2. All apps in this presentation
are listed at LittleeLit.com
(search for AKLA)
3. Access,Content & Engagement
Cen Campbell
LittleeLit.com & Bookboard.com
Claudia Haines
LittleeLit.com & Homer Public Library
@claudiahaines
Have a seat & grab a survey!
4. What’s on all of our minds…
1. When do we get snacks?
2. Where is the bathroom?
3. Will you give us a list of apps?
5. Goals for the workshop
1. Confidence to begin (or continue!) using
new media in storytime
2. Evaluate Apps & eBooks (appvisory)
3. Traditional storytelling in the digital age
4. Model positive media behaviors
5. Build personal network for sharing
information about new media and kids
6. Morning Program Overview
● Who are you and what do you want to
know?
● Who is Little eLit?
● What is new media?
● New Media and Kids- Concerns
● What is screen time?
● The role of librarians in the new media
conversation
7. Afternoon Program Overview
● Media and device demos (E-books, Book
Apps, Game/Activity Apps, and…)
● Evaluating apps and other digital media
● Free apps and apps for free
● App reviews- where do you find them?
● Positive media behaviors
● Anything we didn’t get to!
9. A Little about LittleeLit
Young Children, New Media &
Libraries
● Promising practices for the
incorporation of new media
into library collections,
services & programs for
children 0-5
11. What is new media?
● Not just iPads & apps!
● Any kind of emergent technology
● Content creation: camera, video,
book-making, writing, drawing,
audio
● Multi & transmedia
● Wearable tech
12. What are some concerns about new
media & young children?
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Commercial messages
Displacement of time doing other things
Eye/Neck/Body/Brain strain
Less creative and open-ended play
Less time running around outside
Sleep disruptions
Age inappropriate content
Under 2s (AAP)
13. These concerns are all valid.
How can children’s librarians provide guidance
for the use of new formats given that we have
no long term research on the effects of mobile
media with young children?
16. Free Apps to Download
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Felt Board- Mother Goose on the Loose
Bean’s Baby
The Artist Who Stole Bits of the World
Grow a Reader
Amazing Xylophone
Animal Sounds- Fun Toddler Game
MOMA Color Lab
Exploratorium
18. Children’s Librarians Must Engage
with New Media for Young Children
● Ubiquity of tablet technology
● Whether it’s good for kids or not, parents
are handing the devices over
● Access to content (multilingual, diverse,
high quality)
● Societal need for Media Mentorship
● Potential to increase the overall quality of
content
19. So how do we engage in the new
media marketplace?
1. Access: media mentor, physical space,
devices & recommendations
2. Content: age appropriate & curated
(appvisory)
3. Engagement: caregiver & child, child &
content, librarian & content
24. Parent Recommendations from the
AAP Guidelines
● Limit “entertainment” screen time to <1-2
hours a day
● Discourage screen media for children <2
● Keep screen media out of child’s bedroom
● Monitor media usage
● Coview
● Establish family media plan
26. Guidelines for Educators
● Select, use, integrate & evaluate media in
intentional & age-appropriate ways
● Balance of tech & non-tech
● Prohibit use of passive media
● Limit use for <2 year olds
● Consider recommendations from health orgs
● Equitable access to technology
27. LittleeLit Guidelines for New Media
in Storytime
● Access: Act as media mentor to your
community & support equitable access to
information
● Content: Content should be high quality &
age appropriate
● Engagement: Any technology use should
support the development of relationships
31. The Best App For Young Children...
...is one that supports the development of a
relationship with another human being.
32. International Children’s Digital Library
E-Books from over
60 countries in a
wide variety of
languages
Access to otherwise
inaccessible titles
Designed to provide
books to
underserved kids
with limited library
access
35. Every Child Ready to Read 2(.0)
Practices (ECRR2)
Talk, Sing, Read, Write, Play
Skills (ECRR)
Print Awareness, Letter Knowledge, Phonological
Awareness, Vocabulary, Narrative Skills, Print Motivation
36. Mother Goose on the Loose
● Musical program for children 3 & under
● Children learn through routine & repetition
in a nurturing environment
● Support parents to be their child’s first &
best teacher
● Rhymes, music, felt board pieces, 80%/20%
37. MGOL Technology Use Statement
Technology handled with careful
consideration, in moderation; in ways that fit
in with the program’s intent and don’t
overwhelm, that enhance but don’t replace,
and that encourage parent/child interaction is
appropriate for use in a Mother Goose on the
Loose program.
44. It’s not Books OR Apps
Many app developers
include tips for parents &
teachers on how to use the
app as a springboard for
engagement, conversation,
relationship building or
real-world activities.
46. Apps for Oral Storytelling?!
This whole
“printing press”
thing will ruin our
children’s ability
to commit our
culturally
significant stories
to memory!
52. Evaluating and Choosing Digital Media
● Make intentional decisions about digital media with
kids
● Explore newly downloaded apps on your own and then
together with young children
● Look for apps and other media that help adults and
children write, read, play, sing and talk TOGETHER
(EECR2 early literacy practices for kids under 8)
● Consider the 3 C’s: Context, Content, Child (discussed
in Screen Time by Lisa Guernsey)
53. Good Book Apps Have...
● Meaningful interactive elements that add to the story
and are not only for interactivity’s sake (Interactive
elements shouldn’t distract from the story)
● A great story with high quality images
● Plain, highly-readable font
● Read-to-me and read-to-myself options
● Settings for turning on/off music and other sound
effects
54. Good Game/Activity Apps...
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Are fun to play over and over again
Offer open-ended play
Encourage creativity
Strengthen one or more of the early literacy practices
(ECRR/ECRR2)
● Are age appropriate
● Have Intuitive way-finding
● Use a clean, uncluttered display
55. Review Sources
● Children’s Technology Review
● Common Sense Media
● Digital-Storytime.com
● Horn Book
● Kirkus Reviews
● Little eLit (suggested uses)
● School Library Journal
and your personal network….
56. Free Apps & Apps for Free
What’s the difference?
● Free Apps
● Free with in-app purchases, ads, &
links to full versions
● Free and it’s just a teaser
● Free temporarily
● Promo Codes (Little eLit’s promo
code fairy)
More information: How to Find Apps for Free
60. Handouts
● Lyrics or words posted on screen during
program
● Uploaded to library’s website for access
later
● Benefits include: not having paper strewn
about program room, anytime access for
parents to remember songs, faces pointed
up to sing instead of down in their laps
61. “Big Books”
● Digital books can be as big as your screen
allows
● Huge storytelling books; always have
physical copies available for checkout if you
have them
62. Digital Music and Audio
Devices provide easy access to a variety of
music and audio perfect for storytime
Apps: iTunes, Overdrive, SoundCloud
Recorded sounds like animal calls can be
paired with related animal books
64. Positive Media Behaviors
● Joint Media Engagement: Fancy words for
time-tested concept “read to your bunny,
and your bunny will read to you!”
● Content, Context & the Individual Child
● Age-appropriate & intentional usage