This presentation was delivered as part of an event at the University of the Highlands and Islands in August 2012. The presentation gives a number of examples of how mobile technology was being used in the UK tertiary education sector.
2. Dundee College
• Access to college info
• Access to local info
Edinburgh’s Telford College
• Links to college systems (VLE, student records)
• Allows learners to personalise info
iTunes U
Universities & Colleges making resources
and course material available
Icons by http://dryicons.com
3. Amazing Apps @ Clydebank College
Read the case study for further information
http://bit.ly/w5NvKi
4. Using QR Codes @ Perth College
• Being used in Beauty courses at Perth College, UHI
• Students scan QR codes using smartphone which launches resources such
as case studies, YouTube videos, quizzes and other formative assessments
• Activities were created using SoftChalk software and hosted on the web
• A QR code generator provided the image, containing access to the
resources.
Benefits:
• They have flexible access via their phones to content which they
can use at any time
• Has promoted discussion and reflection on activities
• No need to pre-book computer labs and provides spontaneity
around the learning experience
• Engages in activities outwith class, promoting self-directed learning
Read the case study for more information – http://www.rsc-scotland.org/?p=232
5. NVQ Level 2 Hairdressing
QR Code takes you to this quiz.
7. Observational assessment using
tablet PCs @ SLC
• Use of tablet PCs at South
Lanarkshire College with
Construction students.
• Assessment templates created
and used to record assessment
activity.
• Comments recorded on
template and a digital copy
made available to students.
• Immediate feedback for
learners and access to their own
portfolio of work.
Example taken from The use of tablet PCs for e-assessment,
JISC RSC Scotland case study with South Lanarkshire College
8. Using my iPhone at College: A visually impaired
student’s story @Central College
9. • JISC funded project which aimed to use collaborative games to improve
attainment levels of vocational learners
• Project outputs included games templates and a bank of example questions
(for use with the xBox)
Project outcomes included:
• Increased student motivation
• Increased student to student interaction
• Increased learner engagement and participation
• Increased use of ICT for learning and teaching
• Reduced barriers to using ICT for learning and teaching
• Evidence of the pedagogical advantages of using games in an educational
context
• Stimulate institutional decision makers and teaching staff to think about
alternative methods of formative assessment
Xgames @ Reid Kerr College
Image by chippermist from flickr licensed under creative commons
Hinweis der Redaktion
Dundee College Mobile App which provides useful information to students.
Technology to Support Learners @ Edinburgh's Telford College
Mobile phone apps being created for marketing purposes - Telford wanted to take this a step further and create a useful mobile app for learners once they were enrolled
Prior to the app - learners got information from a variety of sources including a student handbook and the learner portal (timetabling info that required a login)
Goal - create a mobile app that learners could personalise
After login they could connect to all key applications including the VLE (Moodle) and student record system (Unite)
Links to a CMS to allow features such as the ability to report absences and features included linking to an interactive diary
App developed by external company (Smartphone) and built for iPhone and android platforms with blackberry app to follow
Key - having learners involved in the process and ideas were presented to the learner council
Learners from the graphic design course produced the visuals for the app
Outcomes - learner have personalised info at their fingertips -
Further enhancements are planned including an attendance function (important for students awaiting bursary payments)
Was a cost effective project as cost of developing and supporting was lower in comparison with cost of printing the student handbook
Amazing Apps @ Clydebank College
Clydebank College ran a pilot project and purchased iPads plus relevant apps for use with curriculum areas including Beauty Therapy, Sports and Health Care, and Care - all to use similar apps
College purchased an iPad2, various apps and a VGA connector to connect the iPad to a projector allowing staff to showcase the app to class groups
Apps used included detailed human anatomy apps which included the nervous system, skeletal system, muscles and ligaments.
Apps were extremely intuitive saving on prep time
Positive learner feedback included "it was an up-to-date technology" and that it "made the class more interesting than reading from a book".
Learners indicated that the biggest advantage was being able to interact with the apps - being able to rotate body parts, access in-depth explanations of muscles and nervous system and complete quizzes such as labeling the diagram.
Lecturing staff were impressed with the level of detail and quality of materials offered by the apps and the iPad has quickly become a 'must have' teaching tool for those teaching anatomy.
Using QR Codes - Perth Case Study
CS highlights the use of QR codes to point learners towards interactive resources for hairdressing students at Perth College
A range of resources were used including case studies, videos, quizzes and formative assessments.
Feedback from learners positive - flexible access and uses technologies that they use (mobile phones)
Mobile devices enables online activities to be integrated into classes without the need to pre-book a computer lab
Also provide a lot more spontaneity around the learning experience
Mobile Assessment - South Lanarkshire College
Tablet PCs are used for a wide variety of learning and teaching activities within South Lanarkshire College including e-Assessment.
A strategic decision was taken to provide staff with tablet PCs that they could use to support learners.
Assessment templates were created and are used by learners and lecturers to record all assessment activity.
Mobile technology (tablets) used with construction students since they are mobile, portable, robust and practical for workshop environments.
Learners take photos of their work before and after to record progress on the activity. Learners are encouraged to self-asses their progress and gauge how well they have understood and performed the task with the support of their lecturer. Comments are recorded on the template and at the end of the assessment process a digital copy is instantly available which can be downloaded or delivered electronically. All learners have their own personal digital folder of the tablet where all their assessment materials are stored.
Benefits reported by both staff and students include:
Reduction in admin time and paperwork
Immediate feedback for learners and access to their own portfolio of work
Assessment readily and easily available to external awarding bodies
Gary Copeland was a student at Central College Glasgow (now City of Glasgow College) and he demonstrates some of the accessibility features on his iPhone 3GS.
Case Study highlights the use of VoiceOver – a screen reader which can be controlled using simple interactions which allow Gary to engage with items of the screen. For example he can view content in the Safari web browser – if he is on a blank part of the screen he simply hears a clicking sound, however when he moves onto a button or a text element the VoiceOver feature will read out the content. To read everything on his screen Gary simply flicks two fingers across the screen and VoiceOver will read all the text elements and also read the navigation elements on his screen.
Gary highlights a number of other accessibility features of the iPhone including Zoom (a magnifier), and changing the colour contrast.
Gary points out that the iPhone provides a wide range of functionality and includes the same features available on other smart phones or mobile devices but it incorporates accessibility as a core feature.