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AUTISTIC LEARNING DEVICE
Catherine Broadhurst
BRIEF
BRIEF
 To design a device for use by children with learning
difficulties, especially Autism.
 The product must have a computing element to it
and the main focus should be on designing the
interface between the person and the computer.
 It should allow the child to communicate their
feelings in way that others can understand but be
fun for the child to use.
 It should also help them to interact with other
children.
ABOUT AUTISM
AUTISM
 Autism is a lifelong developmental disability that
affects how a person communicates with, and
relates to, other people and the world around them.
 It is a spectrum condition, which means that, while
all people with autism share certain areas of
difficulty, their condition will affect them in different
ways. Asperger syndrome is a form of autism. (The
National Autistic Society)
3 AREAS OF DIFFICULTY
 Difficulty with social communication
 Difficulty with social interaction
 Difficulty with social imagination
SOCIAL COMMUNICATION
 People with autism have difficulties with both
verbal and non-verbal language.
 Many have a very literal understanding of
language, and think people always mean exactly
what they say.
 Difficult to understand:
 facial expressions or tone of voice
 jokes and sarcasm
 common phrases and sayings
SOCIAL INTERACTION
 Difficulty recognising or understanding other
people's emotions and feelings.
 appear to be insensitive as not recognised how
someone else is feeling
 prefer to spend time alone
 not seek comfort from other people
 appear to behave 'strangely' or inappropriately, as
it is not always easy for them to express feelings,
emotions or needs.
SOCIAL IMAGINATION
 Hard to:
 understand and interpret other people's thoughts,
feelings and actions
 predict what will happen next, or what could happen
next
 understand the concept of danger
 engage in imaginative play and activities
 prepare for change and plan for the future
 cope in new or unfamiliar situations.
Difficulties with social imagination should not be confused
with a lack of imagination. Many people with autism are
very creative and may be, for example, accomplished
artists, musicians or writers.
CURRENT PRODUCTS
 Apps are the main device for Autistic children to
learn.
 Reactickles and Somantics, developed by Wendy
Keay-Bright, is a series of apps to aid self
awareness.
 No products to aid learning in special needs
schools, especially not for children with Autism.
 Plenty of research to suggest that technology could
help Autistic children learn.
BBC NEWS STORY ON EFFECTIVENESS OF APPS
FOR AUTISTIC CHILDREN'S LEARNING
 Technology has completely and utterly changed Veronica's life.
 "She has gone from being a little girl who had no way of showing us how much
she knew, to a little girl who now has a portable device she can laugh, play and
engage with," says her mother Sam Rospigliosi, from Edinburgh. Who knows,
she might even use it as her voice in the years ahead if she never learns how
to speak again."
 Veronica is six years old and severely affected by autism. She has significant
learning difficulties and finds many social situations very difficult. She lost all
her speech three years ago. But in common with many other children like her,
touchscreen computers have provided a way of learning and communicating
that plays to her strengths. As a result, devices like iPads are fast becoming a
'must-have' for many families of children with autism.
 Richard Mills, head of research at Research Autism and the National Autistic
Society, says the technology is an opportunity to take "a huge step forward in
our understanding of autism".
 "They allow us to have an insight into how children think. People with autism
have a different kind of intelligence. Their visual memory is strong, so PCs are
highly motivating."
CONTINUED
 When Veronica took part in the trial of a new iPad app called FindMe, designed by a
team of researchers at the University of Edinburgh, she loved the experience.
 "Every time Veronica got an answer right, she got a token and she knew she had to get
five tokens to get to the musicbox," her mum says. She was very motivated to answer
the questions."
 Aimed at non-verbal children from the age of 18 months upwards, the app encourages
players to focus on other people and their needs, something people with autism find
difficult.
 Dr Sue Fletcher-Watson, a psychologist from the University of Edinburgh who led the
app's development, says using touchscreen technology is crucial.
 "A mouse and keyboard are not accessible for the youngest children. Early intervention
is key for the most severely affected and iPads have allowed us to design for youngest
ages. The app allows children to rehearse simple social skills over and over again.
Practice makes perfect."
 Mills says he has been surprised by the progress that some students have made in
schools using apps on touchscreen tablet computers. But he is cautious too.
 "Don't expect miracles. Technology can revolutionise the way children with autism
communicate, but not in all cases. Different apps will work for different children with
different needs. Independent touchscreen apps look very promising but they are
sometimes just a slick way of using flash cards. Parents need to approach this sensibly
and methodically."
CONTINUED
 He also recommends talking to the child's school to ensure that any apps being
used for home learning are compatible with the school's approach. And he says
parents should always restrict the length of time children use computer devices, to
make sure they do not become obsessed by them.
 For Sam, her daughter's iPad is a huge positive which provides a route into
learning that boosts her independence and her confidence. And it has given her
some street cred with other children too.
 "It has given people respect for what Veronica can do and a tangible insight into
what it must be like to have all these cognitive skills but no way of telling us about
them."
 Dr Fletcher-Watson puts the success of apps like hers down to the way children
with autism like to learn.
 "Family and friends reward children with smiles and encouraging comments, but
autistic children don't understand these social reactions. PCs allow them to
develop in a more motivational learning environment, which is comfortingly
repetitive."
 Veronica's peers are still too young to understand her differences, Sam says, but
they are starting to see what she is capable of.
 "As one little boy said on the bus last week after he saw how quickly she could
complete a puzzle, 'Why doesn't she talk? Look, she's actually quite smart.'"
SOMANTICS
 The Somantics concept is a suite of applications that
use touch, gesture and camera input to encourage,
capture and amplify the interests of young people with
Autistic Spectrum Conditions and other related
communication difficulties. The overarching goal of
Somantics is promote greater self-awareness,
confidence and independence.
 Interaction with Somantics is repetitious, flowing and
highly expresssive. The applications are non-
competitive; users discover their own purpose. The
Somantics interface enables users to choose an
application and to exlpore with little, if any, assistance
from others. Independence will increase through further
exploration of the system.
 (somantics.com/about accessed 2/5/2013 online)
REACTICKLES
 Reactickels is very similar to Somantics.
 It is a suite of applications that use touch, gesture
and audio input to encourage interactive
communication. The overarching goal of
ReacTickles Magic is to allow users to playfully
explore the magical possibilities of the system
without prior knowledge or skill with technology.
The variety of input modes reward any action with
a dynamic array of animated shapes and patterns.
NEEDS TO HELP…..
EMOTIONS
 Key issue with autistic children
 Help to show emotions
 Help to understand others emotions
EDUCATION
 Should still be an educational tool
 Help learn shapes
 Help learn colours
 Help learn numbers and the alphabet
REACTICKLES AND SOMANTICS
 Developed at UWIC
 Encourages imaginative play and a fun learning
environment.
 This is could be included in my design.
INTERACTION LAYOUT
 Simple to use
 Easy to understand
 No complex symbols
 Everything plays to schemas that are already in
place (eg red = stop, angry etc)
DESIGN WORK
ICONDESIGN–SHAPEGAME
• Simple
shapes
• Primary
colours
ICONDESIGN–COLOURGAME
• Primary
colours in
logo with
some
secondary
colours
ICONDESIGN–NUMBERGAME
• Primary
colours
• Simple,
clear, fun
fonts
123
123
123
123
123
312
123
123
123
123
123
123
312
312
312
312
31
ICONDESIGN–LETTERGAME
• Primary
colours
and
secondary
colours
• Simple,
clear fonts
ABC
ABC
ABC
ABC
ABC
ABC
ABC
ABC
ABC
ABC
ABC
ABC
ABC
ABC
CABCAB
CAB
CAB
CAB
CAB
CAB
ICONDESIGN–EMOTIONGAME
• Primary
colours
• Emoticon
faces as
easy to
recognise
in the icon
that it is
for
emotions
STATE TRANSITION DIAGRAM – BACKGROUND
CHANGE
STATE TRANSITION DIAGRAM – START OF
EMOTION GAME
STATE TRANSITION DIAGRAMS – EMOTION
GAME
SAD
DISGUSTED
CRYING
EMBARESSED
Coloured
words match
to screen.
This is due
to each
screen
connecting
to each other
and so
would be to
confusing.
STORYBOARD
Teacher can approach if
needed to enquire why
they are feeling the way
they are. Encourages
communication
FINAL PRODUCT

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Development work 1

  • 3. BRIEF  To design a device for use by children with learning difficulties, especially Autism.  The product must have a computing element to it and the main focus should be on designing the interface between the person and the computer.  It should allow the child to communicate their feelings in way that others can understand but be fun for the child to use.  It should also help them to interact with other children.
  • 5. AUTISM  Autism is a lifelong developmental disability that affects how a person communicates with, and relates to, other people and the world around them.  It is a spectrum condition, which means that, while all people with autism share certain areas of difficulty, their condition will affect them in different ways. Asperger syndrome is a form of autism. (The National Autistic Society)
  • 6. 3 AREAS OF DIFFICULTY  Difficulty with social communication  Difficulty with social interaction  Difficulty with social imagination
  • 7. SOCIAL COMMUNICATION  People with autism have difficulties with both verbal and non-verbal language.  Many have a very literal understanding of language, and think people always mean exactly what they say.  Difficult to understand:  facial expressions or tone of voice  jokes and sarcasm  common phrases and sayings
  • 8. SOCIAL INTERACTION  Difficulty recognising or understanding other people's emotions and feelings.  appear to be insensitive as not recognised how someone else is feeling  prefer to spend time alone  not seek comfort from other people  appear to behave 'strangely' or inappropriately, as it is not always easy for them to express feelings, emotions or needs.
  • 9. SOCIAL IMAGINATION  Hard to:  understand and interpret other people's thoughts, feelings and actions  predict what will happen next, or what could happen next  understand the concept of danger  engage in imaginative play and activities  prepare for change and plan for the future  cope in new or unfamiliar situations. Difficulties with social imagination should not be confused with a lack of imagination. Many people with autism are very creative and may be, for example, accomplished artists, musicians or writers.
  • 10. CURRENT PRODUCTS  Apps are the main device for Autistic children to learn.  Reactickles and Somantics, developed by Wendy Keay-Bright, is a series of apps to aid self awareness.  No products to aid learning in special needs schools, especially not for children with Autism.  Plenty of research to suggest that technology could help Autistic children learn.
  • 11. BBC NEWS STORY ON EFFECTIVENESS OF APPS FOR AUTISTIC CHILDREN'S LEARNING  Technology has completely and utterly changed Veronica's life.  "She has gone from being a little girl who had no way of showing us how much she knew, to a little girl who now has a portable device she can laugh, play and engage with," says her mother Sam Rospigliosi, from Edinburgh. Who knows, she might even use it as her voice in the years ahead if she never learns how to speak again."  Veronica is six years old and severely affected by autism. She has significant learning difficulties and finds many social situations very difficult. She lost all her speech three years ago. But in common with many other children like her, touchscreen computers have provided a way of learning and communicating that plays to her strengths. As a result, devices like iPads are fast becoming a 'must-have' for many families of children with autism.  Richard Mills, head of research at Research Autism and the National Autistic Society, says the technology is an opportunity to take "a huge step forward in our understanding of autism".  "They allow us to have an insight into how children think. People with autism have a different kind of intelligence. Their visual memory is strong, so PCs are highly motivating."
  • 12. CONTINUED  When Veronica took part in the trial of a new iPad app called FindMe, designed by a team of researchers at the University of Edinburgh, she loved the experience.  "Every time Veronica got an answer right, she got a token and she knew she had to get five tokens to get to the musicbox," her mum says. She was very motivated to answer the questions."  Aimed at non-verbal children from the age of 18 months upwards, the app encourages players to focus on other people and their needs, something people with autism find difficult.  Dr Sue Fletcher-Watson, a psychologist from the University of Edinburgh who led the app's development, says using touchscreen technology is crucial.  "A mouse and keyboard are not accessible for the youngest children. Early intervention is key for the most severely affected and iPads have allowed us to design for youngest ages. The app allows children to rehearse simple social skills over and over again. Practice makes perfect."  Mills says he has been surprised by the progress that some students have made in schools using apps on touchscreen tablet computers. But he is cautious too.  "Don't expect miracles. Technology can revolutionise the way children with autism communicate, but not in all cases. Different apps will work for different children with different needs. Independent touchscreen apps look very promising but they are sometimes just a slick way of using flash cards. Parents need to approach this sensibly and methodically."
  • 13. CONTINUED  He also recommends talking to the child's school to ensure that any apps being used for home learning are compatible with the school's approach. And he says parents should always restrict the length of time children use computer devices, to make sure they do not become obsessed by them.  For Sam, her daughter's iPad is a huge positive which provides a route into learning that boosts her independence and her confidence. And it has given her some street cred with other children too.  "It has given people respect for what Veronica can do and a tangible insight into what it must be like to have all these cognitive skills but no way of telling us about them."  Dr Fletcher-Watson puts the success of apps like hers down to the way children with autism like to learn.  "Family and friends reward children with smiles and encouraging comments, but autistic children don't understand these social reactions. PCs allow them to develop in a more motivational learning environment, which is comfortingly repetitive."  Veronica's peers are still too young to understand her differences, Sam says, but they are starting to see what she is capable of.  "As one little boy said on the bus last week after he saw how quickly she could complete a puzzle, 'Why doesn't she talk? Look, she's actually quite smart.'"
  • 14. SOMANTICS  The Somantics concept is a suite of applications that use touch, gesture and camera input to encourage, capture and amplify the interests of young people with Autistic Spectrum Conditions and other related communication difficulties. The overarching goal of Somantics is promote greater self-awareness, confidence and independence.  Interaction with Somantics is repetitious, flowing and highly expresssive. The applications are non- competitive; users discover their own purpose. The Somantics interface enables users to choose an application and to exlpore with little, if any, assistance from others. Independence will increase through further exploration of the system.  (somantics.com/about accessed 2/5/2013 online)
  • 15. REACTICKLES  Reactickels is very similar to Somantics.  It is a suite of applications that use touch, gesture and audio input to encourage interactive communication. The overarching goal of ReacTickles Magic is to allow users to playfully explore the magical possibilities of the system without prior knowledge or skill with technology. The variety of input modes reward any action with a dynamic array of animated shapes and patterns.
  • 17. EMOTIONS  Key issue with autistic children  Help to show emotions  Help to understand others emotions
  • 18. EDUCATION  Should still be an educational tool  Help learn shapes  Help learn colours  Help learn numbers and the alphabet
  • 19. REACTICKLES AND SOMANTICS  Developed at UWIC  Encourages imaginative play and a fun learning environment.  This is could be included in my design.
  • 20. INTERACTION LAYOUT  Simple to use  Easy to understand  No complex symbols  Everything plays to schemas that are already in place (eg red = stop, angry etc)
  • 24. ICONDESIGN–NUMBERGAME • Primary colours • Simple, clear, fun fonts 123 123 123 123 123 312 123 123 123 123 123 123 312 312 312 312 31
  • 25. ICONDESIGN–LETTERGAME • Primary colours and secondary colours • Simple, clear fonts ABC ABC ABC ABC ABC ABC ABC ABC ABC ABC ABC ABC ABC ABC CABCAB CAB CAB CAB CAB CAB
  • 26. ICONDESIGN–EMOTIONGAME • Primary colours • Emoticon faces as easy to recognise in the icon that it is for emotions
  • 27. STATE TRANSITION DIAGRAM – BACKGROUND CHANGE
  • 28. STATE TRANSITION DIAGRAM – START OF EMOTION GAME
  • 29. STATE TRANSITION DIAGRAMS – EMOTION GAME SAD DISGUSTED CRYING EMBARESSED Coloured words match to screen. This is due to each screen connecting to each other and so would be to confusing.
  • 30. STORYBOARD Teacher can approach if needed to enquire why they are feeling the way they are. Encourages communication