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Trinity feb. 25 web2.0 short
1.
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Learners Using Web 2.0 Tools ANIMOTO Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e ISBN 0132099853 All rights reserved.
2.
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Connecting Learners Using Web 2.0 Tools OBJECTIVE Students will be able to define Web 2.0 tools in order to use them in the classroom to facilitate and extend learning Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-2 ISBN 0132099853 All rights reserved.
3.
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ISTE STANDARDS ISTE NETS-T: #2 : Design and Develop Digital Age Learning Experiences #4: Engage in Professional Growth and Leadership ISTE NETS-S #1: Creativity and Innovation #5: Critical Thinking, Problem Solving and Decision Making Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-3 ISBN 0132099853 All rights reserved.
4.
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Introduction Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-4 ISBN 0132099853 All rights reserved.
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Review – Intro to Web 2.0 1. Define the Difference Between Web 1.0 and Web 2.0. Define Web 1.0 Define Web 2.0 Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-5 ISBN 0132099853 All rights reserved.
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Review – Intro to Web 2.0 2. Define the three (3) main characteristics of Web 2.0 a. b. c. Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-6 ISBN 0132099853 All rights reserved.
7.
+ Review –
Intro to Web 2.0 3. List the 7 reasons why Web 2.0 Tools are important in a classroom 1. 2. 3. 4. 5. 6. 7. Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-7 ISBN 0132099853 All rights reserved.
8.
+ Review –
Intro to Web 2.0 4. Name 6 categories of Web 2.0 tools 1. 2. 3. 4. 5. 6. Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-8 ISBN 0132099853 All rights reserved.
9.
+ Review –
Intro to Web 2.0 4. What do you do when Web 2.0 tools go away? Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-9 ISBN 0132099853 All rights reserved.
10.
+ http:// Cooltoolsforschools.wikispaces.com Smaldino, Lowther, and
Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-10 ISBN 0132099853 All rights reserved.
11.
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Cool Tools for Schools http:// Cooltoolsforschools.wikispaces.com Name four (4) additional Categories of Web 2.0 Tools Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-11 ISBN 0132099853 All rights reserved.
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Cool Tools for Schools http:// Cooltoolsforschools.wikispaces.com Name four (4) additional Categories of Web 2.0 Tools Collaborative Tools Organizing Tools Research Tools Converting Tools Slideshow Tools Mapping Tools Audio Tools Graphing Tools Writing Tools Music Tools Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-12 ISBN 0132099853 All rights reserved.
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Chapter 6 1. Define Cyberlearning and provide an example of a classroom application. Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-13 ISBN 0132099853 All rights reserved.
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Cyberlearning Defined by http://www.wordnick.com “Learning by means of a computer, especially over the Internet” Defined by Text p. 126 “…use of Web 2.0 networked computing and communication technology to support learning” Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-14 ISBN 0132099853 All rights reserved.
15.
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Chapter 6 2. Describe cyberlearning literacy and discuss how it may be used in the classroom Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-15 ISBN 0132099853 All rights reserved.
16.
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Chapter 6 3. Identify three (3) web 2.0 resources and demonstrate an example of how they might assist learning. Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-16 ISBN 0132099853 All rights reserved.
17.
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Chapter 6 4. Explain why social networking issues are important for the classroom Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-17 ISBN 0132099853 All rights reserved.
18.
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Chapter 6 5. Identify four (4)social-ethical issues and why they are important in working with students. Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-18 ISBN 0132099853 All rights reserved.
19.
+ Chapter 6
6. Define: Cloud Computing Open Source Podcast Vidcast Blogs Wikis Social Networking Data Mashups Smaldino, Lowther, and Russell Instructional Technology and Media for Learning, 10e 6-19 Copyright © 2012 by Pearson Education, Inc. ISBN 0132099853 All rights reserved.
20.
+ Chapter 6
6. Define: Cloud Computing Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-20 ISBN 0132099853 All rights reserved.
21.
+ Chapter 6
6. Define: Open Source Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-21 ISBN 0132099853 All rights reserved.
22.
+ Chapter 6
6. Define: Podcast Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-22 ISBN 0132099853 All rights reserved.
23.
+ Chapter 6
6. Define: Vidcast Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-23 ISBN 0132099853 All rights reserved.
24.
+ Smaldino, Lowther, and
Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-24 ISBN 0132099853 All rights reserved.
25.
+ Chapter 6
6. Define: Blogs Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-25 ISBN 0132099853 All rights reserved.
26.
+ Chapter 6
6. Define: Wikis Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-26 ISBN 0132099853 All rights reserved.
27.
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Chapter 6 Define – Social Networking Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-27 ISBN 0132099853 All rights reserved.
28.
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Chapter 6 Define – Data Mashup Broader Term: Mashups Taking video, sound, animation, original and acquired and combine to make new multimedia Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-28 ISBN 0132099853 All rights reserved.
29.
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Web 2.0 Tools- Encourage author access and design rather than static information. Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-29 ISBN 0132099853 All rights reserved.
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Using Web 2.0 Tools in the Classroom Advantages Limitations Portable Require sophisticated hardware Easy to produce Quality of messages Authentic audience Credibility Connectedness Safety issues Social awareness Free Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-30 ISBN 0132099853 All rights reserved.
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