness, Vocabulary, Narrative Skills, Print Motivation
Mother Goose on the Loose
● Musical program for children 3 & under
● Children learn through routine & repetition
in a nurturing environment
● Support parents to be their child’s first &
best teacher
● Rhymes, music, felt board pieces, 80%/20%
MGOL Technology Use Statement
Technology handled with careful
consideration, in moderation; in ways that fit
in with the program’s intent and don’t
overwhelm, that enhance but don’t replace,
and that encourage parent/child interaction is
appropriate for use in a Mother Goose on the
Loose program.
Book Apps!
Book App Demo
Not Just Book-Based Apps!
More App Demos
Hand out Tablets
Apps that Specifically
Support Engagement
It’s not Books OR Apps
Many app developers
include tips for parents &
teachers on how to use the
app as a springboard for
engagement, conversation,
relationship building or
real-world activities.
Kathy Reid-Naiman’s Together Time
Apps for Oral Storytelling?!
This whole
“printing press”
thing will ruin our
children’s ability
to commit our
culturally
significant stories
to memory!
The Traditional Storyteller
Using New Media to Record Stories

How might we use mobile devices to record
and share our own stories?
Calgary Public Library: Grow a Reader
Mother Goose on the Loose App
Stretch!
Evaluating and Choosing Digital Media
● Make intentional decisions about digital media with
kids
● Explore newly downloaded apps on your own and then
together with young children
● Look for apps and other media that help adults and
children write, read, play, sing and talk TOGETHER
(EECR2 early literacy practices for kids under 8)
● Consider the 3 C’s: Context, Content, Child (discussed
in Screen Time by Lisa Guernsey)
Good Book Apps Have...
● Meaningful interactive elements that add to the story
and are not only for interactivity’s sake (Interactive
elements shouldn’t distract from the story)
● A great story with high quality images
● Plain, highly-readable font
● Read-to-me and read-to-myself options
● Settings for turning on/off music and other sound
effects
Good Game/Activity Apps...
●
●
●
●

Are fun to play over and over again
Offer open-ended play
Encourage creativity
Strengthen one or more of the early literacy practices
(ECRR/ECRR2)
● Are age appropriate
● Have Intuitive way-finding
● Use a clean, uncluttered display
Review Sources
● Children’s Technology Review
● Common Sense Media
● Digital-Storytime.com
● Horn Book
● Kirkus Reviews
● Little eLit (suggested uses)
● School Library Journal
and your personal network….
Free Apps & Apps for Free
What’s the difference?
● Free Apps
● Free with in-app purchases, ads, &
links to full versions
● Free and it’s just a teaser
● Free temporarily
● Promo Codes (Little eLit’s promo
code fairy)
More information: How to Find Apps for Free
Traditional Storytelling Tools
●
●
●
●
●

Felt Boards
Puppets
Handouts
“Big Books”
Music
Felt
Board
Sock
Puppets
Handouts
● Lyrics or words posted on screen during
program
● Uploaded to library’s website for access
later
● Benefits include: not having paper strewn
about program room, anytime access for
parents to remember songs, faces pointed
up to sing instead of down in their laps
“Big Books”
● Digital books can be as big as your screen
allows
● Huge storytelling books; always have
physical copies available for checkout if you
have them
Digital Music and Audio
Devices provide easy access to a variety of
music and audio perfect for storytime
Apps: iTunes, Overdrive, SoundCloud
Recorded sounds like animal calls can be
paired with related animal books
Stretch!
Positive Media Behaviors
● Joint Media Engagement: Fancy words for
time-tested concept “read to your bunny,
and your bunny will read to you!”
● Content, Context & the Individual Child
● Age-appropriate & intentional usage
Settings
●
●
●
●

Guided Access
Individual app settings
Device settings
WiFi/Network
The Nitty Gritty Petting Zoo
● iPad
● Smartphone
with camera,
music, apps, and
microphone
● Portable
speakers with
bluetooth &
auxiliary cable
A world of people

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AKLA 2014: ACE New Media in Storytime Workshop

  • 2. All apps in this presentation are listed at LittleeLit.com (search for AKLA)
  • 3. Access,Content & Engagement Cen Campbell LittleeLit.com & Bookboard.com Claudia Haines LittleeLit.com & Homer Public Library @claudiahaines Have a seat & grab a survey!
  • 4. What’s on all of our minds… 1. When do we get snacks? 2. Where is the bathroom? 3. Will you give us a list of apps?
  • 5. Goals for the workshop 1. Confidence to begin (or continue!) using new media in storytime 2. Evaluate Apps & eBooks (appvisory) 3. Traditional storytelling in the digital age 4. Model positive media behaviors 5. Build personal network for sharing information about new media and kids
  • 6. Morning Program Overview ● Who are you and what do you want to know? ● Who is Little eLit? ● What is new media? ● New Media and Kids- Concerns ● What is screen time? ● The role of librarians in the new media conversation
  • 7. Afternoon Program Overview ● Media and device demos (E-books, Book Apps, Game/Activity Apps, and…) ● Evaluating apps and other digital media ● Free apps and apps for free ● App reviews- where do you find them? ● Positive media behaviors ● Anything we didn’t get to!
  • 8. Making Friends 1. 2. 3. 4. Name Position Library Experience or Interest in New Media & Young Children 5. Do you have a device here today?
  • 9. A Little about LittleeLit Young Children, New Media & Libraries ● Promising practices for the incorporation of new media into library collections, services & programs for children 0-5
  • 11. What is new media? ● Not just iPads & apps! ● Any kind of emergent technology ● Content creation: camera, video, book-making, writing, drawing, audio ● Multi & transmedia ● Wearable tech
  • 12. What are some concerns about new media & young children? ● ● ● ● ● ● ● ● Commercial messages Displacement of time doing other things Eye/Neck/Body/Brain strain Less creative and open-ended play Less time running around outside Sleep disruptions Age inappropriate content Under 2s (AAP)
  • 13. These concerns are all valid. How can children’s librarians provide guidance for the use of new formats given that we have no long term research on the effects of mobile media with young children?
  • 14. Apps & eBooks Example & Demo: Sandra Boynton
  • 15. “The Sock Puppet Video”
  • 16. Free Apps to Download ● ● ● ● ● ● ● ● Felt Board- Mother Goose on the Loose Bean’s Baby The Artist Who Stole Bits of the World Grow a Reader Amazing Xylophone Animal Sounds- Fun Toddler Game MOMA Color Lab Exploratorium
  • 18. Children’s Librarians Must Engage with New Media for Young Children ● Ubiquity of tablet technology ● Whether it’s good for kids or not, parents are handing the devices over ● Access to content (multilingual, diverse, high quality) ● Societal need for Media Mentorship ● Potential to increase the overall quality of content
  • 19. So how do we engage in the new media marketplace? 1. Access: media mentor, physical space, devices & recommendations 2. Content: age appropriate & curated (appvisory) 3. Engagement: caregiver & child, child & content, librarian & content
  • 21. Screen Time Poll How much time is appropriate per day for the following age groups: 1. 0-2 year olds 2. 3 year olds 3. 4 year olds 4. 5 year olds
  • 22. Model for Young Children, New Media & Libraries is a combination of... Pediatrics Pedagogy
  • 23. American Academy of Pediatrics
  • 24. Parent Recommendations from the AAP Guidelines ● Limit “entertainment” screen time to <1-2 hours a day ● Discourage screen media for children <2 ● Keep screen media out of child’s bedroom ● Monitor media usage ● Coview ● Establish family media plan
  • 25. National Association for the Education of Young Children & Fred Rogers Center
  • 26. Guidelines for Educators ● Select, use, integrate & evaluate media in intentional & age-appropriate ways ● Balance of tech & non-tech ● Prohibit use of passive media ● Limit use for <2 year olds ● Consider recommendations from health orgs ● Equitable access to technology
  • 27. LittleeLit Guidelines for New Media in Storytime ● Access: Act as media mentor to your community & support equitable access to information ● Content: Content should be high quality & age appropriate ● Engagement: Any technology use should support the development of relationships
  • 28. What Does it Look Like?
  • 29. 3 Cs of Screen Time by Lisa Guernsey ● Content ● Context ● Individual Child
  • 30. Personal Media Use How does it affect our professional practice?
  • 31. The Best App For Young Children... ...is one that supports the development of a relationship with another human being.
  • 32. International Children’s Digital Library E-Books from over 60 countries in a wide variety of languages Access to otherwise inaccessible titles Designed to provide books to underserved kids with limited library access
  • 35. Every Child Ready to Read 2(.0) Practices (ECRR2) Talk, Sing, Read, Write, Play Skills (ECRR) Print Awareness, Letter Knowledge, Phonological Awareness, Vocabulary, Narrative Skills, Print Motivation
  • 36. Mother Goose on the Loose ● Musical program for children 3 & under ● Children learn through routine & repetition in a nurturing environment ● Support parents to be their child’s first & best teacher ● Rhymes, music, felt board pieces, 80%/20%
  • 37. MGOL Technology Use Statement Technology handled with careful consideration, in moderation; in ways that fit in with the program’s intent and don’t overwhelm, that enhance but don’t replace, and that encourage parent/child interaction is appropriate for use in a Mother Goose on the Loose program.
  • 44. It’s not Books OR Apps Many app developers include tips for parents & teachers on how to use the app as a springboard for engagement, conversation, relationship building or real-world activities.
  • 46. Apps for Oral Storytelling?! This whole “printing press” thing will ruin our children’s ability to commit our culturally significant stories to memory!
  • 48. Using New Media to Record Stories How might we use mobile devices to record and share our own stories?
  • 49. Calgary Public Library: Grow a Reader
  • 50. Mother Goose on the Loose App
  • 52. Evaluating and Choosing Digital Media ● Make intentional decisions about digital media with kids ● Explore newly downloaded apps on your own and then together with young children ● Look for apps and other media that help adults and children write, read, play, sing and talk TOGETHER (EECR2 early literacy practices for kids under 8) ● Consider the 3 C’s: Context, Content, Child (discussed in Screen Time by Lisa Guernsey)
  • 53. Good Book Apps Have... ● Meaningful interactive elements that add to the story and are not only for interactivity’s sake (Interactive elements shouldn’t distract from the story) ● A great story with high quality images ● Plain, highly-readable font ● Read-to-me and read-to-myself options ● Settings for turning on/off music and other sound effects
  • 54. Good Game/Activity Apps... ● ● ● ● Are fun to play over and over again Offer open-ended play Encourage creativity Strengthen one or more of the early literacy practices (ECRR/ECRR2) ● Are age appropriate ● Have Intuitive way-finding ● Use a clean, uncluttered display
  • 55. Review Sources ● Children’s Technology Review ● Common Sense Media ● Digital-Storytime.com ● Horn Book ● Kirkus Reviews ● Little eLit (suggested uses) ● School Library Journal and your personal network….
  • 56. Free Apps & Apps for Free What’s the difference? ● Free Apps ● Free with in-app purchases, ads, & links to full versions ● Free and it’s just a teaser ● Free temporarily ● Promo Codes (Little eLit’s promo code fairy) More information: How to Find Apps for Free
  • 57. Traditional Storytelling Tools ● ● ● ● ● Felt Boards Puppets Handouts “Big Books” Music
  • 60. Handouts ● Lyrics or words posted on screen during program ● Uploaded to library’s website for access later ● Benefits include: not having paper strewn about program room, anytime access for parents to remember songs, faces pointed up to sing instead of down in their laps
  • 61. “Big Books” ● Digital books can be as big as your screen allows ● Huge storytelling books; always have physical copies available for checkout if you have them
  • 62. Digital Music and Audio Devices provide easy access to a variety of music and audio perfect for storytime Apps: iTunes, Overdrive, SoundCloud Recorded sounds like animal calls can be paired with related animal books
  • 64. Positive Media Behaviors ● Joint Media Engagement: Fancy words for time-tested concept “read to your bunny, and your bunny will read to you!” ● Content, Context & the Individual Child ● Age-appropriate & intentional usage
  • 65. Settings ● ● ● ● Guided Access Individual app settings Device settings WiFi/Network
  • 66. The Nitty Gritty Petting Zoo ● iPad ● Smartphone with camera, music, apps, and microphone ● Portable speakers with bluetooth & auxiliary cable
  • 67. A world of people