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RECOGNIZING PATTERNS
IN LITERATURE
G.W. CARVER LANGUAGE ARTS
TABLE OF CONTENTS
 Seven Basic Plots
 Archetypes
 Hero’s Journey
 CharacterArchetypes
 Situation Archetypes
 Symbolic Archetypes
 Color
 Numbers
 Shapes
 Nature
 Objects
 Recognizing Patterns in Literature
PART I
Seven Basic Plots
 [wo] man vs. nature
 [wo] man vs. [wo] man
 [wo] man vs. the environment
 [wo] man vs. machines/technology
 [wo] man vs. the supernatural
l
 [wo] man vs. self
 [wo] man vs. god/religion
What is an Archetype?
According to the American Heritage Online Dictionary:
an archetype is an original model or type which
other similar things are patterned after, in other
words a prototype or first model for all others.
The term Archetype can be applied to:
 An image
 A theme
 A symbol
 An idea
 A character type
 A plot pattern
Heroic Archetypes:
 Hero as warrior (Odysseus):
 A near god-like hero faces physical challenges and external
enemies.
 Hero as lover (Prince Charming):
 A pure love motivates the hero to complete his quest.
 Hero as Scapegoat (Jesus):
 Hero suffers for the sake of others.
 The Superheroic (Superman):
 Exaggerates the normal proportions of humanity; frequently has
divine or supernatural origins. In some sense, the superhero is
one apart, someone who does not quite belong, but who is
nonetheless needed by society. (Mythological heroes)
The Hero’s Journey
The Hero’s Journey
 Stage 1 - Departure:
 The Hero is called to adventure, although he is reluctant to accept.
 Stage 2 - Initiation:
 The Hero crosses a threshold into a new, more dangerous world,
eventually gaining a more mature perspective.
 Stage 3 - The Road of Trials:
 The Hero is given supernatural aid, or endures tests of strength,
resourcefulness, and endurance.
The Hero’s Journey
 Stage 4 - The Innermost Cave:
 The Hero descends into the innermost cave, an underworld, or
some other place of great trial. Sometimes this place can be within
the Hero’s own mind.
 Because of this trial, the Hero is reborn in some way—physically,
emotionally, or spiritually. Through this experience, the Hero
changes internally.
 Stage 5 - Return and Reintegration with Society:
 The Hero uses his new wisdom to restore fertility and order to the
land.
Characteristics of the Hero’s Journey
 The Hero is naïve and inexperienced.
 The Hero meets monsters or monstrous men.
 The Hero has a strange, wise being as a mentor.
 The Hero yearns for the beautiful lady who is sometimes his
guide or inspiration.
 The Hero must go on a journey, learn a lesson, change in some
way, and return home; he crosses a body of water or travels on
a bridge.
 The Hero is born and raised in a rural setting away from cities.
Characteristics of the Hero’s Journey
 The origin of the Hero is mysterious or the Hero losses his/her
parents at a young age, being raised by animals or a wise
guardian.
 The Hero undergoes some type of ritual or ceremony after
his/her initiation.
 The Hero has a loyal band of companions.
 The Hero makes a stirring speech to his/her companions.
 The Hero engages in tests or contests of strength (physical
and/or mental) and shows pride in his/her excellence.
 The Hero suffers wounds which cannot be healed, sometimes
an emotional or spiritual wound from which the Hero never
completely recovers.
Characteristics of the Hero’s Journey
 The Hero returns to the land of his/her birth in disguise or as an
unknown.
 The Hero is special, one of a kind. He/she might represent a
whole nation or culture.
 The Hero struggles for something valuable and important.
 The Hero has help from divine or supernatural forces.
 The Hero has a guide or guides.
 The Hero goes through a rite of passage or initiation, an event
that marks a change from an immature to a more mature
understanding of the world.
CHARACTER ARCHETYPES
 The Hero –
 In its simplest form, this character is the one who ultimately may
fulfill a necessary task and who will restore fertility, harmony, and/or
justice to a community. The hero character typically experiences an
initiation, undergoes some form of a ritual (s), et cetera. Often he or
she will embody characteristics of YOUNG PERSON FROM THE
PROVINCES, INITIATE, INNATE WISDOM, PUPIL, or SON.
 Young Person from the Provinces –
 This hero is taken away as an infant or youth and raised by
strangers. He or she later returns home as a stranger and able to
recognize new problems and new solutions.
CHARACTER ARCHETYPES
 The Initiates –
 These are young heroes who, prior to the quest, must endure some
training and ritual. They are usually innocent at this stage.
 Mentors –
 These individuals serve as teachers or counselors to the initiates.
Sometimes they work as role models and often serve as father or
mother figure. They teach by example the skills necessary to
survive the journey and quest.
 Hunting Group of Companions –
 These loyal companions are willing to face any number of perils
in order to be together.
CHARACTER ARCHETYPES
 Loyal Retainers –
 These individuals are like the noble sidekicks to the hero. Their
duty is to protect the hero.
 Friendly Beast –
 These animals assist the hero and reflect that nature is on the
hero’s side.
 The Devil Figure –
 This character represents evil incarnate. He or she may offer
worldly goods, fame, or knowledge to the protagonist in
exchange for possession of the soul or integrity. This figure’s
main aim is to oppose the hero in his or her quest.
CHARACTER ARCHETYPES
 The Evil Figure with the Ultimately Good Heart –
 This redeemable devil figure (or servant to the devil figure) is saved
by the hero’s nobility or good heart.
 The Scapegoat –
 An animal or more usually a human whose death, often in a public
ceremony, excuses some taint or sin that has been visited upon the
community. This death often makes theme more powerful force to
the hero.
 The Outcast –
 This figure is banished from a community for some crime
(real or imagined). The outcast is usually destined to
become a wanderer.
CHARACTER ARCHETYPES
 The Earth Mother –
 This character is symbolic of fulfillment, abundance, and fertility;
offers spiritual and emotional nourishment to those who she
contacts; often depicted in earth colors.
 TheTemptress –
 Characterized by sensuous beauty, she is one whose physical
attraction may bring about the hero’s downfall.
 The Platonic Ideal –
 This source of inspiration often is a physical and spiritual ideal for
whom the hero has an intellectual rather than physical attraction.
CHARACTER ARCHETYPES
 The Unfaithful Wife –
 This woman, married to a man she sees as dull or distant, is
attracted to a more virile or interesting man.
 The Damsel in Distress –
 This vulnerable woman must be rescued by the hero. She also may
be used as a trap, by an evil figure, to ensnare the hero.
 The Star-Crossed Lovers –
 These two character are engaged in a love affair that is fated to end
in tragedy for one or both due to the disapproval of society, friends,
family, or the gods.
 The Creature of Nightmare –
 This monster, physical or abstract, is summoned from the deepest,
darkest parts of the human psyche to threaten the lives of the
hero/heroine. Often it is a perversion or desecration of the human
body.
PART II
SITUATION ARCHETYPES
 The Quest –
 This motif describes the search for someone or some talisman which, when found
and brought back, will restore fertility to a wasted land, the desolation of which is
mirrored by a leader’s illness and disability
 TheTask –
 This refers to a possibly superhuman feat that must be accomplished in order to
fulfill the ultimate goal.
 The Journey –
 The journey sends the hero in search for some truth of information necessary to
restore fertility, justice, and/or harmony to the kingdom.
 The journey includes the series of trials and tribulations the hero faces along the
way. Usually the hero descends into a real or psychological hell and is forced to
discover the blackest truths, quite often concerning his faults.
 Once the hero is at this lowest level, he must accept personal responsibility to
return to the world of the living.
SITUATION ARCHETYPES
 The Initiation –
 This situation refers to a moment, usually psychological, in which an individual
comes into maturity. He or she gains a new awareness into the nature of
circumstances and problems and understands his or her responsibility for trying
to resolve the dilemma. Typically, a hero receives a calling, a message or signal
that he or she must make sacrifices and become responsible for getting involved
in the problem. Often a hero will deny and question the calling and ultimately, in
the initiation, will accept responsibility.
 The Ritual –
 Not to be confused with the initiation, the ritual refers to an organized ceremony
that involves honored members of a given community and an Initiate.This
situation officially brings the young man or woman into the realm of the
community’s adult world.
 The Fall –
 Not to be confused with the awareness in the initiation, this archetype describes a
descent in action from a higher to a lower state of being, an experience which
might involve defilement, moral imperfection, and/or loss of innocence. This fall is
often accompanied by expulsion from a kind of paradise as penalty for
disobedience and/or moral transgression.
SITUATION ARCHETYPES
 Death and Rebirth –
 The most common of all situational archetypes, this motif grows out of the
parallel between the cycle of nature and the cycle of life. It refers to those
situations in which someone or something, concrete and/or metaphysical dies,
yet is accompanied by some sign of birth or rebirth.
 Nature vs. Mechanistic World –
 Expressed in its simplest form, this refers to situations which suggest that nature
is good whereas the forces of technology are bad.
 Battle Between Good and Evil –
 These situations pit obvious forces which represent good and evil against one
another.Typically, good ultimately triumphs over evil despite great odds.
 The Wound Unable to be Healed–
 This wound, physical or psychological, cannot be healed fully.This would also
indicate a loss of innocence or purity. Often the wounds’ pain drives the sufferer
to desperate measures of madness.
SITUATION ARCHETYPES
 The MagicWeapon –
 Sometimes connected with the task, this refers to a skilled individual
hero’s ability to use a piece of technology in order to combat evil,
continue a journey, or to prove his or her identity as a chosen individual.
 Father-Son Conflict –
 Tension often results from separation during childhood or from an
external source when the individuals meet as men and where the mentor
often has a higher place in the affections of the hero than the natural
parent. Sometimes the conflict is resolved in atonement.
 InnateWisdom vs. Educated Stupidity –
 Some characters exhibit wisdom and understanding intuitively as
opposed to those supposedly in charge.
SYMBOLIC ARCHETYPES
 Light vs. Darkness –
 Light usually suggests hope, renewal, OR intellectual illumination;
darkness implies the unknown, ignorance, or despair.
 Water vs. Desert –
 Because water is necessary to life and growth, it commonly appears as a
birth or rebirth symbol.Water is used in baptism services, which
solemnizes spiritual births. Similarly, the appearance of rain in a work of
literature can suggest a character’s spiritual birth.
 Heaven vs. Hell –
 Humanity has traditionally associated parts of the universe not
accessible to it with the dwelling places of the primordial forces that
govern its world.The skies and mountaintops house its gods; the bowels
of the earth contain the diabolic forces that inhabit its universe.
SYMBOLIC ARCHETYPES
 Haven vs.Wilderness –
 Places of safety contrast sharply against the dangerous
wilderness. Heroes are often sheltered for a time to regain
health and resources.
 Supernatural Intervention –
 The gods intervene on the side of the hero or sometimes
against him.
 Fire vs. Ice –
 Fire represents knowledge, light, life, and rebirth while ice
like desert represents ignorance, darkness, sterility, and
death.
SYMBOLIC COLOR ARCHETYPES
 Black (darkness) – chaos, mystery, the unknown, before existence, death, the unconscious, evil.
 Red – blood, sacrifice; violent passion, disorder, sunrise, birth, fire, emotion, wounds, death,
sentiment, mother, Mars, the note C, anger, excitement, heat, physical stimulation.
 Green – hope, growth, envy, Earth, fertility, sensation, vegetation, death, water, nature,
sympathy, adaptability, growth, Jupiter andVenus, the note G, envy.
 White (light) – purity, peace, innocence, goodness, Spirit, morality, creative force, the direction
East, spiritual thought.
 Orange – fire, pride, ambition, egoism,Venus, the note D.
 Blue – clear sky, the day, the sea, height, depth, heaven, religious feeling, devotion, innocence,
truth, spirituality, Jupiter, the note F, physical soothing and cooling.
 Violet – water, nostalgia, memory, advanced spirituality, Neptune, the note B.
 Gold – Majesty, sun, wealth, corn (life dependency), truth.
 Silver – Moon, wealth.
SYMBOLIC NUMBERS ARCHETYPES
 Three –
 Trinity (Father, Son, Holy Ghost); Mind, Body, Spirit, Birth, Life, Death.
 Four –
 Mankind (four limbs), four elements, four seasons.
 Six –
 Devil, evil.
 Seven –
 Divinity (3) + Mankind (4) = relationship between man and God, seven
deadly sins, seven days of week, seven days to create the world, seven
stages of civilization, seven colors of the rainbow, seven gifts of Holy
Spirit.
SYMBOLIC SHAPES ARCHETYPES
 Oval –
 woman, passivity.
 Triangle –
 communication, between heaven and earth, fire, the number 3, trinity, aspiration, movement upward, return
to origins, sight, light.
 Square –
 pluralism, earth, firmness, stability, construction, material solidity, the number four.
 Rectangle –
 the most rational, most secure.
 Cross –
 theTree of life, axis of the world, struggle, martyrdom, orientation in space.
 Circle –
 Heaven, intellect, thought, sun, the number two, unity, perfection, eternity, oneness, celestial realm, hearing,
sound.
 Spiral –
 the evolution of the universe, orbit, growth, deepening, cosmic motion, relationship between unity and
multiplicity, macrocosm, breath, spirit, water.
SYMBOLIC NATURE ARCHETYPES
 Air –
 activity, creativity, breath, light, freedom (liberty), movement.
 Ascent –
 height, transcendence, inward journey, increasing intensity.
 Center –
 thought, unity, timelessness, spacelessness, paradise, creator, infinity.
 Descent –
 unconscious, potentialities of being, animal nature.
 Duality –
 Yin-Yang, opposites, complements, positive-negative, male-female, life-
death.
SYMBOLIC NATURE ARCHETYPES
 Earth –
 passive, feminine, receptive, solid.
 Fire –
 the ability to transform, love, life, health, control, sun, God, passion, spiritual
energy, regeneration.
 Lake –
 mystery, depth, unconscious.
 Crescent moon –
 change, transition.
 Mountain –
 height, mass, loftiness, center of the world, ambition, goals.
SYMBOLIC NATURE ARCHETYPES
 Valley –
 depression, low-points, evil, unknown.
 Sun –
 Hero, son of Heaven, knowledge, the Divine eye, fire, life force, creative-guiding
force, brightness, splendor, active awakening, healing, resurrection, ultimate
wholeness.
 Water –
 passive, feminine.
 Rivers/Streams –
 life force, life cycle.
 Stars –
 guidance.
SYMBOLIC NATURE ARCHETYPES
 Wind –
 Holy Spirit, life, messenger.
 Ice/Snow –
 coldness, barrenness.
 Clouds/Mist –
 mystery, sacred.
 Rain –
 life giver.
 Steam –
 transformation to the Holy Spirit.
SYMBOLIC NATURE ARCHETYPES
 Cave –
 feminine.
 Lightning –
 intuition, inspiration.
 Tree –
 where we learn, tree of life, tree of knowledge.
 Forest –
 evil, lost, fear.
SYMBOLIC OBJECT ARCHETYPES
 Feathers –
 lightness, speed.
 Shadow –
 human and/or humanity’s dark side, evil, devil.
 Masks –
 concealment.
 Boats/Rafts –
 safe passage.
SYMBOLIC OBJECT ARCHETYPES
 Bridge –
 change, transformation.
 Right hand –
 rectitude, correctness.
 Left hand –
 Deviousness.
 Feet –
 stability, freedom.
SYMBOLIC OBJECT ARCHETYPES
 Skeleton –
 mortality.
 Heart –
 love, emotions.
 Hourglass –
 the passage of time.
PART III
RECOGNIZING PATTERNS IN LITERATURE
 Trips tend to become quests to discover self.
 Meals together tend to be acts of communion/community
or isolation.
 Ghosts, vampires, monsters, and nasty people and
sometimes simply the antagonists are not about
supernatural brew-ha-ha; they tend to depict some sort of
exploitation.
 There’s only one story. Look for allusions and archetypes.
 Weather matters.
RECOGNIZING PATTERNS IN LITERATURE
 Violence can be both literal and figurative.
 Symbols can be objects, images, events, and
actions.
 Sometimes a story is meant to change us, the
readers, and through us change society.
 Keep an eye out for Christ-figures.
 Flying tends to represent freedom.What do you
think falling represents?
RECOGNIZING PATTERNS IN LITERATURE
 Getting dunked or just sprinkled in something
wet tends to be a baptism.
 Geography tends to be a metaphor for the
psyche.
 Seasons tend to be traditional symbols.
 Disabilities, Scars, and Deformities show
character and theme.
RECOGNIZING PATTERNS IN LITERATURE
 Heart disease tends to represent problems with
character and society. So do illness and disease.
 Read with your imagination.
 Irony trumps everything!
 Remember the difference between public and
private symbols.
How to Read Literature Like a Professor
by Thomas C. Foster

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Recognizing Patterns in Literature

  • 2. TABLE OF CONTENTS  Seven Basic Plots  Archetypes  Hero’s Journey  CharacterArchetypes  Situation Archetypes  Symbolic Archetypes  Color  Numbers  Shapes  Nature  Objects  Recognizing Patterns in Literature
  • 4. Seven Basic Plots  [wo] man vs. nature  [wo] man vs. [wo] man  [wo] man vs. the environment  [wo] man vs. machines/technology  [wo] man vs. the supernatural l  [wo] man vs. self  [wo] man vs. god/religion
  • 5. What is an Archetype? According to the American Heritage Online Dictionary: an archetype is an original model or type which other similar things are patterned after, in other words a prototype or first model for all others.
  • 6. The term Archetype can be applied to:  An image  A theme  A symbol  An idea  A character type  A plot pattern
  • 7. Heroic Archetypes:  Hero as warrior (Odysseus):  A near god-like hero faces physical challenges and external enemies.  Hero as lover (Prince Charming):  A pure love motivates the hero to complete his quest.  Hero as Scapegoat (Jesus):  Hero suffers for the sake of others.  The Superheroic (Superman):  Exaggerates the normal proportions of humanity; frequently has divine or supernatural origins. In some sense, the superhero is one apart, someone who does not quite belong, but who is nonetheless needed by society. (Mythological heroes)
  • 9. The Hero’s Journey  Stage 1 - Departure:  The Hero is called to adventure, although he is reluctant to accept.  Stage 2 - Initiation:  The Hero crosses a threshold into a new, more dangerous world, eventually gaining a more mature perspective.  Stage 3 - The Road of Trials:  The Hero is given supernatural aid, or endures tests of strength, resourcefulness, and endurance.
  • 10. The Hero’s Journey  Stage 4 - The Innermost Cave:  The Hero descends into the innermost cave, an underworld, or some other place of great trial. Sometimes this place can be within the Hero’s own mind.  Because of this trial, the Hero is reborn in some way—physically, emotionally, or spiritually. Through this experience, the Hero changes internally.  Stage 5 - Return and Reintegration with Society:  The Hero uses his new wisdom to restore fertility and order to the land.
  • 11. Characteristics of the Hero’s Journey  The Hero is naïve and inexperienced.  The Hero meets monsters or monstrous men.  The Hero has a strange, wise being as a mentor.  The Hero yearns for the beautiful lady who is sometimes his guide or inspiration.  The Hero must go on a journey, learn a lesson, change in some way, and return home; he crosses a body of water or travels on a bridge.  The Hero is born and raised in a rural setting away from cities.
  • 12. Characteristics of the Hero’s Journey  The origin of the Hero is mysterious or the Hero losses his/her parents at a young age, being raised by animals or a wise guardian.  The Hero undergoes some type of ritual or ceremony after his/her initiation.  The Hero has a loyal band of companions.  The Hero makes a stirring speech to his/her companions.  The Hero engages in tests or contests of strength (physical and/or mental) and shows pride in his/her excellence.  The Hero suffers wounds which cannot be healed, sometimes an emotional or spiritual wound from which the Hero never completely recovers.
  • 13. Characteristics of the Hero’s Journey  The Hero returns to the land of his/her birth in disguise or as an unknown.  The Hero is special, one of a kind. He/she might represent a whole nation or culture.  The Hero struggles for something valuable and important.  The Hero has help from divine or supernatural forces.  The Hero has a guide or guides.  The Hero goes through a rite of passage or initiation, an event that marks a change from an immature to a more mature understanding of the world.
  • 14. CHARACTER ARCHETYPES  The Hero –  In its simplest form, this character is the one who ultimately may fulfill a necessary task and who will restore fertility, harmony, and/or justice to a community. The hero character typically experiences an initiation, undergoes some form of a ritual (s), et cetera. Often he or she will embody characteristics of YOUNG PERSON FROM THE PROVINCES, INITIATE, INNATE WISDOM, PUPIL, or SON.  Young Person from the Provinces –  This hero is taken away as an infant or youth and raised by strangers. He or she later returns home as a stranger and able to recognize new problems and new solutions.
  • 15. CHARACTER ARCHETYPES  The Initiates –  These are young heroes who, prior to the quest, must endure some training and ritual. They are usually innocent at this stage.  Mentors –  These individuals serve as teachers or counselors to the initiates. Sometimes they work as role models and often serve as father or mother figure. They teach by example the skills necessary to survive the journey and quest.  Hunting Group of Companions –  These loyal companions are willing to face any number of perils in order to be together.
  • 16. CHARACTER ARCHETYPES  Loyal Retainers –  These individuals are like the noble sidekicks to the hero. Their duty is to protect the hero.  Friendly Beast –  These animals assist the hero and reflect that nature is on the hero’s side.  The Devil Figure –  This character represents evil incarnate. He or she may offer worldly goods, fame, or knowledge to the protagonist in exchange for possession of the soul or integrity. This figure’s main aim is to oppose the hero in his or her quest.
  • 17. CHARACTER ARCHETYPES  The Evil Figure with the Ultimately Good Heart –  This redeemable devil figure (or servant to the devil figure) is saved by the hero’s nobility or good heart.  The Scapegoat –  An animal or more usually a human whose death, often in a public ceremony, excuses some taint or sin that has been visited upon the community. This death often makes theme more powerful force to the hero.  The Outcast –  This figure is banished from a community for some crime (real or imagined). The outcast is usually destined to become a wanderer.
  • 18. CHARACTER ARCHETYPES  The Earth Mother –  This character is symbolic of fulfillment, abundance, and fertility; offers spiritual and emotional nourishment to those who she contacts; often depicted in earth colors.  TheTemptress –  Characterized by sensuous beauty, she is one whose physical attraction may bring about the hero’s downfall.  The Platonic Ideal –  This source of inspiration often is a physical and spiritual ideal for whom the hero has an intellectual rather than physical attraction.
  • 19. CHARACTER ARCHETYPES  The Unfaithful Wife –  This woman, married to a man she sees as dull or distant, is attracted to a more virile or interesting man.  The Damsel in Distress –  This vulnerable woman must be rescued by the hero. She also may be used as a trap, by an evil figure, to ensnare the hero.  The Star-Crossed Lovers –  These two character are engaged in a love affair that is fated to end in tragedy for one or both due to the disapproval of society, friends, family, or the gods.  The Creature of Nightmare –  This monster, physical or abstract, is summoned from the deepest, darkest parts of the human psyche to threaten the lives of the hero/heroine. Often it is a perversion or desecration of the human body.
  • 21. SITUATION ARCHETYPES  The Quest –  This motif describes the search for someone or some talisman which, when found and brought back, will restore fertility to a wasted land, the desolation of which is mirrored by a leader’s illness and disability  TheTask –  This refers to a possibly superhuman feat that must be accomplished in order to fulfill the ultimate goal.  The Journey –  The journey sends the hero in search for some truth of information necessary to restore fertility, justice, and/or harmony to the kingdom.  The journey includes the series of trials and tribulations the hero faces along the way. Usually the hero descends into a real or psychological hell and is forced to discover the blackest truths, quite often concerning his faults.  Once the hero is at this lowest level, he must accept personal responsibility to return to the world of the living.
  • 22. SITUATION ARCHETYPES  The Initiation –  This situation refers to a moment, usually psychological, in which an individual comes into maturity. He or she gains a new awareness into the nature of circumstances and problems and understands his or her responsibility for trying to resolve the dilemma. Typically, a hero receives a calling, a message or signal that he or she must make sacrifices and become responsible for getting involved in the problem. Often a hero will deny and question the calling and ultimately, in the initiation, will accept responsibility.  The Ritual –  Not to be confused with the initiation, the ritual refers to an organized ceremony that involves honored members of a given community and an Initiate.This situation officially brings the young man or woman into the realm of the community’s adult world.  The Fall –  Not to be confused with the awareness in the initiation, this archetype describes a descent in action from a higher to a lower state of being, an experience which might involve defilement, moral imperfection, and/or loss of innocence. This fall is often accompanied by expulsion from a kind of paradise as penalty for disobedience and/or moral transgression.
  • 23. SITUATION ARCHETYPES  Death and Rebirth –  The most common of all situational archetypes, this motif grows out of the parallel between the cycle of nature and the cycle of life. It refers to those situations in which someone or something, concrete and/or metaphysical dies, yet is accompanied by some sign of birth or rebirth.  Nature vs. Mechanistic World –  Expressed in its simplest form, this refers to situations which suggest that nature is good whereas the forces of technology are bad.  Battle Between Good and Evil –  These situations pit obvious forces which represent good and evil against one another.Typically, good ultimately triumphs over evil despite great odds.  The Wound Unable to be Healed–  This wound, physical or psychological, cannot be healed fully.This would also indicate a loss of innocence or purity. Often the wounds’ pain drives the sufferer to desperate measures of madness.
  • 24. SITUATION ARCHETYPES  The MagicWeapon –  Sometimes connected with the task, this refers to a skilled individual hero’s ability to use a piece of technology in order to combat evil, continue a journey, or to prove his or her identity as a chosen individual.  Father-Son Conflict –  Tension often results from separation during childhood or from an external source when the individuals meet as men and where the mentor often has a higher place in the affections of the hero than the natural parent. Sometimes the conflict is resolved in atonement.  InnateWisdom vs. Educated Stupidity –  Some characters exhibit wisdom and understanding intuitively as opposed to those supposedly in charge.
  • 25. SYMBOLIC ARCHETYPES  Light vs. Darkness –  Light usually suggests hope, renewal, OR intellectual illumination; darkness implies the unknown, ignorance, or despair.  Water vs. Desert –  Because water is necessary to life and growth, it commonly appears as a birth or rebirth symbol.Water is used in baptism services, which solemnizes spiritual births. Similarly, the appearance of rain in a work of literature can suggest a character’s spiritual birth.  Heaven vs. Hell –  Humanity has traditionally associated parts of the universe not accessible to it with the dwelling places of the primordial forces that govern its world.The skies and mountaintops house its gods; the bowels of the earth contain the diabolic forces that inhabit its universe.
  • 26. SYMBOLIC ARCHETYPES  Haven vs.Wilderness –  Places of safety contrast sharply against the dangerous wilderness. Heroes are often sheltered for a time to regain health and resources.  Supernatural Intervention –  The gods intervene on the side of the hero or sometimes against him.  Fire vs. Ice –  Fire represents knowledge, light, life, and rebirth while ice like desert represents ignorance, darkness, sterility, and death.
  • 27. SYMBOLIC COLOR ARCHETYPES  Black (darkness) – chaos, mystery, the unknown, before existence, death, the unconscious, evil.  Red – blood, sacrifice; violent passion, disorder, sunrise, birth, fire, emotion, wounds, death, sentiment, mother, Mars, the note C, anger, excitement, heat, physical stimulation.  Green – hope, growth, envy, Earth, fertility, sensation, vegetation, death, water, nature, sympathy, adaptability, growth, Jupiter andVenus, the note G, envy.  White (light) – purity, peace, innocence, goodness, Spirit, morality, creative force, the direction East, spiritual thought.  Orange – fire, pride, ambition, egoism,Venus, the note D.  Blue – clear sky, the day, the sea, height, depth, heaven, religious feeling, devotion, innocence, truth, spirituality, Jupiter, the note F, physical soothing and cooling.  Violet – water, nostalgia, memory, advanced spirituality, Neptune, the note B.  Gold – Majesty, sun, wealth, corn (life dependency), truth.  Silver – Moon, wealth.
  • 28. SYMBOLIC NUMBERS ARCHETYPES  Three –  Trinity (Father, Son, Holy Ghost); Mind, Body, Spirit, Birth, Life, Death.  Four –  Mankind (four limbs), four elements, four seasons.  Six –  Devil, evil.  Seven –  Divinity (3) + Mankind (4) = relationship between man and God, seven deadly sins, seven days of week, seven days to create the world, seven stages of civilization, seven colors of the rainbow, seven gifts of Holy Spirit.
  • 29. SYMBOLIC SHAPES ARCHETYPES  Oval –  woman, passivity.  Triangle –  communication, between heaven and earth, fire, the number 3, trinity, aspiration, movement upward, return to origins, sight, light.  Square –  pluralism, earth, firmness, stability, construction, material solidity, the number four.  Rectangle –  the most rational, most secure.  Cross –  theTree of life, axis of the world, struggle, martyrdom, orientation in space.  Circle –  Heaven, intellect, thought, sun, the number two, unity, perfection, eternity, oneness, celestial realm, hearing, sound.  Spiral –  the evolution of the universe, orbit, growth, deepening, cosmic motion, relationship between unity and multiplicity, macrocosm, breath, spirit, water.
  • 30. SYMBOLIC NATURE ARCHETYPES  Air –  activity, creativity, breath, light, freedom (liberty), movement.  Ascent –  height, transcendence, inward journey, increasing intensity.  Center –  thought, unity, timelessness, spacelessness, paradise, creator, infinity.  Descent –  unconscious, potentialities of being, animal nature.  Duality –  Yin-Yang, opposites, complements, positive-negative, male-female, life- death.
  • 31. SYMBOLIC NATURE ARCHETYPES  Earth –  passive, feminine, receptive, solid.  Fire –  the ability to transform, love, life, health, control, sun, God, passion, spiritual energy, regeneration.  Lake –  mystery, depth, unconscious.  Crescent moon –  change, transition.  Mountain –  height, mass, loftiness, center of the world, ambition, goals.
  • 32. SYMBOLIC NATURE ARCHETYPES  Valley –  depression, low-points, evil, unknown.  Sun –  Hero, son of Heaven, knowledge, the Divine eye, fire, life force, creative-guiding force, brightness, splendor, active awakening, healing, resurrection, ultimate wholeness.  Water –  passive, feminine.  Rivers/Streams –  life force, life cycle.  Stars –  guidance.
  • 33. SYMBOLIC NATURE ARCHETYPES  Wind –  Holy Spirit, life, messenger.  Ice/Snow –  coldness, barrenness.  Clouds/Mist –  mystery, sacred.  Rain –  life giver.  Steam –  transformation to the Holy Spirit.
  • 34. SYMBOLIC NATURE ARCHETYPES  Cave –  feminine.  Lightning –  intuition, inspiration.  Tree –  where we learn, tree of life, tree of knowledge.  Forest –  evil, lost, fear.
  • 35. SYMBOLIC OBJECT ARCHETYPES  Feathers –  lightness, speed.  Shadow –  human and/or humanity’s dark side, evil, devil.  Masks –  concealment.  Boats/Rafts –  safe passage.
  • 36. SYMBOLIC OBJECT ARCHETYPES  Bridge –  change, transformation.  Right hand –  rectitude, correctness.  Left hand –  Deviousness.  Feet –  stability, freedom.
  • 37. SYMBOLIC OBJECT ARCHETYPES  Skeleton –  mortality.  Heart –  love, emotions.  Hourglass –  the passage of time.
  • 39. RECOGNIZING PATTERNS IN LITERATURE  Trips tend to become quests to discover self.  Meals together tend to be acts of communion/community or isolation.  Ghosts, vampires, monsters, and nasty people and sometimes simply the antagonists are not about supernatural brew-ha-ha; they tend to depict some sort of exploitation.  There’s only one story. Look for allusions and archetypes.  Weather matters.
  • 40. RECOGNIZING PATTERNS IN LITERATURE  Violence can be both literal and figurative.  Symbols can be objects, images, events, and actions.  Sometimes a story is meant to change us, the readers, and through us change society.  Keep an eye out for Christ-figures.  Flying tends to represent freedom.What do you think falling represents?
  • 41. RECOGNIZING PATTERNS IN LITERATURE  Getting dunked or just sprinkled in something wet tends to be a baptism.  Geography tends to be a metaphor for the psyche.  Seasons tend to be traditional symbols.  Disabilities, Scars, and Deformities show character and theme.
  • 42. RECOGNIZING PATTERNS IN LITERATURE  Heart disease tends to represent problems with character and society. So do illness and disease.  Read with your imagination.  Irony trumps everything!  Remember the difference between public and private symbols.
  • 43. How to Read Literature Like a Professor by Thomas C. Foster

Hinweis der Redaktion

  1. Classic Myths to Read Aloud:“The Origin of the Seasons” or“The Riddle of the Sphinx”